Looking at the behavior is just fascinating. The way the swarm targets and converges, even though you are already dead. It's like they have to hit your point and before they move away. It like your body is sucking the enemy to you like a black hole and spitting them out the other end.
Imagine if you had a group waiting to bomb on your dead body.
Looking at the behavior is just fascinating. The way the swarm targets and converges, even though you are already dead. It's like they have to hit your point and before they move away. It like your body is sucking the enemy to you like a black hole and spitting them out the other end.
Imagine if you had a group waiting to bomb on your dead body.
as a raid leader who runs most nights, I can tell you I spend more time saying stay on crown don't chase the 1vxers then I actually spend calling out for a real fight. Maybe if all the small groups (</> 2vX) would just get together like in a town or something like that and stop going after large groups your frustration would be less and you could have spent more time on your video.
I can say this though, you all keep chasing those tails you are making my job easier. There is nothing that motivates a slow player to move faster than getting ganked, and yes contrary to most beliefs players do not like it and do learn from the mistakes. We have no Gazelles in DK at least none that stays with us long.
Drummerx04 wrote: »
Yeah, always amazed when your raid gets chased by that one or two guys halfway across Cyrodiil and then when you finally get tired of them attacking your tail and swing around and wipe them, they complain about xv1ing/zerging them. Well stop following a guild group if you can't stand getting killed by superior numbers.
Only when you stop zerging small objectives with 20+ man. e.g. towns and resources.
Cyrodiil just needs more objectives to make all kinds of play possible.SpoilerZOSSS PLSSSS BAAAATLEGROOOUNDS
I actually hope they remove PvP from Cyro entirely and shift it over to fixed battlegrounds with a pre-determined group limit.
As much as it is great to have a sandbox freedom, the standard battleground setup would provide a base-line to balance the game and give the development team the ability to control how much lag occurs.
Right now it's anarchy. Till they give cyro over to pve and give us a structural way to pvp with a viable series of leaderboards, we will never see proper game balance.
I actually hope they remove PvP from Cyro entirely and shift it over to fixed battlegrounds with a pre-determined group limit.
As much as it is great to have a sandbox freedom, the standard battleground setup would provide a base-line to balance the game and give the development team the ability to control how much lag occurs.
Right now it's anarchy. Till they give cyro over to pve and give us a structural way to pvp with a viable series of leaderboards, we will never see proper game balance.
God_flakes wrote: »
Ummmmm NO. This is a terrible idea. You want battlegrounds? Fine. Have them in another server. But don't try to take the only part of this game some of us enjoy the most. I personally don't want battlegrounds. I love the chaos and anarchy of Cyrodiil.
90% of cyro pvp is reduced to keep battlegrounds anyway.
If you compare the real estate of where players go versus what's built, much of pvp ignores a majority of the landscape. So we are already limited to a battleground.
Additionally, you can have a 64x64x64 queable battleground that's structured with a loose team vs team play. That could be just as chaotic as current cyro but better structured with objectives that let's the dev team control the lag. It can also end and reset providing a fair beginning. It can also let different time zones compete as one removing "night caps" arguments.
We don't even know how many players constitutes "pop-lock". At least this idea can tell players what they are getting into, numbers wise.
RinaldoGandolphi wrote: »Please note: ALL factions do this, its not just limited to one. Also, this video is meant to be funny to display how silly things have become. This is meant to draw some attention to some of the problems in PVP but to do so in a light hearted way. In the end we all love this game, and im sure a little bit of play style diversity would be good for all of us. Good day!
https://www.youtube.com/watch?v=INyZ0ctIOVc
God_flakes wrote: »
I already feel like I am fighting the same clowns night after night. How are you going to change that with limiting the number? Random? Guilds? Sorry, you're just wrong on this account. Make it optional and see how popular it is. This is too radical a change to foist on the entire community.
Joy_Division wrote: »We are stuck with the game mechanics, so that means ZoS has got to do something to make the map somewhere I'd actually want to go outside the Emp ring.
Joy_Division wrote: »And no ZoS, adding a flag somewhere just so I can spend 2,000,000 AP on a prosperous Maul of Cyrodiil's Light is not going to entice me .
antihero727 wrote: »I had 10-12 last night and we seen a 2v2 going on. We left them alone blocking to show we were not interested in them. As we were walking away the EP & DC combo stopped fighting each other and tried to bomb us at the same time. We zerged them down & moved on. This is why a group dismounts and kills smaller numbers. To get respect you must show respect.
alephthiago wrote: »I found OP 2 times last night:
1 - AD pushing ASH, many fights happening, some resource-back-and-forth and the blues finally make a push wiping AD, everyone res at Nikel and waits because we all know how this works....seconds later the DC zerg arrives and the AD zerg clashes with them, many "pocket fights" between the gate and Nikel as usual, the other ADs are getting lucky too and group after group of DCs are dying, one small group still remains and who is there getting zerged? Lol
2 - On the stairs to brindle while we were trying to take the keep again, this time it looked like you were trying to avoid AD but got caught by surprise while we were climbing the stairs (farm side) to the keep lol
Joy_Division wrote: »Yeah I saw myself in someone's video. The OP and myself were smart enough not to stand on the Ales Farm flag and eat a Haxus bomb!
I hate to say this, but I think we are kind of screwed because in my estimation PvP has been like this in 1.6 once people realized with the CP system, dynamic ultimate removal, and constant nerf of counters, it was pretty much zerg or die. Or at least it was to the immobile templars and DKs. Now you sorcerers and NBs get to join the fun.
We are stuck with the game mechanics, so that means ZoS has got to do something to make the map somewhere I'd actually want to go outside the Emp ring. And no ZoS, adding a flag somewhere just so I can spend 2,000,000 AP on a prosperous Maul of Cyrodiil's Light is not going to entice me .
kevlarto_ESO wrote: »This game was marketed on large scale pvp, I don't know if I came to game that was sold as large scale pvp and there was none I would be wtf, maybe sometime next year if they put the small scale in then those that seem to have a problem with large scale pvp in a game designed to have large scale pvp can find something they like, I have played enough small scale to last a life time and find it boring now.
Maybe dueling is what solo players should be doing more of, no worries about a zerg there. /shrug
RinaldoGandolphi wrote: »Please note: ALL factions do this, its not just limited to one. Also, this video is meant to be funny to display how silly things have become. This is meant to draw some attention to some of the problems in PVP but to do so in a light hearted way. In the end we all love this game, and im sure a little bit of play style diversity would be good for all of us. Good day!
https://www.youtube.com/watch?v=INyZ0ctIOVc