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Would You Still Play If There Was No Grind?

  • YeOldeGamer
    YeOldeGamer
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    No, because...
    Once I've done it all and I have everything I want, for me, the game would get boring quickly and I would move on. Some people actually enjoy having things to aspire to and dont mind "working hard" to get there.
    I do however feel prosperous and training should be removed from end game drop tables ;)
    Edited by YeOldeGamer on November 9, 2016 2:34AM
  • ArchMikem
    ArchMikem
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    Yes, because...
    Lol, of course? It's a no brainer, making it easier doesn't mean it's boring, it means it's easier to enjoy more of the world more easily.

    Easy!
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Synfaer
    Synfaer
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    It makes no difference, because...
    Honestly i think most people would get bored rather quick and move on if there was no 'grind' for gear. That being said, ESO has the least grind of any MMO i've played (and thats a lot of MMO's).
  • Mojmir
    Mojmir
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    Think of all the stuff they could add if they weren't lazy and made content that wasn't grindy.
  • Doctordarkspawn
    Doctordarkspawn
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    Yes, because...
    I dont grind for best in slot bullcrap now, content in this game lives and dies on 'Am I enjoying myself?" Most of it gets the answer, yes.

    I replay the stuff I like.
  • Abeille
    Abeille
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    Yes, because...
    Grinding never played any part on keeping me in any game.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • ArchMikem
    ArchMikem
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    Yes, because...
    Synfaer wrote: »
    Honestly i think most people would get bored rather quick and move on if there was no 'grind' for gear. That being said, ESO has the least grind of any MMO i've played (and thats a lot of MMO's).

    Nope. Only the hardcore would get bored. Cause yknow, theyre masochists. They love bashing their heads against the wall. :p
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Knootewoot
    Knootewoot
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    Yes, because...
    Yes, because I already do not grind.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • nordsavage
    nordsavage
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    Majic wrote: »
    Take away the grind, and what's left?

    Playing the combat part of the game with friends then having more time for other stuff.
    I didn't choose tank life, tank life chose me.
  • snakester320
    snakester320
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    It makes no difference, because...
    Mmos need grinds full stop .. If you got everything in a day or two you would stop playing till the next lot of content while eso has no mandatory sub attached it needs ppl to keep playing to keep revenue
  • Zyrudin
    Zyrudin
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    Yes, because...
    ...I hate grinding.
  • kwisatz
    kwisatz
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    Yes, because...
    Actually I dont grind, ever.
  • Yamenstein
    Yamenstein
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    No, because...
    Ch4mpTW wrote: »
    I voted yes, because having the gear I want means I can actually go about doing more things that I want. Instead of spending the time farming and grinding, and not really getting done what I'm grinding the gear for to begin with.

    If this is your response please go play a single player RPG. If you get rid of the grins why go do any content? Will you be happy doing dungeons for no reward? Month after month until they release new content that will last a couple of months before you have to wait for the next new content. So stupid.
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • Yamenstein
    Yamenstein
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    No, because...
    AzuraKin wrote: »
    if there was no grind for cp, for gear, i would gear my toons, and play as i wanted when i wanted rather then burn myself out. constantly trying to gear up ect. when games force me to grind for months to gear 1 toon, sure they get a lot of play out of me in a month, but eventually i get bored and tired of the game and quit it.

    Have fun running dungeons for no gear, Gold to buy no gear, and so on. Might as well get rid of all the gear, all the achievements, all the motifs, everything you need to grind for. Go back to Skyrim, please.
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • Rune_Relic
    Rune_Relic
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    Yes, because...
    Define Grind.
    Are we talking about effort = 0 reward ?
    Are we talking effort = guaranteed reward ?
    Are we talking about 0 effort = guaranteed reward ?

    Often people say because MMO. So I'll say because RPG.
    We are here to fundamentally build and role play a fantasy character that is difficult or impossible in real life.
    The emphasis here being on play a character and advance/define that character.

    If I am just going round in circles locked in a never ending cycle of torment with no guarantee of further progression.
    I am not actually playing.....just going round in circles....chasing my own tail like a dog.
    RNG treadmill is a prime example.
    You just sit there locked in a limited content time warp until you actually get the gear you want that enables you to carry on defining your character and playing any content at leisure.

    So its as much about open character progression as open content access.
    Edited by Rune_Relic on November 9, 2016 10:39AM
    Anything that can be exploited will be exploited
  • RiddleDiddle
    RiddleDiddle
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    No, because...
    Naaah.... grinding is what makes an RPG long lasted for me, if i can just do Trials etc. and i did them a few times i'll be burned out.
    I find grinding for gear fun and rewarding, takes months, but once you get that one item it feels AMAZING.
    I never feel bad or whatever when grinding, i just get stuff and if i don't get the thing i want too bad.
    ( ノ ゚ー゚)ノ My Copying Skills Are Great ヽ(゚ー゚ヽ)

    Greetings from the advice Horker
  • EvilCroc
    EvilCroc
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    Maybe, because...
    No grind, then farm. No grind and farm - no fun. No fun - no game.
    You still can level alt after all. It's all too complicated.
  • raidentenshu_ESO
    raidentenshu_ESO
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    Yes, because...
    Yes because crafting should be a priority and encouraged as a skill. ZOS sells us motifs in the crown stores for a chunky price yet were unable to use them because most of the BIS gear is only obtainable through grinding nonstop in dungeons and in trials.

    I'm also sick of tired of grinding the same dungeons and trials, and not getting any results. ZOS should learn a thing or two about the human psychology and how grinding can actually hurt them instead of benefiting them. It's not that hard to figure out that eventually the player will get burnt out on grinding, and just stop playing the game all together.... that includes canceling their subscription and going else where.
    Edited by raidentenshu_ESO on November 21, 2016 6:25AM
  • inf.toniceb17_ESO
    inf.toniceb17_ESO
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    It makes no difference, because...
    ...because i almost don't grind. i do daily dungeons with friends on 3 toons and thats it. the moment it will cease to be fun i'll stop doin it and leave the game for another several months like i did 3 times already (i've started since release but my actual /played time i think about 3-4 months on my main and other two toons were created just recently during last event). i'm not one of those ppl who thinks thats it's ok to buy game and then do something you dont like in that game for months hoping that RNGesus will smile upon them one day.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Yes, because...
    i wouldn't have to farm for potions.
    PS4 NA DC
  • Wolfshead
    Wolfshead
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    Ch4mpTW wrote: »
    As a common theme in this game, you are basically forced to grind for end-game gear. While dealing with ridiculous varieties of RNG. The supporting arguement to this is often said that people wouldn't play, if there was no need to grind. So I'm curious. Would you still play ESO, if there no grind for end-game gear?

    You can never really get away from grind as yourself say to get better gear you need to grind and honest grind is part of MMO as have been since WoW become so popular :)

    I still reminder back in days when me and my guild was grind/farming molten core, blackwing lair, temple of ahn'qiraj, zul'gurub and that was back when it was 40 man raids.

    Honest i become so use of grinder/farming of gear so i cant think a MMO without now days :)
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • AuldWolf
    AuldWolf
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    Yes, because...
    Let's be honest... The only reason grind exists is to take advantage of people who have dopamine-related behavioural addiction problems. It's exploitative. That's why I don't touch the end game, my brain doesn't have that problem, so I'm not compelled to grind. So... Why do I play?

    I enjoy roleplaying with my partner. I like exploring the world in my own time with my partner, smelling the roses however much I want, and reading all the lore there is. I'm in no rush to reach that mythical end-game because, after all, I don't have that problem. I feel that end-game grind shares much in common with how certain mobile games work, like Candy Crush. It gets your brain hooked on repetitive tasks, then you can't stop. And if you give Candy Crush your money, they make it harder so that you'll give them more. Thankfully, ZOS is nowhere near as unethical. In fact, I'd actually give ZOS the benefit of the doubt and say that they're a very ethical company. Often, with things like how they've managed the crown store and its in-world alternatives, I've been quite proud of them. Good for them, really.

    So, I don't think ZOS is unethical, but I do think that key people at ZOS are outmoded. This is why we had the world bosses buffed up to appease a tiny hardcore. The thing is is that this isn't WoW '06 any more. That's not what the majority of players want. I feel that the majority is playing just to have fun. They're going to have a lot of alts, and the joy of the game will be exploring and fleshing out their characters. I'm actually pleased that a lot of the 'levelling up' in ESO is actually sidegrade-based. ESO is so close to being the perfect co-op Elder Scrolls game... If they could just lose a few outmoded ideas they're clinging to.

    The further ESO moves from the likes of WoW, the more players they'll have. Consider, every change they made that is un-MMO-like netted them an increase to their population. However, everything they do that's too MMO-like hurts them.

    Forced anything is bad in the modern MMO scene.

    Forced grinding, forced grouping, forced anything. That's why I think they need to provide choices. Give people options to play their own way instead of being forced into an outmoded, Everquest-y sort of mindset that should have died in 2006. The group dungeons? Scale those to the size of the group. Public dungeons? Allow players to run those privately, if they can. By doing this, you maximise the content people can do. This draws in more people and keeps them playing for longer. By having 'exclusive content' just for special snowflake/last unicorn hardcore types, you're limiting your own profit margin.

    Here's the thing: ESO doesn't need these crutches.

    ESO doesn't need forced grouping. It's fun to play without it.
    ESO doesn't need forced grinding. It's fun to play without it.
    ESO doesn't need special snowflake exclusive content. It's fun to play without it.

    These factors are openly detrimental to ESO's longevity and health. If ZOS removed the grind tomorrow, you'd only see a loss of about 2~ per cent of the community, which would be those with serious behavioural problems that force them to seek out unhealthy addictions (ZOS shouldn't be pandering to this, pander to mental wellness instead). The rest would find that they don't need the grind. Why? They'd be having fun just playing. And if people learned that the grind and exclusive content had been removed, the community would increase tenfold because you'd be tempting in all those single-player Elder Scrolls types.

    ESO is fun to play. The crutches are detrimental at this point. It's like forcing a healthy person to walk with crutches just because you think their legs haven't healed yet, even though that overrelliance would actually harm them for life. it's a sad thing to see that ESO still has these crutches.

    If people could play however they wanted, people would still play.

    Because ESO is fun.

    And when has a fun game ever needed forced grinding, forced grouping, or forced anything?
  • lardvader
    lardvader
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    Yes, because...
    it would make me focus on stuff I would like to do and complete (eg. vMA) instead of grinding the same stuff over and over for the perfect trait.

    I took a little break from the grind this weekend and did boring old farming and leveled up 3 toons in all crafts :smile:
    CP 1200+ PC EU EP
  • STEVIL
    STEVIL
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    Maybe, because...
    Maybe bc there might be no end game gear.

    Maybe bc getting 100 sets of every end game gear auto delivered would clog my inventory.

    Maybe bc without knowing what replaces the current i cant say if i would enjoy it.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Dymence
    Dymence
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    Didn't read through all the posts in this thread, so my apologies if something similar has been said before.

    The answer is that the answer isn't that cut and dry.

    It all depends from which angle you're playing the game.

    If you're solely dedicated to playing PVP, you would be better off not having to grind for gear as you would have more time to spend enjoying PVP.

    If you're solely dedicated to endgame PVE (read:leaderboards), you're also better off not having to grind for gear as you can spend more time on that.

    The real issue starts beyond that. If you're doing neither of the above, for whatever reasons, and you've completed all solo content available in the game, what do you do? Do you simply not play? What if you feel like you want to play the game, but none of your friends are online to play with? Grinding for gear is a good time filler. It gives a feeling as if you have something to do beyond your normal activities. That's also the healthy approach to the grind.

    The grind starts to become unhealthy when you can't/feel like you can't do your desired activities without the gear you need to grind for. Especially when there is no end in sight on the grind, with the insane trait dilution going on.

    A good solution would be the oftenly suggested token system of sorts, as it would at least give people insight into when their undesired grind is going to end. If ZOS is ever going to cave in on this matter though? Who knows. Doesn't seem likely, and it's a damn shame.
    Edited by Dymence on November 21, 2016 11:24AM
  • Lord_Eomer
    Lord_Eomer
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    Quiet not getting this pool!

    Grind is part of any RPG..
    Edited by Lord_Eomer on November 21, 2016 11:53AM
  • Lolssi
    Lolssi
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    Yes, because...
    Haven't grinded yet. Some Craglorn, Orsinium and Cyrodiil left. Then I'm done.
  • Darethran
    Darethran
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    Yes, because...
    I've said this before, but a new page oughta allow for it.

    People assume that grinding = content to be enjoyed. Grinding is the repetition of the exact same content, with the exact same playstyle, with the exact same skills, with the exact same animations, with the exact same mechanics, in order to get a specific gear that makes your damage formula a bit higher.

    It's a gameplay mechanic from the days of the NES, where there were only so many pixels that could be shown on screen, and the internals far too slow to allow for any semblance of a realtime, active combat system that depends on anything other than mashing A.

    Sure, for the first Final Fantasy, grinding is a necessary evil; it's the only way for the player to sap the feeling of progression from a system that has 2KB of RAM. But we're long past the 80s, and ESO isn't exactly a turnbased game.

    If you're going to have a multiplayer game, with an active combat system (re: 3D space & reactive controls), grinding is just a way of alienating newcomers, and enticing players to buy from the publisher in order to stay ahead. It's terrible. Simple as that.
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • Lolssi
    Lolssi
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    Yes, because...

    Grind is part of any bad RPG..
    Fixed
  • kevlarto_ESO
    kevlarto_ESO
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    Maybe, because...
    I have been in games where the grind was fun and the repetitiveness was cut down as much a possible, or they had a token system so I knew if I kept grinding and collecting tokens at some point I would be able to get what I want. Here it is just not fun and boring, I fell asleep during vma found it boring, have not stepped foot back in there, running dungeons with guildies and at the end of the run most everyone got training or prosperous on loot just not fun.

    I can understand that zos wants to stay pay and play but it comes to a point the restrictions they apply to keep us on the treadmill is just not fun.
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