ZOS, can you explain how your system is a good system?
The first problem is, that it was a bad idea to put the best weapons of the game in a solo arena.
But I admit the arena brought me a lot of joy the first 5 times I completed it.
And even after that I had fun in the arena to get the "flawless conqueror" and got a score above 500 points.
But after x tries it is just frustrating to go into the arena.
Nobody likes the RNG from the Maelstrom Arena or the Undaunted Shoulders.
Making Loot from Dungeons trade-able was a very good step in the right direction.
You can farm the sets with your team-mates and share upon them.
Right now farming the arena or a specific shoulder is just a pain in the ass.
Here are two pictures to illustrate how annoying your system is to a lot of players:
Loot-Table:
Ingame:
Not all of my Maelstrom-Weapons are on that bank-char. And all of these golden items are from the weekly -> At least 24 weeklys (I only run with one char.)
Keep in mind, that there was only a chance to get a Maelstrom-Weapon until the Patch that introduced all the crap-traits to the Arena-Loot-Table.
This is not the first thread appearing in the forum.
So when will you start listening to your players?
There have been many postings about possible solutions.
Here are two of them.
(The same could be introduced to the undaunted shoulders. )
- Token-System:
Additionally to the drop at the end of the arena you recieve:
1 Token for completing the Arena in normal Mode.
3 Token for completing the Arena in vet Mode.
5 Token for completing the Arena with a score >500k.
You can trade your tokens for weapons:
5 Token for a random weapon, with random trait
20 Token for a random weapon, but specific trait.
30 Token for a specific weapon, but random trait.
200 Token for a specific weapon, and specific trait.
- Forge-System:
After completing the arena you get both:
- a random weapon material (maelstrom-wood or maelstrom-ore)
- a random weapon trait
To forge a weapon you 3 weapon parts and 3 trait parts.
Please start listening to your community.
EU-Server
@Nichts
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