Tanking is more about group buffs and debuffs rather than focusing all your power into staying Alive because thats not the hard part. Sets like Ebon and Alkosh provide great group utility and skills like Necrotic Orb provide group sustain and Echoing Vigor provide great group heals.
Obviously you get an occasional shard from your mag tenplar dd or healer but you don't rely on them, or heavy attacks for that matter, to sustain. With the helping hands and battle roar passive sustain is not an issue
I believe tanking right now is in a a really nice place...if you can manage your resources, buffs, and debuffs while not dieing
Wifeaggro13 wrote: »The game is a watered down version of true Group mechanics more then ever now. Quit playing at Tam 1. Group play exists in some of the VR dungeons and VR trials. its mostly Meta DPS ignore mechanics. Tanking is basically uitility in heavy armor / resource managment/ taunt. End game is full of skilled elitists that have perfected the art of rotation, gear meta and beable it maintain all of it while avoiding red circles ond one shots. take 1 tank 2 heals and the rest meta dps players. you will be socrned ridiculed and called a scrub repeatedly while you adjust, learn the fights and get the proper gear to tank. or you can pug and fail for hours until the group fractures . truthfully the community is worse then WOW in terms of eleitist attitudes in the high end game guilds.
Doctordarkspawn wrote: »Tanking is more about group buffs and debuffs rather than focusing all your power into staying Alive because thats not the hard part. Sets like Ebon and Alkosh provide great group utility and skills like Necrotic Orb provide group sustain and Echoing Vigor provide great group heals.
Obviously you get an occasional shard from your mag tenplar dd or healer but you don't rely on them, or heavy attacks for that matter, to sustain. With the helping hands and battle roar passive sustain is not an issue
I believe tanking right now is in a a really nice place...if you can manage your resources, buffs, and debuffs while not dieing
There seem to be two camps on that, by the by. The first camp thinks tanking being more a group support roll is a good place for tanking to be. The other half think that tanking as it stands is dirt boring with nothing for them to do in between casting various buffs. Not sure where I stand on that one.
Doctordarkspawn wrote: »Tanking is more about group buffs and debuffs rather than focusing all your power into staying Alive because thats not the hard part. Sets like Ebon and Alkosh provide great group utility and skills like Necrotic Orb provide group sustain and Echoing Vigor provide great group heals.
Obviously you get an occasional shard from your mag tenplar dd or healer but you don't rely on them, or heavy attacks for that matter, to sustain. With the helping hands and battle roar passive sustain is not an issue
I believe tanking right now is in a a really nice place...if you can manage your resources, buffs, and debuffs while not dieing
There seem to be two camps on that, by the by. The first camp thinks tanking being more a group support roll is a good place for tanking to be. The other half think that tanking as it stands is dirt boring with nothing for them to do in between casting various buffs. Not sure where I stand on that one.
bosmern_ESO wrote: »I haven't played ESO since IC came out, my friends just bought it because it was like $10 on steam and they are getting me to play again. When I stopped playing I could be both a tank and healer easily on my Templar.
Would always bring 3 DPS in veteran dungeons and that was it. I would also occasionally tank Trials whenever I had enough people. but I remember Zeni making changes to make tanking more harder (stamina doesn't regen blocking, etc)
Is tanking drastically different than what it was? or is it still similar where you could fall asleep and you'll be fine as long as you hold RMB
Giles.floydub17_ESO wrote: »A third dps trumps Combat prayer and an extra WH. It would still be a faster run through a 4 man dungeon.
Giles.floydub17_ESO wrote: »A third dps trumps Combat prayer and an extra WH. It would still be a faster run through a 4 man dungeon.
That depends on the dungeon. When I play a DD, I usually prefer a tank keeping the boss in one place, instead of having them run around from DD to DD to DD to healer and back, out of AoEs, and away from my melee range. Or even worse, aggro'ing me so I have to do evasive maneuvers instead of doing proper damage.
Doctordarkspawn wrote: »Tanking is more about group buffs and debuffs rather than focusing all your power into staying Alive because thats not the hard part. Sets like Ebon and Alkosh provide great group utility and skills like Necrotic Orb provide group sustain and Echoing Vigor provide great group heals.
Obviously you get an occasional shard from your mag tenplar dd or healer but you don't rely on them, or heavy attacks for that matter, to sustain. With the helping hands and battle roar passive sustain is not an issue
I believe tanking right now is in a a really nice place...if you can manage your resources, buffs, and debuffs while not dieing
There seem to be two camps on that, by the by. The first camp thinks tanking being more a group support roll is a good place for tanking to be. The other half think that tanking as it stands is dirt boring with nothing for them to do in between casting various buffs. Not sure where I stand on that one.
If you're standing around, you could be debuffing more. Even so, what would you rather be doing while tanking?
AhPook_Is_Here wrote: »bosmern_ESO wrote: »I haven't played ESO since IC came out, my friends just bought it because it was like $10 on steam and they are getting me to play again. When I stopped playing I could be both a tank and healer easily on my Templar.
Would always bring 3 DPS in veteran dungeons and that was it. I would also occasionally tank Trials whenever I had enough people. but I remember Zeni making changes to make tanking more harder (stamina doesn't regen blocking, etc)
Is tanking drastically different than what it was? or is it still similar where you could fall asleep and you'll be fine as long as you hold RMB
Tanking is even easier. You don't need to block anymore, except for boss heavy attacks.
Giles.floydub17_ESO wrote: »That depends on the dungeon. When I play a DD, I usually prefer a tank keeping the boss in one place, instead of having them run around from DD to DD to DD to healer and back, out of AoEs, and away from my melee range. Or even worse, aggro'ing me so I have to do evasive maneuvers instead of doing proper damage.
and having a tank healer with 3 dps would not change this.
AhPook_Is_Here wrote: »bosmern_ESO wrote: »I haven't played ESO since IC came out, my friends just bought it because it was like $10 on steam and they are getting me to play again. When I stopped playing I could be both a tank and healer easily on my Templar.
Would always bring 3 DPS in veteran dungeons and that was it. I would also occasionally tank Trials whenever I had enough people. but I remember Zeni making changes to make tanking more harder (stamina doesn't regen blocking, etc)
Is tanking drastically different than what it was? or is it still similar where you could fall asleep and you'll be fine as long as you hold RMB
Tanking is even easier. You don't need to block anymore, except for boss heavy attacks.
Please stop... tanking a normal dungeon has no comparison to tanking actual hare content like hard mode hel ra or maw of lorkhaj. Go up to the warrior not blocking and take a 40k swipe to the face in full heavy armor.
AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »bosmern_ESO wrote: »I haven't played ESO since IC came out, my friends just bought it because it was like $10 on steam and they are getting me to play again. When I stopped playing I could be both a tank and healer easily on my Templar.
Would always bring 3 DPS in veteran dungeons and that was it. I would also occasionally tank Trials whenever I had enough people. but I remember Zeni making changes to make tanking more harder (stamina doesn't regen blocking, etc)
Is tanking drastically different than what it was? or is it still similar where you could fall asleep and you'll be fine as long as you hold RMB
Tanking is even easier. You don't need to block anymore, except for boss heavy attacks.
Please stop... tanking a normal dungeon has no comparison to tanking actual hare content like hard mode hel ra or maw of lorkhaj. Go up to the warrior not blocking and take a 40k swipe to the face in full heavy armor.
Hello? Did you read his thread, he is talking about dungeons, which are insanely easy. Yes, trials tanking is different, but honestly can you say it's hard? I can't imagine how it could be called hard myself.
A's I said, go into hard mode hel ra on your tank which you probably don't have, don't block, and your group will bill you for the soul gems.I would also occasionally tank Trials whenever I had enough people.
Doctordarkspawn wrote: »Wifeaggro13 wrote: »The game is a watered down version of true Group mechanics more then ever now. Quit playing at Tam 1. Group play exists in some of the VR dungeons and VR trials. its mostly Meta DPS ignore mechanics. Tanking is basically uitility in heavy armor / resource managment/ taunt. End game is full of skilled elitists that have perfected the art of rotation, gear meta and beable it maintain all of it while avoiding red circles ond one shots. take 1 tank 2 heals and the rest meta dps players. you will be socrned ridiculed and called a scrub repeatedly while you adjust, learn the fights and get the proper gear to tank. or you can pug and fail for hours until the group fractures . truthfully the community is worse then WOW in terms of eleitist attitudes in the high end game guilds.
What people dont realize is they asked for this.
One Tamriels buff to resistance and health of mobs in group senario's caused this issue. People asked for the dungeons to be harder, now they are. Now low levels or people with sub-optimal DPS setups cannot compete and will actively be shoved out of a dungeon if they try to run one. People asked for difficulty content, but were unaware of the consequences that difficulty would bring.
I told people so, around shadows of the hist. But no one lisened.
AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »bosmern_ESO wrote: »I haven't played ESO since IC came out, my friends just bought it because it was like $10 on steam and they are getting me to play again. When I stopped playing I could be both a tank and healer easily on my Templar.
Would always bring 3 DPS in veteran dungeons and that was it. I would also occasionally tank Trials whenever I had enough people. but I remember Zeni making changes to make tanking more harder (stamina doesn't regen blocking, etc)
Is tanking drastically different than what it was? or is it still similar where you could fall asleep and you'll be fine as long as you hold RMB
Tanking is even easier. You don't need to block anymore, except for boss heavy attacks.
Please stop... tanking a normal dungeon has no comparison to tanking actual hare content like hard mode hel ra or maw of lorkhaj. Go up to the warrior not blocking and take a 40k swipe to the face in full heavy armor.
Hello? Did you read his thread, he is talking about dungeons, which are insanely easy. Yes, trials tanking is different, but honestly can you say it's hard? I can't imagine how it could be called hard myself.A's I said, go into hard mode hel ra on your tank which you probably don't have, don't block, and your group will bill you for the soul gems.I would also occasionally tank Trials whenever I had enough people.
You can't call tanking easy if the content you are running doesn't require a tank...
Wifeaggro13 wrote: »The game is a watered down version of true Group mechanics more then ever now. Quit playing at Tam 1. Group play exists in some of the VR dungeons and VR trials. its mostly Meta DPS ignore mechanics. Tanking is basically uitility in heavy armor / resource managment/ taunt. End game is full of skilled elitists that have perfected the art of rotation, gear meta and beable it maintain all of it while avoiding red circles ond one shots. take 1 tank 2 heals and the rest meta dps players. you will be socrned ridiculed and called a scrub repeatedly while you adjust, learn the fights and get the proper gear to tank. or you can pug and fail for hours until the group fractures . truthfully the community is worse then WOW in terms of eleitist attitudes in the high end game guilds.
Doctordarkspawn wrote: »Wifeaggro13 wrote: »The game is a watered down version of true Group mechanics more then ever now. Quit playing at Tam 1. Group play exists in some of the VR dungeons and VR trials. its mostly Meta DPS ignore mechanics. Tanking is basically uitility in heavy armor / resource managment/ taunt. End game is full of skilled elitists that have perfected the art of rotation, gear meta and beable it maintain all of it while avoiding red circles ond one shots. take 1 tank 2 heals and the rest meta dps players. you will be socrned ridiculed and called a scrub repeatedly while you adjust, learn the fights and get the proper gear to tank. or you can pug and fail for hours until the group fractures . truthfully the community is worse then WOW in terms of eleitist attitudes in the high end game guilds.
What people dont realize is they asked for this.
One Tamriels buff to resistance and health of mobs in group senario's caused this issue. People asked for the dungeons to be harder, now they are. Now low levels or people with sub-optimal DPS setups cannot compete and will actively be shoved out of a dungeon if they try to run one. People asked for difficulty content, but were unaware of the consequences that difficulty would bring.
I told people so, around shadows of the hist. But no one lisened.
AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »bosmern_ESO wrote: »I haven't played ESO since IC came out, my friends just bought it because it was like $10 on steam and they are getting me to play again. When I stopped playing I could be both a tank and healer easily on my Templar.
Would always bring 3 DPS in veteran dungeons and that was it. I would also occasionally tank Trials whenever I had enough people. but I remember Zeni making changes to make tanking more harder (stamina doesn't regen blocking, etc)
Is tanking drastically different than what it was? or is it still similar where you could fall asleep and you'll be fine as long as you hold RMB
Tanking is even easier. You don't need to block anymore, except for boss heavy attacks.
Please stop... tanking a normal dungeon has no comparison to tanking actual hare content like hard mode hel ra or maw of lorkhaj. Go up to the warrior not blocking and take a 40k swipe to the face in full heavy armor.
Hello? Did you read his thread, he is talking about dungeons, which are insanely easy. Yes, trials tanking is different, but honestly can you say it's hard? I can't imagine how it could be called hard myself.A's I said, go into hard mode hel ra on your tank which you probably don't have, don't block, and your group will bill you for the soul gems.I would also occasionally tank Trials whenever I had enough people.
You can't call tanking easy if the content you are running doesn't require a tank...
I've tanked everything in this game on hard-mode that needs a tank except for Maw, since I never bought the DLC and I can say with conviction tanking is the easiest role in this game if you know what you are doing. As far as vet dungeon content goes, there is nothing you need to block except for boss heavy attacks. The only time you need to block trash is if your health bar is going down a lot faster than your healer can keep it up. Lol kid, I was probably putting up high scores tanking HM Hel Ra when you were still blowing up your group reflex-breaking free.
Silver_Strider wrote: »Hold aggro
Maintain Resources
Buff team/Debuff enemies
Don't die
Congratulations, you are a tank.
Rev Rielle wrote: »Silver_Strider wrote: »Hold aggro
Maintain Resources
Buff team/Debuff enemies
Don't die
Congratulations, you are a tank.
Missed one of the most important: Interrupt appropriate attacks.
Doctordarkspawn wrote: »Tanking is more about group buffs and debuffs rather than focusing all your power into staying Alive because thats not the hard part. Sets like Ebon and Alkosh provide great group utility and skills like Necrotic Orb provide group sustain and Echoing Vigor provide great group heals.
Obviously you get an occasional shard from your mag tenplar dd or healer but you don't rely on them, or heavy attacks for that matter, to sustain. With the helping hands and battle roar passive sustain is not an issue
I believe tanking right now is in a a really nice place...if you can manage your resources, buffs, and debuffs while not dieing
There seem to be two camps on that, by the by. The first camp thinks tanking being more a group support roll is a good place for tanking to be. The other half think that tanking as it stands is dirt boring with nothing for them to do in between casting various buffs. Not sure where I stand on that one.
Giles.floydub17_ESO wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »AhPook_Is_Here wrote: »bosmern_ESO wrote: »I haven't played ESO since IC came out, my friends just bought it because it was like $10 on steam and they are getting me to play again. When I stopped playing I could be both a tank and healer easily on my Templar.
Would always bring 3 DPS in veteran dungeons and that was it. I would also occasionally tank Trials whenever I had enough people. but I remember Zeni making changes to make tanking more harder (stamina doesn't regen blocking, etc)
Is tanking drastically different than what it was? or is it still similar where you could fall asleep and you'll be fine as long as you hold RMB
Tanking is even easier. You don't need to block anymore, except for boss heavy attacks.
Please stop... tanking a normal dungeon has no comparison to tanking actual hare content like hard mode hel ra or maw of lorkhaj. Go up to the warrior not blocking and take a 40k swipe to the face in full heavy armor.
Hello? Did you read his thread, he is talking about dungeons, which are insanely easy. Yes, trials tanking is different, but honestly can you say it's hard? I can't imagine how it could be called hard myself.A's I said, go into hard mode hel ra on your tank which you probably don't have, don't block, and your group will bill you for the soul gems.I would also occasionally tank Trials whenever I had enough people.
You can't call tanking easy if the content you are running doesn't require a tank...
I've tanked everything in this game on hard-mode that needs a tank except for Maw, since I never bought the DLC and I can say with conviction tanking is the easiest role in this game if you know what you are doing. As far as vet dungeon content goes, there is nothing you need to block except for boss heavy attacks. The only time you need to block trash is if your health bar is going down a lot faster than your healer can keep it up. Lol kid, I was probably putting up high scores tanking HM Hel Ra when you were still blowing up your group reflex-breaking free.
HM HRC was a joke until recently. Not that it is extreemly hard now, but was way to easy before the vet mode was built.