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Upcoming magicka DK Changes. AUA Reddit.

  • AverageJo3Gam3r
    AverageJo3Gam3r
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    @Cinbri they don't need to do sweeping changes. All that would be needed for balance:

    -radiant destruction deals most damage on final tick.
    -increase incap strike cost to 100 ult
    -change major evasion to 8% dodge chance
    -increase duration of all damage shields by 2 seconds
    -change one stam bonus to magicka on black rose. Reduce constitution buff to 30%
    -change viper and validreth to apply a DoT instead of deal their damage instantly
    -plus the mDK buffs I talked about above

    These few changes would go a long way to balancing the game. Of course, I'm taking about the current meta. Still afraid of some of the 1T sets and what they'll do to balance.
  • NoMoreChillies
    NoMoreChillies
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    my magDK really struggles with high magicka costs and awful regen.

    Make mag morph dots give increased regen would help alot
    Insulting people on the internet is cowardly.
  • Brrrofski
    Brrrofski
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    If they buff magcia Dk, they need to add a root cooldown. Perma root is already super annoying, let alone when they make magica Dk overpowered so you can't even kite them.
  • FloppyTouch
    FloppyTouch
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    -.- patch notes: dragon blood now kills u when u use it and deletes ur magic dk...

    I'll believe a fix when I see it but I'm not hopefull that they will fix want we need. If we can't escape we need to be able to hold our ground end story.
  • Xvorg
    Xvorg
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    FWIW, I sincerely hope they do not overbuff the class. Those of us that have stuck with it through the low times take pride in that. I don't want a flood of fotm players playing mDK because it's the popular thing to do. Small tweaks to relieve some of the pain points. My wish list:

    1. Reflective scale - increase to 6 projectiles and grants minor expedition.
    2. Dragon blood - change to a base heal plus HoT that scales with health lost
    3. Increase radius to cinder storm/eruption to the size of Templar purity/ritual. While enemies are standing in the radius, enemies are inflicted with minor defile. OR damage over time effects cannot be cleansed.

    With #3, I'm trying to make mDK the counter to templars. This one is hard because it buffs sDKs too, but if Templars get a super large radius heal+dot+cleanse, I don't see why mDKs can't get a super large radius dot+snare+defile.

    Don't worry. If @Wrobel is in charge of the changes, we can expect something like:

    1- Dragonblood: heals you for a 33% health missing after you have successfully used 6 consecutive light attacks in the last 3 secs. Effect has a coooldown of 1 minute
    2- Reflective scale: reflects 1 projectile for each 10K health you have when using the skill. Do not stacks with food or BS health bonus.
    3- Ash cloud: Increase the radius in 3 mts every time you cast it near a volcano
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • lucky_Sage
    lucky_Sage
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    as a magdk main id rather a big cp rework over a balance changes to the classes as cp is the biggest problem in the game
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Asgari
    Asgari
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    If Dragons blood works like BOL and is a solo heal then i will be on my mDK all day every day.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
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    Youtube: Asgari
  • teladoy
    teladoy
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    No info yet about the promised changes to magicka DK? Not even a small filtration?
  • Rohaus
    Rohaus
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    Brrrofski wrote: »
    If they buff magcia Dk, they need to add a root cooldown. Perma root is already super annoying, let alone when they make magica Dk overpowered so you can't even kite them.

    Depending on the buffs... I would tend to agree that there should be a CD on rooting... however, before that change, ZOS would need to get a proper fix in place for gap closing for Mag DK's. Most Mag DK's have just given up on gap closing altogether... been broken for so long...
    YouTube channel Rohaus Lives!
    Daggerfall Covenant
    VR16 DragonKnight
  • Kutsuu
    Kutsuu
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    Wollust wrote: »
    Good news but honestly, taking 1.5 years to help a crippled class.. that's just unacceptable. And we don't even know if changes are actually gonna help. So yeah

    You say crippled class.

    PvE

    Best melee DPS in game -> Dragonknight Stamina
    Best Tank in game -> Dragonknight Stamina/Magicka
    In PvE Magicka Dragonknights are not the best DPS (Still high 35k+) but they're needed (Chains, Talons, passives)

    PvP

    Beast on PvP (1vX) -> Dragonknight Stamina (Magicka not so good)
    Beast on PvP (dueling) -> Dragonknight Magicka/Stamina
    Beast on PvP (Groups) -> Dragonknight Magicka/Stamina

    You may say you're not the best healers, because Templars are the ones wich support with resources the best. I'll give you that. But crippled class... crippled my ***.

    You know what's going to happen? If they buff the Dragonknights too much, the whole ESO community will again be at war with it. Except for the Dragonknight community. And that would be unbalanced again, and a disaster again. Some of the things need a fix on your class: The charge for Magicka Dragonknights for example, or some useless morph. But so do Templars, Sorcerers and Nightblades.

    Don't unbalance the game you love. Don't pressure too much and take care of the your words. Dragonknights are strong at the minute and nobody can deny that.


    Thank you. I'm always amazed when people say mDKs are bad - they are the bane of my existence in 1v1s even on my non-vampire builds. They command the most powerful version of the most powerful CC in the game (immobilize) and have so much synergy to go with it. It feels like a large portion of the player base even now used to play the pre 1.6 mDK and considered the game balanced back then.

    Guess it's time to start preparing a non-vamp templar for the upcoming mDK meta.

    I think it should also be mentioned that all these competitive trial guilds are using full Magicka DPS - yet Wrobel says he's going to "balance magicka and stamina DPS", with reference to buffing the Magicka DPS builds. I guess the forum campaigning pays off again.
    Edited by Kutsuu on November 22, 2016 3:38PM
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • Ashamray
    Ashamray
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    I'm afraid of coming buffs. DK's are decent in any aspect of the game.
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
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    Imperial City frequenter
    Imperial City feedback and suggestions
  • Waffennacht
    Waffennacht
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    Everyone says they're good in 1V1 wouldn't buffs for open world logically make it (if not entirely) close to OP in 1v1?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Armitas
    Armitas
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    More and more I'm starting to believe that these comments are just a small window into a larger scheduled magicka rebalance rather than a specific response to over a year of complaints.
    Edited by Armitas on November 22, 2016 4:40PM
    Retired.
    Nord mDK
  • Armitas
    Armitas
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    Everyone says they're good in 1V1 wouldn't buffs for open world logically make it (if not entirely) close to OP in 1v1?

    It could result in that but I don't think it has too. In a 1v1 you know what to expect and can slot only what is advantageous to the prearranged fight. In open world you don't have the luxury of knowing the fight beforehand and have to slot a balanced action bar. With our damage being balanced around a composite of 3 damagers, and a skill to set off balance there doesn't leave much room for a robust and well rounded action bar. You either lose damage or well roundedness. Other classes don't have such a composite set of damagers leaving them with more room for a robust bar action bar that transitions nicely between 1v1 and open world. I think if they just focus on this transitional area we will be in a good place without becoming too strong.
    Edited by Armitas on November 22, 2016 4:52PM
    Retired.
    Nord mDK
  • Isellskooma
    Isellskooma
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    Knowing Zeni they're going to overbuff it.
    Edited by Isellskooma on November 22, 2016 4:54PM
  • Mojomonkeyman
    Mojomonkeyman
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    Ashamray wrote: »
    I'm afraid of coming buffs. DK's are decent in any aspect of the game.

    Exactly my opinion. We had one year of mDK dominance already. Any major buffs exceeding cinderstorm evasion and dragonblood adjustment will lead to the next year of talons everywhere. Not a fan.

    Yeah, and we need root immunity timers. It`s ridiculous that mdks and frostclech spammers can lock any non-shuffle user down forever with no counter.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • lucky_Sage
    lucky_Sage
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    the biggest problem is there sustain for a magdk cause we lose lots of magicka control using S&B or DW and lose a little damage. there as well plus with burst so high and proc sets and DB nerf and no mobility and Obsidian shield scales of max hp our survivability is to low yeah talons and fossilize is strong but everything else isn't so much dots are not good do to reason above. a magdk cant beat a magtemplar of same skill or a stamdk. partly cause our ult is used as a execute so
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • masterbroodub17_ESO
    Yeah, cause DKs should really be the priority for buffs :D
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Here comes the non mDK players with pitchforks. Reread the thread. MDK only needs a buff for open world pvp. Read my proposed changes. Would not buff mDKs for 1v1 or PvE. So your precious duels won't be impacted. Plus...why are you worried about PvE buffs anyways? Wouldn't you want a mDK dps in your group to do more damage?
  • Master_Kas
    Master_Kas
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    Here comes the non mDK players with pitchforks. Reread the thread. MDK only needs a buff for open world pvp. Read my proposed changes. Would not buff mDKs for 1v1 or PvE. So your precious duels won't be impacted. Plus...why are you worried about PvE buffs anyways? Wouldn't you want a mDK dps in your group to do more damage?

    Alot of them are probably vampire stamina procblades who gets melted by magDK's. :trollface:
    EU | PC
  • Rohaus
    Rohaus
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    MagDK's are indeed strong with the right gear and CP distribution. Since we do not have an execute and apparently are not getting one, it makes sense to increase our DOT damage... I'd be curious to see the DOT damage increased like what I remember Warlocks capable of in WoW... Warlock dots were so nasty that if you didn't purge or get appropriate heals, you were toast... of course, WoW doesn't have the kind of self healing classes that ESO has... so maybe the damage would need to be even greater...

    I'd love to see mDK dots that were unpurgable... but then NB's would throw a fit...

    Since M DK's dots are easy to heal through... maybe double the damage... or make it so that the dot increases in damage the longer the target has it on.

    Making Dragon Blood better will go a long way towards survival... but really, M DK's need damage that out paces healing... somehow...

    Standard is a decent way to deal with healing... but most good players exit it promptly... a standard attached to ones back makes more since... DK's are slow moving anyways especially as a block build.
    YouTube channel Rohaus Lives!
    Daggerfall Covenant
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  • Joy_Division
    Joy_Division
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    The PvP community has Post Traumatic DK syndrome.

    Dominant for a year? Not even close. By 1.4 they were merely strong andthat was less than 6 months after launch. One year after launch was well into 1.6 where nightblades and shield stacking sorcerers were stupid OP.

    Afraid of mDKs getting buffed too much? Paranoid much? Because sorcerers who can still ridiculously shield stack and have burst and whose stamina version is better than DK aren't more of a threat?

    If you all want to tell Wrobel they are right now a strong class and competitive, fine, be my guest. Won't bother me in the least and will just make my time in Cyrodiil as a templar easier.
    Edited by Joy_Division on November 22, 2016 9:59PM
  • Mojomonkeyman
    Mojomonkeyman
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    The PvP community has Post Traumatic DK syndrome.

    Dominant for a year? Not even close. By 1.4 they were merely strong andthat was less than 6 months after launch. One year after launch was well into 1.6 where nightblades and shield stacking sorcerers were stupid OP.

    Afraid of mDKs getting buffed too much? Paranoid much? Because sorcerers who can still ridiculously shield stack and have burst and whose stamina version is better than DK aren't more of a threat?

    If you all want to tell Wrobel they are right now a strong class and competitive, fine, be my guest. Won't bother me in the least and will just make my time in Cyrodiil as a templar easier.

    You are funny, mr. templar defense force. Why don`t you write another book on how weak magtemps are and how balanced rd? I should just ignore your posts all together, since they contain nothing but personal agenda.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Strider_Roshin
    Strider_Roshin
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    Can't wait to have mag DKs dominating everything next update.
  • DKsUnite
    DKsUnite
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    Can't wait to have mag DKs dominating everything next update.

    really not looking forward to all the bandwagoners lol
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Calboy
    Calboy
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    People go on about not having an execute. The only mag class I run an execute on is templar.
  • Mojmir
    Mojmir
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    Calboy wrote: »
    People go on about not having an execute. The only mag class I run an execute on is templar.

    I take it you don't use a mag blade?
  • Rohamad_Ali
    Rohamad_Ali
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    I've been playing on my old Majika DK and with the new sets its a beast . I wonder what more is in store . I rolled a new one for my AD toons just so I'm ready .
  • Armitas
    Armitas
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    I've been playing on my old Majika DK and with the new sets its a beast . I wonder what more is in store . I rolled a new one for my AD toons just so I'm ready .

    Yeah I feel the same. I have moved up a notch because of the new gear and now I have to completely reevaluate my former thoughts of where we are, where we need to be, and if my build is too contrived to represent the natural mDK.
    Edited by Armitas on November 23, 2016 11:50AM
    Retired.
    Nord mDK
  • DKsUnite
    DKsUnite
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    Armitas wrote: »
    I've been playing on my old Majika DK and with the new sets its a beast . I wonder what more is in store . I rolled a new one for my AD toons just so I'm ready .

    Yeah I feel the same. I have moved up a notch because of the new gear and now I have to completely reevaluate my former thoughts of where we are, where we need to be, and if my build is too contrived to represent the natural mDK.

    i still stand by costs being too high for alot of skills and healing
    Vyr Cor | Magicka Dragonknight | DC
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