Most procc sets are cancerous for pvp atm, I rly do hope they get a revamp/balance/nerf very, very soon.
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From what I saw of Tremorscale's effect being used, I'm genuinely curious about how in a PvP setting someone could counter it. The only thing close to a counter I could imagine would be fighting from a distance, and hoping your opponent didn't have a gap-closer (which is incredibly unlikely).
Players shouldn't be tauntable like NPC's.
Tremorscale fixed. It's a PVE set meant for PVE. Leave it there.
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From what I saw of Tremorscale's effect being used, I'm genuinely curious about how in a PvP setting someone could counter it. The only thing close to a counter I could imagine would be fighting from a distance, and hoping your opponent didn't have a gap-closer (which is incredibly unlikely).
Outside of keeping distance, the most effective way I can think to mitigate or avoid Tremorscale procs is to block. Aside from that, anticipating said gap closer and dodge-rolling through your opponent (so that you end up behind them), and then coupling it with an immobilize or hard CC, will open up an opportunity for you to burst them down.
Learn2Counter ...
From what I saw of Tremorscale's effect being used, I'm genuinely curious about how in a PvP setting someone could counter it. The only thing close to a counter I could imagine would be fighting from a distance, and hoping your opponent didn't have a gap-closer (which is incredibly unlikely).
Outside of keeping distance, the most effective way I can think to mitigate or avoid Tremorscale procs is to block. Aside from that, anticipating said gap closer and dodge-rolling through your opponent (so that you end up behind them), and then coupling it with an immobilize or hard CC, will open up an opportunity for you to burst them down.
It procs even if you block and the proc damage is undodge-able.
Peekachu99 wrote: »It shouldn't even work in PVP since human players are in no way coerced into attacking someone who taunts.
Baconfat79 wrote: »What an insightful post. Thank you for your contribution.
Peekachu99 wrote: »It shouldn't even work in PVP since human players are in no way coerced into attacking someone who taunts.
True that. It actually says on the tin, "When you taunt an enemy", not "When you use a taunt ability on an enemy". Players can't be taunted, so it just shouldn't work.
Peekachu99 wrote: »It shouldn't even work in PVP since human players are in no way coerced into attacking someone who taunts.
Learn2Counter ...
From what I saw of Tremorscale's effect being used, I'm genuinely curious about how in a PvP setting someone could counter it. The only thing close to a counter I could imagine would be fighting from a distance, and hoping your opponent didn't have a gap-closer (which is incredibly unlikely).
True, but still, make it only work in PVE in the meantime for those tanks who want to contribute 900 damage every 4 seconds.
B1GREDMONSTER wrote: »Peekachu99 wrote: »It shouldn't even work in PVP since human players are in no way coerced into attacking someone who taunts.
True that. It actually says on the tin, "When you taunt an enemy", not "When you use a taunt ability on an enemy". Players can't be taunted, so it just shouldn't work.
It's rather funny that people are complaining purely because of the description of the set, is this really what it's come to oh no I don't like the description it's broken.
B1GREDMONSTER wrote: »Peekachu99 wrote: »It shouldn't even work in PVP since human players are in no way coerced into attacking someone who taunts.
True that. It actually says on the tin, "When you taunt an enemy", not "When you use a taunt ability on an enemy". Players can't be taunted, so it just shouldn't work.
It's rather funny that people are complaining purely because of the description of the set, is this really what it's come to oh no I don't like the description it's broken.
Has nothing to do with not liking the description.
It's because a player can't be taunted. Anyone with any sense would know you can't actually taunt another player.
Bugs should be fixed. In no way should tremorscale proc off taunting another player.