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One Tamriel and levelling up..why:(

dragi25rwb17_ESO
Seriously, we all passionately level up and get stronger, that is the major motivating factor for most.
Help me understand now with One Tamriel whether there is any "new" benefit to Level up?
There are still the same incentives, but the major one has been hacked off.
I am deflated. Am I the only one that feels like this?
  • SirAndy
    SirAndy
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    More skills and morphs, better gear, more CP to increase stats ...
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  • Rev Rielle
    Rev Rielle
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    Level is just one 'progression' in the game. As others have said above there are many more. Some numerically based, some less quantifiable and more intrinsically based.

    Perhaps seriously ask yourself; why the focus on leveling up? Really critically look at why you (and some others) put such a focus on that little number.

    If you can be anything, be kind.
  • dragi25rwb17_ESO
    It is more like leveling should be removed altogether then as it has no effect. Now it it is there as a number only.

    MajinCry, love the algebra note :smile: , we all love the game still.

    Rev Rielle, 'progression' needs to feel like you are moving forward.

    If I could, I would like to go back to the way it was with leveling. I know I can't so I will suck it up....
  • MajinCry
    MajinCry
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    ...But you are moving forward. You unlock crafting skills, better equipment, skill lines, appearances, items, questlines and such 'n' so forth.

    If you feel like there's no straight-outta-the-80s progression mechanics, however, make a new character, gear them up in steel armour and head off to Cyrodiil. You'll quickly find that there is all the terrible level disparity a masochist could wish for.
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  • ArrerBoy
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    Actually I feel like this system works better. It means all my alts contribute to the same progression so I don't have to focus on one particular character to improve them.
  • Pirhana7_ESO
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    Seriously, we all passionately level up and get stronger, that is the major motivating factor for most.
    Help me understand now with One Tamriel whether there is any "new" benefit to Level up?
    There are still the same incentives, but the major one has been hacked off.
    I am deflated. Am I the only one that feels like this?

    Leveling up and your character stats raising slightly along with everything else in the zone is just the minor part, the real power of leveling up comes from your skills you gain, morphs and your passives. There is alot of passives from skill points that make you greatly stronger. Being level 20 and fighting level 20 creatures compared to being level 40 and fighting level 40 craetures would be like night and day because of all the skills you have gained.

    Also the ultimate goal is still there to be as strong as possible when going to the Cyrodiil seige warfare endgame because your enemies will be trying to be as strong as possible too
    Edited by Pirhana7_ESO on November 16, 2016 1:20AM
  • mtwiggz
    mtwiggz
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    One Tamriel is one of the worst ideas ZoS has ever had.

    Between not feeling the effects of difficult content due to battle leveling to the grossly over populated grinding and farming areas, nothing feels right.

    One Tamriel definitely makes the game feel more populated, yet at the cost of being able to advance your character in a progressive manor instead of a linear one. The high competition for crafting nodes and XP grind spots is absolutely ridiculous as well.

    Overall I understand what their end goal was with One Tamriel, yet I believe it was an absolute mistake boarding on immersion ruining. Get the smelly Argonians out of my town!
  • dragi25rwb17_ESO
    mtwiggz wrote: »
    One Tamriel is one of the worst ideas ZoS has ever had.

    Between not feeling the effects of difficult content due to battle leveling to the grossly over populated grinding and farming areas, nothing feels right.

    One Tamriel definitely makes the game feel more populated, yet at the cost of being able to advance your character in a progressive manor instead of a linear one. The high competition for crafting nodes and XP grind spots is absolutely ridiculous as well.

    Overall I understand what their end goal was with One Tamriel, yet I believe it was an absolute mistake boarding on immersion ruining. Get the smelly Argonians out of my town!

    "not feeling the effects of difficult content due to battle leveling" ...........exactly
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    You know what is more baffling then still having leveling in the games? Having equipment levels in the game. And trying to explain to someone why the stats that are on said equipment changes when you put it on.

    No no trust me, the level 40 sword you are making will be much better then the level 5 sword you have on now... I know you can see the stats and it tells you I'm lying but I'm not! I know it makes no sense! I know you are scaled to 160 anyway and so is your equipment you just can't tell right now! I know it's stupid! No I have no idea what the thought process was and why they wouldn't want people to be able to look at gear they are making and tell it is better then what they have... just make the damn sword already!
  • STEVIL
    STEVIL
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    mtwiggz wrote: »
    One Tamriel is one of the worst ideas ZoS has ever had.

    Between not feeling the effects of difficult content due to battle leveling to the grossly over populated grinding and farming areas, nothing feels right.

    One Tamriel definitely makes the game feel more populated, yet at the cost of being able to advance your character in a progressive manor instead of a linear one. The high competition for crafting nodes and XP grind spots is absolutely ridiculous as well.

    Overall I understand what their end goal was with One Tamriel, yet I believe it was an absolute mistake boarding on immersion ruining. Get the smelly Argonians out of my town!

    My experience is that with 1T I am gaining more mats than ever. All coffers overflowing. Between decon drop trash and every node being useful everywhere my crafter are being worn out.

    This isnt harvesting just grabbing what I see while pursuing quests and decons.

    Heck the char I leveled from 17 to 50 has just off decons took most of equips into 40s and that's after I decided it took too long to keep banking to let me "real crafter" do the better decons. The 17-50 spent nothing on the equip skills except for 1 in keen eye but will likely 50 out all three equips before making half that on consumables where daI'll writs run.

    As for leveling, the progression from 1 to 50 was great imo. The extra skill/att every 5/10, bar swap, skills gains morphs etc all serve to keep you in can't wait for next mode.
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  • SickDuck
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    Nochalo wrote: »
    Just to cheer you up - lvl 1-50 is a tutorial, more or less. After you reach 160 champion points, scaling finishes and you get stronger with each cp. Just like it used to be with levels.

    Wish it were like a tutorial but it does not try to teach you anything.
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  • Asardes
    Asardes
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    You will get stronger. Stats aren't everything. Active skills, passives and simply the ability to play the game give you a stronger advantage than raw stats. In fact low level characters have higher stats exactly to compensate for the lack of other things.
    Beta tester since February 2014, playing ESO-TU since October 2015
    vMA | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1

    PC-EU CP 2000+
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    Traders of the Covenant


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 38 | Master Crafter: all traits & recipes, all styles released before Greymoor
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 18 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 18 |
    Veronique Nicole | 50 Breton Templar | DC AR 18 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 18 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 18 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 18 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 18 |
    Joleen the Swift | 50 Redguard Templar | DC AR 18 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 18 |
    Claudius Tharn | 50 Necromancer | DC AR 18 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 18 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

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    Characters:
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  • Rune_Relic
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    @OP.

    Try to think of it as modular vertical progression (mini levels).
    Every skill and passive needs to be levelled up.
    The more they are levelled up.....the more your character levels up.

    However, each skill should be more or less on a par with any other to ensure balance.
    There is nothing stopping you adding more and more skills to your repertoire (each needing vertical progression).
    There is nothing stopping your character not only becoming more 'fine tuned' but also giving you 100s of more build options to choose from than a new player (horizontal proression).
    Thats withotu even considering all the passives which are essentially free vertical progression buffs..
    [granted respecs need to be free to fully realise this design]

    ie. There is shed loads of progression. You just fail to see it.
    You only recognise progression as a bigger number (vertical progression).
    Which is a rather simplistic and archaic view.

    What we have is lots of mini vertical progression within a global horizontal progression wrapper.
    At least until champion system and vet ranks became a thing...and destroyed it.
    Edited by Rune_Relic on November 16, 2016 11:49AM
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  • MornaBaine
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    ArrerBoy wrote: »
    Actually I feel like this system works better. It means all my alts contribute to the same progression so I don't have to focus on one particular character to improve them.

    This. As a altoholic I really appreciate that once I grind a new character up to 50 when I log in I can choose any of them and progress my CP.
  • Asardes
    Asardes
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    I'd rather have a few chars that have leveled up everything that can be useful for various builds, than grind cookie cutter builds that have just a few dozen skills specced, lack important passives, and work well only with certain play style/gear comobos. I always think about this game as a long term, protracted affair, where short terms whims and flavors are not really important.
    Beta tester since February 2014, playing ESO-TU since October 2015
    vMA | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1

    PC-EU CP 2000+
    Member of:
    Pact Veteran Trade: Exemplary
    The Alchemist's Emporium: Friend
    Traders of the Covenant


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 38 | Master Crafter: all traits & recipes, all styles released before Greymoor
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 18 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 18 |
    Veronique Nicole | 50 Breton Templar | DC AR 18 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 18 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 18 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 18 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 18 |
    Joleen the Swift | 50 Redguard Templar | DC AR 18 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 18 |
    Claudius Tharn | 50 Necromancer | DC AR 18 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 18 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 700+
    Member of:
    Savage Blade


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 21 |
  • Dubhliam
    Dubhliam
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    It is more like leveling should be removed altogether then as it has no effect. Now it it is there as a number only.

    MajinCry, love the algebra note :smile: , we all love the game still.

    Rev Rielle, 'progression' needs to feel like you are moving forward.

    If I could, I would like to go back to the way it was with leveling. I know I can't so I will suck it up....

    You ARE progressing.

    Your skill lines level, you get new skills. You get new passives. You get more skill points.
    Then, when you finally get to level 50... you start earning Champion points.
    And with each and every one, you will get an increase in power.

    The progression is still there.
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  • Integral1900
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    I thought the same way for a while... but...

    If you don't think it makes a difference just look for a cp561 player and challenge them to a duel, I don't duel myself but watching them has been very enlightening, trust me, it makes a HUGE difference with a 0 cp low level on one side and a max level on the other.
  • redspecter23
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    I think part of the issue is how level progression is presented to the player. Typically, we go from 1 to some high number, constantly improving. This is how it works in other games. ESO has both levels and champion points and to a casual player, as they level up, it appears as though they are LOSING power. Stats go down, weapon and spell damage goes down and they get confused. It makes more sense when you start to figure out what scaling is and how it works, but I'd guess that new players have no clue that to actually progress, it's all about keeping your gear level appropriate to your character level.

    This is something that is not comfortable and familiar. It's not a simple integer, constantly rising. It's a variable, constantly changing. You hop up and down on the power scale as you level up and gear up. So now you have character level, champion level, gear level and gear quality that all factor in, making it daunting for many new and even experienced players to wrap their heads around.

    The good news is that as a player becomes more comfortable with the game, they level up faster. This makes the process from 1 to level cap take as little as a few hours for some players so the majority of this mathematical leveling nightmare is mostly skipped if you choose to go fast on later toons.
  • BlanketFort
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    When 1T released I was already near 160CP, and these posts came up and I couldn't understand what others were saying regarding "the lack of progression".
    I switched to PS4 when the Pro came out. Totally new account. I thought back on all the posts like this and thought I'd have a hard time, that I'd also feel the lack of progression many others have been complaining about.
    I didn't and still don't.
    I feel that I do progress. The more I level up, the more skills become available to me. Those skills will then be morphed, making me more effective in combat and allowing me to survive tougher battles.
    When I hit 50, I'll then get champion points, another progress! Damage mitigation, regen, more crit, more damage, sustainability, etc.
    As someone above said, don't just focus on level numbers and the increase in power it used to give you (pre 1T). I like to focus on skills, passives, good combos, synergy, watching out for mechanics, being aware of your surroundings, knowing when to dodge, block, or heal through, and the fine tweaking with champion points.
    I much prefer it this way as opposed to the old system of "hey, if you didn't kill that Boss the first time, just gain 5 more levels and you'll be able to melt their faces off". I found that boring and felt that my victory was undeserved.
    Edited by BlanketFort on November 17, 2016 5:25AM
  • dragi25rwb17_ESO
    [quote="I much prefer it this way as opposed to the old system of "hey, if you didn't kill that Boss the first time, just gain 5 more levels and you'll be able to melt their faces off". I found that boring and felt that my victory was undeserved. [/quote]

    Interesting....I am opposite, I feel powerful. It is satisfying.

    Now, every fight is the same, you know exactly what to expect, forever and ever.

  • BlanketFort
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    [quote="I much prefer it this way as opposed to the old system of "hey, if you didn't kill that Boss the first time, just gain 5 more levels and you'll be able to melt their faces off". I found that boring and felt that my victory was undeserved.

    Interesting....I am opposite, I feel powerful. It is satisfying.

    Now, every fight is the same, you know exactly what to expect, forever and ever.

    [/quote]

    Which wasn't different from pre 1T. We just facerolled through mobs so fast to notice we were doing the same thing, over and over.

    My point was that, now that mobs and players are on equal footing, victory is more rewarding in comparison to having won against a pre 1T boss, where the only outcome was victory, anyway, because one was 5-10 levels above.
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