Good ideas,
I might get flamed for this but i just wished they reverted IC back tó how it was i loved the mindless warzone arena district once was just because it was so dífferent amd their were always loads of people fighting or some even just hanging out.
Game never felt more alive to me as it did back then since they turned it into another capture the flag thingy they destroyed the emtire DLC imo
It's like you plucked those very words from my soul...nothing else in the game has ever felt like the old arena district...
I think what made it so special was the ease you could respawn on those two EP and DC platforms facing each other...
playing DC - used to love to hang out on those cages in stealth firing up at the EP platform, or, wait for them to come done engage a little - then start shooting them in the back...
did about the same playing EP...playing AD had to come up with a "bomb" build to jump in the middle between DC and EP...
learned how to block, dodge roll, cc, snare and most importantly understand zerg momentum and combat flow...
after spending months and endless hours there - fighting in cyro was easy mode...
it was great, total chaos, then about 100 meters away all the different alliances would be kicking back chilling and casually dueling...every once in a while, someone would do something stupid and a wild melee would ensue...
I'm hoping "battlefields" will one day bring that exhilarating feeling back to pvp
Rohamad_Ali wrote: »Thank you for added suggestions and critism . All are helpful . The goal I have is maximizing map use with minimum exploitable situations .
Astanphaeus wrote: »1. Yes
2. What? I'm not sure what is being said here and could go either way...
3. Yes
4. Somewhat yes. I don't care about battle rezzing getting AP, but camps should cost AP to rez at with that AP paid to the person who put it down. Something like 200AP. And this should happen every time someone rezzes at a camp; no once per eval thing.
5. Yes, and the main bridges should be opened to provide access.
Rohamad_Ali wrote: »Thank you for added suggestions and critism . All are helpful . The goal I have is maximizing map use with minimum exploitable situations .
Most of my posts nowadays are riddled with this rhetoric. I am not sure about the PC community but on console these players are obsessed with AP. The only way to #MAKECYROGREATAGAIN is to change how AP is gained and tie it to objectives. I have a lot of ideas on how they could do it, I've even PM'd ole Wrobel himself and got a favorable reply. Still haven't seen anything happen in game though. I wouldn't imagine some changes to how the AP numbers work and how certain bonuses work would call for that much manpower, but I'm not privy to ZOS workload either. It would nice if they'd just let us know they recognize what's going on, at least.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Thank you for added suggestions and critism . All are helpful . The goal I have is maximizing map use with minimum exploitable situations .
Most of my posts nowadays are riddled with this rhetoric. I am not sure about the PC community but on console these players are obsessed with AP. The only way to #MAKECYROGREATAGAIN is to change how AP is gained and tie it to objectives. I have a lot of ideas on how they could do it, I've even PM'd ole Wrobel himself and got a favorable reply. Still haven't seen anything happen in game though. I wouldn't imagine some changes to how the AP numbers work and how certain bonuses work would call for that much manpower, but I'm not privy to ZOS workload either. It would nice if they'd just let us know they recognize what's going on, at least.
Yes the reward system is what drives players . If more AP is made camping then no need to spread out . They must address rewards . This is why the quest system in place can be overhauled to make them worth doing . A major complaint is the lack of gold in Cyrodiil . Players can make so much more just grinding PVE locations . Increasing gold for quests is incentive to stay and play map objectives . Making the AP equal to the time camping a outpost for D tics also incentive to organize and take objective quests instead .
The rewards for weaponry and armor could most certainly use an overhaul with current sets in PVE being more attractive . Adding new ones to vendors gives AP a fresh value again and would compliment the questing system .
Quest givers giving objectives to take relevant to the current ownership of keeps and outposts with improved AI would also be of good use . Not sending people rediculous far for objective but somewhere in between . Scouting missions are good for far away objectives but should have increased rewards for long travel times in my opinion . This is good lore wise as well because intelligence is valuable information to General's .
1. Only if they remove the gate keeps from the the list of keeps to capture
2. sure
3. Big FU to healers and tanks and noobs. How about, you have to at least heal or damage any player?
4. We already get AP for rezzing. AP for camp placement? Okay.
5. I'd rather see IC have it's own pop count and be detached, but if it's part of the emperorship game it needs to be fully integrated into Cyro, including sewer doors that don't port you back to base so you can travel through the sewers to the other side of the map.
KisoValley wrote: »Either IC is part of Cyro or is completely detached and doesn't count towards the pop
D tics need to go too
KisoValley wrote: »Either IC is part of Cyro or is completely detached and doesn't count towards the pop
D tics need to go too
whoa whoa whoa whoa. WTF is this?
@HoloYoitsu
God_flakes wrote: »KisoValley wrote: »Either IC is part of Cyro or is completely detached and doesn't count towards the pop
D tics need to go too
whoa whoa whoa whoa. WTF is this?
@HoloYoitsu
Who takes anything he says seriously? I have him blocked.
KisoValley wrote: »Either IC is part of Cyro or is completely detached and doesn't count towards the pop
D tics need to go too
Rohamad_Ali wrote: »So here's my bad idea for improving Cyrodiil .
1) Make the quests for objectives worth 5X's more AP and 3X's more gold . The quests for capture and spying spread people all over the map , but the AP is nothing compared to camping one place for Defence tics .
2) Make resource and town captures only worth points one time to a faction per eval period . If a faction does not take those resources at least once , no points but the quests for them will always provide AP and gold at the new higher values . This discourages resource flipping exploitation .
3) Make Defence tics only available to those that kill at least one enemy player in a fight or heal those players . No AP for AFK players anymore .
4) Give AP for rezzing players and laying camps down assisting your faction . Only one AP reward per player per eval though to avoid exploitation .
5) Open IC up to all players and make it apart of getting Empororship . Simply remove the ability to collect Tel Var stones for players that did not purchase the expansion . No DLC , no reward but it should have a reason for being in Cyrodiil .
TLDR Summarry
More rewards for PvP capture quests
More incentive to spread out
Make IC viable
Avoid exploitation
That's all my bad idea . Feel free to tear it apart .
Edited to add healing for Defence tics . Only non participants excluded .
SourishWhale wrote: »Rohamad_Ali wrote: »So here's my bad idea for improving Cyrodiil .
1) Make the quests for objectives worth 5X's more AP and 3X's more gold . The quests for capture and spying spread people all over the map , but the AP is nothing compared to camping one place for Defence tics .
2) Make resource and town captures only worth points one time to a faction per eval period . If a faction does not take those resources at least once , no points but the quests for them will always provide AP and gold at the new higher values . This discourages resource flipping exploitation .
3) Make Defence tics only available to those that kill at least one enemy player in a fight or heal those players . No AP for AFK players anymore .
4) Give AP for rezzing players and laying camps down assisting your faction . Only one AP reward per player per eval though to avoid exploitation .
5) Open IC up to all players and make it apart of getting Empororship . Simply remove the ability to collect Tel Var stones for players that did not purchase the expansion . No DLC , no reward but it should have a reason for being in Cyrodiil .
TLDR Summarry
More rewards for PvP capture quests
More incentive to spread out
Make IC viable
Avoid exploitation
That's all my bad idea . Feel free to tear it apart .
Edited to add healing for Defence tics . Only non participants excluded .
1) Yes please.
2) I don't go near towns currently, so anything to increase incentive is good.
3) Makes sense
4) I think you should get AP for each friendly that resurrects there
5) IC needs a portal so you don't have to ride there. Even better there should just be an IC campaign so we can see population in there before we make the trip.
The sewers below the districts need more incentive than just farming tel-var. I love going in the sewers, but there's nobody ever down there.
Tel-var should be double drops just like the event.
IC needs an elite vendor with rotating gear just like the golden.
God_flakes wrote: »KisoValley wrote: »Either IC is part of Cyro or is completely detached and doesn't count towards the pop
D tics need to go too
whoa whoa whoa whoa. WTF is this?
@HoloYoitsu
Who takes anything he says seriously? I have him blocked.
Why did you change your icon? Now I can't completely disregard everything you say before you say it.