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How is tanking?

bosmern_ESO
bosmern_ESO
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I haven't played ESO since IC came out, my friends just bought it because it was like $10 on steam and they are getting me to play again. When I stopped playing I could be both a tank and healer easily on my Templar.

Would always bring 3 DPS in veteran dungeons and that was it. I would also occasionally tank Trials whenever I had enough people. but I remember Zeni making changes to make tanking more harder (stamina doesn't regen blocking, etc)

Is tanking drastically different than what it was? or is it still similar where you could fall asleep and you'll be fine as long as you hold RMB
~Thallen~
  • Doctordarkspawn
    Doctordarkspawn
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    Tanking is drastically different to what it was. Because of the changes your slowly pushed into the corner of puting everything into stam and being unable to have -any- sort of offense or anything to do for fear of wasting precious stam.

    You need to heavy attack weave, and use any and all means, mostly shards, to keep stamina.

    There are other specs besides DK however, but only Nightblade, a healtank with superior sustain as far as resources like stam go, is the only one viable in trials. But a templar tank setup, which I run, is viable in all but vet trials.

    Basicly theres the effective way which is boring and limiting and then two wacky specs that are actually viable. Hoopefully they dont get nerfed next patch.
  • Wifeaggro13
    Wifeaggro13
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    The game is a watered down version of true Group mechanics more then ever now. Quit playing at Tam 1. Group play exists in some of the VR dungeons and VR trials. its mostly Meta DPS ignore mechanics. Tanking is basically uitility in heavy armor / resource managment/ taunt. End game is full of skilled elitists that have perfected the art of rotation, gear meta and beable it maintain all of it while avoiding red circles ond one shots. take 1 tank 2 heals and the rest meta dps players. you will be socrned ridiculed and called a scrub repeatedly while you adjust, learn the fights and get the proper gear to tank. or you can pug and fail for hours until the group fractures . truthfully the community is worse then WOW in terms of eleitist attitudes in the high end game guilds.
  • WalksonGraves
    WalksonGraves
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    Just don't level as a tank, go dps to grind then respec or it will take forever. It's not much more entertaining than before, just watch for one shot mechanics and do your usual tank stuff.
  • Silver_Strider
    Silver_Strider
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    Hold aggro
    Maintain Resources
    Buff team/Debuff enemies
    Don't die

    Congratulations, you are a tank.
    Argonian forever
  • idk
    idk
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    @bosmern_ESO

    Tank healing is still possible though it is a little more challenging than it was earlier in the game. I do know someone who has solo tanked while solo healing normal MoL with 11 dps. It was challenging but we manage fine and did not suffer any wipes.

    Gearing would certainly be different that what one would equip for pure tanking, especially in a vet trial, since magika and spell damage are needed to a point.

    I think the main difference between tanking when IC launched and tanking now is block cost reduction. It was removed from heavy armor passives when armor and weapon traits were released. The Sturdy trait is now block cost reduction and desired on all small pieces.

    I would recommend prismatic armor glyphs for all armor pieces. They are crafted using the Hakeijo essence run and provides 50% of the normal armor glyph value for all stats for a total of 150% making it ideal for tank healer, and really almost all tanking. It would increase your magika and stamina which both are needed for tank healing.

    With all of that, many 4 man dungeons are fairly easy now and many can be done without a tank and most healers can do plenty of dps while doing the little healing needed.
  • Cazic
    Cazic
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    My main has always been a DK tank. The most drastic change I've noticed has been the inability to regen stam while blocking. That waa a long time ago now though, and it was a good change overall.

    I have a lot of fun tanking and it's still my preferred role in groups. As a DK I offer some utility in the form of igneous weapons, igneous shield and noxious breath. This feels right for a tank role if you ask me. I do not expect to be able to fill two roles within a group (tank/dps or tank/healer) at the same time, and I don't think anyone should.

    I can easily adjust my build by changing up a few abilities and gear sets if I want to increase my dps for solo PvE or casual group (overland) PvE where a strong tank presence isn't necessary. With the right sets, I can even be viable in PvP, but that has never been a tank's strong suit.

    Tanking is not harder than it used to be. As long as you have a solid group, you do not need to hold block all the time. You learn to weave in heavy attacks and block when necessary. Sets like Black Rose also help a lot with the stam regen factor. Tanking is fun as hell... Talking about all this makes me want to go run a dungeon haha.
  • Oompuh
    Oompuh
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    Tanking is more about group buffs and debuffs rather than focusing all your power into staying Alive because thats not the hard part. Sets like Ebon and Alkosh provide great group utility and skills like Necrotic Orb provide group sustain and Echoing Vigor provide great group heals.

    Obviously you get an occasional shard from your mag tenplar dd or healer but you don't rely on them, or heavy attacks for that matter, to sustain. With the helping hands and battle roar passive sustain is not an issue

    I believe tanking right now is in a a really nice place...if you can manage your resources, buffs, and debuffs while not dieing

    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • failkiwib16_ESO
    failkiwib16_ESO
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    ...tank-healers are still viable, tons of DD's who don't need 23423423423 buffs applied to them by the healer. You will be popular :p<3
  • Doctordarkspawn
    Doctordarkspawn
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    Oompuh wrote: »
    Tanking is more about group buffs and debuffs rather than focusing all your power into staying Alive because thats not the hard part. Sets like Ebon and Alkosh provide great group utility and skills like Necrotic Orb provide group sustain and Echoing Vigor provide great group heals.

    Obviously you get an occasional shard from your mag tenplar dd or healer but you don't rely on them, or heavy attacks for that matter, to sustain. With the helping hands and battle roar passive sustain is not an issue

    I believe tanking right now is in a a really nice place...if you can manage your resources, buffs, and debuffs while not dieing

    There seem to be two camps on that, by the by. The first camp thinks tanking being more a group support roll is a good place for tanking to be. The other half think that tanking as it stands is dirt boring with nothing for them to do in between casting various buffs. Not sure where I stand on that one.
  • Doctordarkspawn
    Doctordarkspawn
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    The game is a watered down version of true Group mechanics more then ever now. Quit playing at Tam 1. Group play exists in some of the VR dungeons and VR trials. its mostly Meta DPS ignore mechanics. Tanking is basically uitility in heavy armor / resource managment/ taunt. End game is full of skilled elitists that have perfected the art of rotation, gear meta and beable it maintain all of it while avoiding red circles ond one shots. take 1 tank 2 heals and the rest meta dps players. you will be socrned ridiculed and called a scrub repeatedly while you adjust, learn the fights and get the proper gear to tank. or you can pug and fail for hours until the group fractures . truthfully the community is worse then WOW in terms of eleitist attitudes in the high end game guilds.

    What people dont realize is they asked for this.

    One Tamriels buff to resistance and health of mobs in group senario's caused this issue. People asked for the dungeons to be harder, now they are. Now low levels or people with sub-optimal DPS setups cannot compete and will actively be shoved out of a dungeon if they try to run one. People asked for difficulty content, but were unaware of the consequences that difficulty would bring.

    I told people so, around shadows of the hist. But no one lisened.
  • idk
    idk
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    Oompuh wrote: »
    Tanking is more about group buffs and debuffs rather than focusing all your power into staying Alive because thats not the hard part. Sets like Ebon and Alkosh provide great group utility and skills like Necrotic Orb provide group sustain and Echoing Vigor provide great group heals.

    Obviously you get an occasional shard from your mag tenplar dd or healer but you don't rely on them, or heavy attacks for that matter, to sustain. With the helping hands and battle roar passive sustain is not an issue

    I believe tanking right now is in a a really nice place...if you can manage your resources, buffs, and debuffs while not dieing

    There seem to be two camps on that, by the by. The first camp thinks tanking being more a group support roll is a good place for tanking to be. The other half think that tanking as it stands is dirt boring with nothing for them to do in between casting various buffs. Not sure where I stand on that one.

    A third dps trumps Combat prayer and an extra WH. It would still be a faster run through a 4 man dungeon.
  • Oompuh
    Oompuh
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    Oompuh wrote: »
    Tanking is more about group buffs and debuffs rather than focusing all your power into staying Alive because thats not the hard part. Sets like Ebon and Alkosh provide great group utility and skills like Necrotic Orb provide group sustain and Echoing Vigor provide great group heals.

    Obviously you get an occasional shard from your mag tenplar dd or healer but you don't rely on them, or heavy attacks for that matter, to sustain. With the helping hands and battle roar passive sustain is not an issue

    I believe tanking right now is in a a really nice place...if you can manage your resources, buffs, and debuffs while not dieing

    There seem to be two camps on that, by the by. The first camp thinks tanking being more a group support roll is a good place for tanking to be. The other half think that tanking as it stands is dirt boring with nothing for them to do in between casting various buffs. Not sure where I stand on that one.

    If you're standing around, you could be debuffing more ;). Even so, what would you rather be doing while tanking?
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • AhPook_Is_Here
    AhPook_Is_Here
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    I haven't played ESO since IC came out, my friends just bought it because it was like $10 on steam and they are getting me to play again. When I stopped playing I could be both a tank and healer easily on my Templar.

    Would always bring 3 DPS in veteran dungeons and that was it. I would also occasionally tank Trials whenever I had enough people. but I remember Zeni making changes to make tanking more harder (stamina doesn't regen blocking, etc)

    Is tanking drastically different than what it was? or is it still similar where you could fall asleep and you'll be fine as long as you hold RMB

    Tanking is even easier. You don't need to block anymore, except for boss heavy attacks.
    “Whatever.”
    -Unknown American
  • Loc2262
    Loc2262
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    A third dps trumps Combat prayer and an extra WH. It would still be a faster run through a 4 man dungeon.

    That depends on the dungeon. When I play a DD, I usually prefer a tank keeping the boss in one place, instead of having them run around from DD to DD to DD to healer and back, out of AoEs, and away from my melee range. Or even worse, aggro'ing me so I have to do evasive maneuvers instead of doing proper damage.
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • idk
    idk
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    Loc2262 wrote: »
    A third dps trumps Combat prayer and an extra WH. It would still be a faster run through a 4 man dungeon.

    That depends on the dungeon. When I play a DD, I usually prefer a tank keeping the boss in one place, instead of having them run around from DD to DD to DD to healer and back, out of AoEs, and away from my melee range. Or even worse, aggro'ing me so I have to do evasive maneuvers instead of doing proper damage.

    and having a tank healer with 3 dps would not change this.
  • Doctordarkspawn
    Doctordarkspawn
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    Oompuh wrote: »
    Oompuh wrote: »
    Tanking is more about group buffs and debuffs rather than focusing all your power into staying Alive because thats not the hard part. Sets like Ebon and Alkosh provide great group utility and skills like Necrotic Orb provide group sustain and Echoing Vigor provide great group heals.

    Obviously you get an occasional shard from your mag tenplar dd or healer but you don't rely on them, or heavy attacks for that matter, to sustain. With the helping hands and battle roar passive sustain is not an issue

    I believe tanking right now is in a a really nice place...if you can manage your resources, buffs, and debuffs while not dieing

    There seem to be two camps on that, by the by. The first camp thinks tanking being more a group support roll is a good place for tanking to be. The other half think that tanking as it stands is dirt boring with nothing for them to do in between casting various buffs. Not sure where I stand on that one.

    If you're standing around, you could be debuffing more ;). Even so, what would you rather be doing while tanking?

    A DPS rotation, like in WoW. But it's the principle of the thing, that counts, not necessarily the DPS. It's like. Do you really wanna be sitting at the screen waiting to do something usefull? I'd rather be doing something even if that's effectively useless.

    It's part of why I like magicka tanks, because their damage rotation is part of their mitigation.
    Edited by Doctordarkspawn on November 26, 2016 5:48PM
  • Oompuh
    Oompuh
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    I haven't played ESO since IC came out, my friends just bought it because it was like $10 on steam and they are getting me to play again. When I stopped playing I could be both a tank and healer easily on my Templar.

    Would always bring 3 DPS in veteran dungeons and that was it. I would also occasionally tank Trials whenever I had enough people. but I remember Zeni making changes to make tanking more harder (stamina doesn't regen blocking, etc)

    Is tanking drastically different than what it was? or is it still similar where you could fall asleep and you'll be fine as long as you hold RMB

    Tanking is even easier. You don't need to block anymore, except for boss heavy attacks.

    Please stop... tanking a normal dungeon has no comparison to tanking actual hare content like hard mode hel ra or maw of lorkhaj. Go up to the warrior not blocking and take a 40k swipe to the face in full heavy armor.
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • Loc2262
    Loc2262
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    Loc2262 wrote: »
    That depends on the dungeon. When I play a DD, I usually prefer a tank keeping the boss in one place, instead of having them run around from DD to DD to DD to healer and back, out of AoEs, and away from my melee range. Or even worse, aggro'ing me so I have to do evasive maneuvers instead of doing proper damage.

    and having a tank healer with 3 dps would not change this.

    Okay, yep I agree there. :)
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • AhPook_Is_Here
    AhPook_Is_Here
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    Oompuh wrote: »
    I haven't played ESO since IC came out, my friends just bought it because it was like $10 on steam and they are getting me to play again. When I stopped playing I could be both a tank and healer easily on my Templar.

    Would always bring 3 DPS in veteran dungeons and that was it. I would also occasionally tank Trials whenever I had enough people. but I remember Zeni making changes to make tanking more harder (stamina doesn't regen blocking, etc)

    Is tanking drastically different than what it was? or is it still similar where you could fall asleep and you'll be fine as long as you hold RMB

    Tanking is even easier. You don't need to block anymore, except for boss heavy attacks.

    Please stop... tanking a normal dungeon has no comparison to tanking actual hare content like hard mode hel ra or maw of lorkhaj. Go up to the warrior not blocking and take a 40k swipe to the face in full heavy armor.

    Hello? Did you read his thread, he is talking about dungeons, which are insanely easy. Yes, trials tanking is different, but honestly can you say it's hard? I can't imagine how it could be called hard myself.
    “Whatever.”
    -Unknown American
  • Oompuh
    Oompuh
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    Oompuh wrote: »
    I haven't played ESO since IC came out, my friends just bought it because it was like $10 on steam and they are getting me to play again. When I stopped playing I could be both a tank and healer easily on my Templar.

    Would always bring 3 DPS in veteran dungeons and that was it. I would also occasionally tank Trials whenever I had enough people. but I remember Zeni making changes to make tanking more harder (stamina doesn't regen blocking, etc)

    Is tanking drastically different than what it was? or is it still similar where you could fall asleep and you'll be fine as long as you hold RMB

    Tanking is even easier. You don't need to block anymore, except for boss heavy attacks.

    Please stop... tanking a normal dungeon has no comparison to tanking actual hare content like hard mode hel ra or maw of lorkhaj. Go up to the warrior not blocking and take a 40k swipe to the face in full heavy armor.

    Hello? Did you read his thread, he is talking about dungeons, which are insanely easy. Yes, trials tanking is different, but honestly can you say it's hard? I can't imagine how it could be called hard myself.
    I would also occasionally tank Trials whenever I had enough people.
    A's I said, go into hard mode hel ra on your tank which you probably don't have, don't block, and your group will bill you for the soul gems.

    You can't call tanking easy if the content you are running doesn't require a tank...
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • DragonBound
    DragonBound
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    The game is a watered down version of true Group mechanics more then ever now. Quit playing at Tam 1. Group play exists in some of the VR dungeons and VR trials. its mostly Meta DPS ignore mechanics. Tanking is basically uitility in heavy armor / resource managment/ taunt. End game is full of skilled elitists that have perfected the art of rotation, gear meta and beable it maintain all of it while avoiding red circles ond one shots. take 1 tank 2 heals and the rest meta dps players. you will be socrned ridiculed and called a scrub repeatedly while you adjust, learn the fights and get the proper gear to tank. or you can pug and fail for hours until the group fractures . truthfully the community is worse then WOW in terms of eleitist attitudes in the high end game guilds.

    What people dont realize is they asked for this.

    One Tamriels buff to resistance and health of mobs in group senario's caused this issue. People asked for the dungeons to be harder, now they are. Now low levels or people with sub-optimal DPS setups cannot compete and will actively be shoved out of a dungeon if they try to run one. People asked for difficulty content, but were unaware of the consequences that difficulty would bring.

    I told people so, around shadows of the hist. But no one lisened.

    Because that generation of gamers has no respect for anyone else so they assume they do not know anything.
  • AhPook_Is_Here
    AhPook_Is_Here
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    Oompuh wrote: »
    Oompuh wrote: »
    I haven't played ESO since IC came out, my friends just bought it because it was like $10 on steam and they are getting me to play again. When I stopped playing I could be both a tank and healer easily on my Templar.

    Would always bring 3 DPS in veteran dungeons and that was it. I would also occasionally tank Trials whenever I had enough people. but I remember Zeni making changes to make tanking more harder (stamina doesn't regen blocking, etc)

    Is tanking drastically different than what it was? or is it still similar where you could fall asleep and you'll be fine as long as you hold RMB

    Tanking is even easier. You don't need to block anymore, except for boss heavy attacks.

    Please stop... tanking a normal dungeon has no comparison to tanking actual hare content like hard mode hel ra or maw of lorkhaj. Go up to the warrior not blocking and take a 40k swipe to the face in full heavy armor.

    Hello? Did you read his thread, he is talking about dungeons, which are insanely easy. Yes, trials tanking is different, but honestly can you say it's hard? I can't imagine how it could be called hard myself.
    I would also occasionally tank Trials whenever I had enough people.
    A's I said, go into hard mode hel ra on your tank which you probably don't have, don't block, and your group will bill you for the soul gems.

    You can't call tanking easy if the content you are running doesn't require a tank...

    I've tanked everything in this game on hard-mode that needs a tank except for Maw, since I never bought the DLC and I can say with conviction tanking is the easiest role in this game if you know what you are doing. As far as vet dungeon content goes, there is nothing you need to block except for boss heavy attacks. The only time you need to block trash is if your health bar is going down a lot faster than your healer can keep it up. Lol kid, I was probably putting up high scores tanking HM Hel Ra when you were still blowing up your group reflex-breaking free.
    “Whatever.”
    -Unknown American
  • Mush55
    Mush55
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    The game is a watered down version of true Group mechanics more then ever now. Quit playing at Tam 1. Group play exists in some of the VR dungeons and VR trials. its mostly Meta DPS ignore mechanics. Tanking is basically uitility in heavy armor / resource managment/ taunt. End game is full of skilled elitists that have perfected the art of rotation, gear meta and beable it maintain all of it while avoiding red circles ond one shots. take 1 tank 2 heals and the rest meta dps players. you will be socrned ridiculed and called a scrub repeatedly while you adjust, learn the fights and get the proper gear to tank. or you can pug and fail for hours until the group fractures . truthfully the community is worse then WOW in terms of eleitist attitudes in the high end game guilds.

    This about sums the game up now
  • WalksonGraves
    WalksonGraves
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    Even in vet hel ra I'm at no point concerned the boss will be able to kill me. Blocking isn't exactly complicated.
  • Mush55
    Mush55
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    The game is a watered down version of true Group mechanics more then ever now. Quit playing at Tam 1. Group play exists in some of the VR dungeons and VR trials. its mostly Meta DPS ignore mechanics. Tanking is basically uitility in heavy armor / resource managment/ taunt. End game is full of skilled elitists that have perfected the art of rotation, gear meta and beable it maintain all of it while avoiding red circles ond one shots. take 1 tank 2 heals and the rest meta dps players. you will be socrned ridiculed and called a scrub repeatedly while you adjust, learn the fights and get the proper gear to tank. or you can pug and fail for hours until the group fractures . truthfully the community is worse then WOW in terms of eleitist attitudes in the high end game guilds.

    What people dont realize is they asked for this.

    One Tamriels buff to resistance and health of mobs in group senario's caused this issue. People asked for the dungeons to be harder, now they are. Now low levels or people with sub-optimal DPS setups cannot compete and will actively be shoved out of a dungeon if they try to run one. People asked for difficulty content, but were unaware of the consequences that difficulty would bring.

    I told people so, around shadows of the hist. But no one lisened.

    Dungeons arn't harder just more time consuming ando boring but thats what you get when you play an online rpg instead of mmo
  • idk
    idk
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    Oompuh wrote: »
    Oompuh wrote: »
    I haven't played ESO since IC came out, my friends just bought it because it was like $10 on steam and they are getting me to play again. When I stopped playing I could be both a tank and healer easily on my Templar.

    Would always bring 3 DPS in veteran dungeons and that was it. I would also occasionally tank Trials whenever I had enough people. but I remember Zeni making changes to make tanking more harder (stamina doesn't regen blocking, etc)

    Is tanking drastically different than what it was? or is it still similar where you could fall asleep and you'll be fine as long as you hold RMB

    Tanking is even easier. You don't need to block anymore, except for boss heavy attacks.

    Please stop... tanking a normal dungeon has no comparison to tanking actual hare content like hard mode hel ra or maw of lorkhaj. Go up to the warrior not blocking and take a 40k swipe to the face in full heavy armor.

    Hello? Did you read his thread, he is talking about dungeons, which are insanely easy. Yes, trials tanking is different, but honestly can you say it's hard? I can't imagine how it could be called hard myself.
    I would also occasionally tank Trials whenever I had enough people.
    A's I said, go into hard mode hel ra on your tank which you probably don't have, don't block, and your group will bill you for the soul gems.

    You can't call tanking easy if the content you are running doesn't require a tank...

    I've tanked everything in this game on hard-mode that needs a tank except for Maw, since I never bought the DLC and I can say with conviction tanking is the easiest role in this game if you know what you are doing. As far as vet dungeon content goes, there is nothing you need to block except for boss heavy attacks. The only time you need to block trash is if your health bar is going down a lot faster than your healer can keep it up. Lol kid, I was probably putting up high scores tanking HM Hel Ra when you were still blowing up your group reflex-breaking free.

    HM HRC was a joke until recently. Not that it is extreemly hard now, but was way to easy before the vet mode was built.
  • Rev Rielle
    Rev Rielle
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    Hold aggro
    Maintain Resources
    Buff team/Debuff enemies
    Don't die

    Congratulations, you are a tank.

    Missed one of the most important: Interrupt appropriate attacks.
    Edited by Rev Rielle on November 26, 2016 11:03PM
    If you can be anything, be kind.
  • Silver_Strider
    Silver_Strider
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    Rev Rielle wrote: »
    Hold aggro
    Maintain Resources
    Buff team/Debuff enemies
    Don't die

    Congratulations, you are a tank.

    Missed one of the most important: Interrupt appropriate attacks.

    Woohoo, you're going into advance territory here.

    This is Scrub Tanking 101.
    Argonian forever
  • AzuraKin
    AzuraKin
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    Oompuh wrote: »
    Tanking is more about group buffs and debuffs rather than focusing all your power into staying Alive because thats not the hard part. Sets like Ebon and Alkosh provide great group utility and skills like Necrotic Orb provide group sustain and Echoing Vigor provide great group heals.

    Obviously you get an occasional shard from your mag tenplar dd or healer but you don't rely on them, or heavy attacks for that matter, to sustain. With the helping hands and battle roar passive sustain is not an issue

    I believe tanking right now is in a a really nice place...if you can manage your resources, buffs, and debuffs while not dieing

    There seem to be two camps on that, by the by. The first camp thinks tanking being more a group support roll is a good place for tanking to be. The other half think that tanking as it stands is dirt boring with nothing for them to do in between casting various buffs. Not sure where I stand on that one.

    i would say a tank should be developing a rotation utilizing 1 bar trials, 2 bars group dungeons to provide buffs, shields, off healing, ect the more a tank can do to keep team alive and elimininating healing needed, the better the dungeon will go.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    Oompuh wrote: »
    Oompuh wrote: »
    I haven't played ESO since IC came out, my friends just bought it because it was like $10 on steam and they are getting me to play again. When I stopped playing I could be both a tank and healer easily on my Templar.

    Would always bring 3 DPS in veteran dungeons and that was it. I would also occasionally tank Trials whenever I had enough people. but I remember Zeni making changes to make tanking more harder (stamina doesn't regen blocking, etc)

    Is tanking drastically different than what it was? or is it still similar where you could fall asleep and you'll be fine as long as you hold RMB

    Tanking is even easier. You don't need to block anymore, except for boss heavy attacks.

    Please stop... tanking a normal dungeon has no comparison to tanking actual hare content like hard mode hel ra or maw of lorkhaj. Go up to the warrior not blocking and take a 40k swipe to the face in full heavy armor.

    Hello? Did you read his thread, he is talking about dungeons, which are insanely easy. Yes, trials tanking is different, but honestly can you say it's hard? I can't imagine how it could be called hard myself.
    I would also occasionally tank Trials whenever I had enough people.
    A's I said, go into hard mode hel ra on your tank which you probably don't have, don't block, and your group will bill you for the soul gems.

    You can't call tanking easy if the content you are running doesn't require a tank...

    I've tanked everything in this game on hard-mode that needs a tank except for Maw, since I never bought the DLC and I can say with conviction tanking is the easiest role in this game if you know what you are doing. As far as vet dungeon content goes, there is nothing you need to block except for boss heavy attacks. The only time you need to block trash is if your health bar is going down a lot faster than your healer can keep it up. Lol kid, I was probably putting up high scores tanking HM Hel Ra when you were still blowing up your group reflex-breaking free.

    HM HRC was a joke until recently. Not that it is extreemly hard now, but was way to easy before the vet mode was built.

    lol hm trials in general were kinda of a joke, and they still are, zos didnt make them challenging, they just made them where you gotta participate in cheating (animation cancelling 4-5 skills a second) to dps them now.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
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