I tank normal dungeons and Im a magblade in light armor lol... For vet dungeons you better be a tank if you want to tank, because the tank suppose to hold on the boss even if the healer is dead, actualy the healer in this game is mostly for trials or for helping the damage dealers without selfhealing skills, a good tank can survive with no healer at all...
If you are planing on tanking by been heal dependant, your healer is going to have a hard time... If you dont have hp (around the 30k), better have huge resistances, or you can try your shield stacking, I saw a sorc tank playing like that but was just once and it works for him.
I tank normal dungeons and Im a magblade in light armor lol... For vet dungeons you better be a tank if you want to tank, because the tank suppose to hold on the boss even if the healer is dead, actualy the healer in this game is mostly for trials or for helping the damage dealers without selfhealing skills, a good tank can survive with no healer at all...
If you are planing on tanking by been heal dependant, your healer is going to have a hard time... If you dont have hp (around the 30k), better have huge resistances, or you can try your shield stacking, I saw a sorc tank playing like that but was just once and it works for him.
Well Icehart procs a smallish 8K shield and with my critical surge it and my once per second heal are up almost 100% just from Hurricane and Deadly Cloak (which also gives me 20% less damage taken from AOE.) Hurricane is also Major Resolve + Major Ward. I don't use the magicka Sorc damage shield but I was thinking of Bone Shield instead.
But yeah, maybe I'll have to go grind some Trainee gear in the starter islands to get my health up to the 25 K range.
I tank normal dungeons and Im a magblade in light armor lol... For vet dungeons you better be a tank if you want to tank, because the tank suppose to hold on the boss even if the healer is dead, actualy the healer in this game is mostly for trials or for helping the damage dealers without selfhealing skills, a good tank can survive with no healer at all...
If you are planing on tanking by been heal dependant, your healer is going to have a hard time... If you dont have hp (around the 30k), better have huge resistances, or you can try your shield stacking, I saw a sorc tank playing like that but was just once and it works for him.
Well Icehart procs a smallish 8K shield and with my critical surge it and my once per second heal are up almost 100% just from Hurricane and Deadly Cloak (which also gives me 20% less damage taken from AOE.) Hurricane is also Major Resolve + Major Ward. I don't use the magicka Sorc damage shield but I was thinking of Bone Shield instead.
But yeah, maybe I'll have to go grind some Trainee gear in the starter islands to get my health up to the 25 K range.
The thing is, NO source of healing is going to save you from a 1 shot. You only have 4 ways to survive getting 1 shoted as a tank:
1. Block, Dodge, Move, etc. Basically knowing the mechanic of the fight.
2. Have tons of HP, so if you get hitted anyway, maybe you can have a chance of survival.
3. If you dont have tons of HP, have tons of Resistances for the same reason above.
4. Last one, if you dont have HP, neither Resistances, stack your shields and bubbles to mitigate the dmg.
No healer or self healing could save you from a 1 shot mechanic, only if you understand how to counter that mechanic by doing 1 of those 4 points...
As a Magblade I can mitiage little sources of dmg with my own self healing, same as a SatamSorc, you can mitiage dmg with your own selfhealing while you critic, but the point is, you cant mitigate a 1 shot, thats why we have tanks.
Knootewoot wrote: »I once tanked and had 65k. They said it was to much. they told me around 25-30k was more then enough.
At 65k I had totally no DPS and expected is tanks to be versatile. DPS (10k on boss) en be able to buff/debuff.
So 30k should be fine.
Knootewoot wrote: »I once tanked and had 65k. They said it was to much. they told me around 25-30k was more then enough.
At 65k I had totally no DPS and expected is tanks to be versatile. DPS (10k on boss) en be able to buff/debuff.
So 30k should be fine.
It's not about tank DPS. It's about your ability to survive and provide support. With that much health, you've sacrificed too many resources. It means you don't have the resource pool to cast many resource abilities. It also means that you don't have much stamina to block, and 65K health can be eaten away very, very quickly in difficult vet content. Health is not that useful in this game. Being able to block and having the resources to self-heal or self-shield is far more important to your survival than your health pool. The only type of tank that could make sense with that kind of health level is a Blazing Shield Templar tank. But even that has limitations, since certain bosses have attacks that must be blocked or else you'll be CC'ed or knocked around.
And to answer OP's question, it depends on the content.
For normal dungeons, I tank as a magblade in my full DPS setup: 17-18K health and light armor. The only concessions are that I run sword-and-shield on my back bar and slot an Undaunted taunt. There are a few exceptions, though; the only bosses in normal dungeons where I actually put on my heavy armor are: Overfiend (ICP), Flesh Abomination (ICP--not because he hits very hard, but pretty much everything he does will knock you down, so there's a lot more blocking required), Dranos (CoS), Velidreth (CoS), Chudan (RoM--though if you're quick about reacting to and harnessing through his spit, you can survive in light armor), Xal-Nur (RoM), Skoria (CoA2--I've tanked him in light armor--hell, I've even soloed him--but the margin for error is a bit too thin for comfort). If you're familiar with all the bosses--what their tells are, what their hard-hitting attacks are, what must be blocked or dodged--then you should have no trouble tanking normal dungeons in light armor and 17-18K health.
For veteran dungeons, I've tanked every one of them, including the SotH ones, with only 25K health. And there are some encounters in vet dungeons that I do in my light armor DPS setup; e.g., Planar Inhibitor in vWGT (the classic example), the entire vet Vaults dungeon (nothing in vVoM needs a tank), Drodda in vet Direfrost (she can be "taunted", but her positioning and even her basic light attacks all ignore that taunt, so there really is no point in having a tank), Selene in vet Selene's Web (her only dangerous attack is the bear attack which you must sidestep else it will 1-shot even a 30K health full heavy-armor permablocking tank; aside from that, she hits like a wet noodle, so I always go full DPS on her--even on vet HM--with just a taunt to turn her bear away from the group), Grobull and Engine Guardian in Darkshade 2, and the final bosses of Spindle 2 and CoA1.
For vet trials, I've tanked every one of them, including vMoL, with 30K health.
Peekachu99 wrote: »Knootewoot wrote: »I once tanked and had 65k. They said it was to much. they told me around 25-30k was more then enough.
At 65k I had totally no DPS and expected is tanks to be versatile. DPS (10k on boss) en be able to buff/debuff.
So 30k should be fine.
It's not about tank DPS. It's about your ability to survive and provide support. With that much health, you've sacrificed too many resources. It means you don't have the resource pool to cast many resource abilities. It also means that you don't have much stamina to block, and 65K health can be eaten away very, very quickly in difficult vet content. Health is not that useful in this game. Being able to block and having the resources to self-heal or self-shield is far more important to your survival than your health pool. The only type of tank that could make sense with that kind of health level is a Blazing Shield Templar tank. But even that has limitations, since certain bosses have attacks that must be blocked or else you'll be CC'ed or knocked around.
And to answer OP's question, it depends on the content.
For normal dungeons, I tank as a magblade in my full DPS setup: 17-18K health and light armor. The only concessions are that I run sword-and-shield on my back bar and slot an Undaunted taunt. There are a few exceptions, though; the only bosses in normal dungeons where I actually put on my heavy armor are: Overfiend (ICP), Flesh Abomination (ICP--not because he hits very hard, but pretty much everything he does will knock you down, so there's a lot more blocking required), Dranos (CoS), Velidreth (CoS), Chudan (RoM--though if you're quick about reacting to and harnessing through his spit, you can survive in light armor), Xal-Nur (RoM), Skoria (CoA2--I've tanked him in light armor--hell, I've even soloed him--but the margin for error is a bit too thin for comfort). If you're familiar with all the bosses--what their tells are, what their hard-hitting attacks are, what must be blocked or dodged--then you should have no trouble tanking normal dungeons in light armor and 17-18K health.
For veteran dungeons, I've tanked every one of them, including the SotH ones, with only 25K health. And there are some encounters in vet dungeons that I do in my light armor DPS setup; e.g., Planar Inhibitor in vWGT (the classic example), the entire vet Vaults dungeon (nothing in vVoM needs a tank), Drodda in vet Direfrost (she can be "taunted", but her positioning and even her basic light attacks all ignore that taunt, so there really is no point in having a tank), Selene in vet Selene's Web (her only dangerous attack is the bear attack which you must sidestep else it will 1-shot even a 30K health full heavy-armor permablocking tank; aside from that, she hits like a wet noodle, so I always go full DPS on her--even on vet HM--with just a taunt to turn her bear away from the group), Grobull and Engine Guardian in Darkshade 2, and the final bosses of Spindle 2 and CoA1.
For vet trials, I've tanked every one of them, including vMoL, with 30K health.
Sorry, the bolded part isn't true. You can reach 2.7k sustain or higher with a 50-65K health pool. Especially with regen enchants and Wrothgar food. Add in the HA passives and a single heavy swing and you're at over 3k regen/s (factoring in that regen is only every 2s and the passive every 4). You could go even crazier with sets like Seducer if you wanted-- but that's overkill. Trust me, you literally never run out of resources even if the pool itself is tiny. On my magika tanks I can spam taunts on each mob without ever running out of stam, and this is even easier on tanks with a stam primary resource pool. Factor in block reduction and you're only sacrificing a bit of dps, which you'd never do as well as a competent dps anyway.
Plus stuff like rattlecage or the newer sets can be swapped on the fly to provide additional burst without sacrificing your whole build or HP pool. Your resource pool is only part of the damage calculation, most comes from the flat spell/weapon damage, which is easily inflated.
But it is "play your way", so I'm not saying my way is better, just that it doesn't have as many disadvantages as people might think.
Stam regen doesn't help because it's zeroed during block. As for magicka, I still prefer a larger pool than a smaller pool. A lot of things need to happen in bursts, and regen ticks at a painfully slow rate of just once every 2 seconds. For example, at the start of a pull, I might chain in 4-5 targets and then lock them in with talons. You can't do that with a small pool.Peekachu99 wrote: »Sorry, the bolded part isn't true. You can reach 2.7k sustain or higher with a 50-65K health pool.
Yes, it's a lot of fun with DK wings.Peekachu99 wrote: »P.S. Chudan's spit can be SUPER cheesed by using the sword and board morphed to reflection. His shots do 65-100k (crit, latter case) to HIMSELF. Lol it's hysterical.
xX_NachtJager_xx wrote: »and your physical and spell resist is about 30-32K buffed