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Pet Peeve: Remove the IC and Hist dungeons from the random list

  • Soafee
    Soafee
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    No. Suck it up
    I'm not in favor of removing them but a gear requirement should be tacked on and maybe even a level requirement. The first time I got that dungeon I was level 22. Not champion level 22.. Just level 22.
    Today is a blessing. Yesterday is in the past and tomorrow is a mystery.
  • Loc2262
    Loc2262
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    Yes. Remove them from the list of possible randoms
    Lemme do a quick necro on this thread, to bring it back into ZOS' minds.

    Just yesterday I as a healer was put into ICP by the random finder, and for some weird reason I thought "what the heck, let's give it a try". The group apparently "lost" their healer and was stuck at the Overfiend. After two wipes I knew why. Group was running around like crazy, tank kept losing aggro, and the boss one-shotted the DPS (and then the tank) one by one.

    Well long story short, we got four(!) inexperienced below-level-20 players in a row by the group finder, needless to say neither of them had any idea what they'd gotten into and needed to be replaced.

    Seriously, if you're not going to put a level restriction on the DLC dungeons, there needs to be some other way of at least informing new players about the dungeons' level of difficulty and that they as fresh level-10 players are very probably not suited for it yet.
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • Alucardo
    Alucardo
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    Some other strange idea.
    At least have the OPTION to remove the dungeons newbies have trouble with (ICP, WGT, Mazzatun, CoS). I rarely even pick these up as dailies, let-alone want them as randoms.
  • xX_NachtJager_xx
    xX_NachtJager_xx
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    Yes. Remove them from the list of possible randoms
    EvilCroc wrote: »
    CoS is boring. Very boring in design and atmosphere. Nice boss mechanics, yes, but all other things are boring. Why game developers still think that spiders are interesting in any possible ways? Spiders are boring. The most boring creatures in all modern culture. They are not scary or spooky for people without arachnophobia, just extremely boring.
    So yes, I agree. This dungeons should be removed from random list.

    Yeah same here, the boss mechanics are fun, but other the ads just become boring and frustrating

    CP460 Magsorc, Stamblade, Templar Healer, DK Tank. AKA the drunken nord
  • raglau
    raglau
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    No. Suck it up
    Not sure I agree with this. One of my favourite ESO moments was when ICP vet popped the other day on my newly levelled tank alt. I was thinking, "good god, how can I do this?". I informed my team I'd never tanked it in normal before, let alone vet, they all said, "that's ok, we've never done it before either"!

    We had wipes at a few bosses, several wipes in fact, but we got through the dungeon and it was such a sense of acheivement compared to the usual faceroll of the majority of the other dungeons.

    The three skips idea someone had up there is probably a good option but allowing people to quit them freely, or not even listing them in random finder, is obscuring some of the most rewarding content in the game.
  • Dunkmeister
    Dunkmeister
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    No. Suck it up
    God forbid we have a challenge in the pledges.
    Dunkmeister - DK Firemage AD NA Server
    PVE Achievement Collector
  • Alucardo
    Alucardo
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    Some other strange idea.
    God forbid we have a challenge in the pledges.

    There's a huge difference between a valid challenge and wanting to put your head through a wall because a 120 CP healer keeps standing in the red circles, and your tank has no taunt.
  • raglau
    raglau
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    No. Suck it up
    Alucardo wrote: »
    God forbid we have a challenge in the pledges.

    There's a huge difference between a valid challenge and wanting to put your head through a wall because a 120 CP healer keeps standing in the red circles, and your tank has no taunt.

    Have you considered why this happens however? It happens because the entire rest of the game is unbelievably easy. Even vet dungeons are mechanically simple, ZOS largely just buffed the HP to make the fights more drawn out. By carrot and sticking people into some challenging content, they may actually raise the bar of the average player.

    As it is today, people stand in the red and don't slot taunts because no content requires anything more advanced from people. We only have these 4 dungeons that present a challenge, it's not a lot to ask that the process makes them appear. If content is constantly modified to suit the lowest common denominator, then the only way is down.

    Edited by raglau on November 22, 2016 1:16PM
  • raglau
    raglau
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    No. Suck it up
    Double post
    Edited by raglau on November 22, 2016 1:15PM
  • Peekachu99
    Peekachu99
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    No. Suck it up
    @ZOS_GinaBruno I think that separating the ques into "three pledge groups" as someone above suggested is a brilliant idea: DLC dungeons, Mal, and the Redbeard. That way, if a CP 40 ques as a tank for ICP, we know he's either clueless or trolling and not simply a victim of RNG.

    These dungeons are second nature once you learn them, but that initial curve can be very steep.
  • Ozstryker
    Ozstryker
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    Plz correct me if I'm wrong... Is it possible for u to go to the specific dudgeons section and check the dungeons u would like to run, I.e all but the ones u find problematic... This was possible in another un-named mmo.. (I'm not infront of my game or I'd check this) ;). Of course this would mean no daily reward
  • raglau
    raglau
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    No. Suck it up
    Ozstryker wrote: »
    Plz correct me if I'm wrong... Is it possible for u to go to the specific dudgeons section and check the dungeons u would like to run, I.e all but the ones u find problematic... This was possible in another un-named mmo.. (I'm not infront of my game or I'd check this) ;). Of course this would mean no daily reward

    Yes, it is possible, and that's the point really. If someone wants to run the random finder, and get the XP reward, then they need to accept risk. If they don't want the risk, then they do as you suggest and check what they are happy with.

    Being risk averse is fine, but you can't expect the same rewards as those that tolerate risk. That's life.
    Edited by raglau on November 22, 2016 1:31PM
  • James-Wayne
    James-Wayne
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    Yes. Remove them from the list of possible randoms
    Agreed. These are not dungeons you can do with pugs nor are they quick run dungeons you can do with a between dinner and showering
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  • Humatiel
    Humatiel
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    Yes. Remove them from the list of possible randoms
    As much as I might wish for players to meet the challenge of these dungeons "head on", its almost guaranteed I'll need to queue again when this pops. Lets be honest most of the population of eso can barely remember what there specific morphs are and where they are on a bar without looking, the idea of someone like that doing cradle is amusing but futile.
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
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  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Yes. Remove them from the list of possible randoms
    Agree most just drop group and then because of their unintelligent timer you are blocked for 15 minutes. I think these dungeons should lock out by cp on vet so that if you're under 255 then you don't get in that queue.
    Edited by PS4_ZeColmeia on November 22, 2016 2:35PM
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • NewBlacksmurf
    NewBlacksmurf
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    Some other strange idea.
    perhaps there is another logical suggestion as removing them....removes the undaunted possibilities from the activity finder bonus
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • dsalter
    dsalter
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    Some other strange idea.
    random DLC dungeon queue.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Loc2262
    Loc2262
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    Yes. Remove them from the list of possible randoms
    Pibbles wrote: »
    If someone wants to run the random finder, and get the XP reward, then they need to accept risk. If they don't want the risk, then they do as you suggest and check what they are happy with.

    I can "risk" running ICP or WGT just fine. But those players that just turned level 10, get invited by the Undaunted to use the random finder, and have no idea that in addition to Banished Cells and Spindleclutch they can also be put into White-Gold Tower and Cradle of Shadows, do not.

    Of course you can have good runs with "low-levels". I have no problem at all running any vanilla dungeon with low-levels, explain things and be patient.

    But in my experience, the DLC dungeons are not the right place for a new player to make first contact with dungeons. Such "runs" aren't fun, neither for the new players nor for the experienced ones. Most of the time it's not even a matter of explaining things. New players just don't have the skills (both in-game and personal) and equipment yet to run a DLC dungeon!
    Edited by Loc2262 on November 22, 2016 3:11PM
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • Manoekin
    Manoekin
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    Some other strange idea.
    Allow players to remove 2-3 dungeons from their queue.
  • bellanca6561n
    bellanca6561n
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    Yes. Remove them from the list of possible randoms
    I would like the option to have like 3 "skips". If you're doing random group on the finder you can skip that dungeon.

    You only get three skips and after that you're stuck with whatever you get. These dungeons are much less complicated if you have your friends or guild mates but trying these with randoms is frustrating. My healer almost always is thrown into COS and I don't want to try that dungeon with randoms.

    If anyone is going to say "lol you suck" they haven't tried to beat these dungeons with people that have zero clue what they're doing. I'm fine with helping people learn but I don't want to waste my time trying to help someone that doesn't care.
    Edit

    If I could I would vote for remove them as well.

    Outstanding idea @OutLaw_Nynx! Best damned idea I've seen this week :p
  • Dunkmeister
    Dunkmeister
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    No. Suck it up
    Alucardo wrote: »
    God forbid we have a challenge in the pledges.

    There's a huge difference between a valid challenge and wanting to put your head through a wall because a 120 CP healer keeps standing in the red circles, and your tank has no taunt.

    Those aren't dungeon challenges. Those are player skill challenges. They cant fix that and removing these from the list wont fix it either. Removing these dungeons from the list makes pledges absolutely no fun for those who do enjoy the dungeon challenges while earning keys.
    Edited by Dunkmeister on November 22, 2016 4:52PM
    Dunkmeister - DK Firemage AD NA Server
    PVE Achievement Collector
  • yodased
    yodased
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    Some other strange idea.
    I am in the minority, but i gm a dungeon guild and i find new members by doing random dungeons.

    Doing the hardest content with people who are ot sure of themselves, their build or mechanics is very difficult, but rewarding.

    I believe there should be some sort of qualification system, though for random vet. For instance, check the users achievements and dont put 4 people whi dont have at least the cleared together.

    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • praxis
    praxis
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    Some other strange idea.
    We should be able to opt in or out. I can actually not ever get them if i dont have dlc acccess. I do feel like I am being penalized for subbing or owning the dlcs, and I went from doing multiple random dungeons daily to rarely doing them after SotH because those dungeons are just not fun with very low levels who don't know the mechanics, even on normal.

    And here's the thing, even after 1T the random dungeon assignments are still level dependent for the old zones. So a level 10 queuing for a random will only be sent to dungeons in Auridon, Glenumbra, Stonefalls AND the DLC if owned because those dungeons are somehow flagged as level 10 and up. So there is actually a 40% chance that a level 10-14 using the dungeon finder will be sent to a dlc dungeon. Welcome to ESO, enjoy your first dungeon experience.

    That needs to be fixed. Dungeons in this game are awesome, and I started running them as early as I could. I doubt I would even have stuck around if my initial experiences had been getting insta-booted from half the groups i joined or wiping repeatedly in content I wasn't prepared for.

    @ZOS_GinaBruno
    Edited by praxis on November 22, 2016 8:20PM
  • AntMan100673
    AntMan100673
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    Some other strange idea.
    How about add 2 more options when queuing for random dungeons. Random normal dlc and random vet dlc and change the existing choices so they only refer to base game dungeons. If you don't want to do a dlc one don't tick that option, if you don't mind just tick all 4.
    EU - EP - Dunmer - Dragonknight - Magicka DPS - CP160

    GT: AntMan100673
  • heyjrey
    heyjrey
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    Some other strange idea.
    I think that instead of removing it from the random dungeon finder, that they give us another option, choosing either:

    "Random w/out DLC" and "Random w/ DLC"

    So right there, you if you are with a group you are comfortable with, you still have the opportunity to get the DLC dungeons as random ones. And if you're going full PuG, you can save your rage quits for another time.
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