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I'm Surprised More People Don't Play This Game

  • Blackfyre20
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    Ishammael wrote: »

    Yeah, CU is clearly in trouble.
    Especially if you semi-weekly pay attention to their youtube channel. The amount of work they still need to do to get to a workable beta is frightening.... A year after they originally suggested.

    I am remaining hopeful for CU. I think what hurt ESO the most was that it got bad reviews from the beta with many bugs and then was released too early with too many bugs still. The bad first impression really did irreparable harm to the game. CU appears that it is not going to make the same mistake and push an unfinished game out, and they have also made it abundantly clear that their beta will be a true beta with lots of broken things to fix with player feedback. Their communication with the community is also very transparent and there is clear back and forth between players and developers. Basically everything that ESO has done/is doing wrong will not be repeated with CU. I don't mind waiting a little longer, I just hope they don't run out of money before they can turn all these good ideas into a playable game.
    Buff Soft Caps
  • WhiteMage
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    Ishammael wrote: »
    danno8 wrote: »
    Cyrodiil is a time filler for most at this point. Most the seige warfare crowd is waiting for Camelot Unchained next year.

    Balance has always been an issue. Classes that can use any weapon or armor will always have that issue, especially with no cool down timers. Also the engine was more made for PVE and has problems with large seige battles. CU will have 30 defined classes and a crafter class. Aswell as an engine created to support massive seige battle and PVP only progression

    I am getting bad feelings about CU. I mean since last year they have only pulled in an extra $400,000 in pledges. They have 27 people (at least) working on their game, and even with a very modest $50,000 a year salary they would need 1.3 million per year just for that, never mind all the huge operating costs. And everyone who pledged already has a copy of the game as part of the pledge, so they can't count on box sales at launch.

    Beta was suppose to be last March, but I don't think it will even be this March 2017 from what I have played.

    Hope I'm wrong, but it just feels like it is taking too long and costing too much.

    Yeah, CU is clearly in trouble.
    Especially if you semi-weekly pay attention to their youtube channel. The amount of work they still need to do to get to a workable beta is frightening.... A year after they originally suggested.

    I wouldn't say CU is in trouble financially. They have about twice as much money as the pledge page says from other investments. Obviously they aren't as well-funded as Star Citizen, but very few games can compare with that I think.


    What we really want is an awesome game with an awesome PvP experience. ESO is missing something in its combat summed up fairly well with the word "balance". The only likely competitors out there are CU and CF, and both are a ways from release. ESO has plenty of time to make it awesome, but ofc sooner rather than later is more fun.
    Edited by WhiteMage on December 9, 2016 8:56PM
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Yiko
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    kPkRfkN.png


    8)
  • Manoekin
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    Yiko wrote: »
    kPkRfkN.png


    8)

    I'm sure you would have rather dodged every single attack instead. Actually having to deal with enemies landing attacks must be truly annoying.
  • bellanca6561n
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    God_flakes wrote: »
    4. As a casual gamer I couldn't care less what some entitled millennial college game designer thinks about this game or who and what elitist gamer considers what is an MMO or not.

    Not quite sure what set you off there, @God_flakes but this is an emotional topic.

    The term, entitled millennial, only exists in the United States. And young folks in other countries are not so different. It's part of the manufactured conflict industry in the States.

    I'm not an elitist gamer, if you were referring to me. I'm a retired online game developer meaning I would naturally have encountered more types of, and approaches to, online games purely by being old ;)

    As a commercial enterprise it goes back to 1985. As a form of computer entertainment it goes back to 1975.

    I don't recall the term, MMO, being applied to online games until after the launch of Ultima Online, but I could be wrong about that. We just called them mpgames....and many old timers still do.

    It could have been worse. The term, Mega Player, very nearly caught on around that time :s

    If MMOs fail to appeal to young people, then it's a dying genre. I'd rather it not die. Thus it needs to change.
  • Valencer
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    Kutsuu wrote: »
    The things keeping me back for 1T is that there are no overwhelming imbalances, Lag in Cyrodiil is a lot better (not cured), and it's a lot easier to attain gear now. I don't see myself leaving soon unless something really exciting comes out.

    Cyrodiil is an unbalanced mess where it's go meta or go home and have you tried farming dungeons for necessary gear yet? Trying to get perfect traits for weapons from dungeon sets is a real joy.

    To me it just seems like the exact opposite of what youre describing.
  • God_flakes
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    God_flakes wrote: »
    4. As a casual gamer I couldn't care less what some entitled millennial college game designer thinks about this game or who and what elitist gamer considers what is an MMO or not.

    Not quite sure what set you off there, @God_flakes but this is an emotional topic.

    The term, entitled millennial, only exists in the United States. And young folks in other countries are not so different. It's part of the manufactured conflict industry in the States.

    I'm not an elitist gamer, if you were referring to me. I'm a retired online game developer meaning I would naturally have encountered more types of, and approaches to, online games purely by being old ;)

    As a commercial enterprise it goes back to 1985. As a form of computer entertainment it goes back to 1975.

    I don't recall the term, MMO, being applied to online games until after the launch of Ultima Online, but I could be wrong about that. We just called them mpgames....and many old timers still do.

    It could have been worse. The term, Mega Player, very nearly caught on around that time :s

    If MMOs fail to appeal to young people, then it's a dying genre. I'd rather it not die. Thus it needs to change.

    Not sure I agree with you that it is a dying genre. Take Rust, for example (which a lot of gamer friends I know play) It is an "Indie" MMO that sold over a million copies on Steam and is wildly popular. I don't think you can base the popularity of the genre on Eso's popularity. Eso has a narrower scope of players whom it appeals to.
    Edited by God_flakes on December 9, 2016 9:28PM
  • Publius_Scipio
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    I guess a lot of what did/does/will make ESO a success and bring more people onboard is subjective.

    But that gets me thinking about WOW. WOW an abomination and perversion of a legendary real time strategy franchise turned online game. A game with graphics from 2004 and where pandas wearing straw hats do kung fu. Somehow WOW is a success.
    Edited by Publius_Scipio on December 9, 2016 10:18PM
  • God_flakes
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    I guess a lot of what did/does/will make ESO a success and bring more people onboard is subjective.

    But that gets me thinking about WOW. WOW an abomination and perversion of a legendary real time strategy franchise turned online game. A game with graphics from 2004 and where pandas wearing star hats do kung fu. Somehow WOW is a success.

    I legit have a relative who plays WoW all day in her pajamas. :s I don't get it, either.
  • Kilandros
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    I bet if they stopped neglecting pvp more people would play this game.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • AhPook_Is_Here
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    Knootewoot wrote: »
    Kutsuu wrote: »
    Honestly the early months of the game reminded me a lot of Age of Conan. There were lots of gamebreaking bugs - the kind of bugs that wouldn't let you progress to veteran levels. There were giant PVP imbalances, gamebreaking pvp imbalances like zero cost bat swarm. AoC also had very similar issues - gem stacking, duping of said gems, and game breaking bugs.

    Both games took a HUGE hit in playerbase in those early months. Thankfully Elder Scrolls has such a huge following that this game survived.

    Age of Conan also survived. It is still active.

    I loved that game, duping a full set of max damage red gems and loading it all up into a suit of heavy, then charging around Tarantia 1 shoting any player you could tab target on your warrior. Camping the Onyx Chamber in Kheshatta with 4 of 5 steps of COS 10 wound up on my barb and 1 shotting anyone zoning in or out. Glitching into walls to fight bosses in dungeons because nobody wanted to do the content when you could just bug it out and get mad loot fast to put your duped gems in. Such fond memories!

    I think Anarchy Online is still around too. That game was better imo, and so was the secret world except the pvp was bad.

    Secret World PvP was abysmal but the questing was some of the best I ever experienced . Very intelligently written .

    The quests were a lot of fun, esp the investigation ones that required you to do research out of the game, learn morse code or ROT13 and so on. Some of them were really challenging. The game itself was very imaginative, writing was good, and the group content was fun.
    “Whatever.”
    -Unknown American
  • Ghost-Shot
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    God_flakes wrote: »
    I guess a lot of what did/does/will make ESO a success and bring more people onboard is subjective.

    But that gets me thinking about WOW. WOW an abomination and perversion of a legendary real time strategy franchise turned online game. A game with graphics from 2004 and where pandas wearing star hats do kung fu. Somehow WOW is a success.

    I legit have a relative who plays WoW all day in her pajamas. :s I don't get it, either.

    WoW is a fun game, I leveled 2 characters to 110 after Legion launched but I quit right around the time the Emerald Nigthmare raid came out because I don't have the time these days to keep up with the AP grind and weekly mythic keystones to be competitive. If I had more time to play I would play WoW over ESO in a hear beat but ESO allows you to play relatively casually and be somewhat competitive.
  • Manoekin
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    I guess a lot of what did/does/will make ESO a success and bring more people onboard is subjective.

    But that gets me thinking about WOW. WOW an abomination and perversion of a legendary real time strategy franchise turned online game. A game with graphics from 2004 and where pandas wearing straw hats do kung fu. Somehow WOW is a success.

    WoW is a polished, established game. Because of the graphics, it is available to essentially everyone. People find interest in the lore, they find interest in the competitive areas of the game, they find interest in the casual friendly areas of the game, and they find interest in the community. It also receives minor balance updates every week or two now it seems.

    Honestly, to see the popularity of games look at Twitch.
    Kilandros wrote: »
    I bet if they stopped neglecting pvp more people would play this game.

    PvP literally sells games. I don't understand how people/devs can be so completely blind to this. The only thing I can think of for ESO is that they know their servers cannot handle a large PvP population so they intentionally neglect it. Every top streamer/game on twitch does PvP aside from some players in wow and that is more of a prestige thing because being in a top PvE guild in WoW is actually an accomplishment. ESO is literally bottom of the barrel when it comes to Twitch, and even there at that bottom if you watch some streams you will see so many people come in asking if they should get the game or saying they are new to the game and ask for tips. If ESO promoted on Twitch at all, and made PvP a real focus IMO you would see that happen more often. It's literally free advertising, but they've been advertising a broken game.
  • God_flakes
    God_flakes
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    Ghost-Shot wrote: »
    God_flakes wrote: »
    I guess a lot of what did/does/will make ESO a success and bring more people onboard is subjective.

    But that gets me thinking about WOW. WOW an abomination and perversion of a legendary real time strategy franchise turned online game. A game with graphics from 2004 and where pandas wearing star hats do kung fu. Somehow WOW is a success.

    I legit have a relative who plays WoW all day in her pajamas. :s I don't get it, either.

    WoW is a fun game, I leveled 2 characters to 110 after Legion launched but I quit right around the time the Emerald Nigthmare raid came out because I don't have the time these days to keep up with the AP grind and weekly mythic keystones to be competitive. If I had more time to play I would play WoW over ESO in a hear beat but ESO allows you to play relatively casually and be somewhat competitive.

    All good, I get it. But it's too *cartoony* for me.
  • Joy_Division
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    1. Boring, buggy launch meant meh reviews. First impressions count.
    2. Grind has always been terrible. Veteran ranks was a flat out dumb idea. I ran DSA over 200 times and never got a master's inferno, let alone with a decent trait.
    3. Anti-bot measures and lightning patch killed Cyordiil. There are what, maybe 300 NA regulars that play nightly? That's it.
    4. I can live with balance issues, I cannot tolerate having to deal with stupidity and waiting 6 months for the devs to actually address stuff they acknowledge is busted. The most asinine business model in existence: "Yeah, we know Proc sets are broken, but bear with us as we say nothing, do not solicit your input, while we internally test things out to release something next year."
    5. The gameplay is engaging, the actual content is mostly mind-numbingly easy. PvE = stack and burn. PvP: use destro ult or wear three proc sets.
    6. Lack of communication from ZoS. Keep us out of the dark and then just spring a patch that they aren't willing to change anything no matter how busted it is.
    7. I waited a year for housing. Now they tell me I cant store anything in it. That's a rather important game mechanic. Contrary to what Rich Lambert believes, logging into 8 alts to juggle inventory for an hour is not fun. Some of there decisions are just ming-bogglingly dumb. The whole IC patch supposed to be for PvPers and is a PVE patch with PVPenebaled was the height of stupidity. PvE players don't want to get insta-killed by gankers and PvP players want to fight other players not NPCs.
    8. We are going on three years with healing ritual being terrible. I am bored of using the same 9 skills over and over and over again.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Esgameplaya1
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    Yiko wrote: »
    kPkRfkN.png


    8)
    I see much skills are needed for pvp!!
    Edited by Esgameplaya1 on December 9, 2016 11:48PM
  • IxSTALKERxI
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    The MMO genre isn't dead, If a game like CU came out tomorrow I'd drop all my stuff in a heartbeat. Heck I even enjoyed my 3 months in BDO launch despite the grindfest, it had some really cool design features. MMO's now days just need to have some kind of sandbox element to them and have a very very clever progression system.

    I still remain optimistic for CU, sure they didn't make much progress over the last year due to some setbacks - but they now have a larger team (a very competent one) and their very own powerful engine. They have a lot of tech now which will allow them to create the game a lot faster and their coding allows for stupid amounts of flexibility. I'll be surprised if we don't see a lot of progress during these next 6 months - by that I don't mean the game will be anywhere near finished but it'll start to look a lot more like a game. MMO's aren't exactly easy to make, some take several years.
    Edited by IxSTALKERxI on December 10, 2016 12:31AM
    NA | PC | Aldmeri Dominion
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    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Belicourt
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    Bashev wrote: »
    I will speak for what is interesting for me and it is PvP. The problem with the population and ZoS just do nothing. There are exactly 2 vet campaigns one semi vet (no CP) and one full as hell and with terrible performance. There is no initiative for the players to spread between the campaigns. If you try to PvP in a dead campaign right now it so boring. No enemies and only PvEdoring. 6 months ago at least at prime time SB and EB (eu) had at least 3 bars and even locked. This is not the case anymore. There are long queues for TF and a lot of players dont wait, if you crash you have to queue again.....

    Ive come to appreciate game crashes as its a good way to tell me that ive been playing too long.
  • Ishammael
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    Manoekin wrote: »
    PvP literally sells games. I don't understand how people/devs can be so completely blind to this. The only thing I can think of for ESO is that they know their servers cannot handle a large PvP population so they intentionally neglect it. Every top streamer/game on twitch does PvP aside from some players in wow and that is more of a prestige thing because being in a top PvE guild in WoW is actually an accomplishment. ESO is literally bottom of the barrel when it comes to Twitch, and even there at that bottom if you watch some streams you will see so many people come in asking if they should get the game or saying they are new to the game and ask for tips. If ESO promoted on Twitch at all, and made PvP a real focus IMO you would see that happen more often. It's literally free advertising, but they've been advertising a broken game.

    Exactly.

    What is the number one most popular video game right now?
    League of legends.
    It has one map, one super simple set of rules.
    But they continually update it for balance and freshness.
    It is PvP.
    All the top games on twitch or youtube are PvP.

    WoW is an absolute anaomoly in terms of PvE content that drives sales. In fact, hundreds of games across a decade tried to copy this and failed.
  • Rohamad_Ali
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    Ishammael wrote: »
    Manoekin wrote: »
    PvP literally sells games. I don't understand how people/devs can be so completely blind to this. The only thing I can think of for ESO is that they know their servers cannot handle a large PvP population so they intentionally neglect it. Every top streamer/game on twitch does PvP aside from some players in wow and that is more of a prestige thing because being in a top PvE guild in WoW is actually an accomplishment. ESO is literally bottom of the barrel when it comes to Twitch, and even there at that bottom if you watch some streams you will see so many people come in asking if they should get the game or saying they are new to the game and ask for tips. If ESO promoted on Twitch at all, and made PvP a real focus IMO you would see that happen more often. It's literally free advertising, but they've been advertising a broken game.

    Exactly.

    What is the number one most popular video game right now?
    League of legends.
    It has one map, one super simple set of rules.
    But they continually update it for balance and freshness.
    It is PvP.
    All the top games on twitch or youtube are PvP.

    WoW is an absolute anaomoly in terms of PvE content that drives sales. In fact, hundreds of games across a decade tried to copy this and failed.

    These are facts yet ZOS still caters to the vocal minority in game sales .
  • God_flakes
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    Ishammael wrote: »
    Manoekin wrote: »
    PvP literally sells games. I don't understand how people/devs can be so completely blind to this. The only thing I can think of for ESO is that they know their servers cannot handle a large PvP population so they intentionally neglect it. Every top streamer/game on twitch does PvP aside from some players in wow and that is more of a prestige thing because being in a top PvE guild in WoW is actually an accomplishment. ESO is literally bottom of the barrel when it comes to Twitch, and even there at that bottom if you watch some streams you will see so many people come in asking if they should get the game or saying they are new to the game and ask for tips. If ESO promoted on Twitch at all, and made PvP a real focus IMO you would see that happen more often. It's literally free advertising, but they've been advertising a broken game.

    Exactly.

    What is the number one most popular video game right now?
    League of legends.
    It has one map, one super simple set of rules.
    But they continually update it for balance and freshness.
    It is PvP.
    All the top games on twitch or youtube are PvP.

    WoW is an absolute anaomoly in terms of PvE content that drives sales. In fact, hundreds of games across a decade tried to copy this and failed.

    I'm afraid I need something resembling proof that LOL is #1 rn......
  • Volrion
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    Taylor_MB wrote: »
    Lag. Almost impossible to play during peak US time coming from an oceanic time zone. Even in AS I'm sitting at 380 right now, which is why I'm whining on the forums.... except it's always worse then it shows, I don't really understand the technical side about why ping is only 380ms but the actual different in what I'm seeing on my screen is sometimes up to a second delayed and often animations (my own) not even showing.

    I can't imagine how it must be playing with less then 100 ping. Most of the time it's just an added challenge, but right now it is making me hate PvP XD. I really want to say good fight back to the people who msg me, but they really are not good fights, haha.

    Not to mention the repetitive, grindy and RNG PvE.
    Inventory management mini game is a bore.
    I know people say they can grind a lvl50 toon in 4hrs, but I literally get bored of grinding after 5mins. Would love to play more classes to keep me interested but nope.

    Don't know what the usual ratio between nooby and long time players are for MMO's, but ESO seems to be way too heavily new players.

    Edit: Lag is also one of the main reason my main is a ganking toon, reactive gameplay is impossible anything outside of 10 people on the server. Right now I just pull my combo's a hope for the best, dodging or block a dizzying swing is impossible let alone bashing a dark deal.

    Oceana server ftw!
  • DKsUnite
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    CU is the future and anyone who disagrees can go away! >:(
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Rohamad_Ali
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    God_flakes wrote: »
    Ishammael wrote: »
    Manoekin wrote: »
    PvP literally sells games. I don't understand how people/devs can be so completely blind to this. The only thing I can think of for ESO is that they know their servers cannot handle a large PvP population so they intentionally neglect it. Every top streamer/game on twitch does PvP aside from some players in wow and that is more of a prestige thing because being in a top PvE guild in WoW is actually an accomplishment. ESO is literally bottom of the barrel when it comes to Twitch, and even there at that bottom if you watch some streams you will see so many people come in asking if they should get the game or saying they are new to the game and ask for tips. If ESO promoted on Twitch at all, and made PvP a real focus IMO you would see that happen more often. It's literally free advertising, but they've been advertising a broken game.

    Exactly.

    What is the number one most popular video game right now?
    League of legends.
    It has one map, one super simple set of rules.
    But they continually update it for balance and freshness.
    It is PvP.
    All the top games on twitch or youtube are PvP.

    WoW is an absolute anaomoly in terms of PvE content that drives sales. In fact, hundreds of games across a decade tried to copy this and failed.

    I'm afraid I need something resembling proof that LOL is #1 rn......

    Just look it up

    League of Legends now apparently boasts a trio of absolutely astonishing metrics. Riot reports that 27 million people play the game daily, while concurrent players peak at 7.5M. In total, 67 million players play the game every month. All of these are enormous jumps from the already huge numbers from over a year ago.Jan 27, 2014
    Riot's 'League of Legends' Reveals Astonishing 27 Million Daily ...
    Forbes › sites › insertcoin › 2014/01/27
    Feedback
    About this result •

    Actually 2016 numbers say 100 million now

    http://www.riftherald.com/2016/9/13/12865314/monthly-lol-players-2016-active-worldwide
    Edited by Rohamad_Ali on December 10, 2016 5:55AM
  • God_flakes
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    Yes bcuz forbes is so non-biased.

    27 million daily?!?! Really? U must be referring to Candy Crush. :|
  • Manoekin
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    God_flakes wrote: »
    Ishammael wrote: »
    Manoekin wrote: »
    PvP literally sells games. I don't understand how people/devs can be so completely blind to this. The only thing I can think of for ESO is that they know their servers cannot handle a large PvP population so they intentionally neglect it. Every top streamer/game on twitch does PvP aside from some players in wow and that is more of a prestige thing because being in a top PvE guild in WoW is actually an accomplishment. ESO is literally bottom of the barrel when it comes to Twitch, and even there at that bottom if you watch some streams you will see so many people come in asking if they should get the game or saying they are new to the game and ask for tips. If ESO promoted on Twitch at all, and made PvP a real focus IMO you would see that happen more often. It's literally free advertising, but they've been advertising a broken game.

    Exactly.

    What is the number one most popular video game right now?
    League of legends.
    It has one map, one super simple set of rules.
    But they continually update it for balance and freshness.
    It is PvP.
    All the top games on twitch or youtube are PvP.

    WoW is an absolute anaomoly in terms of PvE content that drives sales. In fact, hundreds of games across a decade tried to copy this and failed.

    I'm afraid I need something resembling proof that LOL is #1 rn......

    Just look it up

    League of Legends now apparently boasts a trio of absolutely astonishing metrics. Riot reports that 27 million people play the game daily, while concurrent players peak at 7.5M. In total, 67 million players play the game every month. All of these are enormous jumps from the already huge numbers from over a year ago.Jan 27, 2014
    Riot's 'League of Legends' Reveals Astonishing 27 Million Daily ...
    Forbes › sites › insertcoin › 2014/01/27
    Feedback
    About this result •

    Actually 2016 numbers say 100 million now

    http://www.riftherald.com/2016/9/13/12865314/monthly-lol-players-2016-active-worldwide

    linking what I was going to. Twinsies.
  • RinaldoGandolphi
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    I think it just comes down to bugs , lighting patch/anti-bot code, and software scaling that holds this game back.

    The game engine both server and client side simply can't handle 100+ people all in the same place.

    They have 2 scenarios to fix this:

    1. Invest in re-writing the game engine to better handle such a load on it as well as the server side netcode and move to a UDP netcode.

    2. Simply re-work Cyrodiil in a way that discouraged large zergs in one place


    The first place to start on number 2 would be to make IC open to all players for free, and require a purchase to earn telvars(you can't earn tell vars if you don't Buy IC anyways no big deal) and make the IC districts worth a keep + 3 resources on the campaign score board, and require 6 ring keeps plus all 6 IC districts controlled to crown emp

    That will fix your lag problem most likely it will force people to fight over other objectives besides just zerging one keep. You can"t Zerg everything they will be forced to split if they ever want to crown or win a campaign

    There are not enough meaningful objectives in pvp so folks just Zerg the ring keeps we need more then that...the lag will never be fixed as long as it's beneficial to Zerg a keep the way things are now...give folks more meaningful stuff to fight over....
    Edited by RinaldoGandolphi on December 10, 2016 6:16AM
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Rohamad_Ali
    Rohamad_Ali
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    God_flakes wrote: »
    Yes bcuz forbes is so non-biased.

    27 million daily?!?! Really? U must be referring to Candy Crush. :|

    Even if they were off by 90% it's more then here lol
  • Publius_Scipio
    Publius_Scipio
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    For me ZOS kept their word about really looking at lag and fixing it in increments. I really don't lag anymore, at least nothing I really notice. I notice some lag in massive battles in TF, but it honestly lasts a few seconds. And even in these battles the lag is nowhere near what it used to be a year ago. No frozen screen, no rubber banding.

    You can fix the lag, you can achieve a desired balance in the game, the question will still be how do you freshen Cyrodiil up after three years?

    Individually redesigned unique keeps and outposts, forcing different fights than current rinse and repeat (flags placed in different locations, some keeps taller, others more open space, while others more tight spaces and corridors, etc)? Making the elder scrolls really mean something other than a few forgotten score points? Numerous different campaigns with different rule types (i.e. Team Ball style game with the elder scrolls, or smaller sectioned off portion of Cyrodiil map with one keep at the center and capture the flag style game. Capture the keep your alliance wins and "campaign" aka game round resets)? Game type where alliance that crowns emp first wins and campaign gets immediate reset, again like "rounds"?

    Maybe there are players that want to play rounds and get instant gratification rather than invest in month or week long campaigns?
    Edited by Publius_Scipio on December 10, 2016 7:28AM
  • Ghost-Shot
    Ghost-Shot
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    For me ZOS kept their word about really looking at lag and fixing it in increments. I really don't lag anymore, at least nothing I really notice. I notice some lag in massive battles in TF, but it honestly lasts a few seconds. And even in these battles the lag is nowhere near what it used to be a year ago. No frozen screen, no rubber banding.

    You can fix the lag, you can achieve a desired balance in the game, the question will still be how do you freshen Cyrodiil up after three years?

    Individually redesigned unique keeps and outposts, forcing different fights than current rinse and repeat (flags placed in different locations, some keeps taller, others more open space, while others more tight spaces and corridors, etc)? Making the elder scrolls really mean something other than a few forgotten score points? Numerous different campaigns with different rule types (i.e. Team Ball style game with the elder scrolls, or smaller sectioned off portion of Cyrodiil map with one keep at the center and capture the flag style game. Capture the keep your alliance wins and "campaign" aka game round resets)? Game type where alliance that crowns emp first wins and campaign gets immediate reset, again like "rounds"?

    Maybe there are players that want to play rounds and get instant gratification rather than invest in month or week long campaigns?

    They just need to give PvP some development time. Give us arenas and BG's with a proper rating system as well as casual modes and then make playing in Cyrodiil rewarding. They have some time before CU launches to get this right.
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