Lava_Croft wrote: »Do you honestly feel that stealing objects from someone's house equals taking resource nodes when someone else is fighting mobs nearby?
I mean really?
Yes, people really go around Tamriel looking for nodes that are made safe by others, just because they shun work.Lava_Croft wrote: »Do you honestly feel that stealing objects from someone's house equals taking resource nodes when someone else is fighting mobs nearby?
I mean really?
Pacrooti picks up nodes that were made safe for harvesting by others. He could fight the spriggan himself, but that sounds like work.
Lava_Croft wrote: »Yes, people really go around Tamriel looking for nodes that are made safe by others, just because they shun work.Lava_Croft wrote: »Do you honestly feel that stealing objects from someone's house equals taking resource nodes when someone else is fighting mobs nearby?
I mean really?
Pacrooti picks up nodes that were made safe for harvesting by others. He could fight the spriggan himself, but that sounds like work.
People just go around Tamriel to collect nodes, sometimes they have to fight a monster and someone else might grab the node in the meantime while at other moments they themselves can grab a resource node while others are fighting nearby.
Really, why is this such a big deal?
Lava_Croft wrote: »The notion that fighting mobs nearby a resource node automagically makes you the owner of said resource node is a false notion, no matter how many words you throw at it.
Move along to the next resource node and stop making such a stupidly big deal about it.
Lava_Croft wrote: »You just got unlucky and will have to walk to the next resource node. Instead of trying to bend the entire world to your will, it's much easier to bend a bit yourself.
It's not your resource node just because you are fighting mobs next to it and it never will be.
It's not a matter of opinion whether or not a mob is 'nearby' when that mob will force a fight if you try to harvest. That's a testable true/false fact.
You can keep trying to cover up plain insults with funny stories, but in the end you are someone who thinks that just because he is fighting monsters near a resouce node, the resource node should be his. Since both I and the game's mechanics very much disagree with you there's not much to talk about.Lava_Croft wrote: »You just got unlucky and will have to walk to the next resource node. Instead of trying to bend the entire world to your will, it's much easier to bend a bit yourself.
It's not your resource node just because you are fighting mobs next to it and it never will be.
"Next to it".
After that many slaughtered pixels dedicated to explaining that you aren't able to get the mats off the node without fighting a mob, because the node is placed inside the mob's area of attack, and you still cling to the idea that there's a significant distance between the mob and the node.
You *are* pacrooti. Taking things the rest of the world considers owned just because they aren't actively in someone's hand. And oblivious even when it's explained.
Pacrooti could fight the ogre, but that seems like work. So pacrooti will look for easier pickings, and if someone else is fighting the ogre then pacrooti will use whispering fang to pick up the ogre's node while the ogre is busy. Because pacrooti doesn't like work.
Lava_Croft wrote: »You can keep trying to cover up plain insults with funny stories, but in the end you are someone who thinks that just because he is fighting monsters near a resouce node, the resource node should be his. Since both I and the game's mechanics very much disagree with you there's not much to talk about.Lava_Croft wrote: »You just got unlucky and will have to walk to the next resource node. Instead of trying to bend the entire world to your will, it's much easier to bend a bit yourself.
It's not your resource node just because you are fighting mobs next to it and it never will be.
"Next to it".
After that many slaughtered pixels dedicated to explaining that you aren't able to get the mats off the node without fighting a mob, because the node is placed inside the mob's area of attack, and you still cling to the idea that there's a significant distance between the mob and the node.
You *are* pacrooti. Taking things the rest of the world considers owned just because they aren't actively in someone's hand. And oblivious even when it's explained.
Pacrooti could fight the ogre, but that seems like work. So pacrooti will look for easier pickings, and if someone else is fighting the ogre then pacrooti will use whispering fang to pick up the ogre's node while the ogre is busy. Because pacrooti doesn't like work.
Why is it that those who are defending the poaching continue to put words in our mouths? Could it be because they have no answer to what we are actually saying, that they must fabricate some new scenario so they can pretend to be faultless?mlstevens42_ESO wrote: »What is aggravating is when you have some one who decides that any node they see is some how OWNED by them. You do not own any nodes they are free to be picked up by any one who happens to get there and grab it first. They might be just down the hill fighting some thing true but unless you are right on the node others can not be expected to assume that node has been claimed. I do leave nodes that people are fighting on...but down the hill around the corner you standing and staring off into space next to a node and not grabbing it after a few moments. I will assume the node is still in play and will grab it.
This idea that one must leave all nodes within line of sight of another player alone is just silly. You may have decided there is some form of rules that govern how it should be done, but there isn't. Trying to hold someone else to your own private code is beyond the pale. If this were against the rules there would be something to prevent it from happening or there would be real consequences for doing 'node stealing'.
Nobody proposed "any node they see". That's you, apparently unable to respond to the actual described scene so you must twist it into something that fits your goal.
Are you now comparing raiding a guild bank with taking resource nodes while someone else is fighting monsters nearby?Lava_Croft wrote: »You can keep trying to cover up plain insults with funny stories, but in the end you are someone who thinks that just because he is fighting monsters near a resouce node, the resource node should be his. Since both I and the game's mechanics very much disagree with you there's not much to talk about.Lava_Croft wrote: »You just got unlucky and will have to walk to the next resource node. Instead of trying to bend the entire world to your will, it's much easier to bend a bit yourself.
It's not your resource node just because you are fighting mobs next to it and it never will be.
"Next to it".
After that many slaughtered pixels dedicated to explaining that you aren't able to get the mats off the node without fighting a mob, because the node is placed inside the mob's area of attack, and you still cling to the idea that there's a significant distance between the mob and the node.
You *are* pacrooti. Taking things the rest of the world considers owned just because they aren't actively in someone's hand. And oblivious even when it's explained.
Pacrooti could fight the ogre, but that seems like work. So pacrooti will look for easier pickings, and if someone else is fighting the ogre then pacrooti will use whispering fang to pick up the ogre's node while the ogre is busy. Because pacrooti doesn't like work.
Just because the game's mechanics allow it doesn't mean it's right. Example: raiding the guild bank then leaving.
And if you embrace the idea of taking advantage of a path to a node that someone else has cleared, then why not embrace pacrooti as a nickname?
Maybe when someone has a node poached from them, they should call out a pacrooti sighting in zone chat, follow 'pacrooti' around a bit inviting everyone to come see 'pacrooti'.
Wrongful acts do not withstand the attention of the public. If node poaching is okay, then let the attention of the public on the node poachers make that judgment.
Or... You could change your behaviour and be considerate of others. This isn't a single player game, you know? There are other people playing in the same space as you.
I don't think I have ever seen soo many long,well written posts by a-holes ,justifying why them being a-holes in the game is ok
Do what I do...ignore and move on...people that do these things ingame are people not worth knowing anyway
anitajoneb17_ESO wrote: »
Lava_Croft wrote: »You can keep trying to cover up plain insults with funny stories, but in the end you are someone who thinks that just because he is fighting monsters near a resouce node, the resource node should be his. Since both I and the game's mechanics very much disagree with you there's not much to talk about.Lava_Croft wrote: »You just got unlucky and will have to walk to the next resource node. Instead of trying to bend the entire world to your will, it's much easier to bend a bit yourself.
It's not your resource node just because you are fighting mobs next to it and it never will be.
"Next to it".
After that many slaughtered pixels dedicated to explaining that you aren't able to get the mats off the node without fighting a mob, because the node is placed inside the mob's area of attack, and you still cling to the idea that there's a significant distance between the mob and the node.
You *are* pacrooti. Taking things the rest of the world considers owned just because they aren't actively in someone's hand. And oblivious even when it's explained.
Pacrooti could fight the ogre, but that seems like work. So pacrooti will look for easier pickings, and if someone else is fighting the ogre then pacrooti will use whispering fang to pick up the ogre's node while the ogre is busy. Because pacrooti doesn't like work.
Lava_Croft wrote: »The notion that fighting mobs nearby a resource node automagically makes you the owner of said resource node is a false notion, no matter how many words you throw at it.
Move along to the next resource node and stop making such a stupidly big deal about it.
The only entitlement displayed in this thread comes from people who think they own a resource node just because they are fighting mobs nearby. Most people will just walk on the next node, which usually is less than 15 seconds away.Lava_Croft wrote: »The notion that fighting mobs nearby a resource node automagically makes you the owner of said resource node is a false notion, no matter how many words you throw at it.
Move along to the next resource node and stop making such a stupidly big deal about it.
You should follow your own advice, and move along to the next node, JUST LIKE I DO, and stop desperately defending your entitlements.
Lava_Croft wrote: »Are you now comparing raiding a guild bank with taking resource nodes while someone else is fighting monsters nearby?Lava_Croft wrote: »You can keep trying to cover up plain insults with funny stories, but in the end you are someone who thinks that just because he is fighting monsters near a resouce node, the resource node should be his. Since both I and the game's mechanics very much disagree with you there's not much to talk about.Lava_Croft wrote: »You just got unlucky and will have to walk to the next resource node. Instead of trying to bend the entire world to your will, it's much easier to bend a bit yourself.
It's not your resource node just because you are fighting mobs next to it and it never will be.
"Next to it".
After that many slaughtered pixels dedicated to explaining that you aren't able to get the mats off the node without fighting a mob, because the node is placed inside the mob's area of attack, and you still cling to the idea that there's a significant distance between the mob and the node.
You *are* pacrooti. Taking things the rest of the world considers owned just because they aren't actively in someone's hand. And oblivious even when it's explained.
Pacrooti could fight the ogre, but that seems like work. So pacrooti will look for easier pickings, and if someone else is fighting the ogre then pacrooti will use whispering fang to pick up the ogre's node while the ogre is busy. Because pacrooti doesn't like work.
Just because the game's mechanics allow it doesn't mean it's right. Example: raiding the guild bank then leaving.
And if you embrace the idea of taking advantage of a path to a node that someone else has cleared, then why not embrace pacrooti as a nickname?
Maybe when someone has a node poached from them, they should call out a pacrooti sighting in zone chat, follow 'pacrooti' around a bit inviting everyone to come see 'pacrooti'.
Wrongful acts do not withstand the attention of the public. If node poaching is okay, then let the attention of the public on the node poachers make that judgment.
Or... You could change your behaviour and be considerate of others. This isn't a single player game, you know? There are other people playing in the same space as you.
I wonder how long it will take for Godwin's Law to appear.
anitajoneb17_ESO wrote: »It's not a matter of opinion whether or not a mob is 'nearby' when that mob will force a fight if you try to harvest. That's a testable true/false fact.
Nope. I can harvest nodes quickly enough so that I don't have to fight the mobs, even if the mobs are very close. So no, fighting mobs close or very close to the node does NOT make the node yours, by any mean.
Lava_Croft wrote: »The only entitlement displayed in this thread comes from people who think they own a resource node just because they are fighting mobs nearby. Most people will just walk on the next node, which usually is less than 15 seconds away.Lava_Croft wrote: »The notion that fighting mobs nearby a resource node automagically makes you the owner of said resource node is a false notion, no matter how many words you throw at it.
Move along to the next resource node and stop making such a stupidly big deal about it.
You should follow your own advice, and move along to the next node, JUST LIKE I DO, and stop desperately defending your entitlements.
Lava_Croft wrote: »Are you now comparing raiding a guild bank with taking resource nodes while someone else is fighting monsters nearby?Lava_Croft wrote: »You can keep trying to cover up plain insults with funny stories, but in the end you are someone who thinks that just because he is fighting monsters near a resouce node, the resource node should be his. Since both I and the game's mechanics very much disagree with you there's not much to talk about.Lava_Croft wrote: »You just got unlucky and will have to walk to the next resource node. Instead of trying to bend the entire world to your will, it's much easier to bend a bit yourself.
It's not your resource node just because you are fighting mobs next to it and it never will be.
"Next to it".
After that many slaughtered pixels dedicated to explaining that you aren't able to get the mats off the node without fighting a mob, because the node is placed inside the mob's area of attack, and you still cling to the idea that there's a significant distance between the mob and the node.
You *are* pacrooti. Taking things the rest of the world considers owned just because they aren't actively in someone's hand. And oblivious even when it's explained.
Pacrooti could fight the ogre, but that seems like work. So pacrooti will look for easier pickings, and if someone else is fighting the ogre then pacrooti will use whispering fang to pick up the ogre's node while the ogre is busy. Because pacrooti doesn't like work.
Just because the game's mechanics allow it doesn't mean it's right. Example: raiding the guild bank then leaving.
And if you embrace the idea of taking advantage of a path to a node that someone else has cleared, then why not embrace pacrooti as a nickname?
Maybe when someone has a node poached from them, they should call out a pacrooti sighting in zone chat, follow 'pacrooti' around a bit inviting everyone to come see 'pacrooti'.
Wrongful acts do not withstand the attention of the public. If node poaching is okay, then let the attention of the public on the node poachers make that judgment.
Or... You could change your behaviour and be considerate of others. This isn't a single player game, you know? There are other people playing in the same space as you.
I wonder how long it will take for Godwin's Law to appear.
As usual, the premise completely goes over your head. Now, either you are purposely pretending to be obtuse, or you are genuinely un-intelligent.
I will spell it out one last time, in point form, so that you can understand.
1) It is the ****principle****, not the loot that matters
2) the principle at hand is the 'right' of Person A to profit off the labour of Person B
3) when you loot a guild bank, you are filling your own pockets at the expense of others who put labour in
4) when you don't have to fight a mob on top of a node because another player is doing it for you, you are also profitting off their work
Just so there is no confusion, here is the definition of ****principle****
******* a basic idea or rule that explains or controls how something happens or works**********
We are talking about ideas, not the relative value or scarcity of loot.
Lava_Croft wrote: »You can keep trying to cover up plain insults with funny stories, but in the end you are someone who thinks that just because he is fighting monsters near a resouce node, the resource node should be his. Since both I and the game's mechanics very much disagree with you there's not much to talk about.Lava_Croft wrote: »You just got unlucky and will have to walk to the next resource node. Instead of trying to bend the entire world to your will, it's much easier to bend a bit yourself.
It's not your resource node just because you are fighting mobs next to it and it never will be.
"Next to it".
After that many slaughtered pixels dedicated to explaining that you aren't able to get the mats off the node without fighting a mob, because the node is placed inside the mob's area of attack, and you still cling to the idea that there's a significant distance between the mob and the node.
You *are* pacrooti. Taking things the rest of the world considers owned just because they aren't actively in someone's hand. And oblivious even when it's explained.
Pacrooti could fight the ogre, but that seems like work. So pacrooti will look for easier pickings, and if someone else is fighting the ogre then pacrooti will use whispering fang to pick up the ogre's node while the ogre is busy. Because pacrooti doesn't like work.
Just because the game's mechanics allow it doesn't mean it's right. Example: raiding the guild bank then leaving.
And if you embrace the idea of taking advantage of a path to a node that someone else has cleared, then why not embrace pacrooti as a nickname?
Maybe when someone has a node poached from them, they should call out a pacrooti sighting in zone chat, follow 'pacrooti' around a bit inviting everyone to come see 'pacrooti'.
Wrongful acts do not withstand the attention of the public. If node poaching is okay, then let the attention of the public on the node poachers make that judgment.
Or... You could change your behaviour and be considerate of others. This isn't a single player game, you know? There are other people playing in the same space as you.
Unsent.Soul wrote: »Lava_Croft wrote: »Are you now comparing raiding a guild bank with taking resource nodes while someone else is fighting monsters nearby?Lava_Croft wrote: »You can keep trying to cover up plain insults with funny stories, but in the end you are someone who thinks that just because he is fighting monsters near a resouce node, the resource node should be his. Since both I and the game's mechanics very much disagree with you there's not much to talk about.Lava_Croft wrote: »You just got unlucky and will have to walk to the next resource node. Instead of trying to bend the entire world to your will, it's much easier to bend a bit yourself.
It's not your resource node just because you are fighting mobs next to it and it never will be.
"Next to it".
After that many slaughtered pixels dedicated to explaining that you aren't able to get the mats off the node without fighting a mob, because the node is placed inside the mob's area of attack, and you still cling to the idea that there's a significant distance between the mob and the node.
You *are* pacrooti. Taking things the rest of the world considers owned just because they aren't actively in someone's hand. And oblivious even when it's explained.
Pacrooti could fight the ogre, but that seems like work. So pacrooti will look for easier pickings, and if someone else is fighting the ogre then pacrooti will use whispering fang to pick up the ogre's node while the ogre is busy. Because pacrooti doesn't like work.
Just because the game's mechanics allow it doesn't mean it's right. Example: raiding the guild bank then leaving.
And if you embrace the idea of taking advantage of a path to a node that someone else has cleared, then why not embrace pacrooti as a nickname?
Maybe when someone has a node poached from them, they should call out a pacrooti sighting in zone chat, follow 'pacrooti' around a bit inviting everyone to come see 'pacrooti'.
Wrongful acts do not withstand the attention of the public. If node poaching is okay, then let the attention of the public on the node poachers make that judgment.
Or... You could change your behaviour and be considerate of others. This isn't a single player game, you know? There are other people playing in the same space as you.
I wonder how long it will take for Godwin's Law to appear.
As usual, the premise completely goes over your head. Now, either you are purposely pretending to be obtuse, or you are genuinely un-intelligent.
I will spell it out one last time, in point form, so that you can understand.
1) It is the ****principle****, not the loot that matters
2) the principle at hand is the 'right' of Person A to profit off the labour of Person B
3) when you loot a guild bank, you are filling your own pockets at the expense of others who put labour in
4) when you don't have to fight a mob on top of a node because another player is doing it for you, you are also profitting off their work
Just so there is no confusion, here is the definition of ****principle****
******* a basic idea or rule that explains or controls how something happens or works**********
We are talking about ideas, not the relative value or scarcity of loot.
Triggered!
Unsent.Soul wrote: »Lava_Croft wrote: »Are you now comparing raiding a guild bank with taking resource nodes while someone else is fighting monsters nearby?Lava_Croft wrote: »You can keep trying to cover up plain insults with funny stories, but in the end you are someone who thinks that just because he is fighting monsters near a resouce node, the resource node should be his. Since both I and the game's mechanics very much disagree with you there's not much to talk about.Lava_Croft wrote: »You just got unlucky and will have to walk to the next resource node. Instead of trying to bend the entire world to your will, it's much easier to bend a bit yourself.
It's not your resource node just because you are fighting mobs next to it and it never will be.
"Next to it".
After that many slaughtered pixels dedicated to explaining that you aren't able to get the mats off the node without fighting a mob, because the node is placed inside the mob's area of attack, and you still cling to the idea that there's a significant distance between the mob and the node.
You *are* pacrooti. Taking things the rest of the world considers owned just because they aren't actively in someone's hand. And oblivious even when it's explained.
Pacrooti could fight the ogre, but that seems like work. So pacrooti will look for easier pickings, and if someone else is fighting the ogre then pacrooti will use whispering fang to pick up the ogre's node while the ogre is busy. Because pacrooti doesn't like work.
Just because the game's mechanics allow it doesn't mean it's right. Example: raiding the guild bank then leaving.
And if you embrace the idea of taking advantage of a path to a node that someone else has cleared, then why not embrace pacrooti as a nickname?
Maybe when someone has a node poached from them, they should call out a pacrooti sighting in zone chat, follow 'pacrooti' around a bit inviting everyone to come see 'pacrooti'.
Wrongful acts do not withstand the attention of the public. If node poaching is okay, then let the attention of the public on the node poachers make that judgment.
Or... You could change your behaviour and be considerate of others. This isn't a single player game, you know? There are other people playing in the same space as you.
I wonder how long it will take for Godwin's Law to appear.
As usual, the premise completely goes over your head. Now, either you are purposely pretending to be obtuse, or you are genuinely un-intelligent.
I will spell it out one last time, in point form, so that you can understand.
1) It is the ****principle****, not the loot that matters
2) the principle at hand is the 'right' of Person A to profit off the labour of Person B
3) when you loot a guild bank, you are filling your own pockets at the expense of others who put labour in
4) when you don't have to fight a mob on top of a node because another player is doing it for you, you are also profitting off their work
Just so there is no confusion, here is the definition of ****principle****
******* a basic idea or rule that explains or controls how something happens or works**********
We are talking about ideas, not the relative value or scarcity of loot.
Triggered!
So you disagree with the definition of 'principle'. Or are you just acting like an internet tough guy because you don't have anything of value to add?
By way of analogy, if I clear a road through the forest to get to a gold deposit, and someone else uses my road and beats me to said gold deposit, are the contents of the gold deposit theirs since they technically got to it first?
anitajoneb17_ESO wrote: »It's not a matter of opinion whether or not a mob is 'nearby' when that mob will force a fight if you try to harvest. That's a testable true/false fact.
Nope. I can harvest nodes quickly enough so that I don't have to fight the mobs, even if the mobs are very close. So no, fighting mobs close or very close to the node does NOT make the node yours, by any mean.
Good for you. The entire world is not you. The entire world cannot loot a node in a millisecond and kill any mobs nearby with their awesome set-proc. Try to think of the world outside of you little entitled bubble.