
I have to say I'm a little nervous about the forthcoming mDk "buffs" - it's already an incredibly lethal spec 1v1. Also, anything they may do has the potential to buff stam Dk which is already arguably the best for 1vX and insanely good 1v1.
lucky_Sage wrote: »but what other class than a magdk has to have such a crutch like vampire to do well none
If the changes will good or bad we will know in the next patch, but my hope is gone.
AverageJo3Gam3r wrote: »@Cinbri they don't need to do sweeping changes. All that would be needed for balance:
-radiant destruction deals most damage on final tick.
-increase incap strike cost to 100 ult
-change major evasion to 8% dodge chance
-increase duration of all damage shields by 2 seconds
-change one stam bonus to magicka on black rose. Reduce constitution buff to 30%
-change viper and validreth to apply a DoT instead of deal their damage instantly
-plus the mDK buffs I talked about above
These few changes would go a long way to balancing the game. Of course, I'm taking about the current meta. Still afraid of some of the 1T sets and what they'll do to balance.
Rune_Relic wrote: »
@AverageJo3Gam3r , I think that it's manageable. It's so resource intensive if you're playing a S&B/S&B build. I think @DKsUnite posted a video showing how much he has to expend to heal through a single poison injection. And while many people don't play his style of magDK, it's absurd that a tank would take that much damage and expend that many resources just to heal a single dot.