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https://forums.elderscrollsonline.com/en/discussion/658773
Crown crate drop rates; or, how I spent way too much money on crates so you don't have to
[Last updated 6 December 2016]
So I got a ton of crates to see what the drop rates and general mechanics were like, and here is what I discovered. I have 650 crates recorded, and below are the probabilities and other observations I currently have computed for this data. My data is 100% comprised from my own crates (I have opened 205 personally) as well as watching youtube videos of crates being opened (all videos showed at least 15 crates being opened without any cuts between crate openings; this filter was applied to ensure that I got actual results rather than a youtuber only showing the crates they liked/didn't like). Data from screenshots and text posts, where it is impossible to confirm my above criteria, are also excluded. The below list shows the numbers I've crunched, as well as other findings.
- You are guaranteed to get at least one Superior quality or better card in every crate. My per-crate rates below do not reflect this (they were computed using the per-card probabilities); in other words, you'll see a per-crate rate for 4 Normal cards, even though such is actually impossible. The numbers are provided anyway so you can see that all of them add up to 100%.
- Apex rewards only appear in the bonus card slot, they never appear as one of the 4 normal cards.
- Bonus cards are always Epic quality or better.
- Based on @Enodoc's spreadsheet here, the drop rates for any particular item within a tier are not the same. However, I did not record to this level of granularity in my dataset (I only recorded color of card, not what the card was or what category of card it was -- recording any more than that would likely burn me out as it'd take significantly longer to record and collate). I can neither confirm nor deny the accuracy of the spreadsheet due to me not recording said data. Please refer to that spreadsheet if you'd like to see rough estimates of how likely any particular reward is within a tier.
- Color guide (for easy reference): Normal = White, Fine = Green, Superior = Blue, Epic = Purple, Legendary = Yellow, Apex = Orange
- Total crates: 650
- Chance of bonus card: 15.538%
- Chance per card (normal): Normal = 47.923% Fine = 24.731% Superior = 23.962% Epic = 2.038% Legendary = 1.346%
- Chance per card (bonus): Epic = 57.426% Legendary = 23.762% Apex = 18.812%
- Chance per crate (number of Normal cards): 0=7.355% 1=27.073% 2=37.371% 3=22.927% 4=5.274%
- Chance per crate (number of Fine cards): 0=32.097% 1=42.184% 2=20.790% 3=4.554% 4=0.374%
- Chance per crate (number of Superior cards): 0=33.430% 1=42.138% 2=19.918% 3=4.184% 4=0.330%
- Chance per crate (number of Epic cards): 0=83.875% 1=15.199% 2=0.902% 3=0.024% 4=0.000% 5=0.000%
- Chance per crate (number of Legendary cards): 0=91.226% 1=8.477% 2=0.293% 3=0.005% 4=0.000% 5=0.000%
- Chance per crate (number of Apex cards): 0=97.077% 1=2.923%
- Chance per crate (at least this number of Normal cards): 0=100.000% 1=92.645% 2=65.572% 3=28.201% 4=5.274%
- Chance per crate (at least this number of Fine cards): 0=100.000% 1=67.903% 2=25.718% 3=4.928% 4=0.374%
- Chance per crate (at least this number of Superior cards): 0=100.000% 1=66.570% 2=24.432% 3=4.514% 4=0.330%
- Chance per crate (at least this number of Epic cards): 0=100.000% 1=16.125% 2=0.927% 3=0.025% 4=0.000% 5=0.000%
- Chance per crate (at least this number of Legendary cards): 0=100.000% 1=8.774% 2=0.298% 3=0.005% 4=0.000% 5=0.000%
- Chance per crate (at least this number of Apex cards): 0=100.000% 1=2.923%
The exact script used to crunch these numbers, as well as the data set used to crunch them, is available
here.
Edited by lehran on December 6, 2016 9:18PM