I only play eso because it's on console, don't care if their dishonest. It's still a business and profit is number one priority. Sad but true, not saying u can't make a profit by being honest. Just today's market, it's all about making that bonus at the end of each quarter.
If it's shinny and new customers will pay, just look at iPhone; a new one every year or even copy and paste Call of duty. (Waiting for the remaster mw2)
You seem to be conveniently forgetting the huge amount of complaints they received during and outside of beta about ESO being a subscription model and how many (including me) refused to play a elder scrolls product which required a active subscription. I'm not saying your wrong but I'm not saying your right neither. Just saying that your reasoning here seems to be construing the details on their decision to go into a buy to play model instead of a subscription based one in a rather negative manner is all.By all accounts, ESO was doing well with sales and community support back when the subscription model was still going (better than it is now). Then they decided to push into the B2P/cash shop micro-transaction model.
I could sort of write this off at the time as "well, it is just the fad of the moment, everyone is doing it, and the suits fresh out of business school ZOS probably hired must have read it in their corporate indoctrination bibles that this was the way it must be done. It was an example of a general lack of vision, passion, and inspiration in the industry, but not necessarily of malice or corruption.
Z.O.S. is quite a honest company but they appear to be low on manpower to properly run the game in a fluid manner such as other companies do (i.e. blizzard) but they're still rather open and honest about things, for the most part. The original poster also seems to have forgotten that they did infact clarify the change in model over a year ago on a "ESO Live" video. The video and portion which they address it can be found here and in the video they do infact state that this change was mostly in-part due to the massive amount of complaints they've received from their players about the payment model of the game. So, if anything the payment model should infact prove that ZOS does run a honest company and does infact listen to it's playerbase than anything. Though, on other matters such as the decline/ inactivity in developer posts on the steam forums for the game. It can prove that the company is having some difficulty managing the game as of this moment; but that's another topic all together.Giles.floydub17_ESO wrote: »Zos does run an honest business and just because the model is not to your liking does not make it anything else.
Honestly don't be blaming ZOS... this is our fault.... less than 50 cents a day was just to much. You know on top of the 5 dollar Starbucks drink and the 300 a month data plan. ZOS is a business... here to make money. Just like every video game company. I don't care about crown crate one way or the other. it's not my business nor is it yours if people want to buy them or not like casinos, lottery tickets, Las Vegas. All the preaching fell on deaf ears when I logged on and am surrounded by lightning mounts here there everywhere. While I rode out on my one gold imperial mount I have had since April 2014.
This is something people wanted... silly but hey people stand in line for every new I phone or stay the night at a store for 30 dollars off a tv. The success of crown crates should make you think I should just play my game. It was appearently not a bad business decision based on my anecdotal reveiw of my pvp guild and the 16 new atronach mounts... only two of us were on non crown crates mounts. But I took the razzing because it's none of my business how other people spend their money.
This is something I have noticed and attempted to understand for years. Since this is the ESO forum I will use this game as an example, but it is by no means the only one or even the worst offender.
For the past year we have seen the gradual, seemingly inevitable push to cash shop whale milking creeping into this once great game, becoming more and more overt and offensive and culminating in the recent addition of casino crate gambling preying on the "gotta catch 'em all" OCD/addict mindset.
It seems MMO's are destined to move (in a matter of only a couple years or less where before it would at least take 3-4) towards a business model much more like a criminal scam artist or a drug pusher than a legitimate, healthy customer/producer relationship.
Customers are increasingly treated like the enemy, or like something to be manipulated and in an increasingly disdainful, even openly hostile way, in order to manufacture some psychological victim/dependency condition that (they apparently think) will result in them buying more of what the MMO producers are pushing.
Here is what I don't understand:
History has shown people will buy whatever is available. So, what makes MMO producers so sure this is the ONLY model that would sell? Why not focus on producing quality and convenience and let the product speak for itself? Why not run an honest business?
By all accounts, ESO was doing well with sales and community support back when the subscription model was still going (better than it is now). Then they decided to push into the B2P/cash shop micro-transaction model.
I could sort of write this off at the time as "well, it is just the fad of the moment, everyone is doing it, and the suits fresh out of business school ZOS probably hired must have read it in their corporate indoctrination bibles that this was the way it must be done. It was an example of a general lack of vision, passion, and inspiration in the industry, but not necessarily of malice or corruption.
Then they started cutting back on content and milking "limited time only" mount reskins for $30-$50 dollars a pop and yes, this did seem greedy and offensive. In fact many people left the game because of it and the direction it was going. The writing was on the wall, or so it seemed to many. Yet the most die-hard fans and supporters stuck it out hoping it was just a stumble on the road to a better business model...
Of course that turned out not to be the case.
Then you have games like Black Desert and so many others with outright pay-to-win in the cash shop, unfair advantages, cheap 1-shot mechanics selling real-money resurrection items to avoid XP loss built right into the game, even PAID CHARACTER RESPECS. ESO's move to preying on gambling addicts is just another example of this corruption.
But here's the thing.
Statistics show that masses of players LEAVE THE GAME when this starts getting offensive, which is why the B2P/F2P model has traditionally come to be seen as a sign of the beginning of the end, something MMO companies do to milk whatever remaining customers they have for all they're worth before they shut down the servers or sell off their assets to some B-rate management company that basically keeps the cash milk going with the minimum possible new content.
It seems like MMO producers have become increasingly desperate, short-thinking, and paranoid. They mechanically march to the same generic model, doing what everyone else does, thinking it must be "safe" (because how could so many failed games be wrong, right?).
The thing is, the more these companies push this corrupt and offensive BS, the more they chase away their fans, their customers. This is the self-fulfilling prophesy that leads to the very financial dire straights which fear of led them to pursue such tactics in the first place.
Why is it so difficult to realize that the reason business is suffering is BECAUSE of these cheap tactics, that they are the REASON people are leaving, NOT what will bring them back.
Is it something in our postmodern psychology? Some need to rage against the concept of organized morality (read: the modern anti-religion movement gone systemic and malignant and attacking anything that isn't overtly greedy or outright evil just for the sake of it), another "safety in numbers" excuse?
Is it a modern cookie jar scenario? A compulsory need to do the wrong thing on purpose, even if it hurts you?
In many ways, MMO companies remind me of shallow, clueless, teenagers rebelling for the sake of rebelling but not having the foggiest notion what they are doing it for, yet stubbornly pushing forward on a wave of pure vanity even when the results are only hurting themselves.
I guess there isn't much wisdom to go around these days.
We always wondered what would happen when the Nintendo generation finally grew up to be the man in charge. I guess this is it?
I am disappoint.
It seems MMO's are destined to move (in a matter of only a couple years or less where before it would at least take 3-4) towards a business model much more like a criminal scam artist or a drug pusher than a legitimate, healthy customer/producer relationship.
I've only seen this in foreign developed MMOs such as Archeage and Black Desert. However FFXIV did NOT do this, despite (or more likely because of) being Japanese.History has shown people will buy whatever is available. So, what makes MMO producers so sure this is the ONLY model that would sell? Why not focus on producing quality and convenience and let the product speak for itself? Why not run an honest business?
Can you explain how ESO does this? (if its the crown crate, we'll agree to disagree to avoid a thread lock)But here's the thing.
Statistics show that masses of players LEAVE THE GAME when this starts getting offensive, which is why the B2P/F2P model has traditionally come to be seen as a sign of the beginning of the end, something MMO companies do to milk whatever remaining customers they have for all they're worth before they shut down the servers or sell off their assets to some B-rate management company that basically keeps the cash milk going with the minimum possible new content.
I've not seen this myself. Here's a list of games that surged when they went F2P, at least ones I've played myself:
Everquest
Everquest 2
Star Trek Online
Star Wars the Old Republic
Elder Scrolls Online (yeah its far busier then it was when it launched)
Tera
To put it simply... F2P doesn't signal a decline or death of a game. EQ.. is 17 years old. It went F2P a few years ago and boomed in population. They opened up several progression servers. A progression server is one you have to Sub to login to, its limited in content that slowly unlocks expansions over time. The new servers had new hardware to hold DOUBLE what a normal server could. The first one filled up. So they opened a second one. It filled up. They decided to add a queue system to a game which never needed it in 15 years. For a F2P game, Everquest is doing well after 17 years and 23 expansions.
And truth be told, I think you are falling into a bandwagon of hating on the company that makes your favorite games. Every game has it. Everyone claims devs don't listen (even in games where I've spoken 1 on 1 with a dev). And everyone is greedy.
If this was true, you wouldn't be here. No one would. No one actually believes the words they say. Otherwise games like ESO, SWTOR, WoW, EQ, and so forth would fail like games like Wildstar and Skyforge.
But the truth is in the pudding. Players play because its not as bad as they claim. Or even not true. I mean you've admitted yourself, ESO isn't that bad. I haven't seen anything dishonest. I get what I pay for. I get a great game to play. The game gets new content. Balance passes here and there. Customer service seems to be good, I had a little issue when I came back a few weeks ago that was resolved within a day.
I have little to complain about. I'm not going to say ESO is perfect. But its perfect enough to have drawn me away from WoW. To choose it over going back to FFXIV, Tera, or even trying a new game. Hell, Planetside 2, a game I've played for 4 years alongside other MMOs, I haven't touched.
Its very easy to get wrapped up in the negativity in a games' forums. It really is. Its easy for our generation (assuming you're in your mid 30s or older), and the one after to get latched on to this idea that we can't say good things about a big business. That they are always somehow trying to cheat us. Its not always true. And you don't have to feel guilty for enjoying the game that they made for you.
I don't feel guilty, I don't ever feel guilt for enjoying a product. But I also won't stick around a game that I feel is slacking, or operated by a dishonest company. If I feel the game's quality is dropping. If I think the company is dishonest, immoral, unethical, or is simply taking me for granted, I will move on. I won't play even for free (as I would generate content for paying members), I won't pay, and I won't continue to drive hype and attention to the product through posting on their forums. I'll simply vanish. Which I have done with companies in the past. As well as when I get bored or want to try something else.
That should be something everyone should take a hard look at:
1. Are you getting bored?
2. Is there something else you want to play?
3. Do you feel cheated?
4. Do you feel lied to?
5. Do you feel like the company is being dishonest?
If you say yes to any of those questions, for any game, you should cease playing and go elsewhere. Trust me, its a much better solution. There's no way any of those five things will change because of a forum post. Well with the exception of MAYBE 1 and 2. But in those cases you can leave and come back later, which I've done myself. Everything I've said thus far I've done myself. So this isn't a simply "If you don't like it, then leave" response. Its merely advice based on my own actions. And I've been very satisfied with my decisions.
I hate being a white knight for a developer, and I fully realize that there are a group of folks here (as with every MMO) who spend a considerable amount of time on the forums as some sort of political outlet.
But dishonest? Unethical?
Shrug, its just such hyperbolic stuff.
anitajoneb17_ESO wrote: »Why can't MMO companies just run an "honest" business ?
Because being unethical makes more profit than being ethical - in other words, being ethical costs money (in business terms, less money = loss of potential money).
anitajoneb17_ESO wrote: »Some manufacturing chains have developed over the years with A LOT of effort and determination, mainly in the areas of health/environment and fair trade. I bow to those "idealists" who manage, step by step, to change the world. Maybe something like that will emerge in the videogame industry as well. But frankly, if I have some money to invest, I will choose to invest it in child-labour-free industrial chains rather than in a crown-crate-free videogame industry.
But don't complain if you don't have the one perk the guys paying to keep the game alive are getting.
dude- yeah u make some valid points about mmos and gmes- but zos is not one of them
- subscriber free
- free content- one tamriel- more free content coming with the housing - who else is giving us that?
sure there are alot of things that need fixing- but in terms of give and take- Zos is doing okay in terms of economy. they got a lot of things to fix- but in no way are they ripping anybody off.