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My Bad idea getting better with your input

  • Derra
    Derra
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    I think respawning in keeps should not be possible (keep camps in the game for this though with their timer).

    Instead have everyone only respawn in their homebases and let them use the teleport system afterwards.
    This would raise the value of outer keeps (brindle, drake, dragonclaw) as a backup teleport way and also create possibilities of map control aswell as creating ways to force enemies into certain locations.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Drummerx04
    Drummerx04
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    Derra wrote: »
    I think respawning in keeps should not be possible (keep camps in the game for this though with their timer).

    Instead have everyone only respawn in their homebases and let them use the teleport system afterwards.
    This would raise the value of outer keeps (brindle, drake, dragonclaw) as a backup teleport way and also create possibilities of map control aswell as creating ways to force enemies into certain locations.

    That's actually a neat idea, of course they would need to fix the damn loading screens before even considering this otherwise it may be 10+ minutes of loading before you can even have a chance of playing again.
    PC/NA - Nightfighters, Raid Leader and Officer
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  • Hammy01
    Hammy01
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    SneaK wrote: »
    SneaK wrote: »
    Thank you for added suggestions and critism . All are helpful . The goal I have is maximizing map use with minimum exploitable situations .

    Most of my posts nowadays are riddled with this rhetoric. I am not sure about the PC community but on console these players are obsessed with AP. The only way to #MAKECYROGREATAGAIN is to change how AP is gained and tie it to objectives. I have a lot of ideas on how they could do it, I've even PM'd ole Wrobel himself and got a favorable reply. Still haven't seen anything happen in game though. I wouldn't imagine some changes to how the AP numbers work and how certain bonuses work would call for that much manpower, but I'm not privy to ZOS workload either. It would nice if they'd just let us know they recognize what's going on, at least.

    Yes the reward system is what drives players . If more AP is made camping then no need to spread out . They must address rewards . This is why the quest system in place can be overhauled to make them worth doing . A major complaint is the lack of gold in Cyrodiil . Players can make so much more just grinding PVE locations . Increasing gold for quests is incentive to stay and play map objectives . Making the AP equal to the time camping a outpost for D tics also incentive to organize and take objective quests instead .

    The rewards for weaponry and armor could most certainly use an overhaul with current sets in PVE being more attractive . Adding new ones to vendors gives AP a fresh value again and would compliment the questing system .

    Quest givers giving objectives to take relevant to the current ownership of keeps and outposts with improved AI would also be of good use . Not sending people rediculous far for objective but somewhere in between . Scouting missions are good for far away objectives but should have increased rewards for long travel times in my opinion . This is good lore wise as well because intelligence is valuable information to General's .

    I agree. Winning campaigns should matter and so should keep ownership. Better rewards for winning is needed. Increase in gold is a good idea too.

    Short list of quality improvements IMO.
    • Better rewards from Cyro Quests including a lot more gold and AP.
    • Replace the Home Keep bonus with the Blessing of War bonus.
    • Get rid of "D ticks" and replace with defensive/offensive bonus AP on kills. (Like Domination objective kills in FPS games)
    • Make scrolls worth more..
    • Introduce PvP equivalent master/vma weapons and be able to earn them if on winning team, smaller percentage if on second place team, no chance for losers.

    There are a lot of people with a lot of good ideas. Oh if ZOS knew the potential of their own game..

    Hmmm if Zos is going to give out better rewards for winning a campaign then they need to lock accounts to campaigns when they start. Otherwise you will just have a bunch of people flipping to the side that is winning to ensure their greedy hearts get the best rewards. That in turn makes for some lousy and lopsided pvp!!
  • KisoValley
    KisoValley
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    God_flakes wrote: »
    Manoekin wrote: »
    KisoValley wrote: »
    Either IC is part of Cyro or is completely detached and doesn't count towards the pop

    D tics need to go too

    whoa whoa whoa whoa. WTF is this?

    @HoloYoitsu

    Who takes anything he says seriously? I have him blocked.

    You hurt my feelings sir.
  • Stovahkiin
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    I completely agree with your first 4 points. Not sure how I feel about IC being part of gaining emperor though, since a lot of people aren't fans of IC at all really.
    Edited by Stovahkiin on December 11, 2016 1:41AM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Rohamad_Ali
    Rohamad_Ali
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    Stovahkiin wrote: »
    I completely agree with your first 4 points. Not sure how I feel about IC being part of gaining emperor though, since a lot of people aren't fans of IC at all really.

    My suggestion about IC is based on old suggestions of removing it not being accepted by Sir Wheeler . The next best thing would be to include its population with Cyrodiil instead of excluding it , in my opinion . If he would isolate it from Cyrodiil , I would be just as happy .
  • geonsocal
    geonsocal
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    Add more than just a few flags randomly in Cyrodiil, and give players an actual reason to spread of the train track of Emp keeps.

    Cyrodiil is massive and almost none of it is used.

    that just begs the question though - what kind of fighting do players really want?

    more than a few of us have fondly reminisced about the old arena district...

    if you were to ask me what the perfect pvp is - i'd say it was the old arena district, the only change needed was for there to be an AD platform closer to the EP and DC platforms...

    sure that's pvp dumbed down and at its lowest common denominator - but, pretty much what the outpost and bridge fights are today...

    seems to me - that's what most folks want...
    Edited by geonsocal on December 11, 2016 5:36AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • 1mirg
    1mirg
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    The only feedback I have on Cyrodiil to add is this:

    Increase the amount of players allowed in Cyrodiil at once. The current amount is way to small for my liking, which is why I actively avoid it. Unless I feel like i'm in a real war, like how I feel when I'm playing battlefield 1 conquest mode or when I feel when I'm playing a Chivalry: Medieval Warfare largescale match. it's not gonna keep my interest. The map is way to large for what the current player cap is set at, most of the area on that map is a dead zone for pvp'ing which for a pvp area is quite a huge design flaw in my book. Personally speaking here, I found the area much more enjoyable during beta due to how much the tides would turn and how frequent I would get caught in a pvp mosh pit. But now, it's like traveling through a ghost town in most areas. Increasing the cap in the area would clutter the battles more, yes. But it would also create more chaos around the zone, thus causing more pvp'ing to occur in other areas outside of the typical "ring" at the center of the map. But again, this is just my feedback.
    ┬┴┬┴┬┴┬┴┬┴┬┴┤ ⅽ[ː̠̈ː̠̈ː̠̈] ͌ ├┬┴┬┴┬┴┬┴┬┴┬┴
  • The_Protagonist
    The_Protagonist
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    @Rohamad_Ali Your post shows your humility and it's highly appreciated, and yes I agree to all 5 suggestions, it would give a more incentive to the player (especially new ones) to stay in Cyro and help the Faction out.
  • Alpheu5
    Alpheu5
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    1mirg wrote: »
    The only feedback I have on Cyrodiil to add is this:

    Increase the amount of players allowed in Cyrodiil at once. The current amount is way to small for my liking, which is why I actively avoid it. Unless I feel like i'm in a real war, like how I feel when I'm playing battlefield 1 conquest mode or when I feel when I'm playing a Chivalry: Medieval Warfare largescale match. it's not gonna keep my interest. The map is way to large for what the current player cap is set at, most of the area on that map is a dead zone for pvp'ing which for a pvp area is quite a huge design flaw in my book. Personally speaking here, I found the area much more enjoyable during beta due to how much the tides would turn and how frequent I would get caught in a pvp mosh pit. But now, it's like traveling through a ghost town in most areas. Increasing the cap in the area would clutter the battles more, yes. But it would also create more chaos around the zone, thus causing more pvp'ing to occur in other areas outside of the typical "ring" at the center of the map. But again, this is just my feedback.

    The problem isn't the population cap. The problem is everybody cramming themselves into one area. If you increase the population, you'll just have more people gathering at the main fights, not a broader spread of players across the map.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
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  • SneaK
    SneaK
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    Hammy01 wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Thank you for added suggestions and critism . All are helpful . The goal I have is maximizing map use with minimum exploitable situations .

    Most of my posts nowadays are riddled with this rhetoric. I am not sure about the PC community but on console these players are obsessed with AP. The only way to #MAKECYROGREATAGAIN is to change how AP is gained and tie it to objectives. I have a lot of ideas on how they could do it, I've even PM'd ole Wrobel himself and got a favorable reply. Still haven't seen anything happen in game though. I wouldn't imagine some changes to how the AP numbers work and how certain bonuses work would call for that much manpower, but I'm not privy to ZOS workload either. It would nice if they'd just let us know they recognize what's going on, at least.

    Yes the reward system is what drives players . If more AP is made camping then no need to spread out . They must address rewards . This is why the quest system in place can be overhauled to make them worth doing . A major complaint is the lack of gold in Cyrodiil . Players can make so much more just grinding PVE locations . Increasing gold for quests is incentive to stay and play map objectives . Making the AP equal to the time camping a outpost for D tics also incentive to organize and take objective quests instead .

    The rewards for weaponry and armor could most certainly use an overhaul with current sets in PVE being more attractive . Adding new ones to vendors gives AP a fresh value again and would compliment the questing system .

    Quest givers giving objectives to take relevant to the current ownership of keeps and outposts with improved AI would also be of good use . Not sending people rediculous far for objective but somewhere in between . Scouting missions are good for far away objectives but should have increased rewards for long travel times in my opinion . This is good lore wise as well because intelligence is valuable information to General's .

    I agree. Winning campaigns should matter and so should keep ownership. Better rewards for winning is needed. Increase in gold is a good idea too.

    Short list of quality improvements IMO.
    • Better rewards from Cyro Quests including a lot more gold and AP.
    • Replace the Home Keep bonus with the Blessing of War bonus.
    • Get rid of "D ticks" and replace with defensive/offensive bonus AP on kills. (Like Domination objective kills in FPS games)
    • Make scrolls worth more..
    • Introduce PvP equivalent master/vma weapons and be able to earn them if on winning team, smaller percentage if on second place team, no chance for losers.

    There are a lot of people with a lot of good ideas. Oh if ZOS knew the potential of their own game..

    Hmmm if Zos is going to give out better rewards for winning a campaign then they need to lock accounts to campaigns when they start. Otherwise you will just have a bunch of people flipping to the side that is winning to ensure their greedy hearts get the best rewards. That in turn makes for some lousy and lopsided pvp!!

    I'd rather them bring that back anyway. Although what I suggested above really wouldn't matter much in this case, those imagined PvP master weapons would only be available to the top tier people in the winning/2nd place factions, so hopping back and forth would really hurt your chances of finishing in the top %'s.

    I would go so far to say that I'd imagine more people would choose a side and stick with a character for the duration of the campaign to earn those weapons/rewards.
    Edited by SneaK on December 12, 2016 4:02PM
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
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