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[Video] Gorrag gro-Gar in Cyrodiil - Dragonknight PVP Tank

  • alephthiago
    alephthiago
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    frozywozy wrote: »
    Thanks for posting this.

    @Wrobel @ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom

    Let's try to figure out a way to nerf stamdks tanks in Cyrodiil. This new cancer meta has been plaguing us for a long time now. Every second, there is a new born tank out there who will keep the attention of 15 pugs spamming light attacks and not progressing toward map control. Please do something against these worthless players who enjoy tanking as many players as they can without dealing any damage or proving any utility buffs to their group or applying any debuffs to enemies.

    Again, worthless broken tank cancer meta.

    Why are you salty about that? Dude is fine, he barely kills anyone and is far from immortal.
    All these dk tanks we see often in pvp (the gentleman here and Hanzo for example) are there for giggles and any good group/players know exactly what to do (fear and poisons) also he is not abusing anything or wipping groups etc, you can just ignore it if you choose to.
    Walks-in-Shadowss AD Magblade
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    Avenar Lolhealing AD Magicka Templar (being polished)

  • Xsorus
    Xsorus
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    frozywozy wrote: »
    Thanks for posting this.

    @Wrobel @ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom

    Let's try to figure out a way to nerf stamdks tanks in Cyrodiil. This new cancer meta has been plaguing us for a long time now. Every second, there is a new born tank out there who will keep the attention of 15 pugs spamming light attacks and not progressing toward map control. Please do something against these worthless players who enjoy tanking as many players as they can without dealing any damage or proving any utility buffs to their group or applying any debuffs to enemies.

    Again, worthless broken tank cancer meta.

    Why are you salty about that? Dude is fine, he barely kills anyone and is far from immortal.
    All these dk tanks we see often in pvp (the gentleman here and Hanzo for example) are there for giggles and any good group/players know exactly what to do (fear and poisons) also he is not abusing anything or wipping groups etc, you can just ignore it if you choose to.

    Yea last thing this game needs is people whining to the point tanks are no longer viable in PvP

    pricks did that in World of Warcraft recently and now tanks take more damage then healers and dps in PvP (25% more) because bads were whining that tanks were *gasp* hard to kill
  • ssewallb14_ESO
    ssewallb14_ESO
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    Yeah, can we not nerf any more things that are strong but have easy and obvious counters? Getting tanked is the biggest l2p issue I can think of. This game has been dumbed down enough already.
    Edited by ssewallb14_ESO on November 17, 2016 3:47AM
  • IxSTALKERxI
    IxSTALKERxI
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    I agree with @frozywozy. I think what he is trying to say is that the overall balance of the game is off with the power creep. Not calling for a direct nerf to tanks, but each end of the spectrum for overall balance needs to be closer together.

    Players are able to make builds that either deal extremely high damage, are extremely tanky, can output extremely high healing or have extremely high sustain. Zos have tried to help balance this by ajusting battlespirit and adding poisons but each end of the spectrum seems to move further and further apart and the solutions create other problems.

    Resource poisons just create more of a problem then they solve because they are used against people who may not be running high sustain and people who are outnumbered.

    The battlespirit reduces damage output to try and keep the damage creep in check, reduces the healing / shields but doesn't do anything to solve an increase in tankiness. Battlespirit doesn't really solve the balancing problems properly and itemisation wasn't thought through well enough because players are able to build more and more to different extremes and the gap needs to be smaller imo.
    Edited by IxSTALKERxI on November 17, 2016 6:16AM
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Xinthisis
    Xinthisis
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    Gankable. ;p

    There are better tank builds out there, but good job none the less.
    "What happens in ESO, stays in ESO"

    "Dont mind me."

    "Xin knows"

    "Yup"

    -YT-
  • DKsUnite
    DKsUnite
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    I agree with @frozywozy. I think what he is trying to say is that the overall balance of the game is off with the power creep. Not calling for a direct nerf to tanks, but each end of the spectrum for overall balance needs to be closer together.

    Players are able to make builds that either deal extremely high damage, are extremely tanky, can output extremely high healing or have extremely high sustain. Zos have tried to help balance this by ajusting battlespirit and adding poisons but each end of the spectrum seems to move further and further apart and the solutions create other problems.

    Resource poisons just create more of a problem then they solve because they are used against people who may not be running high sustain and people who are outnumbered.

    The battlespirit reduces damage output to try and keep the damage creep in check, reduces the healing / shields but doesn't do anything to solve an increase in tankiness. Battlespirit doesn't really solve the balancing problems properly and itemisation wasn't thought through well enough because players are able to build more and more to different extremes and the gap needs to be smaller imo.

    the nerf to healing was a direct nerf to tankiness....
    i agree that everything needs to be pulled back in (through softcaps) but this is literally what Wrobel wanted through the CP system. He wanted you to specialize and play exactly how you wanted to play.
    I still think that battle spirit should be removed and all damage scaling softcapped
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
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    Youtube: CorGaming
  • IxSTALKERxI
    IxSTALKERxI
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    DKsUnite wrote: »
    I agree with @frozywozy. I think what he is trying to say is that the overall balance of the game is off with the power creep. Not calling for a direct nerf to tanks, but each end of the spectrum for overall balance needs to be closer together.

    Players are able to make builds that either deal extremely high damage, are extremely tanky, can output extremely high healing or have extremely high sustain. Zos have tried to help balance this by ajusting battlespirit and adding poisons but each end of the spectrum seems to move further and further apart and the solutions create other problems.

    Resource poisons just create more of a problem then they solve because they are used against people who may not be running high sustain and people who are outnumbered.

    The battlespirit reduces damage output to try and keep the damage creep in check, reduces the healing / shields but doesn't do anything to solve an increase in tankiness. Battlespirit doesn't really solve the balancing problems properly and itemisation wasn't thought through well enough because players are able to build more and more to different extremes and the gap needs to be smaller imo.

    the nerf to healing was a direct nerf to tankiness....
    i agree that everything needs to be pulled back in (through softcaps) but this is literally what Wrobel wanted through the CP system. He wanted you to specialize and play exactly how you wanted to play.
    I still think that battle spirit should be removed and all damage scaling softcapped

    By tankiness I meant damage mitigation rather then healing, things like reactive, pirate skeleton, armor, impen, block mitigation. It's been a long time since I played a blocking tank so i'm not sure what is possible these days. I know you play a lot of tank builds so maybe you can help enlighten me. Are those tanky tanks like in the video relying heavily on healing or are they mitigating very high amounts of damage through itemisation? Or is it something else like health recovery? Because some of them don't look like they are casting many heals.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Poxheart
    Poxheart
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    frozywozy wrote: »
    Like I said, there is nothing wrong about tanking, but you should provide utility. Tanking just for the heck of surviving against 15-20 players without any counters but having overwhelming numbers

    I'd argue that the ability to tank 15-20 people does provide utility to his side because he is distracting those people from attacking something else. The only reason I can come up with for why somebody would be upset about this kind of tanking is if they continued to fall for it...
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • Sallington
    Sallington
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    Oh hey there.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • frozywozy
    frozywozy
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    Poxheart wrote: »
    frozywozy wrote: »
    Like I said, there is nothing wrong about tanking, but you should provide utility. Tanking just for the heck of surviving against 15-20 players without any counters but having overwhelming numbers

    I'd argue that the ability to tank 15-20 people does provide utility to his side because he is distracting those people from attacking something else. The only reason I can come up with for why somebody would be upset about this kind of tanking is if they continued to fall for it...

    My point is, the counter of a tank shouldn't only be overwhelming numbers. People said that it's easy to counter this kind of stamdk tank build by using fear and poisons. It's not that easy. It takes a very long time to drain their stamina, they can cc break every 5 seconds without any problems. It is really overwhelming numbers that will see the end of it.

    I would not really mind if it was just Hanzo or some other random guy. But nowadays you see a trollplar or a stamDK tank every 10meters in Cyrodiil. People are saying "just ignore them". Yeah sure, me and you got it but we both know that all pugs in Cyrodiil will struggle and turtle there for 15 minutes and in the meantime, nothing is getting pushed anywhere.

    My Dark flare has 4.8k spell damage self buffed with Soulshine and I can spam 30-40 Dark Flare on those StamDK tanks that normally hit people for 9-14k crits but won't even tickle those tanky dks. Ridiculous.

    As much as I want Radiant Destruction and magplars in general to be nerfed to the ground, we must do something against proc sets and the tankyness in general in pvp. Stop buffing game mechanics. If you want to buff players every major patch, do it by increasing the stats pool (health/magicka/stamina) and the gear bonuses (higher numbers).
    Edited by frozywozy on November 17, 2016 6:49PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • aidenmoore
    aidenmoore
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    Sallington wrote: »
    Oh hey there.

    Hello Sal! Say hi to Rylii for me!
    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    Like I said, there is nothing wrong about tanking, but you should provide utility. Tanking just for the heck of surviving against 15-20 players without any counters but having overwhelming numbers

    I'd argue that the ability to tank 15-20 people does provide utility to his side because he is distracting those people from attacking something else. The only reason I can come up with for why somebody would be upset about this kind of tanking is if they continued to fall for it...

    My point is, the counter of a tank shouldn't only be overwhelming numbers. People said that it's easy to counter this kind of stamdk tank build by using fear and poisons. It's not that easy. It takes a very long time to drain their stamina, they can cc break every 5 seconds without any problems. It is really overwhelming numbers that will see the end of it.

    I would not really mind if it was just Hanzo or some other random guy. But nowadays you see a trollplar or a stamDK tank every 10meters in Cyrodiil. People are saying "just ignore them". Yeah sure, me and you got it but we both know that all pugs in Cyrodiil will struggle and turtle there for 15 minutes and in the meantime, nothing is getting pushed anywhere.

    My Dark flare has 4.8k spell damage self buffed with Soulshine and I can spam 30-40 Dark Flare on those StamDK tanks that normally hit people for 9-14k crits but won't even tickle those tanky dks. Ridiculous.

    As much as I want Radiant Destruction and magplars in general to be nerfed to the ground, we must do something against proc sets and the tankyness in general in pvp. Stop buffing game mechanics. If you want to buff players every major patch, do it by increasing the stats pool (health/magicka/stamina) and the gear bonuses (higher numbers).

    Just because your build cannot kill tank on your own that does not mean they cannot be kill 1V2 or 1V1 even. Every build has their own counter. It happen not to be your build. So don't scream around crying nerf to a tank just cause your build doesn't meant to counter one and ruined your ego or whatever.

    Oh for Christ sake. Stop giving us the "pugs" in Cyrodiil won't push anywhere because they are too busy fighting against 1 tank. The difference between us tank "forcing" pugs to hit us and you and your zergball capturing resources such as at Ales LM and farming the crap out of DC pugs and stopping them from pushing to Ash or Bleaker is .. well, we can't kill anyone and not making AP while you guys made ton of AP.
    Daggerfall Covenant
    Gorrag gro-Gar - Dragonknight ( Vehemence )
    YT : Gorrag gro-Gar
  • loki547
    loki547
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    aidenmoore wrote: »
    This was my early tank PVP footage where I'm still experimenting. Enjoy!

    https://www.youtube.com/watch?v=pU60qQ2qf_4&t=123s

    Great video/build. Keep up the good work!!!
  • aidenmoore
    aidenmoore
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    loki547 wrote: »
    aidenmoore wrote: »
    This was my early tank PVP footage where I'm still experimenting. Enjoy!

    https://www.youtube.com/watch?v=pU60qQ2qf_4&t=123s

    Great video/build. Keep up the good work!!!

    Thank you, Tamerlin!
    Daggerfall Covenant
    Gorrag gro-Gar - Dragonknight ( Vehemence )
    YT : Gorrag gro-Gar
  • Magus
    Magus
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    Perplexing and impressive. Bloodspawn, reactive, barkskin with vitality pots?

    Edit: heh, I see someone else guessed that too. I'll swap out barkskin for beekeeper then lol
    Edited by Magus on November 17, 2016 9:52PM
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • aidenmoore
    aidenmoore
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    Magus wrote: »
    Perplexing and impressive. Bloodspawn, reactive, barkskin with vitality pots?

    Edit: heh, I see someone else guessed that too. I'll swap out barkskin for beekeeper then lol

    Thanks. Beekeeper, eh? Interesting.

    https://www.youtube.com/watch?v=QFQEf1hOnnc&t=54s

    New video!
    Daggerfall Covenant
    Gorrag gro-Gar - Dragonknight ( Vehemence )
    YT : Gorrag gro-Gar
  • frozywozy
    frozywozy
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    ✭✭
    aidenmoore wrote: »
    Sallington wrote: »
    Oh hey there.

    Hello Sal! Say hi to Rylii for me!
    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    Like I said, there is nothing wrong about tanking, but you should provide utility. Tanking just for the heck of surviving against 15-20 players without any counters but having overwhelming numbers

    I'd argue that the ability to tank 15-20 people does provide utility to his side because he is distracting those people from attacking something else. The only reason I can come up with for why somebody would be upset about this kind of tanking is if they continued to fall for it...

    My point is, the counter of a tank shouldn't only be overwhelming numbers. People said that it's easy to counter this kind of stamdk tank build by using fear and poisons. It's not that easy. It takes a very long time to drain their stamina, they can cc break every 5 seconds without any problems. It is really overwhelming numbers that will see the end of it.

    I would not really mind if it was just Hanzo or some other random guy. But nowadays you see a trollplar or a stamDK tank every 10meters in Cyrodiil. People are saying "just ignore them". Yeah sure, me and you got it but we both know that all pugs in Cyrodiil will struggle and turtle there for 15 minutes and in the meantime, nothing is getting pushed anywhere.

    My Dark flare has 4.8k spell damage self buffed with Soulshine and I can spam 30-40 Dark Flare on those StamDK tanks that normally hit people for 9-14k crits but won't even tickle those tanky dks. Ridiculous.

    As much as I want Radiant Destruction and magplars in general to be nerfed to the ground, we must do something against proc sets and the tankyness in general in pvp. Stop buffing game mechanics. If you want to buff players every major patch, do it by increasing the stats pool (health/magicka/stamina) and the gear bonuses (higher numbers).

    Just because your build cannot kill tank on your own that does not mean they cannot be kill 1V2 or 1V1 even. Every build has their own counter. It happen not to be your build. So don't scream around crying nerf to a tank just cause your build doesn't meant to counter one and ruined your ego or whatever.

    Oh for Christ sake. Stop giving us the "pugs" in Cyrodiil won't push anywhere because they are too busy fighting against 1 tank. The difference between us tank "forcing" pugs to hit us and you and your zergball capturing resources such as at Ales LM and farming the crap out of DC pugs and stopping them from pushing to Ash or Bleaker is .. well, we can't kill anyone and not making AP while you guys made ton of AP.

    Your whole paragraph is salt, assumptions and accusations without foundations and proofs. Stop being salty, mad and manner up. We are both adults here, I believe.

    First of all, you mention that supposely, my build is not designed to counter certain tanks but some other builds can. Could you explain to me which build can counter a tank like Hanzo in Cyrodiil? I would be very curious to know the secret!

    Secondly, you're talking about my zergball capturing ressources such as Aleswell LM. You are properly reffering to last wedsnesday when I was running my weekly PvP event with my guild Vokundein. My zergball of 6players. Sounds legit.

    Again, drop the salt and the bad manners and talk like an adult. thanks.

    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • aidenmoore
    aidenmoore
    ✭✭✭✭
    frozywozy wrote: »
    aidenmoore wrote: »
    Sallington wrote: »
    Oh hey there.

    Hello Sal! Say hi to Rylii for me!
    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    Like I said, there is nothing wrong about tanking, but you should provide utility. Tanking just for the heck of surviving against 15-20 players without any counters but having overwhelming numbers

    I'd argue that the ability to tank 15-20 people does provide utility to his side because he is distracting those people from attacking something else. The only reason I can come up with for why somebody would be upset about this kind of tanking is if they continued to fall for it...

    My point is, the counter of a tank shouldn't only be overwhelming numbers. People said that it's easy to counter this kind of stamdk tank build by using fear and poisons. It's not that easy. It takes a very long time to drain their stamina, they can cc break every 5 seconds without any problems. It is really overwhelming numbers that will see the end of it.

    I would not really mind if it was just Hanzo or some other random guy. But nowadays you see a trollplar or a stamDK tank every 10meters in Cyrodiil. People are saying "just ignore them". Yeah sure, me and you got it but we both know that all pugs in Cyrodiil will struggle and turtle there for 15 minutes and in the meantime, nothing is getting pushed anywhere.

    My Dark flare has 4.8k spell damage self buffed with Soulshine and I can spam 30-40 Dark Flare on those StamDK tanks that normally hit people for 9-14k crits but won't even tickle those tanky dks. Ridiculous.

    As much as I want Radiant Destruction and magplars in general to be nerfed to the ground, we must do something against proc sets and the tankyness in general in pvp. Stop buffing game mechanics. If you want to buff players every major patch, do it by increasing the stats pool (health/magicka/stamina) and the gear bonuses (higher numbers).

    Just because your build cannot kill tank on your own that does not mean they cannot be kill 1V2 or 1V1 even. Every build has their own counter. It happen not to be your build. So don't scream around crying nerf to a tank just cause your build doesn't meant to counter one and ruined your ego or whatever.

    Oh for Christ sake. Stop giving us the "pugs" in Cyrodiil won't push anywhere because they are too busy fighting against 1 tank. The difference between us tank "forcing" pugs to hit us and you and your zergball capturing resources such as at Ales LM and farming the crap out of DC pugs and stopping them from pushing to Ash or Bleaker is .. well, we can't kill anyone and not making AP while you guys made ton of AP.

    Your whole paragraph is salt, assumptions and accusations without foundations and proofs. Stop being salty, mad and manner up. We are both adults here, I believe.

    First of all, you mention that supposely, my build is not designed to counter certain tanks but some other builds can. Could you explain to me which build can counter a tank like Hanzo in Cyrodiil? I would be very curious to know the secret!

    Secondly, you're talking about my zergball capturing ressources such as Aleswell LM. You are properly reffering to last wedsnesday when I was running my weekly PvP event with my guild Vokundein. My zergball of 6players. Sounds legit.

    Again, drop the salt and the bad manners and talk like an adult. thanks.

    Are you serious? I can't tell. The only person who is salty and mad here is you, tagging ZoS and asking for nerf to a tank and calling my build
    frozywozy wrote: »
    Again, worthless broken tank cancer meta.
    and assume my build does nothing but blocking 24/7. Of course in the 1st video, it was just me testing my survivability, nothing else. *coughs*

    I don't know Hanzo personally. I only met him one or twice. Ask him instead of me how to counter his build.

    I've no idea about last Wednesday and not even referring to that. My idea was comparing between tank build and your "small group" to show you how stupid it was to blame it on pugs "force" to engage the battle that they can easily ignore. But yesterday I did encountered your group though. Small group indeed. How many was that? 20? *shrugs*

    Edited by aidenmoore on November 18, 2016 2:40AM
    Daggerfall Covenant
    Gorrag gro-Gar - Dragonknight ( Vehemence )
    YT : Gorrag gro-Gar
  • Zenartista
    Zenartista
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    Nice vid fellow DC B)
    Good choice in tunes
  • frozywozy
    frozywozy
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    ✭✭
    aidenmoore wrote: »
    frozywozy wrote: »
    aidenmoore wrote: »
    Sallington wrote: »
    Oh hey there.

    Hello Sal! Say hi to Rylii for me!
    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    Like I said, there is nothing wrong about tanking, but you should provide utility. Tanking just for the heck of surviving against 15-20 players without any counters but having overwhelming numbers

    I'd argue that the ability to tank 15-20 people does provide utility to his side because he is distracting those people from attacking something else. The only reason I can come up with for why somebody would be upset about this kind of tanking is if they continued to fall for it...

    My point is, the counter of a tank shouldn't only be overwhelming numbers. People said that it's easy to counter this kind of stamdk tank build by using fear and poisons. It's not that easy. It takes a very long time to drain their stamina, they can cc break every 5 seconds without any problems. It is really overwhelming numbers that will see the end of it.

    I would not really mind if it was just Hanzo or some other random guy. But nowadays you see a trollplar or a stamDK tank every 10meters in Cyrodiil. People are saying "just ignore them". Yeah sure, me and you got it but we both know that all pugs in Cyrodiil will struggle and turtle there for 15 minutes and in the meantime, nothing is getting pushed anywhere.

    My Dark flare has 4.8k spell damage self buffed with Soulshine and I can spam 30-40 Dark Flare on those StamDK tanks that normally hit people for 9-14k crits but won't even tickle those tanky dks. Ridiculous.

    As much as I want Radiant Destruction and magplars in general to be nerfed to the ground, we must do something against proc sets and the tankyness in general in pvp. Stop buffing game mechanics. If you want to buff players every major patch, do it by increasing the stats pool (health/magicka/stamina) and the gear bonuses (higher numbers).

    Just because your build cannot kill tank on your own that does not mean they cannot be kill 1V2 or 1V1 even. Every build has their own counter. It happen not to be your build. So don't scream around crying nerf to a tank just cause your build doesn't meant to counter one and ruined your ego or whatever.

    Oh for Christ sake. Stop giving us the "pugs" in Cyrodiil won't push anywhere because they are too busy fighting against 1 tank. The difference between us tank "forcing" pugs to hit us and you and your zergball capturing resources such as at Ales LM and farming the crap out of DC pugs and stopping them from pushing to Ash or Bleaker is .. well, we can't kill anyone and not making AP while you guys made ton of AP.

    Your whole paragraph is salt, assumptions and accusations without foundations and proofs. Stop being salty, mad and manner up. We are both adults here, I believe.

    First of all, you mention that supposely, my build is not designed to counter certain tanks but some other builds can. Could you explain to me which build can counter a tank like Hanzo in Cyrodiil? I would be very curious to know the secret!

    Secondly, you're talking about my zergball capturing ressources such as Aleswell LM. You are properly reffering to last wedsnesday when I was running my weekly PvP event with my guild Vokundein. My zergball of 6players. Sounds legit.

    Again, drop the salt and the bad manners and talk like an adult. thanks.

    Are you serious? I can't tell. The only person who is salty and mad here is you, tagging ZoS and asking for nerf to a tank and calling my build
    frozywozy wrote: »
    Again, worthless broken tank cancer meta.
    and assume my build does nothing but blocking 24/7. Of course in the 1st video, it was just me testing my survivability, nothing else. *coughs*

    I don't know Hanzo personally. I only met him one or twice. Ask him instead of me how to counter his build.

    I've no idea about last Wednesday and not even referring to that. My idea was comparing between tank build and your "small group" to show you how stupid it was to blame it on pugs "force" to engage the battle that they can easily ignore. But yesterday I did encountered your group though. Small group indeed. How many was that? 20? *shrugs*

    Ok let me rephrase my first question : Could you describe me a build that can counter your build in 1v1 ?

    Here is a quote from you :
    Just because your build cannot kill tank on your own that does not mean they cannot be kill 1V2 or 1V1 even.

    Which class and which spec exactly can counter your build in a 1v1? I saw you tonight again at Glademist LM side tanking 15 players (alot of very experienced players in the mix) for a good 45 seconds. Explain to me how to counter your build in a 1v1, or even a 1v8.

    You also said that you saw me next to 20 EPs and then again, assume that all those guys are players I run with on a regular basis instead of being smart and understanding that every single player in Cyrodiil sometimes pass by other players and mix up together for a while. This is straight up what I've been explaning in this whole thread. Tanks turtle a location and waste the time of a ton of players who could be pushing the map. Don't complain that you're getting attacked by 20 players if you run a broken cancer tank build that can't be killed without overwhelming numbers. This discussion is worthless, the only thing you try to do is to make me look bad instead of discussing the tank meta which is the point of my first post.
    Edited by frozywozy on November 18, 2016 6:22AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • aidenmoore
    aidenmoore
    ✭✭✭✭
    frozywozy wrote: »
    aidenmoore wrote: »
    frozywozy wrote: »
    aidenmoore wrote: »
    Sallington wrote: »
    Oh hey there.

    Hello Sal! Say hi to Rylii for me!
    frozywozy wrote: »
    Poxheart wrote: »
    frozywozy wrote: »
    Like I said, there is nothing wrong about tanking, but you should provide utility. Tanking just for the heck of surviving against 15-20 players without any counters but having overwhelming numbers

    I'd argue that the ability to tank 15-20 people does provide utility to his side because he is distracting those people from attacking something else. The only reason I can come up with for why somebody would be upset about this kind of tanking is if they continued to fall for it...

    My point is, the counter of a tank shouldn't only be overwhelming numbers. People said that it's easy to counter this kind of stamdk tank build by using fear and poisons. It's not that easy. It takes a very long time to drain their stamina, they can cc break every 5 seconds without any problems. It is really overwhelming numbers that will see the end of it.

    I would not really mind if it was just Hanzo or some other random guy. But nowadays you see a trollplar or a stamDK tank every 10meters in Cyrodiil. People are saying "just ignore them". Yeah sure, me and you got it but we both know that all pugs in Cyrodiil will struggle and turtle there for 15 minutes and in the meantime, nothing is getting pushed anywhere.

    My Dark flare has 4.8k spell damage self buffed with Soulshine and I can spam 30-40 Dark Flare on those StamDK tanks that normally hit people for 9-14k crits but won't even tickle those tanky dks. Ridiculous.

    As much as I want Radiant Destruction and magplars in general to be nerfed to the ground, we must do something against proc sets and the tankyness in general in pvp. Stop buffing game mechanics. If you want to buff players every major patch, do it by increasing the stats pool (health/magicka/stamina) and the gear bonuses (higher numbers).

    Just because your build cannot kill tank on your own that does not mean they cannot be kill 1V2 or 1V1 even. Every build has their own counter. It happen not to be your build. So don't scream around crying nerf to a tank just cause your build doesn't meant to counter one and ruined your ego or whatever.

    Oh for Christ sake. Stop giving us the "pugs" in Cyrodiil won't push anywhere because they are too busy fighting against 1 tank. The difference between us tank "forcing" pugs to hit us and you and your zergball capturing resources such as at Ales LM and farming the crap out of DC pugs and stopping them from pushing to Ash or Bleaker is .. well, we can't kill anyone and not making AP while you guys made ton of AP.

    Your whole paragraph is salt, assumptions and accusations without foundations and proofs. Stop being salty, mad and manner up. We are both adults here, I believe.

    First of all, you mention that supposely, my build is not designed to counter certain tanks but some other builds can. Could you explain to me which build can counter a tank like Hanzo in Cyrodiil? I would be very curious to know the secret!

    Secondly, you're talking about my zergball capturing ressources such as Aleswell LM. You are properly reffering to last wedsnesday when I was running my weekly PvP event with my guild Vokundein. My zergball of 6players. Sounds legit.

    Again, drop the salt and the bad manners and talk like an adult. thanks.

    Are you serious? I can't tell. The only person who is salty and mad here is you, tagging ZoS and asking for nerf to a tank and calling my build
    frozywozy wrote: »
    Again, worthless broken tank cancer meta.
    and assume my build does nothing but blocking 24/7. Of course in the 1st video, it was just me testing my survivability, nothing else. *coughs*

    I don't know Hanzo personally. I only met him one or twice. Ask him instead of me how to counter his build.

    I've no idea about last Wednesday and not even referring to that. My idea was comparing between tank build and your "small group" to show you how stupid it was to blame it on pugs "force" to engage the battle that they can easily ignore. But yesterday I did encountered your group though. Small group indeed. How many was that? 20? *shrugs*

    Ok let me rephrase my first question : Could you describe me a build that can counter your build in 1v1 ?

    Here is a quote from you :
    Just because your build cannot kill tank on your own that does not mean they cannot be kill 1V2 or 1V1 even.

    Which class and which spec exactly can counter your build in a 1v1? I saw you tonight again at Glademist LM side tanking 15 players (alot of very experienced players in the mix) for a good 45 seconds. Explain to me how to counter your build in a 1v1, or even a 1v8.

    You also said that you saw me next to 20 EPs and then again, assume that all those guys are players I run with on a regular basis instead of being smart and understanding that every single player in Cyrodiil sometimes pass by other players and mix up together for a while. This is straight up what I've been explaning in this whole thread. Tanks turtle a location and waste the time of a ton of players who could be pushing the map. Don't complain that you're getting attacked by 20 players if you run a broken cancer tank build that can't be killed without overwhelming numbers. This discussion is worthless, the only thing you try to do is to make me look bad instead of discussing the tank meta which is the point of my first post.

    Girl please, 45 seconds? I know I stood there tanking for AT LEAST 47 seconds.

    Nice try Thomas Edison. I ain't revealing you nothing! Ain't fooling for that crap again.

    This is the part where I feel like you just don't get it. What difference is there me turtle in some spot and you and your 20 random EP players who just so happen to synchronize your ultimate nicely and farming pugs on some resources wasting their time?
    Daggerfall Covenant
    Gorrag gro-Gar - Dragonknight ( Vehemence )
    YT : Gorrag gro-Gar
  • Poxheart
    Poxheart
    ✭✭✭✭✭
    frozywozy wrote: »
    Ok let me rephrase my first question : Could you describe me a build that can counter your build in 1v1 ?

    Any build can counter this build so long as the player playing it is willing to walk away from the fight. That's what you don't seem to get.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Poxheart wrote: »
    frozywozy wrote: »
    Ok let me rephrase my first question : Could you describe me a build that can counter your build in 1v1 ?

    Any build can counter this build so long as the player playing it is willing to walk away from the fight. That's what you don't seem to get.

    Gotcha. In other words, lets theory craft a ton of tanking builds, put them on youtube so more people can run them in Cyrodiil then walk away from each other repeatidly because everybody is a super juggernaut. sounds fun

    Like I said in one of my post in this same thread, me and you get it. We would ignore those tanks IF ONLY.. the 20 other players following would do the same. But we both know they won't. They will turtle and try to kill every single player they see. Now. With the amount of tanks in Cyrodiil nowadays, people stop to attack tanks every 10 meters. This is ridiculous.
    Edited by frozywozy on November 18, 2016 5:58PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Vitaely
    Vitaely
    ✭✭✭
    frozywozy wrote: »
    Ok let me rephrase my first question : Could you describe me a build that can counter your build in 1v1?
    Public service announcement: Use Defile. Use CCs that go through block (preferably fear, cause it takes longer to break). Then use burst (preferably melee, cause faster to land). If you don't have enough burst or defile: Use a lot of dots (DK purge? Non-existant.).

    This relies on having a better connection than your opponent and being able to burst your opponent before they can break free. Cause you won't be able to out-sustain them. Forget that. Use of cost increase poison is not necessary unless you're fighting a half-assed tank that can't handle that.
    Edited by Vitaely on November 18, 2016 6:27PM
    Factotum | PC NA
    AD E'lurin sNB | Curufinwë Fëanor mDK | Anaïs Le Fey mSC | Fréyja mT | Nïenna mW
    EP E'lured sNB | Vanÿa sT | Caïssä mDK
    DC E'lwing mNB
    PVE Brýnhildur mDK | E'lectra sSC | Antígone sDK | Valkýrja mNB | Yølanda sW
  • Sandman929
    Sandman929
    ✭✭✭✭✭
    ✭✭✭✭✭
    aidenmoore wrote: »
    This was my early tank PVP footage where I'm still experimenting. Enjoy!

    https://www.youtube.com/watch?v=pU60qQ2qf_4&t=123s

    Different build. Enjoy! PS: I draw that!

    https://www.youtube.com/watch?v=QFQEf1hOnnc&t=54s

    I run into strong DK tanks occasionally, but not as often as I used to, and I'm always impressed. But then again, I like tanks. People like to say that human players can't be taunted, but they most certainly can, and if you're able to be a resource dump that can leave 10-12 players completely running on fumes then I'd say that is providing a group utility. Nice work.
    ESO has enough people vying for the "I'm the ultimate bad*** DPS" throne, so it's not surprising that some many don't understand why other players would play tanks.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Vitaely wrote: »
    frozywozy wrote: »
    Ok let me rephrase my first question : Could you describe me a build that can counter your build in 1v1?
    Public service announcement: Use Defile. Use CCs that go through block (preferably fear, cause it takes longer to break). Then use burst (preferably melee, cause faster to land). If you don't have enough burst or defile: Use a lot of dots (DK purge? Non-existant.).

    This relies on having a better connection than your opponent and being able to burst your opponent before they can break free. Cause you won't be able to out-sustain them. Forget that. Use of cost increase poison is not necessary unless you're fighting a half-assed tank that can't handle that.

    Here is a quote from one of my previous post.
    My Dark flare has 4.8k spell damage self buffed with Soulshine and I can spam 30-40 Dark Flare on those StamDK tanks that normally hit people for 9-14k crits but won't even tickle those tanky dks.

    Make sure to read the whole discussion when you enter a new thread. Anything else?
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Isbilen
    Isbilen
    ✭✭✭✭✭
    Nice build and videos! I find tanking videos a lot more badass than most of the 1vX videos out there.
    Every time Wrobel tries to destroy tanks, they come back stronger than ever.
    Edited by Isbilen on November 19, 2016 10:11PM
  • Durham
    Durham
    ✭✭✭✭✭
    Let people have options folks ... selling point for this game...
    PVP DEADWAIT
    PVP The Unguildables
  • Waylander
    Waylander
    ✭✭✭✭
    I don't see the problem with the tank builds. 1 v 1 I like to make some space and use /sitchair wait for the excitement to mount then wish them a good day.

    He could put a frost staff on his back bar and use it to annoy you when you walk away, now that would be a troll build!

    Even pugs eventually learn to leave the tank for last. This build does next to no damage and only has 2 cc's for minor disruption as the majority of the build is for self survival (not going to spam talons when you need the magica for stam management).

    I think in video 2 we killed him with a pack of WW's then got killed by a vanzan destro ulti bomb (which is how I recommend killing tanks these days).
    Nocturnal - AD Oceanic PvP Guild
    Waylander
    Frankie
    Krylla
    Uniter
    Macgyverr
    Ivy
  • Kryptonite_Kent
    Kryptonite_Kent
    ✭✭✭✭
    The real issue is that this game ignores the classic "tank" "dps" "heal" trinity and instead lumps it all into 1 thing... you don't even need the trinity because a single player can heal, tank, and dps with little to no penalty to either of the three. Such as there are stupid thing like buffs to damage for wearing heavy (aka tank) armor when damage is for dps not tanks, or that the things that do make sense like increased healing taken from wearing heavy (aka tank) armor is good, BUT it should not be stacked in with healing done to yourself as you are supposed to be a tank not a healer... its really just poor game design, tanks should be tanks, dps should be dps, healers should be healers and if you hybridize you should get a penalty to the offspec not a damned buff lol.
    Edited by Kryptonite_Kent on November 22, 2016 8:01AM
    Former Emperor
    Animus Impetum -DC- Magplar
    Animus Impetus -AD- Magplar
    Impetus Animus -EP- Magplar
    Kryptonite Kent -AD- Stamblade
    Kenobi Wan -AD- Magsorc
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    How to fix this :

    1) Light Armor should gives extra magic resistances and extra magic damage.
    2) Heavy Armor should give extra physical resistances and extra physical damage.
    3) Medium Armor should give extra avoidance and mobility in general.

    This way : A LA user VS a HA user matchup would go quickly and everyone would have a hard counter.

    But nope, Zenimax decided to make Armor gives both physical and magic resistance for heavy armor users and shields to absorb all damage and deny critical strikes for light armor users creating juggernauts with very weak counters.
    Edited by frozywozy on November 22, 2016 1:54PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
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