Yeah, CU is clearly in trouble.
Especially if you semi-weekly pay attention to their youtube channel. The amount of work they still need to do to get to a workable beta is frightening.... A year after they originally suggested.
Pirhana7_ESO wrote: »Cyrodiil is a time filler for most at this point. Most the seige warfare crowd is waiting for Camelot Unchained next year.
Balance has always been an issue. Classes that can use any weapon or armor will always have that issue, especially with no cool down timers. Also the engine was more made for PVE and has problems with large seige battles. CU will have 30 defined classes and a crafter class. Aswell as an engine created to support massive seige battle and PVP only progression
I am getting bad feelings about CU. I mean since last year they have only pulled in an extra $400,000 in pledges. They have 27 people (at least) working on their game, and even with a very modest $50,000 a year salary they would need 1.3 million per year just for that, never mind all the huge operating costs. And everyone who pledged already has a copy of the game as part of the pledge, so they can't count on box sales at launch.
Beta was suppose to be last March, but I don't think it will even be this March 2017 from what I have played.
Hope I'm wrong, but it just feels like it is taking too long and costing too much.
Yeah, CU is clearly in trouble.
Especially if you semi-weekly pay attention to their youtube channel. The amount of work they still need to do to get to a workable beta is frightening.... A year after they originally suggested.
God_flakes wrote: »4. As a casual gamer I couldn't care less what some entitled millennial college game designer thinks about this game or who and what elitist gamer considers what is an MMO or not.
The things keeping me back for 1T is that there are no overwhelming imbalances, Lag in Cyrodiil is a lot better (not cured), and it's a lot easier to attain gear now. I don't see myself leaving soon unless something really exciting comes out.
bellanca6561n wrote: »God_flakes wrote: »4. As a casual gamer I couldn't care less what some entitled millennial college game designer thinks about this game or who and what elitist gamer considers what is an MMO or not.
Not quite sure what set you off there, @God_flakes but this is an emotional topic.
The term, entitled millennial, only exists in the United States. And young folks in other countries are not so different. It's part of the manufactured conflict industry in the States.
I'm not an elitist gamer, if you were referring to me. I'm a retired online game developer meaning I would naturally have encountered more types of, and approaches to, online games purely by being old
As a commercial enterprise it goes back to 1985. As a form of computer entertainment it goes back to 1975.
I don't recall the term, MMO, being applied to online games until after the launch of Ultima Online, but I could be wrong about that. We just called them mpgames....and many old timers still do.
It could have been worse. The term, Mega Player, very nearly caught on around that time
If MMOs fail to appeal to young people, then it's a dying genre. I'd rather it not die. Thus it needs to change.
Publius_Scipio wrote: »I guess a lot of what did/does/will make ESO a success and bring more people onboard is subjective.
But that gets me thinking about WOW. WOW an abomination and perversion of a legendary real time strategy franchise turned online game. A game with graphics from 2004 and where pandas wearing star hats do kung fu. Somehow WOW is a success.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Rohamad_Ali wrote: »AhPook_Is_Here wrote: »Knootewoot wrote: »Honestly the early months of the game reminded me a lot of Age of Conan. There were lots of gamebreaking bugs - the kind of bugs that wouldn't let you progress to veteran levels. There were giant PVP imbalances, gamebreaking pvp imbalances like zero cost bat swarm. AoC also had very similar issues - gem stacking, duping of said gems, and game breaking bugs.
Both games took a HUGE hit in playerbase in those early months. Thankfully Elder Scrolls has such a huge following that this game survived.
Age of Conan also survived. It is still active.
I loved that game, duping a full set of max damage red gems and loading it all up into a suit of heavy, then charging around Tarantia 1 shoting any player you could tab target on your warrior. Camping the Onyx Chamber in Kheshatta with 4 of 5 steps of COS 10 wound up on my barb and 1 shotting anyone zoning in or out. Glitching into walls to fight bosses in dungeons because nobody wanted to do the content when you could just bug it out and get mad loot fast to put your duped gems in. Such fond memories!
I think Anarchy Online is still around too. That game was better imo, and so was the secret world except the pvp was bad.
Secret World PvP was abysmal but the questing was some of the best I ever experienced . Very intelligently written .
God_flakes wrote: »Publius_Scipio wrote: »I guess a lot of what did/does/will make ESO a success and bring more people onboard is subjective.
But that gets me thinking about WOW. WOW an abomination and perversion of a legendary real time strategy franchise turned online game. A game with graphics from 2004 and where pandas wearing star hats do kung fu. Somehow WOW is a success.
I legit have a relative who plays WoW all day in her pajamas.I don't get it, either.
Publius_Scipio wrote: »I guess a lot of what did/does/will make ESO a success and bring more people onboard is subjective.
But that gets me thinking about WOW. WOW an abomination and perversion of a legendary real time strategy franchise turned online game. A game with graphics from 2004 and where pandas wearing straw hats do kung fu. Somehow WOW is a success.
I bet if they stopped neglecting pvp more people would play this game.
Ghost-Shot wrote: »God_flakes wrote: »Publius_Scipio wrote: »I guess a lot of what did/does/will make ESO a success and bring more people onboard is subjective.
But that gets me thinking about WOW. WOW an abomination and perversion of a legendary real time strategy franchise turned online game. A game with graphics from 2004 and where pandas wearing star hats do kung fu. Somehow WOW is a success.
I legit have a relative who plays WoW all day in her pajamas.I don't get it, either.
WoW is a fun game, I leveled 2 characters to 110 after Legion launched but I quit right around the time the Emerald Nigthmare raid came out because I don't have the time these days to keep up with the AP grind and weekly mythic keystones to be competitive. If I had more time to play I would play WoW over ESO in a hear beat but ESO allows you to play relatively casually and be somewhat competitive.
I will speak for what is interesting for me and it is PvP. The problem with the population and ZoS just do nothing. There are exactly 2 vet campaigns one semi vet (no CP) and one full as hell and with terrible performance. There is no initiative for the players to spread between the campaigns. If you try to PvP in a dead campaign right now it so boring. No enemies and only PvEdoring. 6 months ago at least at prime time SB and EB (eu) had at least 3 bars and even locked. This is not the case anymore. There are long queues for TF and a lot of players dont wait, if you crash you have to queue again.....
PvP literally sells games. I don't understand how people/devs can be so completely blind to this. The only thing I can think of for ESO is that they know their servers cannot handle a large PvP population so they intentionally neglect it. Every top streamer/game on twitch does PvP aside from some players in wow and that is more of a prestige thing because being in a top PvE guild in WoW is actually an accomplishment. ESO is literally bottom of the barrel when it comes to Twitch, and even there at that bottom if you watch some streams you will see so many people come in asking if they should get the game or saying they are new to the game and ask for tips. If ESO promoted on Twitch at all, and made PvP a real focus IMO you would see that happen more often. It's literally free advertising, but they've been advertising a broken game.
PvP literally sells games. I don't understand how people/devs can be so completely blind to this. The only thing I can think of for ESO is that they know their servers cannot handle a large PvP population so they intentionally neglect it. Every top streamer/game on twitch does PvP aside from some players in wow and that is more of a prestige thing because being in a top PvE guild in WoW is actually an accomplishment. ESO is literally bottom of the barrel when it comes to Twitch, and even there at that bottom if you watch some streams you will see so many people come in asking if they should get the game or saying they are new to the game and ask for tips. If ESO promoted on Twitch at all, and made PvP a real focus IMO you would see that happen more often. It's literally free advertising, but they've been advertising a broken game.
Exactly.
What is the number one most popular video game right now?
League of legends.
It has one map, one super simple set of rules.
But they continually update it for balance and freshness.
It is PvP.
All the top games on twitch or youtube are PvP.
WoW is an absolute anaomoly in terms of PvE content that drives sales. In fact, hundreds of games across a decade tried to copy this and failed.
PvP literally sells games. I don't understand how people/devs can be so completely blind to this. The only thing I can think of for ESO is that they know their servers cannot handle a large PvP population so they intentionally neglect it. Every top streamer/game on twitch does PvP aside from some players in wow and that is more of a prestige thing because being in a top PvE guild in WoW is actually an accomplishment. ESO is literally bottom of the barrel when it comes to Twitch, and even there at that bottom if you watch some streams you will see so many people come in asking if they should get the game or saying they are new to the game and ask for tips. If ESO promoted on Twitch at all, and made PvP a real focus IMO you would see that happen more often. It's literally free advertising, but they've been advertising a broken game.
Exactly.
What is the number one most popular video game right now?
League of legends.
It has one map, one super simple set of rules.
But they continually update it for balance and freshness.
It is PvP.
All the top games on twitch or youtube are PvP.
WoW is an absolute anaomoly in terms of PvE content that drives sales. In fact, hundreds of games across a decade tried to copy this and failed.
Lag. Almost impossible to play during peak US time coming from an oceanic time zone. Even in AS I'm sitting at 380 right now, which is why I'm whining on the forums.... except it's always worse then it shows, I don't really understand the technical side about why ping is only 380ms but the actual different in what I'm seeing on my screen is sometimes up to a second delayed and often animations (my own) not even showing.
I can't imagine how it must be playing with less then 100 ping. Most of the time it's just an added challenge, but right now it is making me hate PvP XD. I really want to say good fight back to the people who msg me, but they really are not good fights, haha.
Not to mention the repetitive, grindy and RNG PvE.
Inventory management mini game is a bore.
I know people say they can grind a lvl50 toon in 4hrs, but I literally get bored of grinding after 5mins. Would love to play more classes to keep me interested but nope.
Don't know what the usual ratio between nooby and long time players are for MMO's, but ESO seems to be way too heavily new players.
Edit: Lag is also one of the main reason my main is a ganking toon, reactive gameplay is impossible anything outside of 10 people on the server. Right now I just pull my combo's a hope for the best, dodging or block a dizzying swing is impossible let alone bashing a dark deal.
God_flakes wrote: »PvP literally sells games. I don't understand how people/devs can be so completely blind to this. The only thing I can think of for ESO is that they know their servers cannot handle a large PvP population so they intentionally neglect it. Every top streamer/game on twitch does PvP aside from some players in wow and that is more of a prestige thing because being in a top PvE guild in WoW is actually an accomplishment. ESO is literally bottom of the barrel when it comes to Twitch, and even there at that bottom if you watch some streams you will see so many people come in asking if they should get the game or saying they are new to the game and ask for tips. If ESO promoted on Twitch at all, and made PvP a real focus IMO you would see that happen more often. It's literally free advertising, but they've been advertising a broken game.
Exactly.
What is the number one most popular video game right now?
League of legends.
It has one map, one super simple set of rules.
But they continually update it for balance and freshness.
It is PvP.
All the top games on twitch or youtube are PvP.
WoW is an absolute anaomoly in terms of PvE content that drives sales. In fact, hundreds of games across a decade tried to copy this and failed.
I'm afraid I need something resembling proof that LOL is #1 rn......
Rohamad_Ali wrote: »God_flakes wrote: »PvP literally sells games. I don't understand how people/devs can be so completely blind to this. The only thing I can think of for ESO is that they know their servers cannot handle a large PvP population so they intentionally neglect it. Every top streamer/game on twitch does PvP aside from some players in wow and that is more of a prestige thing because being in a top PvE guild in WoW is actually an accomplishment. ESO is literally bottom of the barrel when it comes to Twitch, and even there at that bottom if you watch some streams you will see so many people come in asking if they should get the game or saying they are new to the game and ask for tips. If ESO promoted on Twitch at all, and made PvP a real focus IMO you would see that happen more often. It's literally free advertising, but they've been advertising a broken game.
Exactly.
What is the number one most popular video game right now?
League of legends.
It has one map, one super simple set of rules.
But they continually update it for balance and freshness.
It is PvP.
All the top games on twitch or youtube are PvP.
WoW is an absolute anaomoly in terms of PvE content that drives sales. In fact, hundreds of games across a decade tried to copy this and failed.
I'm afraid I need something resembling proof that LOL is #1 rn......
Just look it up
League of Legends now apparently boasts a trio of absolutely astonishing metrics. Riot reports that 27 million people play the game daily, while concurrent players peak at 7.5M. In total, 67 million players play the game every month. All of these are enormous jumps from the already huge numbers from over a year ago.Jan 27, 2014
Riot's 'League of Legends' Reveals Astonishing 27 Million Daily ...
Forbes › sites › insertcoin › 2014/01/27
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About this result •
Actually 2016 numbers say 100 million now
http://www.riftherald.com/2016/9/13/12865314/monthly-lol-players-2016-active-worldwide
God_flakes wrote: »Yes bcuz forbes is so non-biased.
27 million daily?!?! Really? U must be referring to Candy Crush.
Publius_Scipio wrote: »For me ZOS kept their word about really looking at lag and fixing it in increments. I really don't lag anymore, at least nothing I really notice. I notice some lag in massive battles in TF, but it honestly lasts a few seconds. And even in these battles the lag is nowhere near what it used to be a year ago. No frozen screen, no rubber banding.
You can fix the lag, you can achieve a desired balance in the game, the question will still be how do you freshen Cyrodiil up after three years?
Individually redesigned unique keeps and outposts, forcing different fights than current rinse and repeat (flags placed in different locations, some keeps taller, others more open space, while others more tight spaces and corridors, etc)? Making the elder scrolls really mean something other than a few forgotten score points? Numerous different campaigns with different rule types (i.e. Team Ball style game with the elder scrolls, or smaller sectioned off portion of Cyrodiil map with one keep at the center and capture the flag style game. Capture the keep your alliance wins and "campaign" aka game round resets)? Game type where alliance that crowns emp first wins and campaign gets immediate reset, again like "rounds"?
Maybe there are players that want to play rounds and get instant gratification rather than invest in month or week long campaigns?