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Housing/Balance Patch - Sharpened Trait

  • Thornen
    Thornen
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    Anything they decide to implement now won't be seen for 6-9 months anyway.
  • STEVIL
    STEVIL
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    IMO the trait system needs a re-think away from a variety of different numbers affecting different variables in the damage calculations to a number of different circumstantial bonuses.

    For example:
    let the base standard bonus trait be +X% to wpn/spell damage.
    Let there also be a healing done variant at 2X%.
    let there be a +2X% vs heavy armor
    let there be a +2X% vs light armor
    let there be a +2X% vs medium armor
    let there be a +2X% vs undead daedra
    let there be a +2X% vs werewolves
    etc

    For armor:
    let reinforced be the base model at +X Armor (or a % maybe) affecting spell and magic resistance
    let there be a trait with +2X healing received
    let there be a trait with +2X spell resist but no physical resist
    leat there be a trait with +2X physical resist but no spell resist
    let there be a version 2X vs DOT
    let there be a version 2X vs AOE
    etc

    Idea is not to try and "balance" crit bonus vs pen bonus vs reinforced vs divines etc...that all just boils down to math and slight build variations looking for a single meta wonder trait.

    instead make it so that in any given circumstance one is more suited to your needs than the others but which is best changes with every significant change in circumstance.

    Going into city of ash, put on the spell resist to help vs fire.
    going into fungal grotto, put on the phys resist.
    going up against a stamblade... different armor traits are best than going up against a magdk..

    Different BIS for different challenges.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Mac10murda
    Mac10murda
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    Crit penetration trait for pvp
  • Mayrael
    Mayrael
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    Mayrael wrote: »
    Example weap traits ideas:
    1. Increase dot dmg by X (amount needs to be found by testing, so against heavy armored targets it will be abit weaker than sharpen, against medium equal and against light better)
    2. Increase dmg of melee skills by X. (same as above)
    3. Increase dmg of ranged skills by X.
    Or simply buff nirnhoned as above.
    4. Increase weapon skills penetration (higher than sharpen but no penetration for class skills)
    5. Increase class skills penetration (reverse above)
    6. Precise increase chance AND dmg done by criticals.
    7. Each attack you do taunts NPCs.

    Armor traits ideas:
    1.Reduce damage against melee skills. (better than impenetrable against melee attackers but no protection against ranged)
    2. Reduce damage against ranged skills (as above).
    So in general having 3/4 this traits armor would be some kind of equal with full impenetrable so you would have more diversity in traits + it would also be useful in PvE.
    3. Prosperous: Increase gold amount it gives + increases tel var stones gains (full prosperous = 30% more tvs and 100% more gold) you cant tell me that soloing a boss in IC with 30% more tvs gain isnt tempting ;) Or it increases chances for better quality loot from all sources ;)
    4. Training, also increases amounts of AP gains.
    5. Suppresion. Reduces time of negative effects (including dots) applied to you by x.

    some ideas look useful...however if you go with the idea from point 7 above "Each attack you do taunts NPCs" how much more OP would Tremorscale become when any type of attack you do can proc it...and no this is not directed at PvP players as the point was specifically about NPC's, but you can see how mad that set would become in PvE

    Honestly you would not like to use this trait with tremor and this is why:
    1. Other traits buff your genral dmg, including dmg from tremorscale while tremor still has its cooldown so you would only loose a bit of DPS.
    2. Proc on all attacks means less control. You cant control on which target and when it proc so it means its almost totaly random while fighting more enemies and same as above, it has its cooldown so no multiple procs on aoes would be allowed.

    The reason of this trait is lack of aoe taunt but I believe ZoS said somewhere that its how they want to be so... ;(

    I dont want claim that my ideas are even good, but Id like more creative way of thinking than just nerfing everything. I would like to have choice that is meaningful, that can open some new ways (like my mag sorc without resto staff sic! Imposiburu, but is amazing in cyrodiil). Its the main strength of this game, diversity! Remember when weapon enchants were just cosmetic? Dont let it happend to traits!
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