EldritchPenguin wrote: »You know what I want? New weapon lines. I think that giving us something new that we can blend with any class would be much more interesting and shake things up a lot more than adding a new class would.
We could have stuff like spears and quarterstaves, perhaps. Hell, we could have a Conjuration Staff. That could be really cool.
Or maybe I'm just crazy. That's possible, too.
TheTwistedRune wrote: »People... please, stop calling necromancers. They are the bad guys in TES lore... they are an order created by Mannimarco, that swore to destroy everything, from Aedra to Daedra (from that perspective they can be the real good guys, but no) and whose hobby is to capture souls.
If you want to play a necro, go try Diablo 2 or the new season of Diablo 3... there's a good necro
So the other classes never use the soul trap spell then.....
FYI not all necromancers are allied with Mannimarco. Besides there is far more to the game than just the main quest which is the only place where your argument has any relevance.
I never understood why people want to deny others content when it need not have any major impact on their playing experience whatsoever.
If you don't think its lore friendly, don't use it. But there are plenty of players, especially RP's, who think it is.
This OP has a very valid point weather you support a class system or not. This game is extremely shallow on the surface it looks like a large lake open expansive and plenty of room . only to find out you can walk across it waste deep in very direction.Dear Zos -
JADED and FED UP does not even begin to cover it. So to be fair, lets start from the beginning.
After playing Beta, I remember pre-ordering the game I was so impressed. I remember creating my first character, a tank. I was hooked, captivated and delighted. I remember starting up the Storm Guides guild, probably the oldest international guild on the EU server. I remember meeting people and inviting them to my guild, because they were just as excited, and like me, could not wait to pay their subs. By the time I got to my 8th character, I was still loving the game, v16's all of them. (That's 128 Veteran levels of game play, not noob grinding, for those that don't know.).
So much changed. Vet levels got nuked through sheer apathy (I was one of thousands that thought that was a terrible idea, but no-one listened). Mechanics goal posts were shifted, rearranged, then shifted again. Still I paid my subs. I even spent crowns buying 2 more character slots, to build and play another 2 unsurprisingly familiar classes. Stam build this, magicka build that...blah blah blah. And this level 50 max-cap thing? I totally DO NOT FEEL like I am progressing anymore. You can grind to level 50 in like 2 days now, and that's what everyone is doing. The first question people ask my guild when they join, is 'how quickly can I max level. Gosh I remember the early days of people asking totally different questions - sad really, something has been lost.
3 years into the game, and we still have the same old 4 classes we had to start with. Zos, in your ambitious vision to promote the New ZosWorld Order of DLC variety and new content, you have missed the most obvious progression in the game that has been crying out for ages. Character classes. Shame on you folks! Shame!
Do you think we are absolute idiots to sell us 4 more character slots, that allow us to play the same classes again? We are sick and tired of fiddling and faffing our builds to get an inevitable Stam or Magicka build out of 4 classes. The 'Feed them Cake' (literally and figuratively) attitude has to go. Get real and at least indicate to the community that your heads are not shoved up that dark tunnel where even ogres are afraid to go?
How about alternate character classes like a druid as a healing type, with new spells and abilities. A dark necromancer or magician to balance the Sorc class. A paladin or berzerker to add spice to the DK class. A new thieving type, or even a hardcore assassin would be a nice change to a nightblade.
Hell, I would even pay crowns to own a new character class.
I remember paying subs. Now, not a chance in hell I am going to pay subs again until you, dear beloved Zos, wake up and remember .. us.
GIVE US MORE CLASSES PLEASE!
[Edit to remove mention of petition]
TheTwistedRune wrote: »People... please, stop calling necromancers. They are the bad guys in TES lore... they are an order created by Mannimarco, that swore to destroy everything, from Aedra to Daedra (from that perspective they can be the real good guys, but no) and whose hobby is to capture souls.
If you want to play a necro, go try Diablo 2 or the new season of Diablo 3... there's a good necro
So the other classes never use the soul trap spell then.....
FYI not all necromancers are allied with Mannimarco. Besides there is far more to the game than just the main quest which is the only place where your argument has any relevance.
I never understood why people want to deny others content when it need not have any major impact on their playing experience whatsoever.
If you don't think its lore friendly, don't use it. But there are plenty of players, especially RP's, who think it is.
There's a huge difference between the conjuration school and necromancy. Saying that "not all the necromancers are allied to Mannimarco" is a huge mistake. The ultimate goal of Necros in this game is becoming Liches and those are bad guys since always.
If necromancers are optional character, tell me, why there's no necromancer class in any TES game?
Yes, it would be interesting to have necros, but the order of the black worm in TES lore is the opposing faction to the Mages Guild
http://www.uesp.net/wiki/Lore:The_Order_of_the_Black_Worm
subtlezeroub17_ESO wrote: »Wardens need to fill the void of nature magic and ice magic. If you guys think the warden class isnt coming, eventually, youre far too gone for reason.
subtlezeroub17_ESO wrote: »Wardens need to fill the void of nature magic and ice magic. If you guys think the warden class isnt coming, eventually, youre far too gone for reason.
Since people found the Warden skill lines while datamining very recently, I have to agree here. Warden is most likely coming. The question is "when".
And there was another thread that had some speculation on to "when". Maybe Vvardenfell, which was also datamined but not officially announced, will be released as an Expansion Pack instead of a DLC, and it will have the Warden class as part of it.
The problem with new classes is everyone would restart with them. Say they trickled them out the door. Paladin, Monk, Ranger, whatever. As soon as Paladin released, everyone would be Paladin. I think the four classes is just right. You cover every aspect of RPG with the four. Any more would become congested.
The real issue isn't classes. You maxed out 10 characters. That's wayyy too much time into one game. I don't mean to insult you, I'm just saying as someone that's been playing 6 months with one character and at 202CP. I already play way too much myself.
subtlezeroub17_ESO wrote: »Wardens need to fill the void of nature magic and ice magic. If you guys think the warden class isnt coming, eventually, youre far too gone for reason.
Since people found the Warden skill lines while datamining very recently, I have to agree here. Warden is most likely coming. The question is "when".
And there was another thread that had some speculation on to "when". Maybe Vvardenfell, which was also datamined but not officially announced, will be released as an Expansion Pack instead of a DLC, and it will have the Warden class as part of it.
rofl warden is an original beta class. it was removed as it was deemed not needed. so i seriously doubt they would add it or archer class.
And the skill lines datamined were not "left overs". They were completely removed forever ago, and appeared back in the game not long ago. This is recent.