dragi25rwb17_ESO wrote: »Seriously, we all passionately level up and get stronger, that is the major motivating factor for most.
Help me understand now with One Tamriel whether there is any "new" benefit to Level up?
There are still the same incentives, but the major one has been hacked off.
I am deflated. Am I the only one that feels like this?
One Tamriel is one of the worst ideas ZoS has ever had.
Between not feeling the effects of difficult content due to battle leveling to the grossly over populated grinding and farming areas, nothing feels right.
One Tamriel definitely makes the game feel more populated, yet at the cost of being able to advance your character in a progressive manor instead of a linear one. The high competition for crafting nodes and XP grind spots is absolutely ridiculous as well.
Overall I understand what their end goal was with One Tamriel, yet I believe it was an absolute mistake boarding on immersion ruining. Get the smelly Argonians out of my town!
One Tamriel is one of the worst ideas ZoS has ever had.
Between not feeling the effects of difficult content due to battle leveling to the grossly over populated grinding and farming areas, nothing feels right.
One Tamriel definitely makes the game feel more populated, yet at the cost of being able to advance your character in a progressive manor instead of a linear one. The high competition for crafting nodes and XP grind spots is absolutely ridiculous as well.
Overall I understand what their end goal was with One Tamriel, yet I believe it was an absolute mistake boarding on immersion ruining. Get the smelly Argonians out of my town!
Just to cheer you up - lvl 1-50 is a tutorial, more or less. After you reach 160 champion points, scaling finishes and you get stronger with each cp. Just like it used to be with levels.
Actually I feel like this system works better. It means all my alts contribute to the same progression so I don't have to focus on one particular character to improve them.
dragi25rwb17_ESO wrote: »It is more like leveling should be removed altogether then as it has no effect. Now it it is there as a number only.
MajinCry, love the algebra note, we all love the game still.
Rev Rielle, 'progression' needs to feel like you are moving forward.
If I could, I would like to go back to the way it was with leveling. I know I can't so I will suck it up....
dragi25rwb17_ESO wrote: »[quote="I much prefer it this way as opposed to the old system of "hey, if you didn't kill that Boss the first time, just gain 5 more levels and you'll be able to melt their faces off". I found that boring and felt that my victory was undeserved.