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It seems MMO's are destined to move (in a matter of only a couple years or less where before it would at least take 3-4) towards a business model much more like a criminal scam artist or a drug pusher than a legitimate, healthy customer/producer relationship.
History has shown people will buy whatever is available. So, what makes MMO producers so sure this is the ONLY model that would sell? Why not focus on producing quality and convenience and let the product speak for itself? Why not run an honest business?
But here's the thing.
Statistics show that masses of players LEAVE THE GAME when this starts getting offensive, which is why the B2P/F2P model has traditionally come to be seen as a sign of the beginning of the end, something MMO companies do to milk whatever remaining customers they have for all they're worth before they shut down the servers or sell off their assets to some B-rate management company that basically keeps the cash milk going with the minimum possible new content.
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Fair enough. However I can't help but wonder if the reason you have such a cool-headed view of the problem is because it doesn't directly effect the part of the game you personally care about?
It sounds like you are mainly a PVP player? That's cool of course. But you have to understand, the Elder Scrolls isn't just an MMO, it is a franchise with a long and very specific history as a ROLE PLAYING pioneer. It stands to reason then that MUCH of the fan base are very much concerned about roleplay, character customization, and cosmetics.
By locking 90% of all new cosmetic and customization content behind a gambling casino that expects people to spend potentially hundreds of dollars and still not get what they want, it completely guts the interest and inspiration to invest of a huge portion (by all public accounts the clear majority) of the paying fan base.
Whether or not most customers HAVE money, it seems perhaps MMO companies are increasingly missing the mark on what will compel them to SPEND that money.
I for one, would not spend money on what I view as a borderline criminal manipulation (I still don't understand how these casino crates get around gambling laws) even if I were rich, and I am one of those working adults you spoke of.
But I am also first and foremost an Elder Scrolls fan, and this is SO not Elder Scrolls-y, it's sad.
Wait, people don't work for free?
Wait, people don't work for free?
Korah_Eaglecry wrote: »But so do the rich ***tards that have way too much money and not enough real lives to spend that money on actual RL experiences.
Korah_Eaglecry wrote: »After WoW made it big a lot of investors thought to cash in because they thought MMOs had finally broken into the mainstream. And to an extent they have. But they still have a very high rate of failure amongst other genres. Or at least they have yet to topple the MMO king that is WoW in terms of success. Or even coming close to it in terms of population and popularity.
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So the company is going to need to look for ways to make that profit. And whats become popular, because its actually successful, are these scam boxes. Either by selling actual pay-to-win items in these boxes or in the case of ZOS cosmetics. People are willing to pay more because they want to rub it in that even in a digital environment, there is a difference between them and the rest of the population. That there is some sort of pecking order even in these games. That money should still impact your experiences in the digital world. Its absurd but it seems to have really caught on.
Gaming has become a legitimate hobby. The way I see it, the ones who pay 20, 30, or even $500 for a unique mount are just enthusiast like in any other hobby. I mean look at cyclists. There are some who aren't even professional riding around on $5,000 to $10,000 bikes with helmet and clothing being about $1000 or more on its own.
dude- yeah u make some valid points about mmos and gmes- but zos is not one of them
- subscriber free
- free content- one tamriel- more free content coming with the housing - who else is giving us that?
sure there are alot of things that need fixing- but in terms of give and take- Zos is doing okay in terms of economy. they got a lot of things to fix- but in no way are they ripping anybody off.
Can you provide any factual basis for ESO having locked 90% of this content into crates?
I am extremely curious as to how you arrived at this figure.
By all accounts, ESO was doing well with sales and community support back when the subscription model was still going (better than it is now).
Korah_Eaglecry wrote: »The biggest issue is that MMOs traditionally have not been successful. At least until WoW came around a lot of MMOs either didnt make a lot of money or barely paid off the cost of development before going into a life-support cycle with subscriptions. Some of them would eventually roll out some Expansions but still the games would mostly survive off of the subs to pay for servers to stay on.
Korah_Eaglecry wrote: »After WoW made it big a lot of investors thought to cash in because they thought MMOs had finally broken into the mainstream. And to an extent they have. But they still have a very high rate of failure amongst other genres. Or at least they have yet to topple the MMO king that is WoW in terms of success. Or even coming close to it in terms of population and popularity.
...
So the company is going to need to look for ways to make that profit. And whats become popular, because its actually successful, are these scam boxes. Either by selling actual pay-to-win items in these boxes or in the case of ZOS cosmetics. People are willing to pay more because they want to rub it in that even in a digital environment, there is a difference between them and the rest of the population. That there is some sort of pecking order even in these games. That money should still impact your experiences in the digital world. Its absurd but it seems to have really caught on.
If the goal was to replicate the success of WoW, then why not LEARN from what made WoW a success?
WoW never in over 10 years introduced pay to win items. They never abandoned the subscription model for cash shop micro-transaction and psychological marketing scams. They NEVER resorted to arguably unethical gambling boxes to fleece addict personality types.
So, if the almighty investor with their one true currency are looking to cash in on WoW's example, what makes them think resorting to such cheap underhanded tactics and things WoW NEVER DID is the way to do it?
It would be like trying to cash in on the success of Pablo Picasso by selling smut magazines. It makes no rational sense. I am forced to conclude then that these hypothetical "investors" are irrational or mentally deluded people.
Furthermore, it seems these people you describe, the target audience of these scams, the ones that spend ridiculous amounts of money just to rub it in people's face how much "better" they are than everyone else, are totally missing the point just as badly as the MMO producers chasing profits through manipulation rather than understanding better examples.
If someone goes to Vegas and blows an entire month's earnings in a splurge of gambling and indulgence, do people line up to praise them, tell them "hey man, way to go, I was really impressed by the way you fed those slot machines." No, because feeding slot machines is no actual accomplishment.
The whole point, of art or a hobby or life in general, is to do something worth doing, something that you love, something that will bring you joy and a sense of accomplishment. That is the idealistic spirit that led to WoW becoming such a success.
How can one chase the success of idealism through methods that embody the opposite?
If they honestly believe society is too stupid to know the difference then it is they who are fools.
What have these poor souls with their mountains of wealth and demands for respect actually done? What do they have to show for themselves? What have they actually CREATED? Is there anything that is actually OF THEM, from them, by them? Or is that why they seek to compare themselves to others by some meaningless standard like the quantity of paper they accumulate. The idea that one could simply purchase things that others have made and pass them off as their own achievements.
Human beings all seek meaning and even recognition. But recognition for having lots of money alone, with no consideration as to HOW they came to have it? It will not bring them the satisfaction they seek. It will not bring them true happiness and contentment, because underneath it all THEY will know it is a lie.
I have no problem with people spending money, but that attitude you describe is a real problem for our species, one that has led to the fall of more than one great civilization in our history. It is an attitude born of jealousy and a lack of self respect, and the real irony is that if they spent half the energy actually creating something that was theirs instead of chasing recognition through acquisition and comparison, they would not feel so empty that they needed to make enemies of everyone around them.
But part of our species' genetic memory is still bound to endless war and competition. It is a brutal scar left on the very soul of our history that is not so easily erased by a few centuries of technological progress. Which is why the human race, no matter how high it climbs, will always be one false step away from sliding right back into the Dark Ages that came so naturally to them.Gaming has become a legitimate hobby. The way I see it, the ones who pay 20, 30, or even $500 for a unique mount are just enthusiast like in any other hobby. I mean look at cyclists. There are some who aren't even professional riding around on $5,000 to $10,000 bikes with helmet and clothing being about $1000 or more on its own.
No one is questioning spending money on one's hobby. What is in doubt is the motive and the attitude. People who seek to buy things to elevate their social status by comparison of material wealth to others and then try to claim it as a "hobby" are probably fooling themselves.
A true hobby is it's own reward. You don't have to be the only one to posses it or lord it over others or demand people respect you for it. Such behavior is of our lower nature and born of jealousy and greed and calling it anything but what it is just sounds like an excuse.
But I have a feeling that a lot of people throwing money at gambling boxes don't care about lording exclusive items over others or flaunting their status as if wealth alone meant something. I suspect many are victims of the marketing and unable to resist the temptation which is why such practices are totally unethical in my opinion. They prey on addiction-prone personality types.
I still have yet to hear a clear explanation why these business gurus believed they were chasing the success of WoW by resorting to underhanded casino tactics that WoW never indulged in.dude- yeah u make some valid points about mmos and gmes- but zos is not one of them
- subscriber free
- free content- one tamriel- more free content coming with the housing - who else is giving us that?
sure there are alot of things that need fixing- but in terms of give and take- Zos is doing okay in terms of economy. they got a lot of things to fix- but in no way are they ripping anybody off.
I agree, ESO is far from the worst. But to see them go down this path... It is just sad. The gambling crates were like a greased swan dive straight over the slippery slope.
I guess we'll just have to see how far the purse-string puppet-masters decide to push it.
If the goal was to replicate the success of WoW, then why not LEARN from what made WoW a success?
Dagoth_Rac wrote: »They tried the honest, subscription-required method for a year. Game population was painfully low because no one wanted to be a paying customer. If people had been willing to pay the $15/month, we would not be in this situation. I think the current situation is more about ZOS reacting to how players are willing to spend money than any kind of evil plot by ZOS.
This is something I have noticed and attempted to understand for years. Since this is the ESO forum I will use this game as an example, but it is by no means the only one or even the worst offender.
For the past year we have seen the gradual, seemingly inevitable push to cash shop whale milking creeping into this once great game, becoming more and more overt and offensive and culminating in the recent addition of casino crate gambling preying on the "gotta catch 'em all" OCD/addict mindset.
It seems MMO's are destined to move (in a matter of only a couple years or less where before it would at least take 3-4) towards a business model much more like a criminal scam artist or a drug pusher than a legitimate, healthy customer/producer relationship.
Customers are increasingly treated like the enemy, or like something to be manipulated and in an increasingly disdainful, even openly hostile way, in order to manufacture some psychological victim/dependency condition that (they apparently think) will result in them buying more of what the MMO producers are pushing.
Here is what I don't understand:
History has shown people will buy whatever is available. So, what makes MMO producers so sure this is the ONLY model that would sell? Why not focus on producing quality and convenience and let the product speak for itself? Why not run an honest business?
By all accounts, ESO was doing well with sales and community support back when the subscription model was still going (better than it is now). Then they decided to push into the B2P/cash shop micro-transaction model.
I could sort of write this off at the time as "well, it is just the fad of the moment, everyone is doing it, and the suits fresh out of business school ZOS probably hired must have read it in their corporate indoctrination bibles that this was the way it must be done. It was an example of a general lack of vision, passion, and inspiration in the industry, but not necessarily of malice or corruption.
Then they started cutting back on content and milking "limited time only" mount reskins for $30-$50 dollars a pop and yes, this did seem greedy and offensive. In fact many people left the game because of it and the direction it was going. The writing was on the wall, or so it seemed to many. Yet the most die-hard fans and supporters stuck it out hoping it was just a stumble on the road to a better business model...
Of course that turned out not to be the case.
Then you have games like Black Desert and so many others with outright pay-to-win in the cash shop, unfair advantages, cheap 1-shot mechanics selling real-money resurrection items to avoid XP loss built right into the game, even PAID CHARACTER RESPECS. ESO's move to preying on gambling addicts is just another example of this corruption.
But here's the thing.
Statistics show that masses of players LEAVE THE GAME when this starts getting offensive, which is why the B2P/F2P model has traditionally come to be seen as a sign of the beginning of the end, something MMO companies do to milk whatever remaining customers they have for all they're worth before they shut down the servers or sell off their assets to some B-rate management company that basically keeps the cash milk going with the minimum possible new content.
It seems like MMO producers have become increasingly desperate, short-thinking, and paranoid. They mechanically march to the same generic model, doing what everyone else does, thinking it must be "safe" (because how could so many failed games be wrong, right?).
The thing is, the more these companies push this corrupt and offensive BS, the more they chase away their fans, their customers. This is the self-fulfilling prophesy that leads to the very financial dire straights which fear of led them to pursue such tactics in the first place.
Why is it so difficult to realize that the reason business is suffering is BECAUSE of these cheap tactics, that they are the REASON people are leaving, NOT what will bring them back.
Is it something in our postmodern psychology? Some need to rage against the concept of organized morality (read: the modern anti-religion movement gone systemic and malignant and attacking anything that isn't overtly greedy or outright evil just for the sake of it), another "safety in numbers" excuse?
Is it a modern cookie jar scenario? A compulsory need to do the wrong thing on purpose, even if it hurts you?
In many ways, MMO companies remind me of shallow, clueless, teenagers rebelling for the sake of rebelling but not having the foggiest notion what they are doing it for, yet stubbornly pushing forward on a wave of pure vanity even when the results are only hurting themselves.
I guess there isn't much wisdom to go around these days.
We always wondered what would happen when the Nintendo generation finally grew up to be the man in charge. I guess this is it?
I am disappoint.