jphipps85b14_ESO1 wrote: »Personally, I prefer precise any day. You'll get much more out of raw crit than heal %. Hands down.
N0TPLAYER2 wrote: »I main a healer. I've been running vma since before the double loot, working on flawless. I've had 125-175 runs in vma.
I only recently obtained a powered resto staff. 100+ drops with nothing. It became the only weapon I needed, and it finally dropped!
Now, when crafting I would make my staff powered, to increase healing done.
When I equip the powered staff, instead of precise, my char sheet drops. I lose crit obviously since I'm losing the precise. But when I equip the powered, there is no increase on tooltip to indicate that my heals will be 7% better (even though my staff says it will)
To keep it simple. For trials and pve dungeons, precise or powered resto?
For pvp, same, precise or powered.
Specifically with the vma resto staff.
About to begin the grind for master resto staff, same question again, is powered or precise preferred.
Thanks for any input
As a healer, I prefer using defending resto. I never have a problem of insufficient healing (if there is a problem, it is with reaction time or low magicka, but not with insufficient healing), so that 7% more of critical change or that 7% increased healing would not make a big difference anyway.
On the contrary, that 7-8% less damage is always very useful, and I think it has saved me in uncountable situations...
Bad_Company wrote: »jphipps85b14_ESO1 wrote: »Personally, I prefer precise any day. You'll get much more out of raw crit than heal %. Hands down.
Actually, no. Precise increases your crit chance by 7%. If you crit you heal for more, sure. That 7% increased healing for powered, instead, increases both crit and non-crit healing done.
Let's say you heal 1000 with a spell and you have 63% crit chance. Let's also say you have 100 Champion Points into Blessed and 87 into Elfborn, providing you with 25% increased healing done and around 22% increased critical healing done.
- When using a Precise weapon your crit chance goes up to 70%, which means 7 out of 10 healing spells/HoTs should crit. When you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn), for a total of 1470. When you don't crit your spell will heal for 1000 + 250 (1250 total).
- If you use a Powered staff instead, 6.3 out of 10 spells should crit. If you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn) + 70 (from Powered), for a total of 1540. When you don't crit your spell heals for 1000 + 250 + 70 (1320 total).
Now, let's do the math based off 30 spells.
Scenario #1 - Precise weapon, 7 crits out of 10
You will heal for: ((1470*7) + (1250*3))*3 = (10290 + 3750)*3 = 14040*3 = 42120
Scenario #2 - Powered weapon, 6.3 crits out of 10 (rounding up to 19 crits on 30 from 18.9)
You will heal for: 1540*19 + 1340*11 = 29260 + 14740 = 44000TL;DR
Powered > Precise.
N0TPLAYER2 wrote: »I main a healer. I've been running vma since before the double loot, working on flawless. I've had 125-175 runs in vma.
I only recently obtained a powered resto staff. 100+ drops with nothing. It became the only weapon I needed, and it finally dropped!
Now, when crafting I would make my staff powered, to increase healing done.
When I equip the powered staff, instead of precise, my char sheet drops. I lose crit obviously since I'm losing the precise. But when I equip the powered, there is no increase on tooltip to indicate that my heals will be 7% better (even though my staff says it will)
To keep it simple. For trials and pve dungeons, precise or powered resto?
For pvp, same, precise or powered.
Specifically with the vma resto staff.
About to begin the grind for master resto staff, same question again, is powered or precise preferred.
Thanks for any input
I experimented with critical rating for my healer (think I wore Mother's Sorrow and Treasure Hunter sets) and I wasn't impressed with the results. Maybe I was doing something wrong. I am not sure. But I prefer raw increases to healing. So I would say powered.
That being said - the magic recovery when you crit is the main purpose of the VMA restoration staff as far as I can tell. So if you intend to use that staff I can understand why you are so interested in critical rating.
I was wanting to get that staff to see if it could proc of HoT effects, in which case you may could use that staff to supplement magic recovery which would allow you to stack something else (spell power probably) in its stead. That would make that weapon very powerful if you could rely on it for magic recovery. So that's what I would try if I were you.
Gratz on getting your staff btw. I'm curious if you completed VMA as your healer if you completed it as some other build.
Bad_Company wrote: »jphipps85b14_ESO1 wrote: »Personally, I prefer precise any day. You'll get much more out of raw crit than heal %. Hands down.
Actually, no. Precise increases your crit chance by 7%. If you crit you heal for more, sure. That 7% increased healing for powered, instead, increases both crit and non-crit healing done.
Let's say you heal 1000 with a spell and you have 63% crit chance. Let's also say you have 100 Champion Points into Blessed and 87 into Elfborn, providing you with 25% increased healing done and around 22% increased critical healing done.
- When using a Precise weapon your crit chance goes up to 70%, which means 7 out of 10 healing spells/HoTs should crit. When you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn), for a total of 1470. When you don't crit your spell will heal for 1000 + 250 (1250 total).
- If you use a Powered staff instead, 6.3 out of 10 spells should crit. If you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn) + 70 (from Powered), for a total of 1540. When you don't crit your spell heals for 1000 + 250 + 70 (1320 total).
Now, let's do the math based off 30 spells.
Scenario #1 - Precise weapon, 7 crits out of 10
You will heal for: ((1470*7) + (1250*3))*3 = (10290 + 3750)*3 = 14040*3 = 42120
Scenario #2 - Powered weapon, 6.3 crits out of 10 (rounding up to 19 crits on 30 from 18.9)
You will heal for: 1540*19 + 1340*11 = 29260 + 14740 = 44000TL;DR
Powered > Precise.
A more direct, less roundabout way is to just look at your CHD. At the base 0.5 CHD, 1% crit chance = 0.5% more healing. At 1.0 CHD, 1% crit chance = 1% more healing. So you need 1.0 CHD for Precise to equal Powered, and a healer will not have a CHD that high.
For pure healing, Powered is better. For small-group content (dungeons, DSA), where the healer often contributes a bit to the DPS, Precise is more useful.
@N0TPLAYER2 Why not farm for a vDSA resto? A vMA resto is better than a non-set resto, but is less desirable than a vDSA resto or a setpiece resto for group content. (E.g., 5p SPC, 5p Infal, 1p Monster set, with SPC or Infal staves.)
N0TPLAYER2 wrote: »I main a healer. I've been running vma since before the double loot, working on flawless. I've had 125-175 runs in vma.
I only recently obtained a powered resto staff. 100+ drops with nothing. It became the only weapon I needed, and it finally dropped!
Now, when crafting I would make my staff powered, to increase healing done.
When I equip the powered staff, instead of precise, my char sheet drops. I lose crit obviously since I'm losing the precise. But when I equip the powered, there is no increase on tooltip to indicate that my heals will be 7% better (even though my staff says it will)
To keep it simple. For trials and pve dungeons, precise or powered resto?
For pvp, same, precise or powered.
Specifically with the vma resto staff.
About to begin the grind for master resto staff, same question again, is powered or precise preferred.
Thanks for any input
@Bad_Company Your calculations seem strange. If your non crit heals for 1250, there is no way that a crit heals for only 1470. I think you forgot everything that influences crit healing apart from cp.Bad_Company wrote: »jphipps85b14_ESO1 wrote: »Personally, I prefer precise any day. You'll get much more out of raw crit than heal %. Hands down.
Actually, no. Precise increases your crit chance by 7%. If you crit you heal for more, sure. That 7% increased healing for powered, instead, increases both crit and non-crit healing done.
Let's say you heal 1000 with a spell and you have 63% crit chance. Let's also say you have 100 Champion Points into Blessed and 87 into Elfborn, providing you with 25% increased healing done and around 22% increased critical healing done.
- When using a Precise weapon your crit chance goes up to 70%, which means 7 out of 10 healing spells/HoTs should crit. When you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn), for a total of 1470. When you don't crit your spell will heal for 1000 + 250 (1250 total).
- If you use a Powered staff instead, 6.3 out of 10 spells should crit. If you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn) + 70 (from Powered), for a total of 1540. When you don't crit your spell heals for 1000 + 250 + 70 (1320 total).
Now, let's do the math based off 30 spells.
Scenario #1 - Precise weapon, 7 crits out of 10
You will heal for: ((1470*7) + (1250*3))*3 = (10290 + 3750)*3 = 14040*3 = 42120
Scenario #2 - Powered weapon, 6.3 crits out of 10 (rounding up to 19 crits on 30 from 18.9)
You will heal for: 1540*19 + 1340*11 = 29260 + 14740 = 44000TL;DR
Powered > Precise.
lolo_01b16_ESO wrote: »@Bad_Company Your calculations seem strange. If your non crit heals for 1250, there is no way that a crit heals for only 1470. I think you forgot everything that influences crit healing apart from cp.Bad_Company wrote: »jphipps85b14_ESO1 wrote: »Personally, I prefer precise any day. You'll get much more out of raw crit than heal %. Hands down.
Actually, no. Precise increases your crit chance by 7%. If you crit you heal for more, sure. That 7% increased healing for powered, instead, increases both crit and non-crit healing done.
Let's say you heal 1000 with a spell and you have 63% crit chance. Let's also say you have 100 Champion Points into Blessed and 87 into Elfborn, providing you with 25% increased healing done and around 22% increased critical healing done.
- When using a Precise weapon your crit chance goes up to 70%, which means 7 out of 10 healing spells/HoTs should crit. When you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn), for a total of 1470. When you don't crit your spell will heal for 1000 + 250 (1250 total).
- If you use a Powered staff instead, 6.3 out of 10 spells should crit. If you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn) + 70 (from Powered), for a total of 1540. When you don't crit your spell heals for 1000 + 250 + 70 (1320 total).
Now, let's do the math based off 30 spells.
Scenario #1 - Precise weapon, 7 crits out of 10
You will heal for: ((1470*7) + (1250*3))*3 = (10290 + 3750)*3 = 14040*3 = 42120
Scenario #2 - Powered weapon, 6.3 crits out of 10 (rounding up to 19 crits on 30 from 18.9)
You will heal for: 1540*19 + 1340*11 = 29260 + 14740 = 44000TL;DR
Powered > Precise.
In a realistic trial scenario you have your 50% base crit, 10% from the templar spear passive, 22% from cp and on average ~15% from warhorn. So an average crit hit will be almost twice as strong as a non crit hit.
The calculations I did for my own trial setup showed, that in my case the trait doesn't really matter. The differences in average healing done between those 2 were about 1%. But it depends a bit on your mundus, the sets you're using and your allies' discipline regarding warhorn rotations.
N0TPLAYER2 wrote: »I main a healer. I've been running vma since before the double loot, working on flawless. I've had 125-175 runs in vma.
I only recently obtained a powered resto staff. 100+ drops with nothing. It became the only weapon I needed, and it finally dropped!
Now, when crafting I would make my staff powered, to increase healing done.
When I equip the powered staff, instead of precise, my char sheet drops. I lose crit obviously since I'm losing the precise. But when I equip the powered, there is no increase on tooltip to indicate that my heals will be 7% better (even though my staff says it will)
To keep it simple. For trials and pve dungeons, precise or powered resto?
For pvp, same, precise or powered.
Specifically with the vma resto staff.
About to begin the grind for master resto staff, same question again, is powered or precise preferred.
Thanks for any input
N0TPLAYER2 wrote: »[N0TPLAYER2 wrote: »I main a healer. I've been running vma since before the double loot, working on flawless. I've had 125-175 runs in vma.
I only recently obtained a powered resto staff. 100+ drops with nothing. It became the only weapon I needed, and it finally dropped!
Now, when crafting I would make my staff powered, to increase healing done.
When I equip the powered staff, instead of precise, my char sheet drops. I lose crit obviously since I'm losing the precise. But when I equip the powered, there is no increase on tooltip to indicate that my heals will be 7% better (even though my staff says it will)
To keep it simple. For trials and pve dungeons, precise or powered resto?
For pvp, same, precise or powered.
Specifically with the vma resto staff.
About to begin the grind for master resto staff, same question again, is powered or precise preferred.
Thanks for any input
I experimented with critical rating for my healer (think I wore Mother's Sorrow and Treasure Hunter sets) and I wasn't impressed with the results. Maybe I was doing something wrong. I am not sure. But I prefer raw increases to healing. So I would say powered.
That being said - the magic recovery when you crit is the main purpose of the VMA restoration staff as far as I can tell. So if you intend to use that staff I can understand why you are so interested in critical rating.
I was wanting to get that staff to see if it could proc of HoT effects, in which case you may could use that staff to supplement magic recovery which would allow you to stack something else (spell power probably) in its stead. That would make that weapon very powerful if you could rely on it for magic recovery. So that's what I would try if I were you.
Gratz on getting your staff btw. I'm curious if you completed VMA as your healer if you completed it as some other build.
I completed vma many times, nearly flawless (so many 1 death runs!) on my Templar. But I use a totally different set and champ point set up for each. Can't go wrong with 5 tbs and grothgar, I threw a sword and board on my back bar for extra health and resist, and torges packs swords on the front bar. Tons of damage.
Bad_Company wrote: »jphipps85b14_ESO1 wrote: »Personally, I prefer precise any day. You'll get much more out of raw crit than heal %. Hands down.
Actually, no. Precise increases your crit chance by 7%. If you crit you heal for more, sure. That 7% increased healing for powered, instead, increases both crit and non-crit healing done.
Let's say you heal 1000 with a spell and you have 63% crit chance. Let's also say you have 100 Champion Points into Blessed and 87 into Elfborn, providing you with 25% increased healing done and around 22% increased critical healing done.
- When using a Precise weapon your crit chance goes up to 70%, which means 7 out of 10 healing spells/HoTs should crit. When you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn), for a total of 1470. When you don't crit your spell will heal for 1000 + 250 (1250 total).
- If you use a Powered staff instead, 6.3 out of 10 spells should crit. If you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn) + 70 (from Powered), for a total of 1540. When you don't crit your spell heals for 1000 + 250 + 70 (1320 total).
Now, let's do the math based off 30 spells.
Scenario #1 - Precise weapon, 7 crits out of 10
You will heal for: ((1470*7) + (1250*3))*3 = (10290 + 3750)*3 = 14040*3 = 42120
Scenario #2 - Powered weapon, 6.3 crits out of 10 (rounding up to 19 crits on 30 from 18.9)
You will heal for: 1540*19 + 1340*11 = 29260 + 14740 = 44000TL;DR
Powered > Precise.
f047ys3v3n wrote: »I tend to think that Defending is the best resto. Part of this is that Sharpened is about 15% more dps than a garbage trait for dps weapons but for restos powered is only 7% better at healing. Part of this is that, unlike in dps where more dps is always more better, in healing you often get into an overheal situation. Part of this is that healers should never die. Healers should be almost half tank because if a healer dies it is never a one death event and runs a high risk of a wipe. Defending is a very good trait for staying alive.
You will note that unlike dps, heals does not have a sharpened or nothing trait. Many folks either prefer different things or will settle for them. You have already had the more heals argument for precise and powered, the warhorn uptime with decisive, and I have given you the defensive argument with defending. Heal weapon traits are much better balanced than dps traits.
Also, since you are going into vDSA I will tell you that I do not believe RNG works the same there as vMA. In vMA you have a 1/6 chance on a resto which is much better than what you would think since weapons are divided into classes and resto gets a whole class unlike say inferno which is 1/18 because there are three weapons in the class. I believe in vDSA all weapons have the same drop chance though there are many, like axe, that don't exist. I don't remember exactly what this puts your chances at but it is probably about 1/9 for a resto though you can trade with your group as I did to get my healer her defending vDSA staff.