mighty is better. Why? Because thaumaturge only affects damage over time meaning the initial damage for rending slashes is ignored. They are both 25% when maxed.
mighty is better. Why? Because thaumaturge only affects damage over time meaning the initial damage for rending slashes is ignored. They are both 25% when maxed.
have you tested? many things you would think are not over time are considered overtime. such as crushing shock is considered over time.
mighty is better. Why? Because thaumaturge only affects damage over time meaning the initial damage for rending slashes is ignored. They are both 25% when maxed.
have you tested? many things you would think are not over time are considered overtime. such as crushing shock is considered over time.
dancing.in.the.webeb17_ESO wrote: »First max mighty as it boosts ALL physical/poison/desease dmg (DoTs too). Then Tau. If you don't have lots of CP and most of your dmg is DoTs then spread CP for Mighty and Tau until 0,2% for CP inc rate then else CP to Mighty.
dancing.in.the.webeb17_ESO wrote: »First max mighty as it boosts ALL physical/poison/desease dmg (DoTs too). Then Tau. If you don't have lots of CP and most of your dmg is DoTs then spread CP for Mighty and Tau until 0,2% for CP inc rate then else CP to Mighty.
Do you know, when mighty goes down to 0.2%?
Only got 90cp points for might/thaumaturge now.
Lightspeedflashb14_ESO wrote: »dancing.in.the.webeb17_ESO wrote: »First max mighty as it boosts ALL physical/poison/desease dmg (DoTs too). Then Tau. If you don't have lots of CP and most of your dmg is DoTs then spread CP for Mighty and Tau until 0,2% for CP inc rate then else CP to Mighty.
Do you know, when mighty goes down to 0.2%?
Only got 90cp points for might/thaumaturge now.
http://www.uesp.net/wiki/Special:EsoBuildEditor
dancing.in.the.webeb17_ESO wrote: »First max mighty as it boosts ALL physical/poison/desease dmg (DoTs too). Then Tau. If you don't have lots of CP and most of your dmg is DoTs then spread CP for Mighty and Tau until 0,2% for CP inc rate then else CP to Mighty.
Do you know, when mighty goes down to 0.2%?
Only got 90cp points for might/thaumaturge now.