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Think they'll nerf a few things that are still op but people seem to have forgot about?

  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Enslaved wrote: »
    Best would be to boost every player's health in Cyrodiil to 1.800 000 HP, that way everyone will be tough like a boss.
    And no proc sets will kill you ever.

    Well everyone would be a blazing shield Templar :)
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Lord_Eomer
    Lord_Eomer
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    It seems you are not fit for this game and asking for big nerf! please see if you are really an ESO player!

    #NerfThisPost
  • Anti_Virus
    Anti_Virus
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    Before anything happens roots and snares need a CC immunity. I'm sorry but who ever thought perma roots/snares was a good idea needs to be questioned.

    Makes dueling mDKs such a pain in the arse with perma block root spam.
    Power Wealth And Influence.
  • Synfaer
    Synfaer
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    It really depends on the nerf rotation and who champions the nerf.
    There are a few really good nerfers on the forums, so I would advise contacting them if your nerf agenda is not getting enough support.

  • FloppyTouch
    FloppyTouch
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    Enslaved wrote: »
    Best would be to boost every player's health in Cyrodiil to 1.800 000 HP, that way everyone will be tough like a boss.
    And no proc sets will kill you ever.

    Well everyone would be a blazing shield Templar :)

    <.< they already are
  • iAmLife
    iAmLife
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    Kram8ion wrote: »
    Good god there's not much left
    Well I suppose it's time for an emote only campaign in cyrodil oh no wait that sitting on a chair emote is so op #nerfpushups

    Damn I used chair on someones corpse... think he got a nerf thread on it.. damnit!!!! We all might as well just stand around and look like potatoes.
    I'll own you fool, COME AT ME YOU SON OF A GUN, hi names Life... LIKE FOR LIFE kthnxbye
  • leepalmer95
    leepalmer95
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    It seems you are not fit for this game and asking for big nerf! please see if you are really an ESO player!

    #NerfThisPost

    LOL.

    Man someone people just can't handle their cheese being nerfed.

    Instead of spamming a discussion thread with useless posts how about you trolls actually discuss and say why it SHOULDN'T be nerfed?

    Or is an discussion too hard for you forum warrior troll post farmers?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Lord_Eomer
    Lord_Eomer
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    It seems you are not fit for this game and asking for big nerf! please see if you are really an ESO player!

    #NerfThisPost

    LOL.

    Man someone people just can't handle their cheese being nerfed.

    Instead of spamming a discussion thread with useless posts how about you trolls actually discuss and say why it SHOULDN'T be nerfed?

    Or is an discussion too hard for you forum warrior troll post farmers?

    What is this to be discuss?

    This post is asking developers to nerf every useful ability.

    You need to relax, and have some fun outside ESO!

    #LosersAreAlwaysComplaining
    Edited by Lord_Eomer on November 30, 2016 2:46PM
  • Valencer
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    If they nerf proc sets and destro ulti but leave heavy armour the way it is, PvP will be tanks vs tanks only (even more than it already is) and that's not particularly better imo. There's just so much stuff in the game right now that needs to be reevaluated.
  • STEVIL
    STEVIL
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    To the original list - i gotta say this illustrates the error in tunnel vision.

    Embers too OP - so are Dks really right now the top dogs?

    Mines OP cut by half? Really are mag sorcs the top dogs right now?
    Mines: stops melee? Really are melee out of business right now?

    When you look at a single element of a larger package its easy to identify what you feel are imbalances. But since you cant take mines alone or cant take embers alone... its irrelevant.

    its the overall total package you bring to the table that matters.

    Gotta credit the guts tho for wanting a mag sorc depower vs melee (stam)... thats just amazing ballsy given the current alleged state of affairs.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
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  • leepalmer95
    leepalmer95
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    STEVIL wrote: »
    To the original list - i gotta say this illustrates the error in tunnel vision.

    Embers too OP - so are Dks really right now the top dogs?

    Mines OP cut by half? Really are mag sorcs the top dogs right now?
    Mines: stops melee? Really are melee out of business right now?

    When you look at a single element of a larger package its easy to identify what you feel are imbalances. But since you cant take mines alone or cant take embers alone... its irrelevant.

    its the overall total package you bring to the table that matters.

    Gotta credit the guts tho for wanting a mag sorc depower vs melee (stam)... thats just amazing ballsy given the current alleged state of affairs.

    But proc sets are going to be nerfed... so peoples won't be able to light attack and take your shields.

    A good mind camping mag sorc who actually keeps shields up are so hard to kill, the constant roots on the mines only for the sorc to streak and replace them is stupid. Root or dmg it's a simple choice, the dmg one would kill the noobs more because instead of being rooted in one they'll walk through 3..

    Mag dk are getting dragon blood buffed, anyway who has ever played mag dk knows the embers heal is op, like come on really.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Kutsuu
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    I think many players would prefer Rock 'em Sock 'em robots over this game so they could have "balance", but they'd still complain of imbalance when they lose. "The red robot is slower than the blue robot, nerf blue" - etc.

    There are surely some small adjustments to be made, but it's the flood of posts like this that seems to encourage ZOS to make giant changes all at once that swing balance all over the place. Would love to see reasonable suggestions from player base, and less bashing of devs. Would love to see devs engage the PTS community, and make incremental changes on a regular basis instead of huge patches every few months.
    Edited by Kutsuu on November 30, 2016 3:16PM
    PC/NA

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  • Jamini
    Jamini
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    Minalan wrote: »
    All this and no mention of zergs using swarm mother to drag you into the middle of 40 enemies?

    Implying dragonknights can't do this natively.

    Nothing tickles me more than pulling people to their doom ("Oh, hello Mr. Archer. I see you there with your poisons and widow/viper gear. It would be a shame if you were to suddenly be surrounded by a bunch of templar, sorcerers, and dragonknights in heavy armor..."
    "Adapt. or Die."
  • Jamini
    Jamini
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    I feel like it should be a cool down on roots. I shouldn't be able to be put in talons over and over again.

    Sure. Let's just nerf CC-tanks. Because clearly forcing you to tap a button twice and maybe retreat is too much.

    If this happens then Firey/Unrelenting grip shouldn't trigger CC immunity. Nothing feels worse than pulling a guy in (when our chains even work at all. There are still issues with trying to use the skill after a change in elevation) and watching him lolroll away.
    "Adapt. or Die."
  • Riga_Mortis
    Riga_Mortis
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    Get the feeling the OP watches too many streamers playing PvP.
    XBOX 1X
    GT - TAGNUTZ
  • Waffennacht
    Waffennacht
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    First we don't know the extent of changes to come...

    Mines can be cast once, has a moment before arms and deals damage - Wings prevents all ranged attacks, has no arming time, 100% negates playstyles

    Roots for sorc - gap closer snare. Tremorscale snare, knockdowns at instant speed +damage

    Dark Exchange - only heal for a sorc (templar, nbs, dks have access to far better heals), rally, vigor, instant cast good healz. Remember pre buff? What a @$!# @$!# this ability was, really gotta make another worthless sorc move?

    Why hate the sorc so much?
    Gamer tag: DasPanzerKat NA Xbox One
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  • kylewwefan
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    Nothing in PvE needs to be nerffed. Nothing. Maybe they can adjust all the things you mentioned with battle spirit for Cyrodil.

    This thread should be moved to PvP.
  • DHale
    DHale
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    This game seems too much for some people everything is op... everything and everyone is op. I died... ZOS please take away all armor and weapons. Take away classes too and racial passives. Let us just have heavy and light attacks.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Father_X_Zombie
    Father_X_Zombie
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    I can see both sides of the mine problem, my main is mag sorc and i use them.

    On one hand mines do alot of damage and root attackers which can lead to 15k+ free damage, and are stack able. Not to mention they can be refreshed and last a long time. it makes sorcs annoying to kill with melee builds. I can see why mines could be annoying.

    BUT on the other hand, without them, melee builds have a HUGE advantage against sorcs, which are ranged casters.They are free to spam all the roots and CCs and do as much damage as they please, keeping the sorc on the defense. Also mines cost alot of magicka and most sorcs have sustain trouble.

    I like the OPs idea, it seems fair but sorcs will still camp them and only use the damage morph, not much would change. What if they take the OPs idea and add this: decreased cost lets say 50% or so, BUT also cut their active time by a bit so they are not seemingly infinite.

    Just a thought
    GT: AK x Zombie

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  • Ihatenightblades
    Ihatenightblades
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    Only thing that needs nerf is destro ult and poisons.. and a few proc sets.
  • Edziu
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    First we don't know the extent of changes to come...

    Mines can be cast once, has a moment before arms and deals damage - Wings prevents all ranged attacks, has no arming time, 100% negates playstyles

    Roots for sorc - gap closer snare. Tremorscale snare, knockdowns at instant speed +damage

    Dark Exchange - only heal for a sorc (templar, nbs, dks have access to far better heals), rally, vigor, instant cast good healz. Remember pre buff? What a @$!# @$!# this ability was, really gotta make another worthless sorc move?

    Why hate the sorc so much?

    erm, did you wrote nb have better heals? plz, funnel heath etc is comparable just to surge now and thats all what have magic nb as class heals usable, stamina nb have nothing than this vigor and rally, sorc have this dark exchange now, dk only heal is dragon blood which also sint to good, only templar as magica have great heals but dk is catchin up with healing just thank class major mending and now please never say it again about nb better healz than sorc lol
  • leepalmer95
    leepalmer95
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    First we don't know the extent of changes to come...

    Mines can be cast once, has a moment before arms and deals damage - Wings prevents all ranged attacks, has no arming time, 100% negates playstyles

    Roots for sorc - gap closer snare. Tremorscale snare, knockdowns at instant speed +damage

    Dark Exchange - only heal for a sorc (templar, nbs, dks have access to far better heals), rally, vigor, instant cast good healz. Remember pre buff? What a @$!# @$!# this ability was, really gotta make another worthless sorc move?

    Why hate the sorc so much?

    Wings don't negate all ranged attacks, curse, channels, resto heavy, lightning heavy, fury etc... all go through wings.

    What melee skill counter mine camping?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
    leepalmer95
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    Valencer wrote: »
    If they nerf proc sets and destro ulti but leave heavy armour the way it is, PvP will be tanks vs tanks only (even more than it already is) and that's not particularly better imo. There's just so much stuff in the game right now that needs to be reevaluated.

    If they nerf skills like dark deal then sorc will have to think about sustain instead of ignoring it.

    If they nerf proc sets than tank set ups will lose so much dmg. People play them at the moment because you can be a tank and do so much stupid dmg.

    Maybe heavy lose the wraith passive, heavy armor shouldn't add to dmg anyway.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • alexkdd99
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    it looks to me like you want every char to be exactly the same, use the same skills, have the same attacks/damage and probably go around naked with no armour at all

    welcome to the boring old vanilla game with no exciting flavours or chocolate sprinkle on top

    Nah i just dont want certain things to remain op.
    So with your Templar purge nerf you imply there should be no counter to DOTS.
    How convenient for your build.

    Nah i play everything including templar, it's just laughable when a dot builds tries. They spend 6s putting dots on me i use purge and there all gone. Change to 4? Make it so it removed snares last as defbuff's so it removes armor, maim, snares etc.. first.
    mr_wazzabi wrote: »
    People tend to forget op things from last patch when zos brings in new broken things, then they get left and ignored..

    Black rose - Still over performing, get rid of the wpn/spell dmg, bring boost down to 25%

    Incap, still stupidly op, 50 ult, super high dmg, stupidly good effects, 20% more dmg and defile, cost needs increasing too something like 80 and one of its effect removed.

    Dark deal - Yes i know stam sorc was the worst class for a while yet this skill is just stupid and broken, why worry about sustain or heals when you can spam this to get 5k of both in a stupidly quick cast time, because its so quick to cast unless your spamming crushing shock or something you are not going to interupt them, stam sorc have speed bonus anyway so there fast and when you try to bash them, if it's not shuffle dodged or if the stam sorc doesn't go out of range you miss and because on console you have to hold block to bash you slow down so much and the stam sorc gets another 2 off. Nerf it hard.

    Templar purge - 5 is just too many. Why make a dot build when any templar negates the point of the build and any nb can just cloak it

    Ranged roots, bombard, the frost clench, the sorcerer skill, at least with melee roots you can attack a guy because there ofc melee, but with no cooldown and someone using a rnaged build spamming ranged roots it's just stupid, especially as most gap closers or even some ults dont work while rooted.

    Rearming trap - It's a broken OP skill, strongest dot in the game, crit dmg and a double root and you can put more than 1 down... Makes duels turn into who can spam trap the most. Also it's that strong magicka dps use it in pve. Come one...

    Vit pots - Need to be changed to mending

    Malubeth - Needs to be changed to mending

    Resource poisons - Need to go, they were 30% on the pts and peo;le said they were too strong, so you doubled them? Like really? They server no purpose other than to mess up pvp.

    Embers - the heal on this is just stupid, even if mag dk is bottom, this heal just shouldnt be a thing.

    Mines - Base skill should do half the dmg it does now, one morph increase the dmg to what it is now, the other gives it a root. Stupid skill which literally counter melee, atleast wings has some counter and ranged attacks channes, curse etc.. can get through. This literally just counters all melee and lasts for 30s.

    Major evasion - Both shuffle and the nb skill. Reduce it to like 15% and change the way it works, currently if you shuffle dodge something you dodge everything for like .5s, so if you weave or such and they dodge your light attack they then proceed to dodge you skill and bash as well...



    Pretty sure there is more but i can't remember them yet.

    #RantOver

    #Nerfprocsets
    #NerfDestoUlt



    Nerf you.

    Dark deal can only be used a few times before you're out of magicka.

    Embers is the only thing magdk has going for it. Nerf makes it even more useless.

    Incap is fine, not so much a problem. Everybody knows how to counter it by now.

    The only things i agree with are poisons and black rose and the major evasion duration. The chance is fine because it has a decent cost to cast, same as a shield. It needs to dodge 1 attack and only one. It should not have a .5s window that dodges EVERYTHING.

    Mag dk is getting buffed next patch, dragon blood speficially they dont need a 10k heal with for 750 cost skill. It's op and despite mag dk being the worst currently the skill is still op.

    Dark is can only be cast 3 times? Still 15k stamina, also can be cast more if you spec it a bit more. Also with heavy armor magicka return and tri pots it gets casts a lot more. It's OP , not sure how people can defend it. What else gives 5k heal and 5k stamina back per cast? The cast time is so quick it's so hard to interrupt.

    Incap is still op, it's not fine. Its far too cheap and does too much.

    It's easy. You are not looking at builds as a whole. Such as with mdk, you have to have something to balance out how crappy the rest of their skills are. Don't get me started on mines. They glow bright purple, if you are running into that then it is on you.

    You can't just pull 1 or 2 skills from an entire class and start nerfing. Balance requires looking at entire builds together.

    I am glad you are not the one who does balancing for eso.
  • leepalmer95
    leepalmer95
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    alexkdd99 wrote: »
    it looks to me like you want every char to be exactly the same, use the same skills, have the same attacks/damage and probably go around naked with no armour at all

    welcome to the boring old vanilla game with no exciting flavours or chocolate sprinkle on top

    Nah i just dont want certain things to remain op.
    So with your Templar purge nerf you imply there should be no counter to DOTS.
    How convenient for your build.

    Nah i play everything including templar, it's just laughable when a dot builds tries. They spend 6s putting dots on me i use purge and there all gone. Change to 4? Make it so it removed snares last as defbuff's so it removes armor, maim, snares etc.. first.
    mr_wazzabi wrote: »
    People tend to forget op things from last patch when zos brings in new broken things, then they get left and ignored..

    Black rose - Still over performing, get rid of the wpn/spell dmg, bring boost down to 25%

    Incap, still stupidly op, 50 ult, super high dmg, stupidly good effects, 20% more dmg and defile, cost needs increasing too something like 80 and one of its effect removed.

    Dark deal - Yes i know stam sorc was the worst class for a while yet this skill is just stupid and broken, why worry about sustain or heals when you can spam this to get 5k of both in a stupidly quick cast time, because its so quick to cast unless your spamming crushing shock or something you are not going to interupt them, stam sorc have speed bonus anyway so there fast and when you try to bash them, if it's not shuffle dodged or if the stam sorc doesn't go out of range you miss and because on console you have to hold block to bash you slow down so much and the stam sorc gets another 2 off. Nerf it hard.

    Templar purge - 5 is just too many. Why make a dot build when any templar negates the point of the build and any nb can just cloak it

    Ranged roots, bombard, the frost clench, the sorcerer skill, at least with melee roots you can attack a guy because there ofc melee, but with no cooldown and someone using a rnaged build spamming ranged roots it's just stupid, especially as most gap closers or even some ults dont work while rooted.

    Rearming trap - It's a broken OP skill, strongest dot in the game, crit dmg and a double root and you can put more than 1 down... Makes duels turn into who can spam trap the most. Also it's that strong magicka dps use it in pve. Come one...

    Vit pots - Need to be changed to mending

    Malubeth - Needs to be changed to mending

    Resource poisons - Need to go, they were 30% on the pts and peo;le said they were too strong, so you doubled them? Like really? They server no purpose other than to mess up pvp.

    Embers - the heal on this is just stupid, even if mag dk is bottom, this heal just shouldnt be a thing.

    Mines - Base skill should do half the dmg it does now, one morph increase the dmg to what it is now, the other gives it a root. Stupid skill which literally counter melee, atleast wings has some counter and ranged attacks channes, curse etc.. can get through. This literally just counters all melee and lasts for 30s.

    Major evasion - Both shuffle and the nb skill. Reduce it to like 15% and change the way it works, currently if you shuffle dodge something you dodge everything for like .5s, so if you weave or such and they dodge your light attack they then proceed to dodge you skill and bash as well...



    Pretty sure there is more but i can't remember them yet.

    #RantOver

    #Nerfprocsets
    #NerfDestoUlt



    Nerf you.

    Dark deal can only be used a few times before you're out of magicka.

    Embers is the only thing magdk has going for it. Nerf makes it even more useless.

    Incap is fine, not so much a problem. Everybody knows how to counter it by now.

    The only things i agree with are poisons and black rose and the major evasion duration. The chance is fine because it has a decent cost to cast, same as a shield. It needs to dodge 1 attack and only one. It should not have a .5s window that dodges EVERYTHING.

    Mag dk is getting buffed next patch, dragon blood speficially they dont need a 10k heal with for 750 cost skill. It's op and despite mag dk being the worst currently the skill is still op.

    Dark is can only be cast 3 times? Still 15k stamina, also can be cast more if you spec it a bit more. Also with heavy armor magicka return and tri pots it gets casts a lot more. It's OP , not sure how people can defend it. What else gives 5k heal and 5k stamina back per cast? The cast time is so quick it's so hard to interrupt.

    Incap is still op, it's not fine. Its far too cheap and does too much.

    It's easy. You are not looking at builds as a whole. Such as with mdk, you have to have something to balance out how crappy the rest of their skills are. Don't get me started on mines. They glow bright purple, if you are running into that then it is on you.

    You can't just pull 1 or 2 skills from an entire class and start nerfing. Balance requires looking at entire builds together.

    I am glad you are not the one who does balancing for eso.

    It's almost like you haven't read the thread, why does a mag dk need a instant full hp heal for 750- magicka? Dragonblood is getting buffed.

    Yeah they glow purple doesn't stop the fact of sorc camping them only to streak and reapply them again. Pure melee counter is pure melee counter.

    How would embers heal nerf as well as mines rooting and half dmg or not rooting at full dmg destroy a sorc?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Anti_Virus
    Anti_Virus
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    Jamini wrote: »
    I feel like it should be a cool down on roots. I shouldn't be able to be put in talons over and over again.

    Sure. Let's just nerf CC-tanks. Because clearly forcing you to tap a button twice and maybe retreat is too much.

    If this happens then Firey/Unrelenting grip shouldn't trigger CC immunity. Nothing feels worse than pulling a guy in (when our chains even work at all. There are still issues with trying to use the skill after a change in elevation) and watching him lolroll away.

    You mean dodge roll out of a talon into a talon, talon, talon ,talon, talon, talon, talon and another talon oh and fossilize every 5 secs until you are out of stamina.

    Edited by Anti_Virus on November 30, 2016 7:09PM
    Power Wealth And Influence.
  • Derra
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    Isn´t it fun how ppl get overly defensive in favor of their favorite broken crap?

    There´s no good reason to defend any of the skills/mechanics listed in this topic (no: it´s the only thing broken my class has is NOT a good point to make).

    The best comment was: "People have learned how to counter incap." I burst out laughing so loud my dog jumped up from sleeping and let go a fearfart.
    Holy cow - how full of feces can one be.
    Edited by Derra on November 30, 2016 7:23PM
    <Noricum>
    I live. I die. I live again.

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    Derrah - EP - Sorc - AvA 50

  • Waffennacht
    Waffennacht
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    Anti_Virus wrote: »
    Jamini wrote: »
    I feel like it should be a cool down on roots. I shouldn't be able to be put in talons over and over again.

    Sure. Let's just nerf CC-tanks. Because clearly forcing you to tap a button twice and maybe retreat is too much.

    If this happens then Firey/Unrelenting grip shouldn't trigger CC immunity. Nothing feels worse than pulling a guy in (when our chains even work at all. There are still issues with trying to use the skill after a change in elevation) and watching him lolroll away.

    You mean dodge roll out of a talon into a talon, talon, talon ,talon, talon, talon, talon and another talon oh and fossilize every 5 secs until you are out of stamina.

    Nust like WB WB WB WB...

    @leepalmer95 what counters mines? HA, Incap strike, any gapcloser, Bash.

    The players that counter my mines do: NB - incap strike, takes damage but forces sorc into defense, if proc sets proc GG sorc
    DK - just walk through and heal through, if they are campin mines, you can now talon talon etc
    Templar - run in and bash, or that knock back ability off of mines
    Sorc... um... gl sorcs

    Caltrops, throw caltrops on those mines and watch the sorc struggle...

    There are some counters right there...

    Oh DK wings don't reflect the timed abilities.... meaning what 1-2k dps for lightning staff? Even if curse hits for 10k in PvP that's still only 3k dps and is less than the MAJORITY of stam abilities. So you list a few PATHETICALLY weak dps abilities that go around wings... way to go.

    Dark deal? Just bash Em! You can bash through mines you know. You stop that deal, it's gonna be gg for that sorc.

    How is it you list a heavy amount of Sorc abilities (one of the most nerfed classes in modern eso history) yet you mention maybe 1 templar ability? BoL, RD, HA with major mending and vitality. Gtf away from sorcs.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Anti_Virus
    Anti_Virus
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    @Waffennacht

    Actually it's DS, DS, DS, DS, WB doen't have the stun remember :wink:
    Edited by Anti_Virus on December 1, 2016 2:01AM
    Power Wealth And Influence.
  • Waffennacht
    Waffennacht
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    @Anti_Virus Gwah I just showed how long I've been playing. Forgot WB got separated from DS a while ago. At least they can't juggle a player with either any more.

    And yes I remember when Exchange didn't even come close to feeling, "awesome." Lol
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

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