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You Have Queued Too Recently - 15 minute wait

PrinceRyzen
PrinceRyzen
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Why is this a thing?

- I've had wait times of 1/2 hour to an hour, finally to join an instance only to have it disbanded immediately after joining.

To punish me with another 15 minutes is asinine.

Remove the wait.
  • AlexTech0x
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    Hey, get in the line.
  • Dasovaruilos
    Dasovaruilos
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    I don't know why they haven't said a word about this... Every day a topic about this issue, that is by far the most annoying thing on the game right now.

    This timer is terrible and only punishes the wrong players.
  • dposdb14_ESO
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    This is extremely annoying. The only times a penalty should be in place is if you either leave a group within the first 15 minutes or you disband a group which I don't even think should be an option.
  • PrinceRyzen
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    ^ Agreed. It drives me nuts. I can understand if I chose to leave a group in the middle of a dungeon. Ok. A timer to deter that from happening. (Although I still wouldn't see it as necessary.)

    But having a punishment for people who were willing yet someone else disbanded or kicked is absurd.

    Very bad decision to include such a thing. It not only harms the person who can't que, but also the people in long ques that are waiting for players to join.

    It literally benefits no one.


  • DigitalShibby
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    and if you join a new group through zone chat, and still have that timer on you, the group cant start the dungeon without individually teleporting to it via map lol.
    They need to remove the wait, but I think it remains so that if you leave a group, you cant just re-queue. Making sure you're no longer first in line to find a new one, which lets others who have queued get in groups... maybe?

    Either way its super annoying and I agree it should be removed. Especially if you are using group finder to do pledges, because sometimes you'll wait awhile, finally get a group and realize they've already done 90% of the dungeon and you're just filling in for someone that quit.

    There should also be an option to select that ensures you are queued for a fresh group, and not one that's further than 15% into a dungeon in my opinion.
  • kargen27
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    It was probably put in to keep people from dungeon shopping. Before the time out was a thing a lot of groups would just disband and start again until they got a really easy dungeon.

    As a fix maybe they should take away the option to disband and force people to just leave group if they want out. Then give that person the 15 minutes.

    What I would like to see is an option to only join a new group. Seems the majority of randoms I get are more than half way through and usually stuck on a boss hoping to land someone that can bail them out. Short of that make it so the dungeons reset if the make-up of the group changes. Would suck for disconnects but would solve a lot of problems outside of that.

    If you do the dungeon reset thing you might want to increase the time out for people that jump out of the group to discourage trolls that would go to the final boss then bail thinking it was amusing.
    and then the parrot said, "must be the water mines green too."
  • Riejael
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    kargen27 wrote: »
    It was probably put in to keep people from dungeon shopping. Before the time out was a thing a lot of groups would just disband and start again until they got a really easy dungeon.

    As a fix maybe they should take away the option to disband and force people to just leave group if they want out. Then give that person the 15 minutes.

    For random groups, the option to disband disappears for the group leader. What you've suggested is already a feature.

    What these people are talking about is the dungeon pops the group forms for a split second and then the system kicks everyone out of the group. Even the tank and healer get the 15 min wait. Its a bug, the leader isn't kicking or disbanding anyone (they can't).
  • kargen27
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    Riejael wrote: »
    kargen27 wrote: »
    It was probably put in to keep people from dungeon shopping. Before the time out was a thing a lot of groups would just disband and start again until they got a really easy dungeon.

    As a fix maybe they should take away the option to disband and force people to just leave group if they want out. Then give that person the 15 minutes.

    For random groups, the option to disband disappears for the group leader. What you've suggested is already a feature.

    What these people are talking about is the dungeon pops the group forms for a split second and then the system kicks everyone out of the group. Even the tank and healer get the 15 min wait. Its a bug, the leader isn't kicking or disbanding anyone (they can't).

    My comment was more towards why the 15 minute penalty was put in place. It wasn't always there. You are right about random group. I still think a penalty should apply for those that choose to quit group, and no penalty for those forced out for whatever reason.
    and then the parrot said, "must be the water mines green too."
  • acw37162
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    The reason for it;

    Is so when placed in instances already in progress you have incentive to help a group finish a dungeon instead of bailing and looking for a new group.

    And;

    When using group finder to grind a group to prevent you from leaving a group immediately because you don't like the composition or CP of other group members or the random group leader from disbanding a group immediately which is not supposed to happen but does anyway.

    It's an anti trolling tool that is almost completely ineffective and in serious need of a revamp.
  • disintegr8
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    It was a quick and easy attempt to try and stop higher level players from always leaving low level groups if they did not want to run with them. Instead the high level players now stay and kick lower levels out.

    Until they can redesign the group finder they should remove the 15 minute penalty - but that might be admitting they got it wrong.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • alexkdd99
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    hugocbp wrote: »
    I don't know why they haven't said a word about this... Every day a topic about this issue, that is by far the most annoying thing on the game right now.

    This timer is terrible and only punishes the wrong players.

    What op is talking about is a bug. But what do you mean by only punishes the wrong player? If by op scenario the wrong player is completely random in that situation.

    If someone is getting kicked(not from the bug ) it was more than likely for a reason that 3 out of 4 people agreed upon.
  • Gothren
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    does more harm than good. fix this asap.
  • PrinceRyzen
    PrinceRyzen
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    acw37162 wrote: »
    The reason for it;

    Is so when placed in instances already in progress you have incentive to help a group finish a dungeon instead of bailing and looking for a new group.

    And;

    When using group finder to grind a group to prevent you from leaving a group immediately because you don't like the composition or CP of other group members or the random group leader from disbanding a group immediately which is not supposed to happen but does anyway.

    It's an anti trolling tool that is almost completely ineffective and in serious need of a revamp.


    Truly ineffective.


    Whenever people don't like a composition or just low cp, they don't leave and re queue. They kick the low cp players.

    Funny thing is, they can sit and vote to kick every single player that joins for any reason they like. And if you don't agree with that awful behavior and want to leave, you get punished. Lol
    Edited by PrinceRyzen on December 8, 2016 11:23PM
  • Dasovaruilos
    Dasovaruilos
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    alexkdd99 wrote: »
    hugocbp wrote: »
    I don't know why they haven't said a word about this... Every day a topic about this issue, that is by far the most annoying thing on the game right now.

    This timer is terrible and only punishes the wrong players.

    What op is talking about is a bug. But what do you mean by only punishes the wrong player? If by op scenario the wrong player is completely random in that situation.

    If someone is getting kicked(not from the bug ) it was more than likely for a reason that 3 out of 4 people agreed upon.

    The immediate group disband is indeed a bug, but the consequence that angers him is the timer being applied. And the timer is the main problem here. The longer wait times for DPS is normal, and not much can be done about that unless people roll out more tanks and healers.

    About getting kicked, when I say the wrong players are being punished, is that the timer was put in place to prevent people "dungeon hopping" for random daily XP. I don't know if you used to play randoms before the timer, but sometimes if you got a harder dungeon as your random, you could have 6, 7, 8 players leaving after a few seconds in the group, one after another.

    The problem is that now, those players just partially form a group and them immediately kick every single player that the Group Finder finds that they don't like. They don't get penalties and can get a new player almost immediately. The person who got kicked only because they had low CP, has to wait.
  • SickDuck
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    This is a bug for a long time now. Very annoying...
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • Khaos_Bane
    Khaos_Bane
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    This timer was needed but it was implemented incorrectly.
  • deevoh1991
    deevoh1991
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    This game is made to make you waste your time
    It;s a nice game, but the thought of time effieciency is taken to lightly
    8 characters grind to 561+ Research + 15 mins wait if you're screwed over by dungeons. :c
    PSN GT : Divzor
  • SolarCat02
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    Agreed. Timer shouldn't apply if you get kicked, only if you leave.

    For those who say "Then people could just ask to get kicked" well yes, yes they could look. But if the group actually does kick them, then the other three members of the group are okay with waiting for someone else in the group, and have decided that it's not an inconvenience.

    So I don't see why that would be a problem.
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • AlnilamE
    AlnilamE
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    Why is this a thing?

    - I've had wait times of 1/2 hour to an hour, finally to join an instance only to have it disbanded immediately after joining.

    To punish me with another 15 minutes is asinine.

    Remove the wait.

    The immediately disbanding is a bug. File a bug report every time it happens. Bug them enough and they will fix it.
    The Moot Councillor
  • Jeremy
    Jeremy
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    SolarCat02 wrote: »
    Agreed. Timer shouldn't apply if you get kicked, only if you leave.

    For those who say "Then people could just ask to get kicked" well yes, yes they could look. But if the group actually does kick them, then the other three members of the group are okay with waiting for someone else in the group, and have decided that it's not an inconvenience.

    So I don't see why that would be a problem.

    Agreed.

    The 15 minute wait penalty should only apply to party members who leave the group on their own accord. Players who get kicked or who lose their spot in the group due to a disband shouldn't have to wait the 15 minutes.
  • NewBlacksmurf
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    I think the idea was to prevent whatever unsaid queue issues the old group finder had as well as if a group had kicked someone, that player wouldn't end up getting added right back

    It should apply if you're kicked tho...I know that's not a popular belief but I feel it should. What's missing is you should be alerted as to why. The vote should have options to why too


    In practice tho it's not working logically
    I can't agree that it needs to be removed tho, but adjusted, yes
    Edited by NewBlacksmurf on December 9, 2016 4:34PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • dposdb14_ESO
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    They should:
    Fix the disband bug
    Keep the 15 minute penalty for anyone that's leaves within the first 15 minutes
    Remove the penalty for anyone that gets kicked

    And while talking about groups, they should credit someone the pledge if they join a random pug that has already started as long as they finish with them
  • alexkdd99
    alexkdd99
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    hugocbp wrote: »
    alexkdd99 wrote: »
    hugocbp wrote: »
    I don't know why they haven't said a word about this... Every day a topic about this issue, that is by far the most annoying thing on the game right now.

    This timer is terrible and only punishes the wrong players.

    What op is talking about is a bug. But what do you mean by only punishes the wrong player? If by op scenario the wrong player is completely random in that situation.

    If someone is getting kicked(not from the bug ) it was more than likely for a reason that 3 out of 4 people agreed upon.

    The immediate group disband is indeed a bug, but the consequence that angers him is the timer being applied. And the timer is the main problem here. The longer wait times for DPS is normal, and not much can be done about that unless people roll out more tanks and healers.

    About getting kicked, when I say the wrong players are being punished, is that the timer was put in place to prevent people "dungeon hopping" for random daily XP. I don't know if you used to play randoms before the timer, but sometimes if you got a harder dungeon as your random, you could have 6, 7, 8 players leaving after a few seconds in the group, one after another.

    The problem is that now, those players just partially form a group and them immediately kick every single player that the Group Finder finds that they don't like. They don't get penalties and can get a new player almost immediately. The person who got kicked only because they had low CP, has to wait.

    People keep saying that they keep kicking low cp or whatever. It still takes a majority vote to kick someone from group. 1 person can't just kick everyone, or even 2 people. You need all 3 to kick someone. Seems fair to me. If the entire group doesn't want someone in the group why shouldn't they be able to kick them.

    I don't think anything is wrong with it other than the bug that auto disband. Maybe they should just tier the dungeons since we all know they are not all equal. With cp requirement for each tier.

    I wonder why I have never been kicked from a dungeon? I didn't join any group content until there was no doubt I could carry my own weight, no doubt by me or anyone I may be grouped with. People should just not queue for vet dungeons until they are higher cp. Nobody should be kicked from normal unless they selected a tank or healer when they aren't, or are afk or something like that.

    So you are saying that people are forming groups of 3 and kicking everyone they don't like? Sorry I find that unlikely to happen often at all. It takes majority vote so if 3 of 4 want someone gone then they should be gone.

    If someone is getting repeatedly kicked from dungeons it seems it is something they are doing not everyone else.
  • Dasovaruilos
    Dasovaruilos
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    alexkdd99 wrote: »
    hugocbp wrote: »
    alexkdd99 wrote: »
    hugocbp wrote: »
    I don't know why they haven't said a word about this... Every day a topic about this issue, that is by far the most annoying thing on the game right now.

    This timer is terrible and only punishes the wrong players.

    What op is talking about is a bug. But what do you mean by only punishes the wrong player? If by op scenario the wrong player is completely random in that situation.

    If someone is getting kicked(not from the bug ) it was more than likely for a reason that 3 out of 4 people agreed upon.

    The immediate group disband is indeed a bug, but the consequence that angers him is the timer being applied. And the timer is the main problem here. The longer wait times for DPS is normal, and not much can be done about that unless people roll out more tanks and healers.

    About getting kicked, when I say the wrong players are being punished, is that the timer was put in place to prevent people "dungeon hopping" for random daily XP. I don't know if you used to play randoms before the timer, but sometimes if you got a harder dungeon as your random, you could have 6, 7, 8 players leaving after a few seconds in the group, one after another.

    The problem is that now, those players just partially form a group and them immediately kick every single player that the Group Finder finds that they don't like. They don't get penalties and can get a new player almost immediately. The person who got kicked only because they had low CP, has to wait.

    People keep saying that they keep kicking low cp or whatever. It still takes a majority vote to kick someone from group. 1 person can't just kick everyone, or even 2 people. You need all 3 to kick someone. Seems fair to me. If the entire group doesn't want someone in the group why shouldn't they be able to kick them.

    I don't think anything is wrong with it other than the bug that auto disband. Maybe they should just tier the dungeons since we all know they are not all equal. With cp requirement for each tier.

    I wonder why I have never been kicked from a dungeon? I didn't join any group content until there was no doubt I could carry my own weight, no doubt by me or anyone I may be grouped with. People should just not queue for vet dungeons until they are higher cp. Nobody should be kicked from normal unless they selected a tank or healer when they aren't, or are afk or something like that.

    So you are saying that people are forming groups of 3 and kicking everyone they don't like? Sorry I find that unlikely to happen often at all. It takes majority vote so if 3 of 4 want someone gone then they should be gone.

    If someone is getting repeatedly kicked from dungeons it seems it is something they are doing not everyone else.

    I am a healer and now I'm high CP. I think I only got kicked once because I lagged out and they didn't want to wait. But I've been in numerous dungeons, specially WGT, where others simply refuse to run it, even on normal, with low levels, if I don't vote to kick them. If I didn't kicked they, they would either troll the dungeon or rage-quit.

    Pre-formed groups are very common. I get put on groups of pre-made DPSs all the time as a healer and I know tons of guildies also group 3 dps and just use Group Finder to get a healer so they can farm.

    You can see from the GAZILLION posts here on the forums and on Reddit that this is common and is happening. If you are lucky to never being kicked, you are the exception.

    And even if it is not as common, even in those rare cases, it is still unfair to apply a 15 minute timer for someone being kicked before even starting the dungeon.
  • Silver_Strider
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    A few things they could add to make Duty Finder better.

    1) Fix the auto disband bug that occurs WAY too often.

    2) Add a 5 minute period at creation of a group that prevents disbands/kicks from occurring starting out.

    3) Remove the 15 minute penalty from kicks/disbands. Leave it for people that drop from group prematurely.

    4) Give an option that allows people to join either a new party or in progress group.

    5) Make a criteria for grouping. If someone signs up as a Tank/Healer, make sure they at least have 1 skill for that role to discourage DPS from queueing as a Tank/Healer without any skills for that role.
    Edited by Silver_Strider on December 9, 2016 6:37PM
    Argonian forever
  • Lightninvash
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    here is always the solution of make a group with people lol
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