Heavily depends on the Dungeon. I ran crypt of hearts several times last night. did a quick 15 min run with 500+cp (im 561 fyi), then right after another run with a cp71 and two 200cp guys. decided the run is easy enough so i didnt leave or anything. they were impressed i didnt leaving seeing how low there cp was. Just had to say to them I too was once a 70cp scrub jokingly lol The run took longer but i didnt mind to much.
Bobby_V_Rockit wrote: »Dungeons shod be level gated. Stop grouping 3 level 20's to do nWGT. I dont mind running with low levels so long as the dungeon is still possible in a timely manner
I'm guilty of this. I find 99% of randoms with lower CP don't know what their doing, don't output enough dps, don't heal, don't know mechanics. We shouldn't have to babysit lower CP levels. It's rude on their part to waste the time of others who are trying to do a quick dungeon.
I'm guilty of this. I find 99% of randoms with lower CP don't know what their doing, don't output enough dps, don't heal, don't know mechanics. We shouldn't have to babysit lower CP levels. It's rude on their part to waste the time of others who are trying to do a quick dungeon.
I'm utterly appalled at this statement and the amount of agrees it has.
I'm guilty of this. I find 99% of randoms with lower CP don't know what their doing, don't output enough dps, don't heal, don't know mechanics. We shouldn't have to babysit lower CP levels. It's rude on their part to waste the time of others who are trying to do a quick dungeon.
Sadly there's a lot of elitists in the MMO community. There's little ZOS can do other than nerf veteran dungeons to the ground (Which wouldn't be a bad thing imo) so that said elitists have less reason to kick low CP players.
Doctordarkspawn wrote: »Bobby_V_Rockit wrote: »Dungeons shod be level gated. Stop grouping 3 level 20's to do nWGT. I dont mind running with low levels so long as the dungeon is still possible in a timely manner
Or, here is a thought.
Have a DPS test. Everyone gotta pass it in order to group who groups DPS. A tank needs to stay alive under heavy fire with moderate heals. A healer needs to keep a target alive.
If they fail, actually -help them- based on class, give sample builds. you know. Teaching people how to use the system better than this games crap tutorial.
I'm guilty of this. I find 99% of randoms with lower CP don't know what their doing, don't output enough dps, don't heal, don't know mechanics. We shouldn't have to babysit lower CP levels. It's rude on their part to waste the time of others who are trying to do a quick dungeon.
Ugh, some of the behavior here is just disgusting.
Yesterday, I was doing a random normal on my alt account for the CP leveling. I got nWGT.
The four players are:
- Healer: somewhere between CP200-300
- Tank: CP30-40
- DPS: Level 10
- DPS: me, CP320
Immediately, there is a vote to kick the level 10 that's in the group. I vote no, and the kick fails. Another vote. And I vote no again. This happens a few times before the tank speaks up and screams in all-caps "THIS IS THE HARDEST DUNGEON IN THE GAME" (lol, please, only 4th hardest) and that we simply cannot have a level 10 in the group. And does another vote-kick, which I again veto.
At this point, I explain to the level 10, who by now has said that this is his first week playing the game, that WGT is indeed harder than most other dungeons and not a good place for a newbie. That he should probably leave, but that I would not forcibly kick him. It's amazing what a little bit of courtesy like actual communication can do, because at that point the lowbie thanks me for explaining the situation and offers to leave on his own if I want him out of the group (and only if I want him out; he doesn't care what the other two want because the other two didn't bother to treat him with any respect). At this point, I just wanted to spite that *** of a tank, so I said that he can stay and that I have no qualms about carrying him (all normal dungeons are jokes and except for certain mechanics, can be soloed by any good player), and the tank then threatens to leave if the level 10 isn't removed.
Anyway, we do a pull, and it turns out that this tank who is so hell-bent on vote-kicking doesn't even have a taunt and just runs around attacking with a bow. After that pull, I commented that if there's anyone who needs to be kicked, it's a "tank" who doesn't have a taunt. The "tank" rage-quits, I slot the Undaunted taunt on my off-bar, and we proceed through the dungeon until the Group Finder gets us a replacement tank (a level 13 player, but at least he has a taunt). Anyway, we complete nWGT with no difficulty, and the two lowbies were good about following instructions regarding mechanics. Yes, I did carry the group and did 70-90% of the DPS, but if I was not prepared for the possibility of having to carry people, then I should not have PUG'ed in the first place.
- Use vote-kick only as a last resort. Talk to people. This is supposed to be a social game, so stop being so anti-social. It's amazing how receptive most people are to reasonable, polite requests. For example, last week, I picked up someone from zone chat for a vet DLC pledge, and they were sub-CP160. I asked if they had ever completed this dungeon in vet mode, and then explained that it was very difficult and not really suitable for someone with limited experience, and they left on their own. Or in yesterday's nWGT pledge, after I explained things to the level 10, they offered to leave if I wanted them to.
- For normal dungeons, any good player should be able to solo it (except for a few places where boss mechanics get in the way). In my experience, the people who most want to kick are the players who want people to carry them and are aghast at the possibility of actually having that turned around on them.
- CP is overrated. I guarantee you that my alt account with around 300 CP can out-DPS most of the CP-capped 561 players you'd find in a random group. Skill is more important than levels, and I've seen way too many CP561 players who do things like Ambush-spam, light-attack spam, etc. Even in groups with good CP-capped players, my alt account would often match them in DPS simply because I have a cleaner, tighter rotation. Of course, someone with equal or better skill will do better than me with their higher CP, but the point is that skill level and experience matter more than CP and levels.