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Chests and material node respawn mechanic

Psycholess
Psycholess
Soul Shriven
I've been playing ESO for 2 months now and I could check good and bad behaviors from players, which will never cease to exist. However game mechanics should be able to get rid of some possible bad behaviors and one that are annoying me alot is players leaving chest and material nodes with what they think it's trash, and some times is real trash like crawlers. Theses nodes and chests stay there until a unaware player go there and get this "trash", losing their time in the process and getting mad because of it and this can take a lot of time to happens making a chest/node worthless for a long period. Something must be done about it. Makes the chest/node vanish after 1-2 minutes after the player open/gather solves the problem in my opinion. Suggestions?
Edited by Psycholess on November 15, 2016 4:03AM
  • FloppyTouch
    FloppyTouch
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    I suggest if a player leaves something in the node and walks away the account they play on gets perma bann and all item gets sent to FloppyTouch
  • Yinmaigao
    Yinmaigao
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    I think if you loot a chest/node/trove and don't take everything, after 60 seconds you are locked out of it (think failing to pick a lock, where it is greyed out) and the contents are refreshed for the next adventurer.

    P.S. if you leave only lockpicks in troves, crawlers on nodes, or glyph in chest, you are a terrible person who smells like a khajiit box.
  • Synfaer
    Synfaer
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    P.S. if you leave only lockpicks in troves, crawlers on nodes, or glyph in chest, you are a terrible person who smells like a khajiit box.

    Yes, please punish these bad people...polymorph them all into goblins so the world can see them for who they are!
  • JKorr
    JKorr
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    Psycholess wrote: »
    I've been playing ESO for 2 months now and I could check good and bad behaviors from players, which will never cease to exist. However game mechanics should be able to get rid of some possible bad behaviors and one that are annoying me alot is players leaving chest and material nodes with what they think it's trash, and some times is real trash like crawlers. Theses nodes and chests stay there until a unaware player go there and get this "trash", losing their time in the process and getting mad because of it and this can take a lot of time to happens making a chest/node worthless for a long period. Something must be done about it. Makes the chest/node vanish after 1-2 minutes after the player open/gather solves the problem in my opinion. Suggestions?

    I don't get mad. I have no problem picking up the trash. With all the fishing, I can sell all the "trash" I can pick up. Its called "bait". I've followed a few tools around who were leaving the worms and crawlers. With worms selling for 12 gold each last time I checked, by all means, keep leaving the trash.
  • STEVIL
    STEVIL
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    Instead of forcing behavior thru punishments, ehy not do something reasonable

    1 make nodes go away period when opened. Take it or leave it... nodes gone.
    Or
    2 make taking everything in a node automatic. All or nothing.
    Or
    3 make the best thing in a node only accessed by take all or give a bonus for take all.


    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Synfaer
    Synfaer
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    STEVIL wrote: »
    Instead of forcing behavior thru punishments, ehy not do something reasonable

    1 make nodes go away period when opened. Take it or leave it... nodes gone.
    Or
    2 make taking everything in a node automatic. All or nothing.
    Or
    3 make the best thing in a node only accessed by take all or give a bonus for take all.


    Stuff being reasonable, lets ENFORCE the issue!
    If you don't empty a chest you are sucked inside it and you must wait for another person to come along and free you....
  • Psycholess
    Psycholess
    Soul Shriven
    STEVIL wrote: »
    Instead of forcing behavior thru punishments,
    ehy not do something reasonable

    1 make nodes go away period when opened. Take it or leave it... nodes gone.
    Or
    2 make taking everything in a node automatic. All or nothing.
    Or
    3 make the best thing in a node only accessed by take all or give a bonus for take all.


    I agree with the first one plus the second, make chest and nodes automatic and give 2 minutes if the inventory is full, in case the player want destroy something to take the new loot. or maybe make the chest unopenable if the player don't have the minimum inventory slots to take all possible loot, like the 4 slots minimum for desconstruction.
    JKorr wrote: »
    I don't get mad. I have no problem picking up the trash. With all the fishing, I can sell all the "trash" I can pick up. Its called "bait". I've followed a few tools around who were leaving the worms and crawlers. With worms selling for 12 gold each last time I checked, by all means, keep leaving the trash.

    I know that bait can be turned in alot of gold when used to fish, but would not be better if you could find the bait + raw material instead that just bait. That's the point and not if bait is trash or not.
    Edited by Psycholess on November 15, 2016 6:50PM
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