Stovahkiin wrote: »However, MMO games are not cheap to make to begin with, neither is server upkeep, neither is paying a full staff of workers. Now that the game is essentially free to play, without charging extra to get certain items and features, where the hell else do you guys expect Zeni to get their money?
Oh that's easy.
Back in the day, before the money-grab that is DLC, there were these things called "expansions". You buy the base game, and get a decent lot of content. Then the game company releases another decent lot of content, which you then buy. Then they release another expansion, and the cycle continues.
If you mean how else can a company make lots of profit whilst adding zero content? Nothing else comes to mind.
Most businesses main goal is to make money. Most businesses employ whatever methods to get each one of their customers to spend as much money as they can with them. This is how pretty much every business works. Apparently it is only gamers who see this regular business practice as bad or unethical.
Go do some research on what other businesses are doing and you will see for the majority that gaming companies are no different than and other business.
When they pay to acquire a customer they want that customer to spend all their money with them. This is virtually every business. Nothing wrong with anything zos or any of these other companies are doing. If there was they would be arrested, sued, and/or shutdown.
Entitlement is strong within this community.
It's a game. And if it's a game you're not happy with, or how the devs do things, move along. It's as a simple as that.
As far as I've seen, Zeni hasn't over promised while under delivering. Yeah cosmetic stuff here, cosmetic stuff there, but with tamriel one, this game offers as much content as any other mmo I've played. And I don't even need to sub to enjoy it.
I've done my master Crafting, I own all the DLCs, and I am satisfied and feel I've definitely got my moneys worth.
Maybe their game model isn't as good at certain things, like offering more PVP options, but dueling came out recently and it's a blast. They've revamped IC multiple times already, and they've done a lot to Cyrodiil in regards to more to do/capture and increased performance.
Are they perfect? No. But who really is?
Are they dishonest? No, I don't think they are. They're trying to make money, just like we all are.
The beauty of today's available game market, is there are literally countless of video games to try and play.
Oh that's easy.
Back in the day, before the money-grab that is DLC, there were these things called "expansions". You buy the base game, and get a decent lot of content. Then the game company releases another decent lot of content, which you then buy. Then they release another expansion, and the cycle continues.
If you mean how else can a company make lots of profit whilst adding zero content? Nothing else comes to mind.
Designing a 128x128 texture for World of Warcraft is far easier than a 4k texture for ESO
Game development, as a whole, has gotten WAY too expensive, to the point where expansion-sized content is nonexistant. That's why so few developers do it, and why DLC is creeping into every game.
In almost every situation, DLC is more expensive. The packages might be smaller, 1-10 dollars instead of 30-60, but the ammount of content is not proportionate, thus, giving more money to the developer.
Technically speaking, it is also better for the consumer. Instead of being FORCED to pay 40 dollars for content you may or many not want, you have it cut in three, 15 dollar packages.
If you only want one package, your wallet is not hurt, and the developer makes even MORE money (15+15+15 = 45, overall increase in price)
Oh that's easy.
Back in the day, before the money-grab that is DLC, there were these things called "expansions". You buy the base game, and get a decent lot of content. Then the game company releases another decent lot of content, which you then buy. Then they release another expansion, and the cycle continues.
If you mean how else can a company make lots of profit whilst adding zero content? Nothing else comes to mind.
Designing a 128x128 texture for World of Warcraft is far easier than a 4k texture for ESO
Game development, as a whole, has gotten WAY too expensive, to the point where expansion-sized content is nonexistant. That's why so few developers do it, and why DLC is creeping into every game.
In almost every situation, DLC is more expensive. The packages might be smaller, 1-10 dollars instead of 30-60, but the ammount of content is not proportionate, thus, giving more money to the developer.
Technically speaking, it is also better for the consumer. Instead of being FORCED to pay 40 dollars for content you may or many not want, you have it cut in three, 15 dollar packages.
If you only want one package, your wallet is not hurt, and the developer makes even MORE money (15+15+15 = 45, overall increase in price)
Uh, the artists don't make textures at 128x128 resolution. They make them at whatever super high resolution they're working at, then downscale it. ESO's no different; plenty of 512x512 textures kicking around.
And the process of actually making textures is the same, regardless of resolution. Rarely are textures made from scratch; what they do, is they take the model's UV map, slap on a tileable texture, add some differences in colour with Mudbox, maybe some sculpts from a high poly model, then render it to a diffuse map. It's the exact same process used for damn near every game since early 2000.
The reason why developers don't do expansions, is that DLC is cheaper to make, and people will gobble it up. Two of the single-zone DLC for ESO costs the same as the base game, after all. Capitalism 101; make the most money with the least effort. If people will pay more, sell for more.
Another £20 for a whole host content, say, another pack on the scale of the base game, is much better than another £10 for not even 1/20th of the content of the base game.
Can you provide any factual basis for ESO having locked 90% of this content into crates?
I am extremely curious as to how you arrived at this figure.
It has been many months since any new costumes were added to the straight up cash shop. Now they have added more vanity and cosmetic items to the gambling casino in one patch than in the last year of flat-rate legit micro transactions.
It may not be 90% of everything they have ever done since the release of the game over 2 years ago, but if present trends are any indication, it is very doubtful there will be many new cosmetic RP or convenience items that don't go straight to the gambling casino.
Time will tell.
Most businesses main goal is to make money. Most businesses employ whatever methods to get each one of their customers to spend as much money as they can with them. This is how pretty much every business works. Apparently it is only gamers who see this regular business practice as bad or unethical.
Go do some research on what other businesses are doing and you will see for the majority that gaming companies are no different than and other business.
When they pay to acquire a customer they want that customer to spend all their money with them. This is virtually every business. Nothing wrong with anything zos or any of these other companies are doing. If there was they would be arrested, sued, and/or shutdown.
Entitlement is strong within this community.
Wifeaggro13 wrote: »It's a game. And if it's a game you're not happy with, or how the devs do things, move along. It's as a simple as that.
As far as I've seen, Zeni hasn't over promised while under delivering. Yeah cosmetic stuff here, cosmetic stuff there, but with tamriel one, this game offers as much content as any other mmo I've played. And I don't even need to sub to enjoy it.
I've done my master Crafting, I own all the DLCs, and I am satisfied and feel I've definitely got my moneys worth.
Maybe their game model isn't as good at certain things, like offering more PVP options, but dueling came out recently and it's a blast. They've revamped IC multiple times already, and they've done a lot to Cyrodiil in regards to more to do/capture and increased performance.
Are they perfect? No. But who really is?
Are they dishonest? No, I don't think they are. They're trying to make money, just like we all are.
The beauty of today's available game market, is there are literally countless of video games to try and play.
Well they kinda did. Underdeliver that is. Both DB and TG were meant to be released as content that was scheduled for release but did not make it in. As for promises I don't think Zos has ever promised anything. Other then they were releasing a MMO. But if you stack them up against other Dev teams on the content scale post 24 months launch. Not only have they over charged for dlc they also kept a sub option and rereleased dlc with extra cosmetics for 3x the amount of money the original Dlc price tag.
If you stack them up against a Sony Eq2 xpac yes they are very thin on content. If you stack them up against a Start up dev team like Trion pfffft. They released more content in 9 months for free then Zos has in two years while charging 15 bucks a pop. The only xpac that really had some meat in it was a pvp xpac.
Stovahkiin wrote: »However, MMO games are not cheap to make to begin with, neither is server upkeep, neither is paying a full staff of workers. Now that the game is essentially free to play, without charging extra to get certain items and features, where the hell else do you guys expect Zeni to get their money?
Oh that's easy.
Back in the day, before the money-grab that is DLC, there were these things called "expansions". You buy the base game, and get a decent lot of content. Then the game company releases another decent lot of content, which you then buy. Then they release another expansion, and the cycle continues.
If you mean how else can a company make lots of profit whilst adding zero content? Nothing else comes to mind.
lordrichter wrote: »WoW does not have to introduce Pay To Win because they are still above critical mass. They got to critical mass at a time when it was much easier to reach that point. Putting it bluntly, Blizzard was there with WoW at the right time. Today, WoW is mainly riding on habit and just the sheer mass of people and the main goal is to just hold it together.
This is something I have noticed and attempted to understand for years. Since this is the ESO forum I will use this game as an example, but it is by no means the only one or even the worst offender.
For the past year we have seen the gradual, seemingly inevitable push to cash shop whale milking creeping into this once great game, becoming more and more overt and offensive and culminating in the recent addition of casino crate gambling preying on the "gotta catch 'em all" OCD/addict mindset.
It seems MMO's are destined to move (in a matter of only a couple years or less where before it would at least take 3-4) towards a business model much more like a criminal scam artist or a drug pusher than a legitimate, healthy customer/producer relationship.
Customers are increasingly treated like the enemy, or like something to be manipulated and in an increasingly disdainful, even openly hostile way, in order to manufacture some psychological victim/dependency condition that (they apparently think) will result in them buying more of what the MMO producers are pushing.
Here is what I don't understand:
History has shown people will buy whatever is available. So, what makes MMO producers so sure this is the ONLY model that would sell? Why not focus on producing quality and convenience and let the product speak for itself? Why not run an honest business?
By all accounts, ESO was doing well with sales and community support back when the subscription model was still going (better than it is now). Then they decided to push into the B2P/cash shop micro-transaction model.
I could sort of write this off at the time as "well, it is just the fad of the moment, everyone is doing it, and the suits fresh out of business school ZOS probably hired must have read it in their corporate indoctrination bibles that this was the way it must be done. It was an example of a general lack of vision, passion, and inspiration in the industry, but not necessarily of malice or corruption.
Then they started cutting back on content and milking "limited time only" mount reskins for $30-$50 dollars a pop and yes, this did seem greedy and offensive. In fact many people left the game because of it and the direction it was going. The writing was on the wall, or so it seemed to many. Yet the most die-hard fans and supporters stuck it out hoping it was just a stumble on the road to a better business model...
Of course that turned out not to be the case.
Then you have games like Black Desert and so many others with outright pay-to-win in the cash shop, unfair advantages, cheap 1-shot mechanics selling real-money resurrection items to avoid XP loss built right into the game, even PAID CHARACTER RESPECS. ESO's move to preying on gambling addicts is just another example of this corruption.
But here's the thing.
Statistics show that masses of players LEAVE THE GAME when this starts getting offensive, which is why the B2P/F2P model has traditionally come to be seen as a sign of the beginning of the end, something MMO companies do to milk whatever remaining customers they have for all they're worth before they shut down the servers or sell off their assets to some B-rate management company that basically keeps the cash milk going with the minimum possible new content.
It seems like MMO producers have become increasingly desperate, short-thinking, and paranoid. They mechanically march to the same generic model, doing what everyone else does, thinking it must be "safe" (because how could so many failed games be wrong, right?).
The thing is, the more these companies push this corrupt and offensive BS, the more they chase away their fans, their customers. This is the self-fulfilling prophesy that leads to the very financial dire straights which fear of led them to pursue such tactics in the first place.
Why is it so difficult to realize that the reason business is suffering is BECAUSE of these cheap tactics, that they are the REASON people are leaving, NOT what will bring them back.
Is it something in our postmodern psychology? Some need to rage against the concept of organized morality (read: the modern anti-religion movement gone systemic and malignant and attacking anything that isn't overtly greedy or outright evil just for the sake of it), another "safety in numbers" excuse?
Is it a modern cookie jar scenario? A compulsory need to do the wrong thing on purpose, even if it hurts you?
In many ways, MMO companies remind me of shallow, clueless, teenagers rebelling for the sake of rebelling but not having the foggiest notion what they are doing it for, yet stubbornly pushing forward on a wave of pure vanity even when the results are only hurting themselves.
I guess there isn't much wisdom to go around these days.
We always wondered what would happen when the Nintendo generation finally grew up to be the man in charge. I guess this is it?
I am disappoint.