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Vma resto staff question

N0TPLAYER2
N0TPLAYER2
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I main a healer. I've been running vma since before the double loot, working on flawless. I've had 125-175 runs in vma.

I only recently obtained a powered resto staff. 100+ drops with nothing. It became the only weapon I needed, and it finally dropped!

Now, when crafting I would make my staff powered, to increase healing done.

When I equip the powered staff, instead of precise, my char sheet drops. I lose crit obviously since I'm losing the precise. But when I equip the powered, there is no increase on tooltip to indicate that my heals will be 7% better (even though my staff says it will)

To keep it simple. For trials and pve dungeons, precise or powered resto?

For pvp, same, precise or powered.

Specifically with the vma resto staff.

About to begin the grind for master resto staff, same question again, is powered or precise preferred.

Thanks for any input
Edited by N0TPLAYER2 on December 10, 2016 6:23PM
  • NewBlacksmurf
    NewBlacksmurf
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    You may have to go off the SCT to be sure but I'd say whichever is higher more often
    Edited by NewBlacksmurf on December 10, 2016 6:24PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Flowersquisher
    Flowersquisher
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    I'm wondering as well, and to add to the discussion, what about infused? It IS the enchant that matters after all
  • itsfatbass
    itsfatbass
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    Personally, I prefer precise any day. You'll get much more out of raw crit than heal %. Hands down.
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • FrostFallFox
    FrostFallFox
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    I say precise, or Decisive for dat warhorn.
    \(^-,,-^)/
  • Bad_Company
    Bad_Company
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    Personally, I prefer precise any day. You'll get much more out of raw crit than heal %. Hands down.

    Actually, no. Precise increases your crit chance by 7%. If you crit you heal for more, sure. That 7% increased healing for powered, instead, increases both crit and non-crit healing done.

    Let's say you heal 1000 with a spell and you have 63% crit chance. Let's also say you have 100 Champion Points into Blessed and 87 into Elfborn, providing you with 25% increased healing done and around 22% increased critical healing done.
    1. When using a Precise weapon your crit chance goes up to 70%, which means 7 out of 10 healing spells/HoTs should crit. When you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn), for a total of 1470. When you don't crit your spell will heal for 1000 + 250 (1250 total).

    2. If you use a Powered staff instead, 6.3 out of 10 spells should crit. If you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn) + 70 (from Powered), for a total of 1540. When you don't crit your spell heals for 1000 + 250 + 70 (1320 total).

    Now, let's do the math based off 30 spells.

    Scenario #1 - Precise weapon, 7 crits out of 10
    You will heal for: ((1470*7) + (1250*3))*3 = (10290 + 3750)*3 = 14040*3 = 42120

    Scenario #2 - Powered weapon, 6.3 crits out of 10 (rounding up to 19 crits on 30 from 18.9)
    You will heal for: 1540*19 + 1340*11 = 29260 + 14740 = 44000

    TL;DR
    Powered > Precise.
    My characters (EU PC):
    Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
    Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
    Anthony Hotskins (Altmer Nightblade)

  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Idk but I like to use defending staffs in many situations especially Pvp although precise/powered better in trails.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Jeremy
    Jeremy
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    N0TPLAYER2 wrote: »
    I main a healer. I've been running vma since before the double loot, working on flawless. I've had 125-175 runs in vma.

    I only recently obtained a powered resto staff. 100+ drops with nothing. It became the only weapon I needed, and it finally dropped!

    Now, when crafting I would make my staff powered, to increase healing done.

    When I equip the powered staff, instead of precise, my char sheet drops. I lose crit obviously since I'm losing the precise. But when I equip the powered, there is no increase on tooltip to indicate that my heals will be 7% better (even though my staff says it will)

    To keep it simple. For trials and pve dungeons, precise or powered resto?

    For pvp, same, precise or powered.

    Specifically with the vma resto staff.

    About to begin the grind for master resto staff, same question again, is powered or precise preferred.

    Thanks for any input


    I experimented with critical rating for my healer (think I wore Mother's Sorrow and Treasure Hunter sets) and I wasn't impressed with the results. Maybe I was doing something wrong. I am not sure. But I prefer raw increases to healing. So I would say powered.

    That being said - the magic recovery when you crit is the main purpose of the VMA restoration staff as far as I can tell. So if you intend to use that staff I can understand why you are so interested in critical rating.

    I was wanting to get that staff to see if it could proc of HoT effects, in which case you may could use that staff to supplement magic recovery which would allow you to stack something else (spell power probably) in its stead. That would make that weapon very powerful if you could rely on it for magic recovery. So that's what I would try if I were you.

    Gratz on getting your staff btw. I'm curious if you completed VMA as your healer if you completed it as some other build.
    Edited by Jeremy on December 10, 2016 9:34PM
  • Surak73
    Surak73
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    As a healer, I prefer using defending resto. I never have a problem of insufficient healing (if there is a problem, it is with reaction time or low magicka, but not with insufficient healing), so that 7% more of critical change or that 7% increased healing would not make a big difference anyway.

    On the contrary, that 7-8% less damage is always very useful, and I think it has saved me in uncountable situations...
  • Paneross
    Paneross
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    Get a Master Resto from VDSA = win
  • Rev Rielle
    Rev Rielle
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    Surak73 wrote: »
    As a healer, I prefer using defending resto. I never have a problem of insufficient healing (if there is a problem, it is with reaction time or low magicka, but not with insufficient healing), so that 7% more of critical change or that 7% increased healing would not make a big difference anyway.

    On the contrary, that 7-8% less damage is always very useful, and I think it has saved me in uncountable situations...

    I've actually thought about doing this too. Glad to hear someone has and find it works well for them.
    If you can be anything, be kind.
  • code65536
    code65536
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    Personally, I prefer precise any day. You'll get much more out of raw crit than heal %. Hands down.

    Actually, no. Precise increases your crit chance by 7%. If you crit you heal for more, sure. That 7% increased healing for powered, instead, increases both crit and non-crit healing done.

    Let's say you heal 1000 with a spell and you have 63% crit chance. Let's also say you have 100 Champion Points into Blessed and 87 into Elfborn, providing you with 25% increased healing done and around 22% increased critical healing done.
    1. When using a Precise weapon your crit chance goes up to 70%, which means 7 out of 10 healing spells/HoTs should crit. When you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn), for a total of 1470. When you don't crit your spell will heal for 1000 + 250 (1250 total).

    2. If you use a Powered staff instead, 6.3 out of 10 spells should crit. If you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn) + 70 (from Powered), for a total of 1540. When you don't crit your spell heals for 1000 + 250 + 70 (1320 total).

    Now, let's do the math based off 30 spells.

    Scenario #1 - Precise weapon, 7 crits out of 10
    You will heal for: ((1470*7) + (1250*3))*3 = (10290 + 3750)*3 = 14040*3 = 42120

    Scenario #2 - Powered weapon, 6.3 crits out of 10 (rounding up to 19 crits on 30 from 18.9)
    You will heal for: 1540*19 + 1340*11 = 29260 + 14740 = 44000

    TL;DR
    Powered > Precise.

    A more direct, less roundabout way is to just look at your CHD. At the base 0.5 CHD, 1% crit chance = 0.5% more healing. At 1.0 CHD, 1% crit chance = 1% more healing. So you need 1.0 CHD for Precise to equal Powered, and a healer will not have a CHD that high.

    For pure healing, Powered is better. For small-group content (dungeons, DSA), where the healer often contributes a bit to the DPS, Precise is more useful.

    @N0TPLAYER2 Why not farm for a vDSA resto? A vMA resto is better than a non-set resto, but is less desirable than a vDSA resto or a setpiece resto for group content. (E.g., 5p SPC, 5p Infal, 1p Monster set, with SPC or Infal staves.)
    Edited by code65536 on December 10, 2016 10:12PM
    Nightfighters ― PC/NA and PC/EU

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  • N0TPLAYER2
    N0TPLAYER2
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    [
    Jeremy wrote: »
    N0TPLAYER2 wrote: »
    I main a healer. I've been running vma since before the double loot, working on flawless. I've had 125-175 runs in vma.

    I only recently obtained a powered resto staff. 100+ drops with nothing. It became the only weapon I needed, and it finally dropped!

    Now, when crafting I would make my staff powered, to increase healing done.

    When I equip the powered staff, instead of precise, my char sheet drops. I lose crit obviously since I'm losing the precise. But when I equip the powered, there is no increase on tooltip to indicate that my heals will be 7% better (even though my staff says it will)

    To keep it simple. For trials and pve dungeons, precise or powered resto?

    For pvp, same, precise or powered.

    Specifically with the vma resto staff.

    About to begin the grind for master resto staff, same question again, is powered or precise preferred.

    Thanks for any input


    I experimented with critical rating for my healer (think I wore Mother's Sorrow and Treasure Hunter sets) and I wasn't impressed with the results. Maybe I was doing something wrong. I am not sure. But I prefer raw increases to healing. So I would say powered.

    That being said - the magic recovery when you crit is the main purpose of the VMA restoration staff as far as I can tell. So if you intend to use that staff I can understand why you are so interested in critical rating.

    I was wanting to get that staff to see if it could proc of HoT effects, in which case you may could use that staff to supplement magic recovery which would allow you to stack something else (spell power probably) in its stead. That would make that weapon very powerful if you could rely on it for magic recovery. So that's what I would try if I were you.

    Gratz on getting your staff btw. I'm curious if you completed VMA as your healer if you completed it as some other build.

    I completed vma many times, nearly flawless (so many 1 death runs!) on my Templar. But I use a totally different set and champ point set up for each. Can't go wrong with 5 tbs and grothgar, I threw a sword and board on my back bar for extra health and resist, and torges packs swords on the front bar. Tons of damage.

    Edited by N0TPLAYER2 on December 11, 2016 3:54AM
  • N0TPLAYER2
    N0TPLAYER2
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    code65536 wrote: »
    Personally, I prefer precise any day. You'll get much more out of raw crit than heal %. Hands down.

    Actually, no. Precise increases your crit chance by 7%. If you crit you heal for more, sure. That 7% increased healing for powered, instead, increases both crit and non-crit healing done.

    Let's say you heal 1000 with a spell and you have 63% crit chance. Let's also say you have 100 Champion Points into Blessed and 87 into Elfborn, providing you with 25% increased healing done and around 22% increased critical healing done.
    1. When using a Precise weapon your crit chance goes up to 70%, which means 7 out of 10 healing spells/HoTs should crit. When you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn), for a total of 1470. When you don't crit your spell will heal for 1000 + 250 (1250 total).

    2. If you use a Powered staff instead, 6.3 out of 10 spells should crit. If you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn) + 70 (from Powered), for a total of 1540. When you don't crit your spell heals for 1000 + 250 + 70 (1320 total).

    Now, let's do the math based off 30 spells.

    Scenario #1 - Precise weapon, 7 crits out of 10
    You will heal for: ((1470*7) + (1250*3))*3 = (10290 + 3750)*3 = 14040*3 = 42120

    Scenario #2 - Powered weapon, 6.3 crits out of 10 (rounding up to 19 crits on 30 from 18.9)
    You will heal for: 1540*19 + 1340*11 = 29260 + 14740 = 44000

    TL;DR
    Powered > Precise.

    A more direct, less roundabout way is to just look at your CHD. At the base 0.5 CHD, 1% crit chance = 0.5% more healing. At 1.0 CHD, 1% crit chance = 1% more healing. So you need 1.0 CHD for Precise to equal Powered, and a healer will not have a CHD that high.

    For pure healing, Powered is better. For small-group content (dungeons, DSA), where the healer often contributes a bit to the DPS, Precise is more useful.

    @N0TPLAYER2 Why not farm for a vDSA resto? A vMA resto is better than a non-set resto, but is less desirable than a vDSA resto or a setpiece resto for group content. (E.g., 5p SPC, 5p Infal, 1p Monster set, with SPC or Infal staves.)

    That's next on the agenda. I know a master resto is needed for optimal healing in trials. Our team is setting out to begin farming it this week.
  • AzuraKin
    AzuraKin
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    N0TPLAYER2 wrote: »
    I main a healer. I've been running vma since before the double loot, working on flawless. I've had 125-175 runs in vma.

    I only recently obtained a powered resto staff. 100+ drops with nothing. It became the only weapon I needed, and it finally dropped!

    Now, when crafting I would make my staff powered, to increase healing done.

    When I equip the powered staff, instead of precise, my char sheet drops. I lose crit obviously since I'm losing the precise. But when I equip the powered, there is no increase on tooltip to indicate that my heals will be 7% better (even though my staff says it will)

    To keep it simple. For trials and pve dungeons, precise or powered resto?

    For pvp, same, precise or powered.

    Specifically with the vma resto staff.

    About to begin the grind for master resto staff, same question again, is powered or precise preferred.

    Thanks for any input

    either one works. the difference in heal even if you were doing 10,000 heal per skill cast is so minimal it wouldnt make a difference.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Personally, I prefer precise any day. You'll get much more out of raw crit than heal %. Hands down.

    Actually, no. Precise increases your crit chance by 7%. If you crit you heal for more, sure. That 7% increased healing for powered, instead, increases both crit and non-crit healing done.

    Let's say you heal 1000 with a spell and you have 63% crit chance. Let's also say you have 100 Champion Points into Blessed and 87 into Elfborn, providing you with 25% increased healing done and around 22% increased critical healing done.
    1. When using a Precise weapon your crit chance goes up to 70%, which means 7 out of 10 healing spells/HoTs should crit. When you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn), for a total of 1470. When you don't crit your spell will heal for 1000 + 250 (1250 total).

    2. If you use a Powered staff instead, 6.3 out of 10 spells should crit. If you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn) + 70 (from Powered), for a total of 1540. When you don't crit your spell heals for 1000 + 250 + 70 (1320 total).

    Now, let's do the math based off 30 spells.

    Scenario #1 - Precise weapon, 7 crits out of 10
    You will heal for: ((1470*7) + (1250*3))*3 = (10290 + 3750)*3 = 14040*3 = 42120

    Scenario #2 - Powered weapon, 6.3 crits out of 10 (rounding up to 19 crits on 30 from 18.9)
    You will heal for: 1540*19 + 1340*11 = 29260 + 14740 = 44000

    TL;DR
    Powered > Precise.
    @Bad_Company Your calculations seem strange. If your non crit heals for 1250, there is no way that a crit heals for only 1470. I think you forgot everything that influences crit healing apart from cp.
    In a realistic trial scenario you have your 50% base crit, 10% from the templar spear passive, 22% from cp and on average ~15% from warhorn. So an average crit hit will be almost twice as strong as a non crit hit.

    The calculations I did for my own trial setup showed, that in my case the trait doesn't really matter. The differences in average healing done between those 2 were about 1%. But it depends a bit on your mundus, the sets you're using and your allies' discipline regarding warhorn rotations.
  • idk
    idk
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    @N0TPLAYER2

    Powered is not something you really need. Since your probably a Templar you get a major healing buff while standing in one of your circles and one should be down constantly. That's 25% healing buff.

    Then you have 100 points into increased healing which is another 25%.

    His much benefit will that 8% be.

    So defending, precise and decisive are your real choices. Defending and decisive are probably best choices. Some would say decisive will only give you WH 6 seconds earlier but if all healers and tanks ran it then the major buff to crit damage would have a much greater up time buffing the groups damage that much more.

    Defending is your second choice but if a healer is that challenged with survival the question is why but it's a good option in that circumstance.

    Precise, base healing is more important. If one is going to rely on crits to keep their team up that dice roll will catch up at the wrong time.
  • Bad_Company
    Bad_Company
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    Personally, I prefer precise any day. You'll get much more out of raw crit than heal %. Hands down.

    Actually, no. Precise increases your crit chance by 7%. If you crit you heal for more, sure. That 7% increased healing for powered, instead, increases both crit and non-crit healing done.

    Let's say you heal 1000 with a spell and you have 63% crit chance. Let's also say you have 100 Champion Points into Blessed and 87 into Elfborn, providing you with 25% increased healing done and around 22% increased critical healing done.
    1. When using a Precise weapon your crit chance goes up to 70%, which means 7 out of 10 healing spells/HoTs should crit. When you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn), for a total of 1470. When you don't crit your spell will heal for 1000 + 250 (1250 total).

    2. If you use a Powered staff instead, 6.3 out of 10 spells should crit. If you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn) + 70 (from Powered), for a total of 1540. When you don't crit your spell heals for 1000 + 250 + 70 (1320 total).

    Now, let's do the math based off 30 spells.

    Scenario #1 - Precise weapon, 7 crits out of 10
    You will heal for: ((1470*7) + (1250*3))*3 = (10290 + 3750)*3 = 14040*3 = 42120

    Scenario #2 - Powered weapon, 6.3 crits out of 10 (rounding up to 19 crits on 30 from 18.9)
    You will heal for: 1540*19 + 1340*11 = 29260 + 14740 = 44000

    TL;DR
    Powered > Precise.
    @Bad_Company Your calculations seem strange. If your non crit heals for 1250, there is no way that a crit heals for only 1470. I think you forgot everything that influences crit healing apart from cp.
    In a realistic trial scenario you have your 50% base crit, 10% from the templar spear passive, 22% from cp and on average ~15% from warhorn. So an average crit hit will be almost twice as strong as a non crit hit.

    The calculations I did for my own trial setup showed, that in my case the trait doesn't really matter. The differences in average healing done between those 2 were about 1%. But it depends a bit on your mundus, the sets you're using and your allies' discipline regarding warhorn rotations.

    You're right, I forgot base stats, like the 50% increased crit. On the other hand I didn't include on purpose class-specific and other bonuses, as if they were already included in the 1k healing done. Anyway, yes, I did the same calculations as you for trials and stuff. My results were the same, with Powered being slightly better. But better nonetheless.
    My characters (EU PC):
    Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
    Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
    Anthony Hotskins (Altmer Nightblade)

  • Jeremy
    Jeremy
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    N0TPLAYER2 wrote: »
    I main a healer. I've been running vma since before the double loot, working on flawless. I've had 125-175 runs in vma.

    I only recently obtained a powered resto staff. 100+ drops with nothing. It became the only weapon I needed, and it finally dropped!

    Now, when crafting I would make my staff powered, to increase healing done.

    When I equip the powered staff, instead of precise, my char sheet drops. I lose crit obviously since I'm losing the precise. But when I equip the powered, there is no increase on tooltip to indicate that my heals will be 7% better (even though my staff says it will)

    To keep it simple. For trials and pve dungeons, precise or powered resto?

    For pvp, same, precise or powered.

    Specifically with the vma resto staff.

    About to begin the grind for master resto staff, same question again, is powered or precise preferred.

    Thanks for any input
    N0TPLAYER2 wrote: »
    [
    Jeremy wrote: »
    N0TPLAYER2 wrote: »
    I main a healer. I've been running vma since before the double loot, working on flawless. I've had 125-175 runs in vma.

    I only recently obtained a powered resto staff. 100+ drops with nothing. It became the only weapon I needed, and it finally dropped!

    Now, when crafting I would make my staff powered, to increase healing done.

    When I equip the powered staff, instead of precise, my char sheet drops. I lose crit obviously since I'm losing the precise. But when I equip the powered, there is no increase on tooltip to indicate that my heals will be 7% better (even though my staff says it will)

    To keep it simple. For trials and pve dungeons, precise or powered resto?

    For pvp, same, precise or powered.

    Specifically with the vma resto staff.

    About to begin the grind for master resto staff, same question again, is powered or precise preferred.

    Thanks for any input


    I experimented with critical rating for my healer (think I wore Mother's Sorrow and Treasure Hunter sets) and I wasn't impressed with the results. Maybe I was doing something wrong. I am not sure. But I prefer raw increases to healing. So I would say powered.

    That being said - the magic recovery when you crit is the main purpose of the VMA restoration staff as far as I can tell. So if you intend to use that staff I can understand why you are so interested in critical rating.

    I was wanting to get that staff to see if it could proc of HoT effects, in which case you may could use that staff to supplement magic recovery which would allow you to stack something else (spell power probably) in its stead. That would make that weapon very powerful if you could rely on it for magic recovery. So that's what I would try if I were you.

    Gratz on getting your staff btw. I'm curious if you completed VMA as your healer if you completed it as some other build.

    I completed vma many times, nearly flawless (so many 1 death runs!) on my Templar. But I use a totally different set and champ point set up for each. Can't go wrong with 5 tbs and grothgar, I threw a sword and board on my back bar for extra health and resist, and torges packs swords on the front bar. Tons of damage.

    Ok I was afraid of that. It seems that VMA requires a very offensive/defensive melee build as a Templar. PvE healing set ups using a restoration staff look to just get crushed in it.
  • POps75p
    POps75p
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    Personally, I prefer precise any day. You'll get much more out of raw crit than heal %. Hands down.

    Actually, no. Precise increases your crit chance by 7%. If you crit you heal for more, sure. That 7% increased healing for powered, instead, increases both crit and non-crit healing done.

    Let's say you heal 1000 with a spell and you have 63% crit chance. Let's also say you have 100 Champion Points into Blessed and 87 into Elfborn, providing you with 25% increased healing done and around 22% increased critical healing done.
    1. When using a Precise weapon your crit chance goes up to 70%, which means 7 out of 10 healing spells/HoTs should crit. When you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn), for a total of 1470. When you don't crit your spell will heal for 1000 + 250 (1250 total).

    2. If you use a Powered staff instead, 6.3 out of 10 spells should crit. If you crit, your spell heals for 1000 + 250 (from Blessed) + 220 (from Elfborn) + 70 (from Powered), for a total of 1540. When you don't crit your spell heals for 1000 + 250 + 70 (1320 total).

    Now, let's do the math based off 30 spells.

    Scenario #1 - Precise weapon, 7 crits out of 10
    You will heal for: ((1470*7) + (1250*3))*3 = (10290 + 3750)*3 = 14040*3 = 42120

    Scenario #2 - Powered weapon, 6.3 crits out of 10 (rounding up to 19 crits on 30 from 18.9)
    You will heal for: 1540*19 + 1340*11 = 29260 + 14740 = 44000

    TL;DR
    Powered > Precise.

    wow, where to do you find this kind of info?

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I was testing this the other day. Powered doesnt affect the tool tip but it does affect the actual power of the heal. I also did some quick math that showed powered is slightly better over the long haul than precise for heals, but it's really close. It was also better than Nirn, which did affect the tooltip. In a trial, decisive is better anyways because of warhorn uptime.
  • f047ys3v3n
    f047ys3v3n
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    I tend to think that Defending is the best resto. Part of this is that Sharpened is about 15% more dps than a garbage trait for dps weapons but for restos powered is only 7% better at healing. Part of this is that, unlike in dps where more dps is always more better, in healing you often get into an overheal situation. Part of this is that healers should never die. Healers should be almost half tank because if a healer dies it is never a one death event and runs a high risk of a wipe. Defending is a very good trait for staying alive.

    You will note that unlike dps, heals does not have a sharpened or nothing trait. Many folks either prefer different things or will settle for them. You have already had the more heals argument for precise and powered, the warhorn uptime with decisive, and I have given you the defensive argument with defending. Heal weapon traits are much better balanced than dps traits.

    Also, since you are going into vDSA I will tell you that I do not believe RNG works the same there as vMA. In vMA you have a 1/6 chance on a resto which is much better than what you would think since weapons are divided into classes and resto gets a whole class unlike say inferno which is 1/18 because there are three weapons in the class. I believe in vDSA all weapons have the same drop chance though there are many, like axe, that don't exist. I don't remember exactly what this puts your chances at but it is probably about 1/9 for a resto though you can trade with your group as I did to get my healer her defending vDSA staff.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    f047ys3v3n wrote: »
    I tend to think that Defending is the best resto. Part of this is that Sharpened is about 15% more dps than a garbage trait for dps weapons but for restos powered is only 7% better at healing. Part of this is that, unlike in dps where more dps is always more better, in healing you often get into an overheal situation. Part of this is that healers should never die. Healers should be almost half tank because if a healer dies it is never a one death event and runs a high risk of a wipe. Defending is a very good trait for staying alive.

    You will note that unlike dps, heals does not have a sharpened or nothing trait. Many folks either prefer different things or will settle for them. You have already had the more heals argument for precise and powered, the warhorn uptime with decisive, and I have given you the defensive argument with defending. Heal weapon traits are much better balanced than dps traits.

    Also, since you are going into vDSA I will tell you that I do not believe RNG works the same there as vMA. In vMA you have a 1/6 chance on a resto which is much better than what you would think since weapons are divided into classes and resto gets a whole class unlike say inferno which is 1/18 because there are three weapons in the class. I believe in vDSA all weapons have the same drop chance though there are many, like axe, that don't exist. I don't remember exactly what this puts your chances at but it is probably about 1/9 for a resto though you can trade with your group as I did to get my healer her defending vDSA staff.

    I agree with your premise and somewhat disagree with the conclusion. You essentially point out that most people over heal because like you said, the 7% buff from powered doesnt really change anything. On that I totally agree. Therefore, you might argue that the best trait for a bad healer is defending, because they cant stay alive, and the best trait for a good healer is decisive, because warhorns are OP.

    TLDR: Decisive is BIS for a PVE healer.
    Edited by Oreyn_Bearclaw on December 12, 2016 10:27PM
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