IzakiBrotheSs wrote: »Tremorscale by itself isn't THAT great...
B1GREDMONSTER wrote: »Peekachu99 wrote: »It shouldn't even work in PVP since human players are in no way coerced into attacking someone who taunts.
True that. It actually says on the tin, "When you taunt an enemy", not "When you use a taunt ability on an enemy". Players can't be taunted, so it just shouldn't work.
It's rather funny that people are complaining purely because of the description of the set, is this really what it's come to oh no I don't like the description it's broken.
Oh no man -- you got hit for a 3k crit by someone's Tremor. Better make a forum post about it.
A good nerf to Tremor would be to reduce the time snared to like 2sec -- the damage is literally fine. If Veli doesn't get nerfed -- and it instead gets fixed to where it works properly on hills/stairs -- you'll see such a decline in Tremor.
Oh no man -- you got hit for a 3k crit by someone's Tremor. Better make a forum post about it.
A good nerf to Tremor would be to reduce the time snared to like 2sec -- the damage is literally fine. If Veli doesn't get nerfed -- and it instead gets fixed to where it works properly on hills/stairs -- you'll see such a decline in Tremor.
On a stam sorc it can hit around 4-5k. With 50% chance that can potentially proc every 4 seconds, which is when Viper procs. That's 8-10k damage every 4 seconds for doing bugger all. People don't even animation cancel this crap anymore - just spam puncture and you're good to go.
Learn2Counter ...
From what I saw of Tremorscale's effect being used, I'm genuinely curious about how in a PvP setting someone could counter it. The only thing close to a counter I could imagine would be fighting from a distance, and hoping your opponent didn't have a gap-closer (which is incredibly unlikely).
They say that Stamina should be stronger because they are forced into melee distance.
I've been attacked by zerglings with 2x tremorscale/5x Viper's Sting/4x-5x something else who spam Inner Fire and Bow light attacks with an enchant, along with the Bow Ult. This allows them to pound me with both Viper and Tremorscale procs from a distance while channeling an undodgeable Ult which places a massive DoT on you after it ends.
RIP PvP population count
SourishWhale wrote: »Thing I don't get... People flip out about proc sets.
But I can just go grab my nb and kill someone before they even react just by stacking damage and spamming a couple of abilities over and over.
.
SourishWhale wrote: »Thing I don't get... People flip out about proc sets.
But I can just go grab my nb and kill someone before they even react just by stacking damage and spamming a couple of abilities over and over.
.
What?
SourishWhale wrote: »Thing I don't get... People flip out about proc sets.
But I can just go grab my nb and kill someone before they even react just by stacking damage and spamming a couple of abilities over and over.
.
What?
Learn2Counter ...
From what I saw of Tremorscale's effect being used, I'm genuinely curious about how in a PvP setting someone could counter it. The only thing close to a counter I could imagine would be fighting from a distance, and hoping your opponent didn't have a gap-closer (which is incredibly unlikely).
IzakiBrotheSs wrote: »Tremorscale by itself isn't THAT great...
B1GREDMONSTER wrote: »B1GREDMONSTER wrote: »Peekachu99 wrote: »It shouldn't even work in PVP since human players are in no way coerced into attacking someone who taunts.
True that. It actually says on the tin, "When you taunt an enemy", not "When you use a taunt ability on an enemy". Players can't be taunted, so it just shouldn't work.
It's rather funny that people are complaining purely because of the description of the set, is this really what it's come to oh no I don't like the description it's broken.
Has nothing to do with not liking the description.
It's because a player can't be taunted. Anyone with any sense would know you can't actually taunt another player.
Bugs should be fixed. In no way should tremorscale proc off taunting another player.
That's my point exactly you are saying it should not work on players just because they don't attack you when you taunt them like it does with the AI.
But now if the sets description stated "When you use a taunt ability on an enemy" you would not care because the description is different and can be done on another player.
Just because taunting a player does not make them attack you it does not mean you can't taunt them they just aren't forced to attack you but you still taunt them.
If I'm in a chat with you and say you don't want to fight me because I'm better than you but it didn't make you want to fight me does that mean I didn't taunt you does my taunt need to make you mad for it to be a taunt.