P.S. if you leave only lockpicks in troves, crawlers on nodes, or glyph in chest, you are a terrible person who smells like a khajiit box.
Psycholess wrote: »I've been playing ESO for 2 months now and I could check good and bad behaviors from players, which will never cease to exist. However game mechanics should be able to get rid of some possible bad behaviors and one that are annoying me alot is players leaving chest and material nodes with what they think it's trash, and some times is real trash like crawlers. Theses nodes and chests stay there until a unaware player go there and get this "trash", losing their time in the process and getting mad because of it and this can take a lot of time to happens making a chest/node worthless for a long period. Something must be done about it. Makes the chest/node vanish after 1-2 minutes after the player open/gather solves the problem in my opinion. Suggestions?
Instead of forcing behavior thru punishments, ehy not do something reasonable
1 make nodes go away period when opened. Take it or leave it... nodes gone.
Or
2 make taking everything in a node automatic. All or nothing.
Or
3 make the best thing in a node only accessed by take all or give a bonus for take all.
Instead of forcing behavior thru punishments,
ehy not do something reasonable
1 make nodes go away period when opened. Take it or leave it... nodes gone.
Or
2 make taking everything in a node automatic. All or nothing.
Or
3 make the best thing in a node only accessed by take all or give a bonus for take all.
I don't get mad. I have no problem picking up the trash. With all the fishing, I can sell all the "trash" I can pick up. Its called "bait". I've followed a few tools around who were leaving the worms and crawlers. With worms selling for 12 gold each last time I checked, by all means, keep leaving the trash.