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Vampirism and Lycatropy should be curses not buffs

  • cpuScientist
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    I get that y'all wanna roll play. But you can go ahead and set those limits you want with your...... IMAGINATION!!!! Join a roll play guild and y'all can imagine together ;)
  • altemriel
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    I do not understand why would you want vampirism or lycantrophy to be a curse (a con, rather than a pro) - it seems to me, that you are expresing your personal preference here

    but many people like to be a vampire or lycan, and like to enjoy the pros of it
  • Talon_Draconis
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    Well for starters, the vampires in ESO completely break lore...they even break the lore of Lamae Bal written in books before the events of ESO.

    Lets get one thing out of the way 1st and foremost:

    VAMPIRES DO NOT LOOK HUMAN, ON THE CONTRARY THEY STAND OUT AS UNDEAD BLOOD SUCKING MONSTERS

    Do you think Harkon stayed in his castle because he wanted to? Of course not! he hide there because everyone knew what he was just by looking at him and people would hunt him down and kill him.

    There is only ONE bloodline of Vampires that are able to look human and walk around in the sunlight without burning to death while also being able to hide their true nature from people and that is vampires from the blood line of the Cyrodiil Vampyrum Order AKA "Our Order"

    Lamae Bal has ZERO power to allow vampires to walk in the sun, Molag Bal also has ZERO power to allow this as its not in his sphere of influence to grant. Arkay, the God of the Dead, made the sunlight weaken vampires as his answer to Molag Bal creating them.He was still sad he couldn't undo it though.

    Furthermore.there is only ONE REASON Vampires from the Cyrodiil Vampyrum Order bloodline are able to walk around in the sun, and conceal their true nature.

    http://www.uesp.net/wiki/Lore:Manifesto_Cyrodiil_Vampyrum

    To Kin-father Molag Bal, who brought forth the Bloodmatron Lamae to spite Arkay, we owe our existence, as do all vampires, though not all honor Him. For him we revel in the feast, and acknowledge the gift adrift in our veins. To patron Clavicus Vile, beacon o'er our affairs, we owe our successes and social stature. Our bond with Vile makes us unique among our kind, for his guidance steels our savage craving with reason and savvy. For him we live amidst mankind, and twist them to our will from offices of power.

    Clavicus Vile the Daedric Prince of Power and the Granting of wishes...its in his sphere of influence to grant this wish, and Lamae and her bloodline did not receive this assistance from Vile. A vampire, maybe sired by one of Lamae's children created his own coven of vampires and this coven of vampires, later on known as the Cyrodiil Vampyrum Order exclusively has this araangement with Clavicus Vile.

    Its also hinted that without Vile's blessing, Vampires can not control their bloodlust. This is seen even with the Volikhar Clan as Harkon has to keep slaves tied up to constantly feed on, and often sends people to kidnap more slaves as if he wants to be able to focus on anything remotely intelligent he has to keep feeding on blood or he would turn into a savage animal...he even refers to the vampires found out in the world as mindless savages...all they can think about is bloodlust.

    When you vist Clavicus Vile's shrine in Skyrim you will see a group of vampires there pretty much begging him for the same gift "The Order" has...of course Vile won't answer their prayers but thats why they are there. The Vile strain of Vampirism is Polyphoric Hemophila....Lamae's version has made no such deal.....

    The Vampires in ESO completely break lore and they don't make the game better.

    As for Werewolves. Werewolves are unable to control their transformations unless:

    1. They have the Ring of Hircine and Hircine has blessed the ring.
    2. They make a deal with the Witches of Glenmoril Coven to forge a boind in blood to allow them to control their lycanthropy(The Companions of the 4th era)

    Otherwise, see Sinding....a werewolf...at any moment...overcome with rage to hunt...unable to control his transformation...a walking trigger at anytime....werewolf are also weak against silver and poison all the time...

    but hey...ESO wouldn't be fun without a nice transformation, huge healing, nice fear damage spam with no penalty...just like Vampire Bats had no penalty in the early days....meh......
    Finally after all this time I finally come across someone who knows their vampires, although as far as Harkon goes he didn't look like much of a vampire, he only had the vampiric eyes and most vampires are probably lazy as hell anyway, half of them sleep for centuries on end, their sleeping habits are a known fact about vampires in basically every setting that they exist in.
    Love it when people actually make a effort to look up game lore and discuss it this adds to the game
  • Code2501
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    I'd be all for more of a curse, assuming of course they also made them ungodly strong you know for choice and rp and such.... Like seriuosly though is that what you want? Players that are emperor level strenght and able to wipe out whole towns... cause thats what your proposing with a 'clasical' TES vampire or ww.
  • Talon_Draconis
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    Code2501 wrote: »
    I'd be all for more of a curse, assuming of course they also made them ungodly strong you know for choice and rp and such.... Like seriuosly though is that what you want? Players that are emperor level strenght and able to wipe out whole towns... cause thats what your proposing with a 'clasical' TES vampire or ww.

    But also a counter to it
    1 there are very few of these creatures not every CC warrior can grind and or buy his way to godhood
    2 if the player dies the cures along with it's befits are removed and he becomes a normal player again...something like what happens when you die and have bad rep
    3 have NPCs capable of killing the being or PCs take the quest maybey a bounty on the vampire lord ?
  • Sinolai
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    Vampires are already punished with the ugly faces :tongue:
  • Zepiroth
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    Ever played vampire in city of ash? Curse not buff.. Q.E.D.
  • Silver_Strider
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    Code2501 wrote: »
    I'd be all for more of a curse, assuming of course they also made them ungodly strong you know for choice and rp and such.... Like seriuosly though is that what you want? Players that are emperor level strenght and able to wipe out whole towns... cause thats what your proposing with a 'clasical' TES vampire or ww.

    But also a counter to it
    1 there are very few of these creatures not every CC warrior can grind and or buy his way to godhood
    2 if the player dies the cures along with it's befits are removed and he becomes a normal player again...something like what happens when you die and have bad rep
    3 have NPCs capable of killing the being or PCs take the quest maybey a bounty on the vampire lord ?

    #1 is not viable, like at all. It would make the select few people that are capable of getting the curse mosterously OP, creating a level of imbalance that can't realistically be fixed without nerfing them into the ground, which would be counterintuitive considering the level of difficulty it would take to acquire.

    #2 is not lore friendly. Vampirism and Lycantropy don't go away just for dying as those are curses that affect you to your very soul. It is how Hircine claims Werewolves for his Hunting Grounds so death shouldn't realistically cure these curses.

    #3 is iffy at best. There's no real way for an NPC to tell if someone is a Werewolf, unless they see them transform so that can't really apply that on Werewolves (unless every NPC suddenly became omnipotent) Vampirism is somewhat easier to notice but at the same time, early stages aren't exactly the easiest to discern either, so maybe an early stage Vampire could potentially bypass that as well. Guards are more than enough to kill players anyway so no real need to add more godlike NPCs to the game. You also have to consider that some NPCs don't really have a problem with Vampirism/Lycantropy, like the Mage's Guild.
    Argonian forever
  • Nyx2
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    JKorr wrote: »
    Vigarr wrote: »
    It would be playable during daylight hours vampires hide in doors or in dungeons.
    And the cure is cheap and easy compared with other TES games.

    lol this an MMO not a single player TES where you're in control of the time. You really expect vampires to hang out in doors for real life hours?
    Well if they have a problem with it then they can cure themselves for a small sum of gold now can't they, vampirism should only be for people who are willing to live with the weakness's that vampirism bestows.

    FACT Vampirism is a Curse of Daedric Nature that is keeping your dead body animate, as a vampire you are a walking corpse and should suffer the penalty of living undeath accordingly, you are not a superhuman fairy as what twilight would have you believe, Despite all their power the vampire is meant to suffer.

    So....you say a vampire is dead.

    So...getting cured by the priest means you're being raised from the dead? Wow. Priests of Arkay are really OP. Arkay should be rather upset his priests aren't laying the dead to rest, but bringing them back to life.

    No. There are weaknesses for both conditions. This isn't a single player game that exists for the player in a single time zone.

    Npc reactions should be incident based; if a npc walks in on a vampire having a snack, there should be a reaction like freaking out and calling the guard/running/attacking .If the vampire just saved an npc, then no. If a werewolf just saved the life of npc X, then no one should be freaking out. If a werewolf just attacked someone, then the npcs should react by attacking/calling the guards/running. This is a role-playing game with its own set of world rules. You seem to want a role-playing game with rules for role-playing first and foremost, with game rules in a secondary place.

    If Zos Can't do vampire;s right then they shouldn't do them at all

    No, no. If you can't play or understand MMO games then you shouldn't play them at all. They have to include vampires and werewolves because that is what their costumers expect. People want interesting features and functioning mechanics. Your ideas are neither of that. Lore mostly involves history not magical curses that are completely at the whim of the developers. And even if it wasn't, your immersion is all the way down on the totem pole. Here's a checklist for you before making any more suggestions in an MMO:

    - Is it possible in terms of game mechanics and balance?
    - Does it respect other peoples wishes and their enjoyment?
    - Is even possible for other people to carry out these conditions?
    - Does it take away from the game features and variety?
    - Are your expectations reasonable?
    - Is it necessary?

    I usually don't tell people to "<do this> or leave" but your ideas so far have been nothing but egoistical illusions that make it look like you're completely clueless about the development of games. And there is really nothing else to tell you other than to go play a singleplayer game in which everything revolves around you.
    Edited by Nyx2 on November 7, 2016 2:05AM
  • cpuScientist
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    Wollust wrote: »
    Personally vampirism should be something not viable for a maxing enthusiast and should be something really just for Roleplayers, that would solve the problem

    I did have a discussion once ingame where I stated that players who are vampires shouldn't be allowed to fight in the army (Logically if the army knew you were one they would try to kill you) so they wouldn't beable to get any Alliance Points and in return they got proper vampiric abilities.

    Your suggestion is about as bad as the original OP suggestions

    No his suggestion is far stupider lol
  • Doctordarkspawn
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    I get that y'all wanna roll play. But you can go ahead and set those limits you want with your...... IMAGINATION!!!! Join a roll play guild and y'all can imagine together ;)

    You are the troll this thread does not need.

    On a better note, quite frankly I still stand by my stance, vampire is -really- crap in almost every context but PVP and werewolf is just bad for everyone not Stamina. Seriously, nobody wants these -now-, exept for the people who think it's going for tanking, and the people who wanna be cool.

    But quite frankly I'm very in favor of them geting buffed. Give them signifigant drawbacks, keep 'em gimickey, but for *** sake throw 'em a bone, it's been long enough. Give Magicka it's werewolf and similar.
    Edited by Doctordarkspawn on November 7, 2016 3:23AM
  • ConeOfSilence
    ConeOfSilence
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    Far out ppl vampire is a fictional condition ZOS can do whatever they want with it. The neck beards are strong in this thread.
    Edited by ConeOfSilence on November 7, 2016 3:28AM
  • ArchMikem
    ArchMikem
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    Go play a SP game if all you want to do is take choice away from others. We dont need your kind in ESO.

    It's not a choice, it's become an obligation and the ones who refuse to "choose" have become a minority. People become Vampires and Werewolves left and right because they're only ever a buff to your character. The number of times I've come across a "too pro" Nightblade and they turn out to be a Vampire...

    Lord we need some Akatosh justice up in here. Perhaps a bit of a Purge Event where the non-cursed characters get to PvP against all the Werewolves and Vampires, regardless of Alliance.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • STEVIL
    STEVIL
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    ArchMikem wrote: »
    Go play a SP game if all you want to do is take choice away from others. We dont need your kind in ESO.

    It's not a choice, it's become an obligation and the ones who refuse to "choose" have become a minority. People become Vampires and Werewolves left and right because they're only ever a buff to your character. The number of times I've come across a "too pro" Nightblade and they turn out to be a Vampire...

    Lord we need some Akatosh justice up in here. Perhaps a bit of a Purge Event where the non-cursed characters get to PvP against all the Werewolves and Vampires, regardless of Alliance.

    Ahh another "PVP solves PVE issues" proponent.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
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  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Wollust wrote: »
    Personally vampirism should be something not viable for a maxing enthusiast and should be something really just for Roleplayers, that would solve the problem

    I did have a discussion once ingame where I stated that players who are vampires shouldn't be allowed to fight in the army (Logically if the army knew you were one they would try to kill you) so they wouldn't beable to get any Alliance Points and in return they got proper vampiric abilities.

    Your suggestion is about as bad as the original OP suggestions

    No his suggestion is far stupider lol
    But not as stupid as yours of course now quit insulting others.

  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Nyx2 wrote: »
    JKorr wrote: »
    Vigarr wrote: »
    It would be playable during daylight hours vampires hide in doors or in dungeons.
    And the cure is cheap and easy compared with other TES games.

    lol this an MMO not a single player TES where you're in control of the time. You really expect vampires to hang out in doors for real life hours?
    Well if they have a problem with it then they can cure themselves for a small sum of gold now can't they, vampirism should only be for people who are willing to live with the weakness's that vampirism bestows.

    FACT Vampirism is a Curse of Daedric Nature that is keeping your dead body animate, as a vampire you are a walking corpse and should suffer the penalty of living undeath accordingly, you are not a superhuman fairy as what twilight would have you believe, Despite all their power the vampire is meant to suffer.

    So....you say a vampire is dead.

    So...getting cured by the priest means you're being raised from the dead? Wow. Priests of Arkay are really OP. Arkay should be rather upset his priests aren't laying the dead to rest, but bringing them back to life.

    No. There are weaknesses for both conditions. This isn't a single player game that exists for the player in a single time zone.

    Npc reactions should be incident based; if a npc walks in on a vampire having a snack, there should be a reaction like freaking out and calling the guard/running/attacking .If the vampire just saved an npc, then no. If a werewolf just saved the life of npc X, then no one should be freaking out. If a werewolf just attacked someone, then the npcs should react by attacking/calling the guards/running. This is a role-playing game with its own set of world rules. You seem to want a role-playing game with rules for role-playing first and foremost, with game rules in a secondary place.

    If Zos Can't do vampire;s right then they shouldn't do them at all

    No, no. If you can't play or understand MMO games then you shouldn't play them at all. They have to include vampires and werewolves because that is what their costumers expect. People want interesting features and functioning mechanics. Your ideas are neither of that. Lore mostly involves history not magical curses that are completely at the whim of the developers. And even if it wasn't, your immersion is all the way down on the totem pole. Here's a checklist for you before making any more suggestions in an MMO:

    - Is it possible in terms of game mechanics and balance?
    - Does it respect other peoples wishes and their enjoyment?
    - Is even possible for other people to carry out these conditions?
    - Does it take away from the game features and variety?
    - Are your expectations reasonable?
    - Is it necessary?

    I usually don't tell people to "<do this> or leave" but your ideas so far have been nothing but egoistical illusions that make it look like you're completely clueless about the development of games. And there is really nothing else to tell you other than to go play a singleplayer game in which everything revolves around you.
    "People want interesting features and functioning mechanics"

    So what part of these simple features are interesting to you? Here is a life lesson, life is not fair, If ESO shipped out with these mechanics people wouldn't of complained, they would of accepted it as part of the game and defended it even if people wanted them to change it to the mechanics we have now, people just can't stand up to change.

    Also what thread are you talking about? the one I meant as a joke where I said vampire's should be kicked out of the army or the one I said that they shouldn't bother doing it if they can't do it at all? what about the other post where I actually was serious and said vampire's should get higher health Regen at stage 1 instead of lower and the ability to detect potential feed victims? and what about the idea that buffs do not have to be combat related, maybe a vampire gets a unique mount where instead of hopping on a horse they instead shapeshift into a swarm of bats that move at the same relative speed that a mount would.

    And here is something to note, the vestige shouldn't even beable to become a vampire according to previous established lore, breaking that lore to satisfy MMO mechanics is a terrible idea, you require to be a Living Mortal who has a soul to become one, the Vampirism latches onto both the body and the Soul that is why the curse will follow you into Death, the vestige does not have a soul so theirfor the vampiric curse has nothing to latch onto, but sure they still have a body but that gets reformed from Azure Plasm each time you die, sure you could become one after you get your soul back but that's beside the point, you shouldn't beable to become them before you get that back.
    Edited by TX12001rwb17_ESO on November 7, 2016 5:51AM
  • idk
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    Players should not want to be a Vampire or Werewolf.
    Vampires should have the problems as other TES games
    Werewolves should be forced into were form on a night of full moon and get fugitive status when they change to were form

    @Talon_Draconis

    What you are suggesting would be to effectively remove both from the game. It would not work for an MMO. So changes such as that will never happen.

    Great to think of things though.
  • Seri
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    Maybe the will make vampires sparkle in the sunlight and irresistible to teenage girls ;)

    But I already sparkle D:

    scK4BAe.jpg

    *runs away spamming harness magicka*
    EP CP160+ Templar, Sorc, NB
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  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Seri wrote: »
    Maybe the will make vampires sparkle in the sunlight and irresistible to teenage girls ;)

    But I already sparkle D:

    scK4BAe.jpg

    *runs away spamming harness magicka*
    WTF? that's it Im done...

  • Nyx2
    Nyx2
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    Nyx2 wrote: »
    JKorr wrote: »
    Vigarr wrote: »
    It would be playable during daylight hours vampires hide in doors or in dungeons.
    And the cure is cheap and easy compared with other TES games.

    lol this an MMO not a single player TES where you're in control of the time. You really expect vampires to hang out in doors for real life hours?
    Well if they have a problem with it then they can cure themselves for a small sum of gold now can't they, vampirism should only be for people who are willing to live with the weakness's that vampirism bestows.

    FACT Vampirism is a Curse of Daedric Nature that is keeping your dead body animate, as a vampire you are a walking corpse and should suffer the penalty of living undeath accordingly, you are not a superhuman fairy as what twilight would have you believe, Despite all their power the vampire is meant to suffer.

    So....you say a vampire is dead.

    So...getting cured by the priest means you're being raised from the dead? Wow. Priests of Arkay are really OP. Arkay should be rather upset his priests aren't laying the dead to rest, but bringing them back to life.

    No. There are weaknesses for both conditions. This isn't a single player game that exists for the player in a single time zone.

    Npc reactions should be incident based; if a npc walks in on a vampire having a snack, there should be a reaction like freaking out and calling the guard/running/attacking .If the vampire just saved an npc, then no. If a werewolf just saved the life of npc X, then no one should be freaking out. If a werewolf just attacked someone, then the npcs should react by attacking/calling the guards/running. This is a role-playing game with its own set of world rules. You seem to want a role-playing game with rules for role-playing first and foremost, with game rules in a secondary place.

    If Zos Can't do vampire;s right then they shouldn't do them at all

    No, no. If you can't play or understand MMO games then you shouldn't play them at all. They have to include vampires and werewolves because that is what their costumers expect. People want interesting features and functioning mechanics. Your ideas are neither of that. Lore mostly involves history not magical curses that are completely at the whim of the developers. And even if it wasn't, your immersion is all the way down on the totem pole. Here's a checklist for you before making any more suggestions in an MMO:

    - Is it possible in terms of game mechanics and balance?
    - Does it respect other peoples wishes and their enjoyment?
    - Is even possible for other people to carry out these conditions?
    - Does it take away from the game features and variety?
    - Are your expectations reasonable?
    - Is it necessary?

    I usually don't tell people to "<do this> or leave" but your ideas so far have been nothing but egoistical illusions that make it look like you're completely clueless about the development of games. And there is really nothing else to tell you other than to go play a singleplayer game in which everything revolves around you.
    "People want interesting features and functioning mechanics"

    If ESO shipped out with these mechanics people wouldn't of complained, they would of accepted it as part of the game and defended it even if people wanted them to change it to the mechanics we have now, people just can't stand up to change.

    I think we both know that is not the case. As far as I can tell you and OP are in agreement from which such ideas as "you can't go outside during daytime" and "uncontrollable transformations" come from. That would make it already pointless / almost impossible to be either of those. I don't know how many times I have to regurgitate that this isn't possible for this game. And no, "leave those features out then" is not an option.
  • Mr_Apollo
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    The only ES game that made me hate vampires so much, was honestly "Oblivion", because of the fire burning damage, and it honestly made some parts of the game incredibly frustrating, I remember being stuck in a house in the middle of a town while being chased by guards and I couldn't leavce the house because it was morning and I couldn't wait for night because I was being chased by guards. I like the way ESO made Vampirism and Lycanthropy, it makes for quite some really interesting builds. I'm glad its not a curse too, because it means players EMBRACE the curse, like so many vampires or werewolves, they embraced Molags Bal curse and Hircines curse, I find it interesting
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  • altemriel
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    Sinolai wrote: »
    Vampires are already punished with the ugly faces :tongue:

    this :smiley:
  • altemriel
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    Vampires in Skyrim were from an another lineake, they had Vampire lord form as their ability. The vampires in ESO can walk at day light.

    Playing as a vampire is a pretty creepy thing in fact, but in the same time, it can be taken as an awesome addition to the game experience. Roleplaying as a vampire is fun.
  • FoolishHuman
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    Talking of the older ES games, how about if vampires have to take damage in the sun and holy places but also get all the buffs that these games offered;
    like in Daggerfall, be immune to paralysis, disease damage and weapons that are made of iron or steel. Also swing your weapon so fast that you can barely see it, jump so high that you can get over city walls with it and get a long lasting invisibility and flight spell for free.
    Or like in Morrowind, be able to run so fast that noone even on a mount can keep up with it, get so strong that weapons deal massive damage and inventory size gets doubled, be immune to paralysis and disease damage again, and take only half damage from any weapon that is not silver or daedric.
    Or we do it as in Skyrim, and you can telekinetically pick up any enemy and throw them down cliffs, have bats permanently swarm around you that drain the life from all enemies to heal you and be able to turn into a swarm of bats yourself to fly over obstacles. Also have so much magicka regeneration that you could never run out and a magic item that allows to darken the sun for several hours.

    This is just to remind you how it actually was in these games.

    But in ESO, they went for an approach where the benefits are low and the drawbacks are low, so everyone can choose to become a vampire without it being forced nor it being prohibitly punishing.

    In all the old games vampirism was extremely strong with few drawbacks, and it was very easy to get it, much easier than in ESO. (Any vampire could infect you) If you made it that way, then everyone would actually need to be a vampire to keep up with the others. I think, bringing this kind of single player game design into an MMO is a terrible idea.
  • Mr_Apollo
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    Talking of the older ES games, how about if vampires have to take damage in the sun and holy places but also get all the buffs that these games offered;
    like in Daggerfall, be immune to paralysis, disease damage and weapons that are made of iron or steel. Also swing your weapon so fast that you can barely see it, jump so high that you can get over city walls with it and get a long lasting invisibility and flight spell for free.
    Or like in Morrowind, be able to run so fast that noone even on a mount can keep up with it, get so strong that weapons deal massive damage and inventory size gets doubled, be immune to paralysis and disease damage again, and take only half damage from any weapon that is not silver or daedric.
    Or we do it as in Skyrim, and you can telekinetically pick up any enemy and throw them down cliffs, have bats permanently swarm around you that drain the life from all enemies to heal you and be able to turn into a swarm of bats yourself to fly over obstacles. Also have so much magicka regeneration that you could never run out and a magic item that allows to darken the sun for several hours.

    This is just to remind you how it actually was in these games.

    But in ESO, they went for an approach where the benefits are low and the drawbacks are low, so everyone can choose to become a vampire without it being forced nor it being prohibitly punishing.

    In all the old games vampirism was extremely strong with few drawbacks, and it was very easy to get it, much easier than in ESO. (Any vampire could infect you) If you made it that way, then everyone would actually need to be a vampire to keep up with the others. I think, bringing this kind of single player game design into an MMO is a terrible idea.

    Amen to that
    "Am I truly lost? Is this the end of me? Perhaps...just like all stories have a beginning, all of them will have an ending"
    ~Brelin Geolas

    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing"
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    "It is good the people wear clothing. M'aiq wears clothing. Who would want to see M'aiq naked? Sick, sick people. Very sad."
    ~M'aiq the Liar
    Kornwalsky - Dunmer - Nightblade
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    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • waterfairy
    waterfairy
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    j
    Well for starters, the vampires in ESO completely break lore...they even break the lore of Lamae Bal written in books before the events of ESO.

    Lets get one thing out of the way 1st and foremost:

    VAMPIRES DO NOT LOOK HUMAN, ON THE CONTRARY THEY STAND OUT AS UNDEAD BLOOD SUCKING MONSTERS

    Do you think Harkon stayed in his castle because he wanted to? Of course not! he hide there because everyone knew what he was just by looking at him and people would hunt him down and kill him.

    There is only ONE bloodline of Vampires that are able to look human and walk around in the sunlight without burning to death while also being able to hide their true nature from people and that is vampires from the blood line of the Cyrodiil Vampyrum Order AKA "Our Order"

    Lamae Bal has ZERO power to allow vampires to walk in the sun, Molag Bal also has ZERO power to allow this as its not in his sphere of influence to grant. Arkay, the God of the Dead, made the sunlight weaken vampires as his answer to Molag Bal creating them.He was still sad he couldn't undo it though.

    Furthermore.there is only ONE REASON Vampires from the Cyrodiil Vampyrum Order bloodline are able to walk around in the sun, and conceal their true nature.

    http://www.uesp.net/wiki/Lore:Manifesto_Cyrodiil_Vampyrum

    To Kin-father Molag Bal, who brought forth the Bloodmatron Lamae to spite Arkay, we owe our existence, as do all vampires, though not all honor Him. For him we revel in the feast, and acknowledge the gift adrift in our veins. To patron Clavicus Vile, beacon o'er our affairs, we owe our successes and social stature. Our bond with Vile makes us unique among our kind, for his guidance steels our savage craving with reason and savvy. For him we live amidst mankind, and twist them to our will from offices of power.

    Clavicus Vile the Daedric Prince of Power and the Granting of wishes...its in his sphere of influence to grant this wish, and Lamae and her bloodline did not receive this assistance from Vile. A vampire, maybe sired by one of Lamae's children created his own coven of vampires and this coven of vampires, later on known as the Cyrodiil Vampyrum Order exclusively has this araangement with Clavicus Vile.

    Its also hinted that without Vile's blessing, Vampires can not control their bloodlust. This is seen even with the Volikhar Clan as Harkon has to keep slaves tied up to constantly feed on, and often sends people to kidnap more slaves as if he wants to be able to focus on anything remotely intelligent he has to keep feeding on blood or he would turn into a savage animal...he even refers to the vampires found out in the world as mindless savages...all they can think about is bloodlust.

    When you vist Clavicus Vile's shrine in Skyrim you will see a group of vampires there pretty much begging him for the same gift "The Order" has...of course Vile won't answer their prayers but thats why they are there. The Vile strain of Vampirism is Polyphoric Hemophila....Lamae's version has made no such deal.....

    The Vampires in ESO completely break lore and they don't make the game better.

    As for Werewolves. Werewolves are unable to control their transformations unless:

    1. They have the Ring of Hircine and Hircine has blessed the ring.
    2. They make a deal with the Witches of Glenmoril Coven to forge a boind in blood to allow them to control their lycanthropy(The Companions of the 4th era)

    Otherwise, see Sinding....a werewolf...at any moment...overcome with rage to hunt...unable to control his transformation...a walking trigger at anytime....werewolf are also weak against silver and poison all the time...

    but hey...ESO wouldn't be fun without a nice transformation, huge healing, nice fear damage spam with no penalty...just like Vampire Bats had no penalty in the early days....meh......
    There's holes in what you say. I can think of a couple of vampires in TES that aren't part of the Order who are part of the royal court, hold office or blend in naturally with people...they don't look like "blood sucking monsters" nor do they have an uncontrollable bloodlust. The same can be said about Serana and Harkon so I don't understand what makes you say that about him hiding for that reason...even Serana's mother doesn't react to you with a bloodlust even though you're probably the first drop of blood she's seen for an age.

    As for werewolves- on Solstheim there's a pack of werewolves that are in control of themselves and can transform at will, the same goes for a member of the Dark Brotherhood.

    Your opinion is full of holes which isn't your fault as TES lore looks like swiss cheese :p
  • Enslaved
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    But Vampirism and lycantropy are curses.
    When you stay out of stamina and die, or just get rekt for being unable to escape in PvP, you are always like " daym, I shood haev been ww doge/batman yo". So its endless curse, no matter what you pick or not pick lol.
  • Countcalorie
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    I know how they could stop a lot of players becoming a vampire without doing away with any of the benefits for those who wish to remain a vampire. Just give them the same face model as those hideous looking characters we got in Skyrim when Dawnguard appeared. I still shudder at how they managed to make them even more awful looking than they already were before that particular update. Only Bethesda could have achieved that.

    I quite liked the new faces of the dawnguard dlc. the change didnt effect me though cause i usally main an argonian in skyrim and the argonian vampires looked pretty cool.
    Edited by Countcalorie on November 7, 2016 2:39PM
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