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Can a wizard heal with resto staff as good as a templar can

  • DPShiro
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    No, don't go Wizard. At least use a Necromancer, Ranger or Thief!

    Or you could choose Barbarian and go the easy route.

    Summoner is really good for off tanking, and mid ganking, but their heals are bad.
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • mb10
    mb10
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    As good as a Templar? The answer is no.

    You can heal and heal well but not as good as a templar.
  • Tannus15
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    If you're new to the game, Templar is the obvious healer choice.
    I mean, they have an entire skill tree which is dedicated to healing.

    If you know what you're doing all classes can heal any content, they just need to know how to play their class to achieve the outcome.

    Resto staff is really good and covers everything you need to be a healer. After that it's just a matter of getting the right gear and learning how to take advantage of your particular class.

    Normal dungeons are easy once you know what you're doing, and half the vet dungeons are too. Hell, I've solo'd a good chunk of the vet dungeons on a stam sorc tank.
    If I can self heal through most content then anyone with a resto staff should be able to keep me alive.

    Trials are another matter, but if you think the difference between your group wiping or not in a vTrial is dependent on the healer being a templar vs a sorc then your group is already super weak with zero margin for error. You should probably look at getting your DD to bump their health up a smidge until you can fix that.
  • newtinmpls
    newtinmpls
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    Shaiba wrote: »
    Optimal isn't just about one person of the group. An optimal team for vet trial is a team that is well-synergised as a team, as a group, group playing, that is optimised as a group.

    I really like this.

    I play often with my sweetie, and we have several "optimal" two man teams.

    One is Orc stamina sorc and Bretan templar healer. He is all offense and she is all heals. He can take down nearly anything and she can heal him through nearly anything - but he has NO self-heal or sustain of any kind. if she drops he lasts about 3 more seconds.

    Another are two sorcs; Altmer and Dunmer; both of whom use pets, each has one for offense, one for heals, so it's really a party of 6. And when they get the appropriate (Maw of the Infernal) it will be a party of 8. Very rarely do they have trouble with anything.

    But for those two examples, they are not able to mix or match.

    Optimized is always very specific to who you are with.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • BossXV
    BossXV
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    I'm not gonna lie, I'm surprised my simple question led to this huge thread, lol
  • Eshja
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    Templars are easy mode imo, I heal with my nightblade and it's good, I go to vet trials and I hear only meaningless 'heal nb? Jesus....'. But still I have most of group hps, my group on vmol twins was always cleaned by purge and they had enough orbs. And both tanks didnt have stamina, not only mine. So class doesnt mean anything.
    About stamina, I used to wear sentinel, but proc is too random for me. And, god why, tank just NEVER do this one step to the restoring aoe. Really.
    And my friend heal with sorc and he's awesome. At least on pvp, cause he's affraid he'll be kicked from party for vtrial.
    In trial you need at least one templar but it's not needed to him being a healer, he could be dps, cause shards does dmg. And you need it cause most of players thinks they dont have to control their resources.
    @Eshja (PC EU) Master crafter | Roleplayer | Trial scrub | Love healing ♥
    My characters: Nimpys Elenmir| Narielle Telvanni | Moans-Loudly | Vivienne The Zookeeper | Zamiatająca-Ogonem | Kha'mathre | Irgret Soul-Breaker
  • Enslaved
    Enslaved
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    Sadly, there is only one real healing class in ESO, and that is templar.
    I say sadly, because on the other end, you can have multiple viable dps and tank solutions, depending on content difficulty.
  • visionality
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    When it comes to resto-staff healing ofc a sorc can be as good as a templar. However, if I had to choose to do trials or a difficult vet dungeon with a templar healer or a sorc healer (or a NB healer or DK healer at that), I would always choose the templar healer.

    Why? Cause a good healer does a lot more than "just healing", he also sustains the group . The only class doing strong sustain for stam builds is templars, using shards and repentance. There is nothing comparable to these two in any other class.
  • visionality
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    Templers will run out of magic first and wont beable to heal anyone, Sorcerers through the use of their wards are able to keep themselves alive without the need of a healer, A healer who can keep themselves alive because they have powerful wards and don't run out of magicka is much better then someone who doesn't have wards and need to spam healing spells to keep their health up.

    My conclusion only weaker groups need a Templer Healer, stronger groups who don't lose 9/10ths of their health every 5 seconds don't and would do better with a sorcerer healing them.

    I've never seen a templar healer run out of magica. What cheese build are you using? And why do you assume a weak group would be happy to get the strong healer while a strong one would be happier to get the weak one? There is no advantage in having a healer who has to use wards to keep himself alive while his group is in the middle of a fight.

    :dizzy:
  • BalticBlues
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    Having a Sorc healer (with the field physician set)
    AND a Templar healer (with the spell power cure set)
    I prefer the Sorc healer anytime.

    Yes, a Templar healer can give shards. But what else?
    BOL has been nerfed so much that it is way too expensive.
    A Sorc healer can play like an extra DD in the group,
    and it is almost impossible to run out of magicka.

    If ressources are an issue, the Sorc healer can use
    a) "Turn Undead" (giving stamina)
    b) "Mystic Orbs" (giving magicka)

    Edited by BalticBlues on November 29, 2016 9:11AM
  • Nifty2g
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    @Shaiba how do you burst heal in a trial where multiple (all 12) people are going to take damage from an AoE that will kill them if they are <70% health? That is the defining question of if you think a Sorcerer can heal as good as a Templar.

    Next lets talk about the strongest passives, Sacred Ground, increasing your healing by 25% (Major Mending) for standing inside Rune Focus (18 Seconds) or Ritual - (24 Seconds) -- not to mention Major Mending lasts for 3 seconds after the duration so 21 seconds and 27 seconds worth of instant Major Mending. Ritual is also incredibly strong for how much it heals for and its duration. This is comparing Major Mending sources and I believe the only other source to get Major Mending is by heavy attacking with a Restoration Staff which takes you 2 seconds to complete and you get the buff afterwards which only lasts for 3 seconds. So by default Templar is instantly going to triumph Sorcerers in terms of strength of heals.

    Combine this with the passive Mending which increases the strength of your healing (all Restoring Light healing by 10% depending on allies wounds) and you get quite a strong Breath of Life and Ritual Heal -- and even repentance healing.

    Nova, reduces enemy damage by 30%, not much to say about this I think it thinks by itself, which can stack up with multiple other reducing damage abilities effectively granting you access to 70-80% damage reduction. Since it doesn't have an debuff tied to it, crazy huh?

    Power of The Light, yes this is a stamina ability, but its very cost cheap, and damn is it good and the only way to gain access to minor fracture and breach which can be easily tracked.

    Piercing Spear, increases the damage bonus for your critical strikes by 10% for having shards slotted on your bar - yes this also counts for your healing (all sources of healing).

    So straight up you can see, access to the strongest burst heal in the game which is incredibly vital and situational in many different parts of the game, easiest access to Major Mending and also access to 10% critical hit damage. On top of everything that has already been said, I think Templars will and always outshine every other class as a healer. It's fine if you want to do it and not many people like being told you can't do something, but with end game if you want to do it efficiently and without issues for your group, you're going to need a Templar healer. (yes I used to heal with a Sorcerer)
    Edited by Nifty2g on November 29, 2016 9:20AM
    #MOREORBS
  • BalticBlues
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    Nifty2g wrote: »
    end game if you want to do it efficiently and without issues for your group, you're going to need a Templar healer.
    Certainly not, not at all. Sorcs can heal much more "efficiently" than Templars while doing more damage besides. Especially with the "field physician set" slotted where crit healing gives people shields. With more than 50% crit - not many people need healing if you give people shields...

    The only weakness of Sorcs is the Twilight Matriarch.
    (Therefore, good Sorc healers watch the health bar of the matriarch).

    Templars have a much severe weakness: Templars are stationary snails.
    They often are too slow for the modern end games.


    Having a Sorc & a Templar healer:
    it is easier to keep the Twilight Matriarch alive
    than positioning the slow Templar snail
    ...

    Edited by BalticBlues on November 29, 2016 9:54AM
  • teladoy
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    I don't think so.

    I have both and templar are very superior if we think that in solo queue you will be matched with mediocre players.

    You will need templar ultimate sometimes, almost never really, but what you are really need is breath of life.

    Breath of life is the only skill you can spam to save team from wipe in extreme situations.

  • Nifty2g
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    Nifty2g wrote: »
    end game if you want to do it efficiently and without issues for your group, you're going to need a Templar healer.
    Certainly not, not at all. Sorcs can heal much more "efficiently" than Templars while doing more damage besides.

    The only weakness of Sorcs is the Twilight Matriarch.
    (Therefore, good Sorc healers watch the health bar of the matriarch).

    Templars have a much severe weakness:
    Templars are stationary snails.
    They often are too slow for the modern end games.


    Having a Sorc & a Templar healer, it is easier to keep the Twilight Matriarch alive than positioning the slow Templar snail.
    So you think a Sorcerer will do more damage in a healer spec than a Templar would? Are you forgetting Templars have Radiant Oppression? Are you forgetting how strong of an execute this is no matter how you are speced out? There is absolutely no chance a Sorcerer will out DPS a Templar with this skill, that is if they are required to do DPS.

    The Twilight will die to most boss mechanics, in Trials.

    How do Templars have stationary heals? Didn't I just say how long Major Mending lasts for on a Templar compared to a Sorcerer, if anything Sorcerers are stationary comparing how long they have to complete a fully charge heavy attack and how often.

    I really can't tell if this is a troll post, I hope it is
    #MOREORBS
  • BalticBlues
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    Nifty2g wrote: »
    Are you forgetting Templars have Radiant Oppression?
    Radiant Oppression is a time saver, not more.
    It kicks in when the fight is over.

    [SNIp]

    [Edited for bait]
    Edited by ZOS_JohanaB on December 3, 2016 1:00PM
  • Nifty2g
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    Are you forgetting Templars have Radiant Oppression?
    Radiant Oppression is a time saver, not more.
    It kicks in when the fight is over.

    [Snip]

    What DPS are you going to be doing as a Sorcerer IN A HEALER spec that is going to out DPS a Templar? Passives alone Templars are going to do more damage as a healers if they even need to. I can put on swords and just sweeps everything, using reflective light and use my execute and just heal a dungeon with repentance, breath of life and combat prayer.

    [Edited for removed content]
    Edited by ZOS_JohanaB on December 3, 2016 1:01PM
    #MOREORBS
  • BalticBlues
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    teladoy wrote: »
    Breath of life is the only skill you can spam
    You cannot spam BOL. It is much too expensive. Spam it, and you are out of Magicka. The only class who can "spam" heals are Sorcs - while never running out of Magicka.. ;)
    teladoy wrote: »
    templar are very superior if we think that in solo queue you will be matched with mediocre players.
    Especially with weak and mediocre players, Sorc healers shine, because they can act as another DD, carrying a bad DD. And if the Tank is bad - the Sorc healer is so mobile that he can move out of danger easily where the Templar snail already would be dead...

    Guys, play a Sorc healer with the field physician set first. Then tell me you are going back to your Templar with the spell power cure set. I have both, and while the Templar is great, the Sorc is better is most cases.
    Edited by BalticBlues on November 29, 2016 10:07AM
  • Nifty2g
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    teladoy wrote: »
    Breath of life is the only skill you can spam
    You cannot spam BOL. It is much too expensive. Spam it, any you are out of Mana. The only class who can "spam" heals are Sorcs - while neve rrunning out of Magicka.. ;)
    teladoy wrote: »
    templar are very superior if we think that in solo queue you will be matched with mediocre players.
    Especially with weak players, a Sorc healer shines, because he can act as another DD. And if the Tank is dumb - the Sorc healer is so mobile that he can move out of danger easily where the Templar snail already would be dead...

    Guys, play a Sorc healer with the field physician set first.
    Then tell me you are going back to the Templar...
    Are you talk about Combat Physician? If so this set is terrible, it procs on 1 person at a time and has a cooldown, this wouldn't do anything for you in a trial. Maybe in a dungeon, but in a trial?
    #MOREORBS
  • Shaiba
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    Hello

    Ah ah so much posts since my last visits here :blush:

    that was perfect @Shaiba, i could not have said it better myself.
    Ty :blush: You did a good job too :smiley:
    xaraan wrote: »
    Good post Shaiba, though you quote me and mention with an optimized team you don't have to worry about not having Templar repentance or shards.
    I was talking for vet trials at that moment. In 4 man contents, like I said you won't have any stamina problem without a templar and if DDs have stamina problems (cause new char/builds/not used to play with a non-templar healer) the healer can slot more synergies, Rkugamz and Master Resto Staff. This is more than enough to keep DDs's stamina in 4 man content (I usually play with 2 stamina DDs for 4 man content).
    I don't usually give advice based on someone getting to decide what the other three people (or more if trial) will have to play.
    About dungeons, I explained it's not about what the other three people will play, it's about how the healer will adapt his gear/skills to his team. For harder 4 man content (thinking of vDSA here, cradle of shadow and mazzatun) you can think a little about your group composition/optimisation. For vet trials you probably will have a templar in your team to slot repentance and probably a magicka one to slot shards, you won't do vTrials without thinking about group composition, it will work for easy one and become very complicated for harder one.
    It's kind of like saying you can tank on any class (which you can, and I do) but not recognizing the strengths of a DK for tanking over the other classes.
    I disagree here. I usually play with a magicka sorc tank (even for endgame purposes). I have played with lots of good DKs tank and NB tank (I haven't played that often with templar tanks) and I don't think DK is superior than any of the other classes and vice-versa.

    DK's advantages are : Recover stamina while blocking by using a skills from Earthen Heart skill tree (it's good to have and it's easier for beginners to manage their ressources on a DK) / Chains : Any DK of your team can slot it (DD, healer), it's a useful skills in 4 man dungeons(in trials I prefer when a DD uses that) but Swarm Mother will do the job for any other class / Good CCs skills / Good ulti gen (when using a Earthen Heart ability) / Igneous Shield : Good support for your team
    Sorcerer's advantages are : Recover tons of stamina via Dark Deal (harder to manage, you'll need to know when to use it and when not, when to rupt it and when not) / Low ulti cost / Big shields / Good CCs skills / A 3rd skill bar / Negate (I consider this as one of the best CC skill of the game for PvE purposes) -> I don't know well stamina sorc tank so if anyone want to add anything feel free to do it x)
    Nightblade's advantages are : Easy ressources management (thanks to siphoning attacks) / Good selfhealing and grouphealing / Good ulti regen / one of the best DPS for a tank / Veil of blade (good damage mitigation for your team)
    I let more experienced templar tank tell us what are the advantages of their class as a tank cause like said I don't know them well, there are high chances I'd tell *** about their abilities as a tank :p

    All classes have a way to manage their ressources, all classes have access to Major ward/major resolve, all classes have a boost to their ultis (it can be reduc cost or more regen), all classes have access to Minor Maim, all classes can debuff bosses (their resistances I'm talking), ...

    I won't explain more my point of view here cause It's not the main point of the topic btw sorry :innocent:

    I tend to think all classes are differents, providing differents things/support to their team, none is BETTER than an other. Easier =/= Better. Obvious =/= Better.
    Sadly, there is only one real healing class in ESO, and that is templar.
    I say sadly, because on the other end, you can have multiple viable dps and tank solutions, depending on content difficulty.
    Wow, what an argumentation... Thanks for your input.
    And why do you assume a weak group would be happy to get the strong healer while a strong one would be happier to get the weak one? There is no advantage in having a healer who has to use wards to keep himself alive while his group is in the middle of a fight.
    A strong group won't care about the class of its healer. A weak one will, cause.... you know.... it's weak. No healers NEEDs wards to keep himself alive, but having one ward on a sorc healer can be good to use/have. Not only for the survivability part, but for the minor intellect buff. Sorcs healers who chose to use the ward isn't only to keep themselves alive it's for the team buff (you should have known it if you knew sorcerer healers). Cause you know our job as a healer isn't "just healing".
    Having a Sorc healer (with the field physician set)
    Not sure if you're talking about the Combat physician set ? If yes, it's not a good set. It'll only procs on one target at a time. You can use it and do good with it (I used it in the past on one of my NB healer cause I hadn't 2 SPC sets at that time and wanting to test this set and did the ICP no deaths with 2 stamina DDs (when it was "hard" to do it)) but there are way better gear out there (SPC, Aether, Wormcult, Gossamer, Twilight Remedy, ...). As a healer we're looking for gear that'll buff our team, has an impact to our group. Specially if you're interested in doing trials you should look to one of the gear mentioned above.

    I won't recommend Turn Undead, it's too expensive for what it does.

    @Shaiba how do you burst heal in a trial where multiple (all 12) people are going to take damage from an AoE that will kill them if they are <70% health? That is the defining question of if you think a Sorcerer can heal as good as a Templar.
    Not sure I understand your question, i'm pretty sure I misunderstand it. I need to situate the context to answer you, what boss/AoE you're talking about ? Cause you heal 12 people at the same time as a sorcerer the same way you heal them with a templar. How you do it on your templar ? I don't see how you burst heal 12 people at the same time with a templar differently than with a non-templar one. BoL/Matriarch's Heal/Healing Ward/Combat Prayer combined with HoT (Healing Springs) (yeah I admit this is a short summary). Hope I understood your question, if not, sorry :confused: , can you make it clearer for me (context could help me understand :)) ?

    About Power of the Light, I use it if i'm healing on my templar healer too, I find this morph more useful, even if it's costs stamina. Same goes for my stamplar DDs.

    Rest of your post I already covered it with my last "too long to read" post :smile:

    I don't think non-templar healer are superior than templar, not at all, just like I'm not telling Templar are superior than non-templar healers. I just said they're all different and yes Sorcs won't give the same buffs/debuffs a templar will and vice-versa, I already covered it and I think it's normal.

    Breath of life is the only skill you can spam to save team from wipe in extreme situations.
    No.
    The Twilight will die to most boss mechanics, in Trials.
    I haven't played with matriarch's for months, but If i remember well, your matriarch can't be OSed (haven't had the problem, but like said it was months ago, maybe things changed since then).

    I understand what he wanted to say about the stationary part. I can't explain why but from my point of view when i'm playing my templar I find it's less dynamic than with sorc healers. But I think it's only a personal taste, impression.

    I think @BalticBlues is talking about dungeons purposes.

    NB : I've been trying to post this for one hour, everyone is posting at the same time xD
    I play all Healers in endgame content but my main is my Khajiit Nightblade.
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  • clv
    clv
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    go clear vmol hm hard mode then tell me sorc healer isn't gimpy crap that anyone likes. you're literally gimping yourself and your group just by trying to be the special little "this is viable i promise" snowflake

    the sorc spam heal is also more expensive than bol.
    sorc healer dd is also ass, you're trading giving your group an extra 10+k dps with your own <5k AND reduced healing/buffing/whatever you think you do

    you know shields can't be crit, right? they also take true damage. your pitiful shields go down like a sack of potatoes that have never seen the light of day.

    but nah, keep doing your thing because i sure as hell will never encounter you. hopefully
    Edited by clv on November 29, 2016 10:13AM
  • LadyNalcarya
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    @Shaiba
    First of all, in vet trials youll have sorc dds 99% of time (since an optimized team needs ranged dps) so Liquid lightning synergy and minor crit bonus will be there already.
    Now lets just compare what templars and sorcs can provide for the team.
    Ultimates (situational, since most of time you'd be using warhorn).
    Sorc: Negate - lasts 12 second, stuns enemies (not all of them), adds some healing, removes ground aoes.
    Templar: Nova - lasts 10 seconds, provides 30% damage mitigation for everyone in group, has a very powerful synergy that stuns enemies.
    Im sorry, but I dont see how Negate is superior. There's just a few occasions where it can be actually useful, and even then it can be slotted by a dd. Nova, on the other hand, works even on bosses.
    Burst heals
    Templar: breath of life. Powerful burst heal, nuff said.
    Sorc: winged twilight heal, requires slotting on both bars and you'll have to keep the pet alive (which can be tricky sometimes). Also re-summoning the pet takes 1,5 seconds.
    Both abilities are pretty expensive, but templar's heal doesnt require slotting on both bars and doesnt rely on pet. And yes you can use healing ward, but the burst heal from it isnt that huge.
    Major mending
    Templar: easy access to this buff - purifying ritual, rune focus.
    Sorc: well... 3 seconds of major mending after fully charged heavy attack.
    Synergies/resourse support
    This is also important, because competitive raiding requires good uptime of Alcosh debuff, and many dds are using Moondancer set.
    Templar: Purify (cleanses and heals), Shards (restores 25% stamina instantly), sometimes Gravity Crush (stuns enemies and deals a decent amount of damage). And, of course, Repentance (free heals+stamina from corpses).
    Sorc: Conduit (deals a moderate amount of lightning damage), storm atro's synergy (gives major berserk (?)). Though using storm atro instead of warhorn or sometimes negate means dps loss for the group.
    Of course, you can ask another healer to provide those synergies, but what if both healers in group decide to be unique and play non-templars?
    Buffs/debuffs
    Templar: Power of the light (minor breach and fracture), dawns wrath passive (+5% spell damage for the group).
    Sorc: Minor crit passive. Also useful, but then again... Sorc dds are very common so this buff will probably be there already.

    I havent mentioned specific sets because any class has access to them - including templars.
    So yeah.. Ofc opinions differ and if you can make sorc healer work, then why not, but I'm still not convinced that a sorc healer could be more beneficial for their team.
    Having a Sorc healer (with the field physician set)
    AND a Templar healer (with the spell power cure set)
    I prefer the Sorc healer anytime.

    Yes, a Templar healer can give shards. But what else?
    BOL has been nerfed so much that it is way too expensive.
    A Sorc healer can play like an extra DD in the group,
    and it is almost impossible to run out of magicka.

    If ressources are an issue, the Sorc healer can use
    a) "Turn Undead" (giving stamina)
    b) "Mystic Orbs" (giving magicka)
    Twilight heal is also expensive btw. But sustain shouldnt be an issue on any healing class.
    And on a templar its very easy to dps while healing... Sweeps, beam, shards. ;)
    Non-class synergies can be provided by templars, too, in addition to their class abilities.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Slakk
    Slakk
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    I'm just gonna keep it simple here.

    The Twilight Matriarch's heal will prioritize itself and you over other party members. If someone in your group is at 20% health and you and the Matriarch are at full HP; Odds are that person isn't going to be healed.

    No major mending. That's a problem.

    Pets will steal spell power cure, and other similar capped buffs. As if the red flag wasn't big enough.

    In most trial situations the pet will die. The pet doesn't benefit from many of your stats, either.

    Pets haven't really been able to stand up in any PvE meta as far back as I can remember. It's a shame, but that's just the way ESO has been. Sorcs have never been very appealing healers in any PvE scenario.

    But hey, at least they're in a pretty good spot DPS-wise these days! Better than nothing ;)
  • Malmai
    Malmai
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    Sorcerer can outheal templar but support is lacking on this one...
  • LadyNalcarya
    LadyNalcarya
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    Malmai wrote: »
    Sorcerer can outheal templar

    How?
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Nifty2g
    Nifty2g
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    ✭✭✭✭✭
    Malmai wrote: »
    Sorcerer can outheal templar but support is lacking on this one...
    How can a Sorcerer out heal a templar? Please, enlighten me on this
    #MOREORBS
  • Shaiba
    Shaiba
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    clv wrote: »
    the sorc spam heal is also more expensive than bol.
    Maybe you didn't take into account sorcerer's passive. I have tested it IG here my results :
    High Elf Sorcerer Nude (no armor/accs/weapons), CP into The Magician : 100 :
    Matriarch's invocation : 2875
    Matriarch's Heal (not the Invocation) : 3664
    Thanks to the first passive of Dark Magic

    Screenshot :
    sorc_h10.jpg

    And if I increase the cost by 5% (supposing we haven't put points into dark magic passives) : 3664x1.05 = 3847.2


    Argonian Templar Nude (no armor/accs/weapons), CP into The Magician : 100 :
    BoL Heal : 3701
    Thanks to the passive in Dawn's Wrath

    Screenshot :
    temp_h10.jpg

    And if I increase the cost by 4% (supposing we haven't put point into dawn's wrath passives) : 3701x1.04 = 3849.04

    Can anyone explain me how you find Matriarch's Heal more expensive than BoL (with same % cost reduction) ? Did I miss something ?




    Edited by Shaiba on November 29, 2016 10:51AM
    I play all Healers in endgame content but my main is my Khajiit Nightblade.
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  • Enslaved
    Enslaved
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    Hey, what about DK healers? Lets prove DK can be healer too! And provide shields, has 6 sec major mending, must be hell of a healer. Tbh, if you ain't DK healer you are missing out badly. DK healer master race, also, it can provide dps if needed. And also have CC. DK must be secretly best healer ever to exist, ppl who run templars in vMOL are just conformists who dislike trill that DK healers would bring into their lifes. Only major problem compared to sorc AKA wizzard is that DK has no pets. But that is easy one to solve, just go to crown store and buy any pet you like. I bet pocket mamooth is as usefull for vHR as WT pet. Believe me, I am not on skooma. You can't be pleb conformist all life, try DK healer and tell me you would ever go back to that wizzsorc or trumplar. Give DK healers some love.
  • clv
    clv
    ✭✭✭
    Shaiba wrote: »
    clv wrote: »
    the sorc spam heal is also more expensive than bol.
    Maybe you didn't take into account sorcerer's passive. I have tested it IG here my results :
    High Elf Sorcerer Nude (no armor/accs/weapons), CP into The Magician : 100 :
    Matriarch's invocation : 2875
    Matriarch's Heal (not the Invocation) : 3664
    Thanks to the first passive of Dark Magic

    Screenshot :
    sorc_h10.jpg

    And if I increase the cost by 5% (supposing we haven't put points into dark magic passives) : 3664x1.05 = 3847.2


    Argonian Templar Nude (no armor/accs/weapons), CP into The Magician : 100 :
    BoL Heal : 3701
    Thanks to the passive in Dawn's Wrath

    Screenshot :
    temp_h10.jpg

    And if I increase the cost by 4% (supposing we haven't put point into dawn's wrath passives) : 3701x1.04 = 3849.04

    Can anyone explain me how you find Matriarch's Heal more expensive than BoL (with same % cost reduction) ? Did I miss something ?




    Oh darn. I guess I was wrong.

    By barely a couple units of magicka. Let's conveniently ignore the fact that you need to double slot it, barely heals injured players because no smart heal mechanic is applied to it, it steals buffs, it dies as soon as a trash mob looks at it, and you have to resummon it as soon as it inevitably happens. For two extra points you get to bypass all of these debilitating factors. How so? Be a templar.

    But let's keep arguing semantics, because it's all you can do in the face of facts. I'm completely fine with you playing sorc healer of your own accord in PUGs or whatever, but you're gimping people in even the mildly hard group content, and even moreso in vet trials.

    Go be a sorc healer somewhere else, shoo shoo, and i'll keep raiding and doing content with good players and healers- namely, those who don't play sorc healers :wink:
    Edited by clv on November 29, 2016 11:04AM
  • visionality
    visionality
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    Shaiba wrote: »
    A strong group won't care about the class of its healer. A weak one will, cause.... you know.... it's weak.

    @Shaiba - I really try to understand your reasoning, but I seem to be unable to.

    You claim that sorc healers are equivalent to templar healers . Yet in the next sentence you say that weak groups will prefer a templar healer because they are weak. Why would a weak group do that if not because they profit more from a templar healer than from a sorc healer? Or are you trying to suggest that "weak groups" are in fact "idiot groups" who don't know what's good for them?

    I've run with templar healers and sorc healers both. They are both viable. While on my mag sorc DD, it doesn't even make a difference cause magica regen is buffed best via destro staff and undaunted abilities which both classes can access. But on my stam NB, the templar healer will always be superior cause his class abilities to regen group stamina are unique in this game. (And pls don't say "but there is the master resto staff!" - yes it is, and my templar healer is using it ON TOP of everything)
  • Shaiba
    Shaiba
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    I was referring to this :
    My conclusion only weaker groups need a Templer Healer
    this
    And why do you assume a weak group would be happy to get the strong healer while a strong one would be happier to get the weak one?
    You were talking about a weak group, I assumed you talked about people who aren't experienced including the healer of the team (no I didn't assume weak = idiots, not at all). Like said templar is the easier and obvious choice, that's why maybe some weak group/unexperienced people would prefer it (I tried to not repeat myself, but I think I wasn't clear enough ^^). A strong (= experienced)team (with an experienced healer) doesn't care as soon as the healer is doing his job efficiently.

    I also was referring to something I said earlier : Let me quote myself from my first post in this topic (if you don't understand something, tell me what I'll try to make it clearer) :

    Sadly I have seen this argument so much time. "Templar are better cause they can carry bad PUG". I don't think that it's true cause :
    No matter the class, a good healer can carry bad PUG on vet dungeon (who will PU for vet trials ?^^) and I don't think being able to play with mediocre people makes you better than someone else (same goes for classes).

    Maybe your DDs friends needs shards+repentance+master resto staff in dungeons to do their job efficiently, my friends don't. (For trials I explained how we function as a team to have repentance+shards and master resto staves).

    Templars are the master at giving stamina back, does that mean you need a healer templar on your team ? It all depends on the team composition, how you play in group, is your team able to adapt, ... There's no YES or NO answer cause it really depends on the team composition. (Example : take the team you do vtrial with which includes 2 templar healer, remove one templar healer to put a sorc one, don't change anything else (nobody of your team change skills/utility), your group will suffer this change cause your group is optimised toward having 2 templars healers in the party) / If I take my team and replace myself by a templar healer, my team will have to make some changes to make it works as efficiently as before / Same goes if you change a tank).
    Edited by Shaiba on November 29, 2016 1:07PM
    I play all Healers in endgame content but my main is my Khajiit Nightblade.
    My Youtube Channel
    My Twitch Channel
    PC EU Daggerfall Covenant
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