I hear people in PvP are complaining about sets popping too much. Fine whatever.
Being strictly a PvE player, I slowly switched all my old Golden Hundings and Golden Dreugh King out for newer sets as they seem more fun to run with. Took a couple weeks to get everything dialed-in with desirable traits and fully upgraded. So far, they are great fun doing pledges, grinding, etc. Now I hear they are getting nerfed? Becuase.....PvP is whining about them? Seriously? Do you actually WANT people to keep playing? Or is this some under-handed subterfuge to drive people away in disgust to never return?
stevepdodson_ESO888 wrote: »Rohamad_Ali wrote: »Certain proc sets like vipers are broken and not working as intended for PvP or PVE . Getting fixed is not a nerf .
actually if you read the tool tip then it is doing exactly what is intended...it's just that they could make some changes to it so it does not constantly proc and also give it a cool down (e.g. 10% chance and 5 second cool down or something like that)
i'm not against making changes to sets for balance, but just make sure you know what the set is supposed to do before you say it is "not working as intended for PvP or PvE"
stevepdodson_ESO888 wrote: »Rohamad_Ali wrote: »Certain proc sets like vipers are broken and not working as intended for PvP or PVE . Getting fixed is not a nerf .
actually if you read the tool tip then it is doing exactly what is intended...it's just that they could make some changes to it so it does not constantly proc and also give it a cool down (e.g. 10% chance and 5 second cool down or something like that)
i'm not against making changes to sets for balance, but just make sure you know what the set is supposed to do before you say it is "not working as intended for PvP or PvE"
rofl tool tip says when doing melee damage, yet it procs of guess what? bow attacks which are guess what? not melee attacks.
Roflmao
I dont know of anyone saying "dont fix bugged sets" so your strawman-fu is strong.
I do know a lot of people seem to be calling for nerfs to certain sets (often erroneously called procs whether they involve random chance or not) if the set lists its damage boosts separately.
Don't like, don't wear them.
Regarding unlimited resources, try playing non-cp campaign, procs sets are worse there (cause no HP from CP) but resource management / damage output / survivability need to be traded off with each other. High survivability = no damage (unless stacking proc sets, which is an issue). 1v6 is not an issue as long as that 1 cannot do damage, so no, that does not bother me in the slightest.
BalticBlues wrote: »The OP is spot on. PvE players invested hundreds of hours and hundred thousands of gold into their favorite sets.
Nerfing the sets into the ground for PvP - like so many things have been nerfed into the ground - is hardly a fair solution.
ZOS could remove proc sets from PvP, I would be fine with that. But I am tired of notorious PvP whiners crippling PvE more and more. Moreover: PvP once was fun. Currently PvP is only a snare game. Not fun at all. The real problem of PvP is endless snaring and repetitive gameplay. Fix that first ZOS, before touching what is working, at least in PvE. PvE is what the majority of people are playing.
Rohamad_Ali wrote: »Certain proc sets like vipers are broken and not working as intended for PvP or PVE . Getting fixed is not a nerf .
how about changing procs from when damage is done to chance to proc when using a specific skill, i.e. viper procs when you use twin slashes. with the 4s cooldown still in place. red mountain can proc when using cleave. ect.
BalticBlues wrote: »The OP is spot on. PvE players invested hundreds of hours and hundred thousands of gold into their favorite sets.
Nerfing the sets into the ground for PvP - like so many things have been nerfed into the ground - is hardly a fair solution.
ZOS could remove proc sets from PvP, I would be fine with that. But I am tired of notorious PvP whiners crippling PvE more and more. Moreover: PvP once was fun. Currently PvP is only a snare game. Not fun at all. The real problem of PvP is endless snaring and repetitive gameplay. Fix that first ZOS, before touching what is working, at least in PvE. PvE is what the majority of people are playing.
BalticBlues wrote: »The OP is spot on. PvE players invested hundreds of hours and hundred thousands of gold into their favorite sets.
Nerfing the sets into the ground for PvP - like so many things have been nerfed into the ground - is hardly a fair solution.
ZOS could remove proc sets from PvP, I would be fine with that. But I am tired of notorious PvP whiners crippling PvE more and more. Moreover: PvP once was fun. Currently PvP is only a snare game. Not fun at all. The real problem of PvP is endless snaring and repetitive gameplay. Fix that first ZOS, before touching what is working, at least in PvE. PvE is what the majority of people are playing.
Why would you take the time to bold a statement that serves no purpose. They vest hundreds of gold and hours into equipment? What, did the PvP players get it for free?
Sallington wrote: »Change impen to also reduce damage from set procs by 50%.
Fin.
BalticBlues wrote: »The OP is spot on. PvE players invested hundreds of hours and hundred thousands of gold into their favorite sets.
Nerfing the sets into the ground for PvP - like so many things have been nerfed into the ground - is hardly a fair solution.
ZOS could remove proc sets from PvP, I would be fine with that. But I am tired of notorious PvP whiners crippling PvE more and more. Moreover: PvP once was fun. Currently PvP is only a snare game. Not fun at all. The real problem of PvP is endless snaring and repetitive gameplay. Fix that first ZOS, before touching what is working, at least in PvE. PvE is what the majority of people are playing.
Why would you take the time to bold a statement that serves no purpose. They vest hundreds of gold and hours into equipment? What, did the PvP players get it for free?
BalticBlues wrote: »The OP is spot on. PvE players invested hundreds of hours and hundred thousands of gold into their favorite sets.
Nerfing the sets into the ground for PvP - like so many things have been nerfed into the ground - is hardly a fair solution.
ZOS could remove proc sets from PvP, I would be fine with that. But I am tired of notorious PvP whiners crippling PvE more and more. Moreover: PvP once was fun. Currently PvP is only a snare game. Not fun at all. The real problem of PvP is endless snaring and repetitive gameplay. Fix that first ZOS, before touching what is working, at least in PvE. PvE is what the majority of people are playing.
kevlarto_ESO wrote: »Rohamad_Ali wrote: »Certain proc sets like vipers are broken and not working as intended for PvP or PVE . Getting fixed is not a nerf .
This ^^^ and the fact there are so many of them broken they trivialize pve encounters the game is easy enough for the most part, when new things like this come out unless your just one of those meta maxers that has to have the new shiny, I find it good to wait and see how things work before I start to rely on a broken game mechanic that I know is going to get fixed at some point and have to learn to play again with out that crutch. I have not used one proc set yet doubt I will.
I play both PvE and PvP, and I truly believe proc sets (maybe not all) should be nerfed, also for PvE actually.
A proc set should never have an incredibly high proc chance (100% for viper!), max 10%. Because of the high damage and/or proc chance everyone gets viper, Velidreth, red Mountain, etc., that says enough about other sets, they just can't compete. In my opinion a proc set should be balanced in a way that a person has to choose between raw stats (no proc sets) or a small (max 10%) chance to do extra damage (burst or DoT) with a proc set. At the moment it is unbalanced and the way to go is proc sets.
I would actually like that al proc sets be removed except for monster sets, as they should be unique and do a lot of damage. But I can understand that a lot of people won't like that.
Finally, I think it is really immature and egocentric to say you don't care about pvp because you solely play pve. People leave pvp and therefore also the game because of the issues regarding proc sets and that's a shame in my opinion.
I would actually like that al proc sets be removed except for monster sets, as they should be unique and do a lot of damage. But I can understand that a lot of people won't like that.
about the bold... before proc sets abd even now somewhat the ssme could be said about nmg, hundgs, tbs and julianos or if you wanted tanky black rose.
Their always are and always will be a few best-fors, so simply pointing out the latest best-for doesnt mean much. Within a week of "recap set" nerfs (recap set are sets where the damage gains are shown separatrly like vipers or velidreth as ipposed to sets which proc but hide the gains like nmg) there will be new best-fors (quite possibly the ssme best-fors prior to the "recap set" boom which may be the goal). Will you be here saying they need nerfs cuz the others cant compete?
NMG has had a good to high proc chance (crit) forever, has been top drawer and applies to any physical attack by anyone at any range yielding without cooldown secret damage boosts that can make viper look timid, esp in end game group play.
If anything, how about battle spirit "one set only counts its final bonus per 10s)?
RazorCaltrops wrote: »That depends.
Spell Power Cure, Burning Spellweave, Transmutation etc. are technically proc sets too, you have to play accordingly to get the benefit of their 5th bonuses.
The real problem are the sets that instagib people in pvp when they proc, particularly viper. And now we have all sets available for all pieces which made things worse pvp-wise because it allows people to combo these with heavy armor.
And the biggest problem: in reality the concern is stacking one shot proc sets. But ZOS won't find a reasonable solution or it will be too costly for them and they will nerf everything (including PVE-only ones) into the ground, which is undesirable for people who want cheese-free PVP next patch but also stay PVE unaffected (which is really easy to do at least in theory)
@Fvh09NL
Imo killing someone with 1-2 attacks - does it really matter whether thry were a couple set procs or an ambush, incap, execute? Dead is dead.
Ganked by stygian set stealth takedown bow-bush worse that vipers?
Imo "free" and "set does it for you" are not critical because sets ave been doing it for you all along. Hundings procs constantly giving you crits and bonus dmg that boost every attack you make. If you get one dot plus weave and attack going it likely does more than viper over 4s period. Key is, hundings adds to all be it ranged or not. Viper requires you to melee.
Proc sets or rather recap sets are the current scapegoat for what is to some a problem.
Damage, specifically burst damage, is easier to drive up than it was before. This is from boosted enchants, poisons, drop set availability etc.
Spriggans may give you more than viper too.
How about battle spirit adding "reduce all damage from all sources by 50% more for 15s"?
That should make every fight last long enough to "give elite skill/gear a chance" or does it need to be longer?