William_21 wrote: »They said it won't be anytime soon. I just hope it never comes.
Instead of forcing players to grind the horrible RNG again, I prefer them making new content, and gear set OR raise the CP cap if they want to make the game easier.
A lot of people will quit over this after thought because raising the CP cap of the gear essentially ruins the achievements and efforts countless people make.
I thought the CP system is really smart, so there's no point in messing with the gear...
redspecter23 wrote: »GraniteDevil wrote: »
Pro tip: People leaving your game is a bad thing.
Most likely it will with the next big expansion. ZOS has history of using grind as replacement for content. Don't get me wrong I don't mind some grind, but ESO is really at the extreme end of it.
Personally I'd be in favor of a time-gating system that updated as the game progresses to supplement the grind. Take VMSA for example. Add a currency with a weekly cap which is awarded each round, with the later rounds awarding more. Get enough of it over the weeks and be able to purchase Maelstrom weapons in whatever trait. That way there is at least an end in sight if drop don't go your way.
Publius_Scipio wrote: »I think when Vvardenfell was datamined new mats also were found. I would assume new mats would fit above rubedite which would mean that the gear cap of CP160 would have to be raised.
Edit: How can an MMO like ESO with a ton of map still to be filled in the coming years already have all the mats it will ever have? Still farming rubedo in Skyrim region of ESO in 2018 or 2019? Timing is something that can be discussed but I don't see ESO staying at CP160 for its entire lifespan going forward.
Publius_Scipio wrote: »Most likely it will with the next big expansion. ZOS has history of using grind as replacement for content. Don't get me wrong I don't mind some grind, but ESO is really at the extreme end of it.
Personally I'd be in favor of a time-gating system that updated as the game progresses to supplement the grind. Take VMSA for example. Add a currency with a weekly cap which is awarded each round, with the later rounds awarding more. Get enough of it over the weeks and be able to purchase Maelstrom weapons in whatever trait. That way there is at least an end in sight if drop don't go your way.
How does an MMO without a grind or RNG look and function? Does one even exist?
How fast would ZOS keep having to pump out new content?
Without RNG how do you keep players running content while waiting for new content?
Publius_Scipio wrote: »Most likely it will with the next big expansion. ZOS has history of using grind as replacement for content. Don't get me wrong I don't mind some grind, but ESO is really at the extreme end of it.
Personally I'd be in favor of a time-gating system that updated as the game progresses to supplement the grind. Take VMSA for example. Add a currency with a weekly cap which is awarded each round, with the later rounds awarding more. Get enough of it over the weeks and be able to purchase Maelstrom weapons in whatever trait. That way there is at least an end in sight if drop don't go your way.
How does an MMO without a grind or RNG look and function? Does one even exist?
How fast would ZOS keep having to pump out new content?
Without RNG how do you keep players running content while waiting for new content?
Did I say to remove grind?
I simply suggested having alternative routes that were time-gated to obtain gear, so that players could at least at the end of X time frame get the gear they were after.
Learn to Read.
Haven't they already converted max lvl gear to the new max when veteran ranks were removed? I would assume / hope they do the same if they're ever going to raise the equipment CP.