My dps is fine.. I'm sure not the best, but I fair well with 16k-29k from a single strike to 33-40k with combo/animation cancelling
Even on my tank i only have 32k health and that's with food buff.
My sorcs dps's have either around 16k or 19k buffed with food depending on what jewelry i'm using if i need more health they equip healthy willpower rings.
Now it's each their own and if you enjoy and feel comfortable playing with that much health as a dps then who am i to claim your doing it wrong. However in my experience vet dungeons are usually alot harder if one of the dps has health over 20k
SolarCat02 wrote: »My healer runs 16.2k health right now.
She is occasionally one-shot in dungeons, but not often, and it's generally on the final boss of the former normal dungeons due to the random untauntable boss attacks (and the damage ranges from 23k-150k depending on the dungeon).
I have figured out how to avoid some of them now (such as the Spindleclutch I Daedric spider, don't stand in front of her, and roll dodge if she turns towards you) but I am still sorting out others (Banished Cells I and Wayrest Sewers I, if anyone knows the tells for those please message me!) so still room for improvement.
As you get more comfortable with the mechanics and staying out of bad places you will also be able to drop your health and increase your damage.
Fallen_Ray wrote: »Im actually intrigued by your build's description. If you're willing to share details on armor type and gear sets you're using I'll be grateful as I'm Trying to put together my own version of a tank/dps and I've seen various builds that have given me some ideas. But yours intrigues me the most.
If not I can understand
I wasn't attacking you or assuming you don't do enough damage i only said that it's what i have experienced in times when i was doing the pledges with a dps that had high health for a while.
I'm not sure about the numbers i'm on console and can only base things on the combat text that pops up which sometimes seems all over the place. If you steadily do between 30k - 40k dps on a character with 30k health that i'm a little jealous
GreenhaloX wrote: »I wasn't attacking you or assuming you don't do enough damage i only said that it's what i have experienced in times when i was doing the pledges with a dps that had high health for a while.
I'm not sure about the numbers i'm on console and can only base things on the combat text that pops up which sometimes seems all over the place. If you steadily do between 30k - 40k dps on a character with 30k health that i'm a little jealous
Ha ha. Oh, no. I was not thinking you were attacking me in any way. I was just curious myself if others are thinking a dps with over 20k health are not really putting out the dps/damages that they perceived or want a dps to put out. So yes, I was pondering what dps meter would be enough then to satisfy those who question that a dps with over 20k health does not have enough dps/damage output. I was wondering then, would 50k and over dps/dam output from a single strike or attack would then be good enough?
SolarCat02 wrote: »My healer runs 16.2k health right now.
She is occasionally one-shot in dungeons, but not often, and it's generally on the final boss of the former normal dungeons due to the random untauntable boss attacks (and the damage ranges from 23k-150k depending on the dungeon).
I have figured out how to avoid some of them now (such as the Spindleclutch I Daedric spider, don't stand in front of her, and roll dodge if she turns towards you) but I am still sorting out others (Banished Cells I and Wayrest Sewers I, if anyone knows the tells for those please message me!) so still room for improvement.
As you get more comfortable with the mechanics and staying out of bad places you will also be able to drop your health and increase your damage.
I assume you run without a tank?
Spindle you use shields - harness or dampen is fine.
BC you use shields.
Wayrest is the same thing, or hold block and have your HoTs down when she reappears.
KingYogi415 wrote: »You won't be doing vet trials like that, but should be fine for vet dubgeons.
I tank vet dungeons in 20k health. With 40k stam i can block vigor and dodge roll all I want.
And you should get used to playing with less health. All vet dungeons have 1 shot mechanics that dont care how much health you have.
GreenhaloX wrote: »As a 2H Nord DK, I've played around with different builds and currently settled with a 5-piece DKS base, Agility set and Skoria monster set. My health is 30k and Stam at around 29k, and I am a dps for dungeons and trial. So, I read more stamina adds up to more wpn dam, but I favor the higher health for survivability. So, I am asked often if I am a tank or at times, why do I have "high health?" True, usually only Tanks have more health than I, but Tanks normally have lower wpn dam/dps. Also, majority of the toons running around, you can clearly see their health are in the medium of 15-16k. I have also seen plenty of 561 CPs running around with health bar around 12-13k and not much others hitting the 20k mark with food buff in dungeons and trials.
To me, 12-20k health is low. I found the medium with my current health/stam distribution and still have almost 3700 overall non-proc wpn dam. This gives me survivability from not getting one-shot from vet dungeons or trials. My dps is fine.. I'm sure not the best, but I fair well with 16k-29k from a single strike to 33-40k with combo/animation cancelling, which is very sustainable in dungeons and trials. I'm sure I can increase my stam and get higher wpn dam, but I would have to sacrifice 10k of my health to increase my stam. I have ran plenty of vet dungeons and trials, even vet trials, and aside from dungeons like vet Fungal or vet CoS where a boss traps you and if your teammates doesn't interrupt in time, anyone can get 1-hit killed; other than that, I don't die much.
I find myself more times reviving my fallen comrades in vet dungeons and trials. 561 CP or not, my view is they are being killed easier because their health are below 20k health. Most vet bosses can one-shot you. In the midst of the fight in a vet event, you can get one-shot if you don't put up some protective shield/barrier. With my health being at 30k, a strike that would one-shot my groupmates still leaves me with some health to be able to use vigor or igneous shield so I can rapidly regen; thus, being able to revive others.
Other than tanks, I have not seen other dps with health close to mine. I'm not willing to lower my health to the 20k in risk of getting one-shot in a vet event. If I am killed, I can't fight and have to wait on being revived. Granted, I have gone through many with nobody dying once, but in others, I believe one of the factor of success is me not being killed and being able to revive my fallen comrades; particularly in vet dungeons without a tank. So why so many less than positive comments and view on dps with higher health bar?
GreenhaloX wrote: »Even on my tank i only have 32k health and that's with food buff.
My sorcs dps's have either around 16k or 19k buffed with food depending on what jewelry i'm using if i need more health they equip healthy willpower rings.
Now it's each their own and if you enjoy and feel comfortable playing with that much health as a dps then who am i to claim your doing it wrong. However in my experience vet dungeons are usually alot harder if one of the dps has health over 20k
How would that be harder when a dps is over 20k? So would you be saying a dps with over 20k is not putting out enough dps? I get this vibe too. How much dps would be enough then? Is 30-40k dps per not enough? Granted, this is not including other arsenal also being used, such as arrow barrages, traps, ultimates.. etc., or how much damages are other dps under 20k putting out?
I'm just wondering if many who are not 2H DK are really underestimating how brutal a 2H DK can be with the greatsword skillsets.
GreenhaloX wrote: »Even on my tank i only have 32k health and that's with food buff.
My sorcs dps's have either around 16k or 19k buffed with food depending on what jewelry i'm using if i need more health they equip healthy willpower rings.
Now it's each their own and if you enjoy and feel comfortable playing with that much health as a dps then who am i to claim your doing it wrong. However in my experience vet dungeons are usually alot harder if one of the dps has health over 20k
How would that be harder when a dps is over 20k? So would you be saying a dps with over 20k is not putting out enough dps? I get this vibe too. How much dps would be enough then? Is 30-40k dps per not enough? Granted, this is not including other arsenal also being used, such as arrow barrages, traps, ultimates.. etc., or how much damages are other dps under 20k putting out?
I'm just wondering if many who are not 2H DK are really underestimating how brutal a 2H DK can be with the greatsword skillsets.
GreenhaloX wrote: »Good feedback, all. I really appreciate it. Seems pretty much all that have contributed so far are seemingly non-2H users, which is fine. Would be good to also get some feedback from those who are 2H users, though. I'm pretty much content and satisfied with being a 2H. I've always been a 2H for any other games of similar contents to ESO. I've done plenty of trial runs where no one was complaining and we finished fine. I don't think or perceive that I need or was ever carried through any run. I believe I held and can hold my own and contribute just fine as a 2H in a trial or any other group contents. Yes, I do get pushback in some group, but fine, no need for me to be a part of that group then. I move on and get with another group and we push on. It is just a game.
Again, we completed all the pledges today in all vet levels, and a couple trial runs and some of my mates were 561 CP flawless conquerors, stormproof and former emperors, and such. Their health were all below 20k. Again, I'm resing them after they die. That's my contribution for having higher health. I'm able to withstand more hits from the boss that would one-hit others and able to revive the fallen, while I'm still throwing out damages.
As for dps language, I'm not too scientific. Dps, damage.. same verbage to me. Respectfully for others' opinions and views, if dps/damage output from a 2H is laughable, it is their rights of opinion. However, I still think non-2H users or those who never been a 2H, are underestimating an experienced 2H user.
Just for perspective for 2H: Crit rush is an automatic crit strike each time and can generate 13-16k damage per hit. The rearming trap increases crit dam by 12% and can generate 15-16k. Maxed out wrecking blow can generate 23-29k per hit. If combo with a heavy attack, you generating mid-30s and higher. Arrow barrage can generate 15-16k.
So, for an attack at a boss.. first, I throw out the arrow barrage, then crit rush in for a strike, then immediately throw down the rearming trap, followed in by a combo of heavy attack and wrecking blow. This one revolution occurs within a few seconds, if even, and combined, it can total 70-80k or more damages; just from this one revolution, which is sustainable, particularly if a tank has the boss. I do five of this combo, let's say 80k x 5 = 400k damages output. I do 10 revolution and dish out about 800k and so on. This is how I look at dps/damage ratio, in grunt's terminology. So, if this is not good enough for some, then I don't know what to tell you. I move on, solo, or play with group that focus on just enjoying the game and not worry too much about how much damages can you put out or what armor or weapon you have on.
All and all, I not downplaying or underestimating DW or other class or builds. I think it is good to have lots of dps DW and sorc in a trial group, but also to have a 2H or two; particularly one with higher health, other than a Tank.
Again, sorry, long-winded, but I appreciate all feedbacks thus far, and thank you for keeping the feedback constructive (at least most) and civil.
GreenhaloX wrote: »As a 2H Nord DK, I've played around with different builds and currently settled with a 5-piece DKS base, Agility set and Skoria monster set. My health is 30k and Stam at around 29k, and I am a dps for dungeons and trial. So, I read more stamina adds up to more wpn dam, but I favor the higher health for survivability. So, I am asked often if I am a tank or at times, why do I have "high health?" True, usually only Tanks have more health than I, but Tanks normally have lower wpn dam/dps. Also, majority of the toons running around, you can clearly see their health are in the medium of 15-16k. I have also seen plenty of 561 CPs running around with health bar around 12-13k and not much others hitting the 20k mark with food buff in dungeons and trials.
To me, 12-20k health is low. I found the medium with my current health/stam distribution and still have almost 3700 overall non-proc wpn dam. This gives me survivability from not getting one-shot from vet dungeons or trials. My dps is fine.. I'm sure not the best, but I fair well with 16k-29k from a single strike to 33-40k with combo/animation cancelling, which is very sustainable in dungeons and trials. I'm sure I can increase my stam and get higher wpn dam, but I would have to sacrifice 10k of my health to increase my stam. I have ran plenty of vet dungeons and trials, even vet trials, and aside from dungeons like vet Fungal or vet CoS where a boss traps you and if your teammates doesn't interrupt in time, anyone can get 1-hit killed; other than that, I don't die much.
I find myself more times reviving my fallen comrades in vet dungeons and trials. 561 CP or not, my view is they are being killed easier because their health are below 20k health. Most vet bosses can one-shot you. In the midst of the fight in a vet event, you can get one-shot if you don't put up some protective shield/barrier. With my health being at 30k, a strike that would one-shot my groupmates still leaves me with some health to be able to use vigor or igneous shield so I can rapidly regen; thus, being able to revive others.
Other than tanks, I have not seen other dps with health close to mine. I'm not willing to lower my health to the 20k in risk of getting one-shot in a vet event. If I am killed, I can't fight and have to wait on being revived. Granted, I have gone through many with nobody dying once, but in others, I believe one of the factor of success is me not being killed and being able to revive my fallen comrades; particularly in vet dungeons without a tank. So why so many less than positive comments and view on dps with higher health bar?
https://youtu.be/vemr8LNY2y8 IronCrystal wrote: »Don't spout numbers of each individual hit as that's a terrible indication of your dps.
Go do a standard dps test then come back with the numbers.
Most common option: Go to spindle clutch II on vet with a tank and maybe a healer with no buffs (just healing springs or bol) and time how long it takes to kill the Bloodspawn (2nd boss but you can crouch and skip first boss).
As long as no one else is attacking (tank is just holding block and healer throws shards or however they just don't do damage), just take the max hp of bloodspawn and divide by the time it took to kill him.
No one is going to believe you are doing 30+ dps on just 2H.

https://youtu.be/E6J3ByXkr5g