Thanks for posting this.
@Wrobel @ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom
Let's try to figure out a way to nerf stamdks tanks in Cyrodiil. This new cancer meta has been plaguing us for a long time now. Every second, there is a new born tank out there who will keep the attention of 15 pugs spamming light attacks and not progressing toward map control. Please do something against these worthless players who enjoy tanking as many players as they can without dealing any damage or proving any utility buffs to their group or applying any debuffs to enemies.
Again, worthless broken tank cancer meta.
alephthiago wrote: »Thanks for posting this.
@Wrobel @ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom
Let's try to figure out a way to nerf stamdks tanks in Cyrodiil. This new cancer meta has been plaguing us for a long time now. Every second, there is a new born tank out there who will keep the attention of 15 pugs spamming light attacks and not progressing toward map control. Please do something against these worthless players who enjoy tanking as many players as they can without dealing any damage or proving any utility buffs to their group or applying any debuffs to enemies.
Again, worthless broken tank cancer meta.
Why are you salty about that? Dude is fine, he barely kills anyone and is far from immortal.
All these dk tanks we see often in pvp (the gentleman here and Hanzo for example) are there for giggles and any good group/players know exactly what to do (fear and poisons) also he is not abusing anything or wipping groups etc, you can just ignore it if you choose to.
IxSTALKERxI wrote: »I agree with @frozywozy. I think what he is trying to say is that the overall balance of the game is off with the power creep. Not calling for a direct nerf to tanks, but each end of the spectrum for overall balance needs to be closer together.
Players are able to make builds that either deal extremely high damage, are extremely tanky, can output extremely high healing or have extremely high sustain. Zos have tried to help balance this by ajusting battlespirit and adding poisons but each end of the spectrum seems to move further and further apart and the solutions create other problems.
Resource poisons just create more of a problem then they solve because they are used against people who may not be running high sustain and people who are outnumbered.
The battlespirit reduces damage output to try and keep the damage creep in check, reduces the healing / shields but doesn't do anything to solve an increase in tankiness. Battlespirit doesn't really solve the balancing problems properly and itemisation wasn't thought through well enough because players are able to build more and more to different extremes and the gap needs to be smaller imo.
IxSTALKERxI wrote: »I agree with @frozywozy. I think what he is trying to say is that the overall balance of the game is off with the power creep. Not calling for a direct nerf to tanks, but each end of the spectrum for overall balance needs to be closer together.
Players are able to make builds that either deal extremely high damage, are extremely tanky, can output extremely high healing or have extremely high sustain. Zos have tried to help balance this by ajusting battlespirit and adding poisons but each end of the spectrum seems to move further and further apart and the solutions create other problems.
Resource poisons just create more of a problem then they solve because they are used against people who may not be running high sustain and people who are outnumbered.
The battlespirit reduces damage output to try and keep the damage creep in check, reduces the healing / shields but doesn't do anything to solve an increase in tankiness. Battlespirit doesn't really solve the balancing problems properly and itemisation wasn't thought through well enough because players are able to build more and more to different extremes and the gap needs to be smaller imo.
the nerf to healing was a direct nerf to tankiness....
i agree that everything needs to be pulled back in (through softcaps) but this is literally what Wrobel wanted through the CP system. He wanted you to specialize and play exactly how you wanted to play.
I still think that battle spirit should be removed and all damage scaling softcapped
Like I said, there is nothing wrong about tanking, but you should provide utility. Tanking just for the heck of surviving against 15-20 players without any counters but having overwhelming numbers
Like I said, there is nothing wrong about tanking, but you should provide utility. Tanking just for the heck of surviving against 15-20 players without any counters but having overwhelming numbers
I'd argue that the ability to tank 15-20 people does provide utility to his side because he is distracting those people from attacking something else. The only reason I can come up with for why somebody would be upset about this kind of tanking is if they continued to fall for it...
Sallington wrote: »Oh hey there.
Like I said, there is nothing wrong about tanking, but you should provide utility. Tanking just for the heck of surviving against 15-20 players without any counters but having overwhelming numbers
I'd argue that the ability to tank 15-20 people does provide utility to his side because he is distracting those people from attacking something else. The only reason I can come up with for why somebody would be upset about this kind of tanking is if they continued to fall for it...
My point is, the counter of a tank shouldn't only be overwhelming numbers. People said that it's easy to counter this kind of stamdk tank build by using fear and poisons. It's not that easy. It takes a very long time to drain their stamina, they can cc break every 5 seconds without any problems. It is really overwhelming numbers that will see the end of it.
I would not really mind if it was just Hanzo or some other random guy. But nowadays you see a trollplar or a stamDK tank every 10meters in Cyrodiil. People are saying "just ignore them". Yeah sure, me and you got it but we both know that all pugs in Cyrodiil will struggle and turtle there for 15 minutes and in the meantime, nothing is getting pushed anywhere.
My Dark flare has 4.8k spell damage self buffed with Soulshine and I can spam 30-40 Dark Flare on those StamDK tanks that normally hit people for 9-14k crits but won't even tickle those tanky dks. Ridiculous.
As much as I want Radiant Destruction and magplars in general to be nerfed to the ground, we must do something against proc sets and the tankyness in general in pvp. Stop buffing game mechanics. If you want to buff players every major patch, do it by increasing the stats pool (health/magicka/stamina) and the gear bonuses (higher numbers).
aidenmoore wrote: »This was my early tank PVP footage where I'm still experimenting. Enjoy!https://www.youtube.com/watch?v=pU60qQ2qf_4&t=123s
aidenmoore wrote: »This was my early tank PVP footage where I'm still experimenting. Enjoy!https://www.youtube.com/watch?v=pU60qQ2qf_4&t=123s
Great video/build. Keep up the good work!!!
Perplexing and impressive. Bloodspawn, reactive, barkskin with vitality pots?
Edit: heh, I see someone else guessed that too. I'll swap out barkskin for beekeeper then lol
https://www.youtube.com/watch?v=QFQEf1hOnnc&t=54saidenmoore wrote: »Sallington wrote: »Oh hey there.
Hello Sal! Say hi to Rylii for me!Like I said, there is nothing wrong about tanking, but you should provide utility. Tanking just for the heck of surviving against 15-20 players without any counters but having overwhelming numbers
I'd argue that the ability to tank 15-20 people does provide utility to his side because he is distracting those people from attacking something else. The only reason I can come up with for why somebody would be upset about this kind of tanking is if they continued to fall for it...
My point is, the counter of a tank shouldn't only be overwhelming numbers. People said that it's easy to counter this kind of stamdk tank build by using fear and poisons. It's not that easy. It takes a very long time to drain their stamina, they can cc break every 5 seconds without any problems. It is really overwhelming numbers that will see the end of it.
I would not really mind if it was just Hanzo or some other random guy. But nowadays you see a trollplar or a stamDK tank every 10meters in Cyrodiil. People are saying "just ignore them". Yeah sure, me and you got it but we both know that all pugs in Cyrodiil will struggle and turtle there for 15 minutes and in the meantime, nothing is getting pushed anywhere.
My Dark flare has 4.8k spell damage self buffed with Soulshine and I can spam 30-40 Dark Flare on those StamDK tanks that normally hit people for 9-14k crits but won't even tickle those tanky dks. Ridiculous.
As much as I want Radiant Destruction and magplars in general to be nerfed to the ground, we must do something against proc sets and the tankyness in general in pvp. Stop buffing game mechanics. If you want to buff players every major patch, do it by increasing the stats pool (health/magicka/stamina) and the gear bonuses (higher numbers).
Just because your build cannot kill tank on your own that does not mean they cannot be kill 1V2 or 1V1 even. Every build has their own counter. It happen not to be your build. So don't scream around crying nerf to a tank just cause your build doesn't meant to counter one and ruined your ego or whatever.
Oh for Christ sake. Stop giving us the "pugs" in Cyrodiil won't push anywhere because they are too busy fighting against 1 tank. The difference between us tank "forcing" pugs to hit us and you and your zergball capturing resources such as at Ales LM and farming the crap out of DC pugs and stopping them from pushing to Ash or Bleaker is .. well, we can't kill anyone and not making AP while you guys made ton of AP.
aidenmoore wrote: »Sallington wrote: »Oh hey there.
Hello Sal! Say hi to Rylii for me!Like I said, there is nothing wrong about tanking, but you should provide utility. Tanking just for the heck of surviving against 15-20 players without any counters but having overwhelming numbers
I'd argue that the ability to tank 15-20 people does provide utility to his side because he is distracting those people from attacking something else. The only reason I can come up with for why somebody would be upset about this kind of tanking is if they continued to fall for it...
My point is, the counter of a tank shouldn't only be overwhelming numbers. People said that it's easy to counter this kind of stamdk tank build by using fear and poisons. It's not that easy. It takes a very long time to drain their stamina, they can cc break every 5 seconds without any problems. It is really overwhelming numbers that will see the end of it.
I would not really mind if it was just Hanzo or some other random guy. But nowadays you see a trollplar or a stamDK tank every 10meters in Cyrodiil. People are saying "just ignore them". Yeah sure, me and you got it but we both know that all pugs in Cyrodiil will struggle and turtle there for 15 minutes and in the meantime, nothing is getting pushed anywhere.
My Dark flare has 4.8k spell damage self buffed with Soulshine and I can spam 30-40 Dark Flare on those StamDK tanks that normally hit people for 9-14k crits but won't even tickle those tanky dks. Ridiculous.
As much as I want Radiant Destruction and magplars in general to be nerfed to the ground, we must do something against proc sets and the tankyness in general in pvp. Stop buffing game mechanics. If you want to buff players every major patch, do it by increasing the stats pool (health/magicka/stamina) and the gear bonuses (higher numbers).
Just because your build cannot kill tank on your own that does not mean they cannot be kill 1V2 or 1V1 even. Every build has their own counter. It happen not to be your build. So don't scream around crying nerf to a tank just cause your build doesn't meant to counter one and ruined your ego or whatever.
Oh for Christ sake. Stop giving us the "pugs" in Cyrodiil won't push anywhere because they are too busy fighting against 1 tank. The difference between us tank "forcing" pugs to hit us and you and your zergball capturing resources such as at Ales LM and farming the crap out of DC pugs and stopping them from pushing to Ash or Bleaker is .. well, we can't kill anyone and not making AP while you guys made ton of AP.
Your whole paragraph is salt, assumptions and accusations without foundations and proofs. Stop being salty, mad and manner up. We are both adults here, I believe.
First of all, you mention that supposely, my build is not designed to counter certain tanks but some other builds can. Could you explain to me which build can counter a tank like Hanzo in Cyrodiil? I would be very curious to know the secret!
Secondly, you're talking about my zergball capturing ressources such as Aleswell LM. You are properly reffering to last wedsnesday when I was running my weekly PvP event with my guild Vokundein. My zergball of 6players. Sounds legit.
Again, drop the salt and the bad manners and talk like an adult. thanks.
and assume my build does nothing but blocking 24/7. Of course in the 1st video, it was just me testing my survivability, nothing else. *coughs*Again, worthless broken tank cancer meta.
aidenmoore wrote: »aidenmoore wrote: »Sallington wrote: »Oh hey there.
Hello Sal! Say hi to Rylii for me!Like I said, there is nothing wrong about tanking, but you should provide utility. Tanking just for the heck of surviving against 15-20 players without any counters but having overwhelming numbers
I'd argue that the ability to tank 15-20 people does provide utility to his side because he is distracting those people from attacking something else. The only reason I can come up with for why somebody would be upset about this kind of tanking is if they continued to fall for it...
My point is, the counter of a tank shouldn't only be overwhelming numbers. People said that it's easy to counter this kind of stamdk tank build by using fear and poisons. It's not that easy. It takes a very long time to drain their stamina, they can cc break every 5 seconds without any problems. It is really overwhelming numbers that will see the end of it.
I would not really mind if it was just Hanzo or some other random guy. But nowadays you see a trollplar or a stamDK tank every 10meters in Cyrodiil. People are saying "just ignore them". Yeah sure, me and you got it but we both know that all pugs in Cyrodiil will struggle and turtle there for 15 minutes and in the meantime, nothing is getting pushed anywhere.
My Dark flare has 4.8k spell damage self buffed with Soulshine and I can spam 30-40 Dark Flare on those StamDK tanks that normally hit people for 9-14k crits but won't even tickle those tanky dks. Ridiculous.
As much as I want Radiant Destruction and magplars in general to be nerfed to the ground, we must do something against proc sets and the tankyness in general in pvp. Stop buffing game mechanics. If you want to buff players every major patch, do it by increasing the stats pool (health/magicka/stamina) and the gear bonuses (higher numbers).
Just because your build cannot kill tank on your own that does not mean they cannot be kill 1V2 or 1V1 even. Every build has their own counter. It happen not to be your build. So don't scream around crying nerf to a tank just cause your build doesn't meant to counter one and ruined your ego or whatever.
Oh for Christ sake. Stop giving us the "pugs" in Cyrodiil won't push anywhere because they are too busy fighting against 1 tank. The difference between us tank "forcing" pugs to hit us and you and your zergball capturing resources such as at Ales LM and farming the crap out of DC pugs and stopping them from pushing to Ash or Bleaker is .. well, we can't kill anyone and not making AP while you guys made ton of AP.
Your whole paragraph is salt, assumptions and accusations without foundations and proofs. Stop being salty, mad and manner up. We are both adults here, I believe.
First of all, you mention that supposely, my build is not designed to counter certain tanks but some other builds can. Could you explain to me which build can counter a tank like Hanzo in Cyrodiil? I would be very curious to know the secret!
Secondly, you're talking about my zergball capturing ressources such as Aleswell LM. You are properly reffering to last wedsnesday when I was running my weekly PvP event with my guild Vokundein. My zergball of 6players. Sounds legit.
Again, drop the salt and the bad manners and talk like an adult. thanks.
Are you serious? I can't tell. The only person who is salty and mad here is you, tagging ZoS and asking for nerf to a tank and calling my buildand assume my build does nothing but blocking 24/7. Of course in the 1st video, it was just me testing my survivability, nothing else. *coughs*Again, worthless broken tank cancer meta.
I don't know Hanzo personally. I only met him one or twice. Ask him instead of me how to counter his build.
I've no idea about last Wednesday and not even referring to that. My idea was comparing between tank build and your "small group" to show you how stupid it was to blame it on pugs "force" to engage the battle that they can easily ignore. But yesterday I did encountered your group though. Small group indeed. How many was that? 20? *shrugs*
Just because your build cannot kill tank on your own that does not mean they cannot be kill 1V2 or 1V1 even.
aidenmoore wrote: »aidenmoore wrote: »Sallington wrote: »Oh hey there.
Hello Sal! Say hi to Rylii for me!Like I said, there is nothing wrong about tanking, but you should provide utility. Tanking just for the heck of surviving against 15-20 players without any counters but having overwhelming numbers
I'd argue that the ability to tank 15-20 people does provide utility to his side because he is distracting those people from attacking something else. The only reason I can come up with for why somebody would be upset about this kind of tanking is if they continued to fall for it...
My point is, the counter of a tank shouldn't only be overwhelming numbers. People said that it's easy to counter this kind of stamdk tank build by using fear and poisons. It's not that easy. It takes a very long time to drain their stamina, they can cc break every 5 seconds without any problems. It is really overwhelming numbers that will see the end of it.
I would not really mind if it was just Hanzo or some other random guy. But nowadays you see a trollplar or a stamDK tank every 10meters in Cyrodiil. People are saying "just ignore them". Yeah sure, me and you got it but we both know that all pugs in Cyrodiil will struggle and turtle there for 15 minutes and in the meantime, nothing is getting pushed anywhere.
My Dark flare has 4.8k spell damage self buffed with Soulshine and I can spam 30-40 Dark Flare on those StamDK tanks that normally hit people for 9-14k crits but won't even tickle those tanky dks. Ridiculous.
As much as I want Radiant Destruction and magplars in general to be nerfed to the ground, we must do something against proc sets and the tankyness in general in pvp. Stop buffing game mechanics. If you want to buff players every major patch, do it by increasing the stats pool (health/magicka/stamina) and the gear bonuses (higher numbers).
Just because your build cannot kill tank on your own that does not mean they cannot be kill 1V2 or 1V1 even. Every build has their own counter. It happen not to be your build. So don't scream around crying nerf to a tank just cause your build doesn't meant to counter one and ruined your ego or whatever.
Oh for Christ sake. Stop giving us the "pugs" in Cyrodiil won't push anywhere because they are too busy fighting against 1 tank. The difference between us tank "forcing" pugs to hit us and you and your zergball capturing resources such as at Ales LM and farming the crap out of DC pugs and stopping them from pushing to Ash or Bleaker is .. well, we can't kill anyone and not making AP while you guys made ton of AP.
Your whole paragraph is salt, assumptions and accusations without foundations and proofs. Stop being salty, mad and manner up. We are both adults here, I believe.
First of all, you mention that supposely, my build is not designed to counter certain tanks but some other builds can. Could you explain to me which build can counter a tank like Hanzo in Cyrodiil? I would be very curious to know the secret!
Secondly, you're talking about my zergball capturing ressources such as Aleswell LM. You are properly reffering to last wedsnesday when I was running my weekly PvP event with my guild Vokundein. My zergball of 6players. Sounds legit.
Again, drop the salt and the bad manners and talk like an adult. thanks.
Are you serious? I can't tell. The only person who is salty and mad here is you, tagging ZoS and asking for nerf to a tank and calling my buildand assume my build does nothing but blocking 24/7. Of course in the 1st video, it was just me testing my survivability, nothing else. *coughs*Again, worthless broken tank cancer meta.
I don't know Hanzo personally. I only met him one or twice. Ask him instead of me how to counter his build.
I've no idea about last Wednesday and not even referring to that. My idea was comparing between tank build and your "small group" to show you how stupid it was to blame it on pugs "force" to engage the battle that they can easily ignore. But yesterday I did encountered your group though. Small group indeed. How many was that? 20? *shrugs*
Ok let me rephrase my first question : Could you describe me a build that can counter your build in 1v1 ?
Here is a quote from you :Just because your build cannot kill tank on your own that does not mean they cannot be kill 1V2 or 1V1 even.
Which class and which spec exactly can counter your build in a 1v1? I saw you tonight again at Glademist LM side tanking 15 players (alot of very experienced players in the mix) for a good 45 seconds. Explain to me how to counter your build in a 1v1, or even a 1v8.
You also said that you saw me next to 20 EPs and then again, assume that all those guys are players I run with on a regular basis instead of being smart and understanding that every single player in Cyrodiil sometimes pass by other players and mix up together for a while. This is straight up what I've been explaning in this whole thread. Tanks turtle a location and waste the time of a ton of players who could be pushing the map. Don't complain that you're getting attacked by 20 players if you run a broken cancer tank build that can't be killed without overwhelming numbers. This discussion is worthless, the only thing you try to do is to make me look bad instead of discussing the tank meta which is the point of my first post.
Ok let me rephrase my first question : Could you describe me a build that can counter your build in 1v1 ?
Public service announcement: Use Defile. Use CCs that go through block (preferably fear, cause it takes longer to break). Then use burst (preferably melee, cause faster to land). If you don't have enough burst or defile: Use a lot of dots (DK purge? Non-existant.).Ok let me rephrase my first question : Could you describe me a build that can counter your build in 1v1?
aidenmoore wrote: »This was my early tank PVP footage where I'm still experimenting. Enjoy!https://www.youtube.com/watch?v=pU60qQ2qf_4&t=123s
Different build. Enjoy! PS: I draw that!https://www.youtube.com/watch?v=QFQEf1hOnnc&t=54s
Public service announcement: Use Defile. Use CCs that go through block (preferably fear, cause it takes longer to break). Then use burst (preferably melee, cause faster to land). If you don't have enough burst or defile: Use a lot of dots (DK purge? Non-existant.).Ok let me rephrase my first question : Could you describe me a build that can counter your build in 1v1?
This relies on having a better connection than your opponent and being able to burst your opponent before they can break free. Cause you won't be able to out-sustain them. Forget that. Use of cost increase poison is not necessary unless you're fighting a half-assed tank that can't handle that.
My Dark flare has 4.8k spell damage self buffed with Soulshine and I can spam 30-40 Dark Flare on those StamDK tanks that normally hit people for 9-14k crits but won't even tickle those tanky dks.