stevepdodson_ESO888 wrote: »Example weap traits ideas:
1. Increase dot dmg by X (amount needs to be found by testing, so against heavy armored targets it will be abit weaker than sharpen, against medium equal and against light better)
2. Increase dmg of melee skills by X. (same as above)
3. Increase dmg of ranged skills by X.
Or simply buff nirnhoned as above.
4. Increase weapon skills penetration (higher than sharpen but no penetration for class skills)
5. Increase class skills penetration (reverse above)
6. Precise increase chance AND dmg done by criticals.
7. Each attack you do taunts NPCs.
Armor traits ideas:
1.Reduce damage against melee skills. (better than impenetrable against melee attackers but no protection against ranged)
2. Reduce damage against ranged skills (as above).
So in general having 3/4 this traits armor would be some kind of equal with full impenetrable so you would have more diversity in traits + it would also be useful in PvE.
3. Prosperous: Increase gold amount it gives + increases tel var stones gains (full prosperous = 30% more tvs and 100% more gold) you cant tell me that soloing a boss in IC with 30% more tvs gain isnt temptingOr it increases chances for better quality loot from all sources
4. Training, also increases amounts of AP gains.
5. Suppresion. Reduces time of negative effects (including dots) applied to you by x.
some ideas look useful...however if you go with the idea from point 7 above "Each attack you do taunts NPCs" how much more OP would Tremorscale become when any type of attack you do can proc it...and no this is not directed at PvP players as the point was specifically about NPC's, but you can see how mad that set would become in PvE