Love it when people actually make a effort to look up game lore and discuss it this adds to the gameTX12001rwb17_ESO wrote: »Finally after all this time I finally come across someone who knows their vampires, although as far as Harkon goes he didn't look like much of a vampire, he only had the vampiric eyes and most vampires are probably lazy as hell anyway, half of them sleep for centuries on end, their sleeping habits are a known fact about vampires in basically every setting that they exist in.RinaldoGandolphi wrote: »Well for starters, the vampires in ESO completely break lore...they even break the lore of Lamae Bal written in books before the events of ESO.
Lets get one thing out of the way 1st and foremost:
VAMPIRES DO NOT LOOK HUMAN, ON THE CONTRARY THEY STAND OUT AS UNDEAD BLOOD SUCKING MONSTERS
Do you think Harkon stayed in his castle because he wanted to? Of course not! he hide there because everyone knew what he was just by looking at him and people would hunt him down and kill him.
There is only ONE bloodline of Vampires that are able to look human and walk around in the sunlight without burning to death while also being able to hide their true nature from people and that is vampires from the blood line of the Cyrodiil Vampyrum Order AKA "Our Order"
Lamae Bal has ZERO power to allow vampires to walk in the sun, Molag Bal also has ZERO power to allow this as its not in his sphere of influence to grant. Arkay, the God of the Dead, made the sunlight weaken vampires as his answer to Molag Bal creating them.He was still sad he couldn't undo it though.
Furthermore.there is only ONE REASON Vampires from the Cyrodiil Vampyrum Order bloodline are able to walk around in the sun, and conceal their true nature.
http://www.uesp.net/wiki/Lore:Manifesto_Cyrodiil_Vampyrum
To Kin-father Molag Bal, who brought forth the Bloodmatron Lamae to spite Arkay, we owe our existence, as do all vampires, though not all honor Him. For him we revel in the feast, and acknowledge the gift adrift in our veins. To patron Clavicus Vile, beacon o'er our affairs, we owe our successes and social stature. Our bond with Vile makes us unique among our kind, for his guidance steels our savage craving with reason and savvy. For him we live amidst mankind, and twist them to our will from offices of power.
Clavicus Vile the Daedric Prince of Power and the Granting of wishes...its in his sphere of influence to grant this wish, and Lamae and her bloodline did not receive this assistance from Vile. A vampire, maybe sired by one of Lamae's children created his own coven of vampires and this coven of vampires, later on known as the Cyrodiil Vampyrum Order exclusively has this araangement with Clavicus Vile.
Its also hinted that without Vile's blessing, Vampires can not control their bloodlust. This is seen even with the Volikhar Clan as Harkon has to keep slaves tied up to constantly feed on, and often sends people to kidnap more slaves as if he wants to be able to focus on anything remotely intelligent he has to keep feeding on blood or he would turn into a savage animal...he even refers to the vampires found out in the world as mindless savages...all they can think about is bloodlust.
When you vist Clavicus Vile's shrine in Skyrim you will see a group of vampires there pretty much begging him for the same gift "The Order" has...of course Vile won't answer their prayers but thats why they are there. The Vile strain of Vampirism is Polyphoric Hemophila....Lamae's version has made no such deal.....
The Vampires in ESO completely break lore and they don't make the game better.
As for Werewolves. Werewolves are unable to control their transformations unless:
1. They have the Ring of Hircine and Hircine has blessed the ring.
2. They make a deal with the Witches of Glenmoril Coven to forge a boind in blood to allow them to control their lycanthropy(The Companions of the 4th era)
Otherwise, see Sinding....a werewolf...at any moment...overcome with rage to hunt...unable to control his transformation...a walking trigger at anytime....werewolf are also weak against silver and poison all the time...
but hey...ESO wouldn't be fun without a nice transformation, huge healing, nice fear damage spam with no penalty...just like Vampire Bats had no penalty in the early days....meh......
I'd be all for more of a curse, assuming of course they also made them ungodly strong you know for choice and rp and such.... Like seriuosly though is that what you want? Players that are emperor level strenght and able to wipe out whole towns... cause thats what your proposing with a 'clasical' TES vampire or ww.
Talon_Draconis wrote: »I'd be all for more of a curse, assuming of course they also made them ungodly strong you know for choice and rp and such.... Like seriuosly though is that what you want? Players that are emperor level strenght and able to wipe out whole towns... cause thats what your proposing with a 'clasical' TES vampire or ww.
But also a counter to it
1 there are very few of these creatures not every CC warrior can grind and or buy his way to godhood
2 if the player dies the cures along with it's befits are removed and he becomes a normal player again...something like what happens when you die and have bad rep
3 have NPCs capable of killing the being or PCs take the quest maybey a bounty on the vampire lord ?
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »Well if they have a problem with it then they can cure themselves for a small sum of gold now can't they, vampirism should only be for people who are willing to live with the weakness's that vampirism bestows.Talon_Draconis wrote: »It would be playable during daylight hours vampires hide in doors or in dungeons.
And the cure is cheap and easy compared with other TES games.
lol this an MMO not a single player TES where you're in control of the time. You really expect vampires to hang out in doors for real life hours?
FACT Vampirism is a Curse of Daedric Nature that is keeping your dead body animate, as a vampire you are a walking corpse and should suffer the penalty of living undeath accordingly, you are not a superhuman fairy as what twilight would have you believe, Despite all their power the vampire is meant to suffer.
So....you say a vampire is dead.
So...getting cured by the priest means you're being raised from the dead? Wow. Priests of Arkay are really OP. Arkay should be rather upset his priests aren't laying the dead to rest, but bringing them back to life.
No. There are weaknesses for both conditions. This isn't a single player game that exists for the player in a single time zone.
Npc reactions should be incident based; if a npc walks in on a vampire having a snack, there should be a reaction like freaking out and calling the guard/running/attacking .If the vampire just saved an npc, then no. If a werewolf just saved the life of npc X, then no one should be freaking out. If a werewolf just attacked someone, then the npcs should react by attacking/calling the guards/running. This is a role-playing game with its own set of world rules. You seem to want a role-playing game with rules for role-playing first and foremost, with game rules in a secondary place.
If Zos Can't do vampire;s right then they shouldn't do them at all
TX12001rwb17_ESO wrote: »Personally vampirism should be something not viable for a maxing enthusiast and should be something really just for Roleplayers, that would solve the problem
I did have a discussion once ingame where I stated that players who are vampires shouldn't be allowed to fight in the army (Logically if the army knew you were one they would try to kill you) so they wouldn't beable to get any Alliance Points and in return they got proper vampiric abilities.
Your suggestion is about as bad as the original OP suggestions
cpuScientist wrote: »I get that y'all wanna roll play. But you can go ahead and set those limits you want with your...... IMAGINATION!!!! Join a roll play guild and y'all can imagine together
Korah_Eaglecry wrote: »Go play a SP game if all you want to do is take choice away from others. We dont need your kind in ESO.
Korah_Eaglecry wrote: »Go play a SP game if all you want to do is take choice away from others. We dont need your kind in ESO.
It's not a choice, it's become an obligation and the ones who refuse to "choose" have become a minority. People become Vampires and Werewolves left and right because they're only ever a buff to your character. The number of times I've come across a "too pro" Nightblade and they turn out to be a Vampire...
Lord we need some Akatosh justice up in here. Perhaps a bit of a Purge Event where the non-cursed characters get to PvP against all the Werewolves and Vampires, regardless of Alliance.
But not as stupid as yours of course now quit insulting others.cpuScientist wrote: »TX12001rwb17_ESO wrote: »Personally vampirism should be something not viable for a maxing enthusiast and should be something really just for Roleplayers, that would solve the problem
I did have a discussion once ingame where I stated that players who are vampires shouldn't be allowed to fight in the army (Logically if the army knew you were one they would try to kill you) so they wouldn't beable to get any Alliance Points and in return they got proper vampiric abilities.
Your suggestion is about as bad as the original OP suggestions
No his suggestion is far stupider lol
"People want interesting features and functioning mechanics"TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »Well if they have a problem with it then they can cure themselves for a small sum of gold now can't they, vampirism should only be for people who are willing to live with the weakness's that vampirism bestows.Talon_Draconis wrote: »It would be playable during daylight hours vampires hide in doors or in dungeons.
And the cure is cheap and easy compared with other TES games.
lol this an MMO not a single player TES where you're in control of the time. You really expect vampires to hang out in doors for real life hours?
FACT Vampirism is a Curse of Daedric Nature that is keeping your dead body animate, as a vampire you are a walking corpse and should suffer the penalty of living undeath accordingly, you are not a superhuman fairy as what twilight would have you believe, Despite all their power the vampire is meant to suffer.
So....you say a vampire is dead.
So...getting cured by the priest means you're being raised from the dead? Wow. Priests of Arkay are really OP. Arkay should be rather upset his priests aren't laying the dead to rest, but bringing them back to life.
No. There are weaknesses for both conditions. This isn't a single player game that exists for the player in a single time zone.
Npc reactions should be incident based; if a npc walks in on a vampire having a snack, there should be a reaction like freaking out and calling the guard/running/attacking .If the vampire just saved an npc, then no. If a werewolf just saved the life of npc X, then no one should be freaking out. If a werewolf just attacked someone, then the npcs should react by attacking/calling the guards/running. This is a role-playing game with its own set of world rules. You seem to want a role-playing game with rules for role-playing first and foremost, with game rules in a secondary place.
If Zos Can't do vampire;s right then they shouldn't do them at all
No, no. If you can't play or understand MMO games then you shouldn't play them at all. They have to include vampires and werewolves because that is what their costumers expect. People want interesting features and functioning mechanics. Your ideas are neither of that. Lore mostly involves history not magical curses that are completely at the whim of the developers. And even if it wasn't, your immersion is all the way down on the totem pole. Here's a checklist for you before making any more suggestions in an MMO:
- Is it possible in terms of game mechanics and balance?
- Does it respect other peoples wishes and their enjoyment?
- Is even possible for other people to carry out these conditions?
- Does it take away from the game features and variety?
- Are your expectations reasonable?
- Is it necessary?
I usually don't tell people to "<do this> or leave" but your ideas so far have been nothing but egoistical illusions that make it look like you're completely clueless about the development of games. And there is really nothing else to tell you other than to go play a singleplayer game in which everything revolves around you.
Talon_Draconis wrote: »Players should not want to be a Vampire or Werewolf.
Vampires should have the problems as other TES games
Werewolves should be forced into were form on a night of full moon and get fugitive status when they change to were form
Talon_Draconis wrote: »Maybe the will make vampires sparkle in the sunlight and irresistible to teenage girls

WTF? that's it Im done...Talon_Draconis wrote: »Maybe the will make vampires sparkle in the sunlight and irresistible to teenage girls
But I already sparkle
*runs away spamming harness magicka*
TX12001rwb17_ESO wrote: »"People want interesting features and functioning mechanics"TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »Well if they have a problem with it then they can cure themselves for a small sum of gold now can't they, vampirism should only be for people who are willing to live with the weakness's that vampirism bestows.Talon_Draconis wrote: »It would be playable during daylight hours vampires hide in doors or in dungeons.
And the cure is cheap and easy compared with other TES games.
lol this an MMO not a single player TES where you're in control of the time. You really expect vampires to hang out in doors for real life hours?
FACT Vampirism is a Curse of Daedric Nature that is keeping your dead body animate, as a vampire you are a walking corpse and should suffer the penalty of living undeath accordingly, you are not a superhuman fairy as what twilight would have you believe, Despite all their power the vampire is meant to suffer.
So....you say a vampire is dead.
So...getting cured by the priest means you're being raised from the dead? Wow. Priests of Arkay are really OP. Arkay should be rather upset his priests aren't laying the dead to rest, but bringing them back to life.
No. There are weaknesses for both conditions. This isn't a single player game that exists for the player in a single time zone.
Npc reactions should be incident based; if a npc walks in on a vampire having a snack, there should be a reaction like freaking out and calling the guard/running/attacking .If the vampire just saved an npc, then no. If a werewolf just saved the life of npc X, then no one should be freaking out. If a werewolf just attacked someone, then the npcs should react by attacking/calling the guards/running. This is a role-playing game with its own set of world rules. You seem to want a role-playing game with rules for role-playing first and foremost, with game rules in a secondary place.
If Zos Can't do vampire;s right then they shouldn't do them at all
No, no. If you can't play or understand MMO games then you shouldn't play them at all. They have to include vampires and werewolves because that is what their costumers expect. People want interesting features and functioning mechanics. Your ideas are neither of that. Lore mostly involves history not magical curses that are completely at the whim of the developers. And even if it wasn't, your immersion is all the way down on the totem pole. Here's a checklist for you before making any more suggestions in an MMO:
- Is it possible in terms of game mechanics and balance?
- Does it respect other peoples wishes and their enjoyment?
- Is even possible for other people to carry out these conditions?
- Does it take away from the game features and variety?
- Are your expectations reasonable?
- Is it necessary?
I usually don't tell people to "<do this> or leave" but your ideas so far have been nothing but egoistical illusions that make it look like you're completely clueless about the development of games. And there is really nothing else to tell you other than to go play a singleplayer game in which everything revolves around you.
If ESO shipped out with these mechanics people wouldn't of complained, they would of accepted it as part of the game and defended it even if people wanted them to change it to the mechanics we have now, people just can't stand up to change.
FoolishHuman wrote: »Talking of the older ES games, how about if vampires have to take damage in the sun and holy places but also get all the buffs that these games offered;
like in Daggerfall, be immune to paralysis, disease damage and weapons that are made of iron or steel. Also swing your weapon so fast that you can barely see it, jump so high that you can get over city walls with it and get a long lasting invisibility and flight spell for free.
Or like in Morrowind, be able to run so fast that noone even on a mount can keep up with it, get so strong that weapons deal massive damage and inventory size gets doubled, be immune to paralysis and disease damage again, and take only half damage from any weapon that is not silver or daedric.
Or we do it as in Skyrim, and you can telekinetically pick up any enemy and throw them down cliffs, have bats permanently swarm around you that drain the life from all enemies to heal you and be able to turn into a swarm of bats yourself to fly over obstacles. Also have so much magicka regeneration that you could never run out and a magic item that allows to darken the sun for several hours.
This is just to remind you how it actually was in these games.
But in ESO, they went for an approach where the benefits are low and the drawbacks are low, so everyone can choose to become a vampire without it being forced nor it being prohibitly punishing.
In all the old games vampirism was extremely strong with few drawbacks, and it was very easy to get it, much easier than in ESO. (Any vampire could infect you) If you made it that way, then everyone would actually need to be a vampire to keep up with the others. I think, bringing this kind of single player game design into an MMO is a terrible idea.
There's holes in what you say. I can think of a couple of vampires in TES that aren't part of the Order who are part of the royal court, hold office or blend in naturally with people...they don't look like "blood sucking monsters" nor do they have an uncontrollable bloodlust. The same can be said about Serana and Harkon so I don't understand what makes you say that about him hiding for that reason...even Serana's mother doesn't react to you with a bloodlust even though you're probably the first drop of blood she's seen for an age.RinaldoGandolphi wrote: »Well for starters, the vampires in ESO completely break lore...they even break the lore of Lamae Bal written in books before the events of ESO.
Lets get one thing out of the way 1st and foremost:
VAMPIRES DO NOT LOOK HUMAN, ON THE CONTRARY THEY STAND OUT AS UNDEAD BLOOD SUCKING MONSTERS
Do you think Harkon stayed in his castle because he wanted to? Of course not! he hide there because everyone knew what he was just by looking at him and people would hunt him down and kill him.
There is only ONE bloodline of Vampires that are able to look human and walk around in the sunlight without burning to death while also being able to hide their true nature from people and that is vampires from the blood line of the Cyrodiil Vampyrum Order AKA "Our Order"
Lamae Bal has ZERO power to allow vampires to walk in the sun, Molag Bal also has ZERO power to allow this as its not in his sphere of influence to grant. Arkay, the God of the Dead, made the sunlight weaken vampires as his answer to Molag Bal creating them.He was still sad he couldn't undo it though.
Furthermore.there is only ONE REASON Vampires from the Cyrodiil Vampyrum Order bloodline are able to walk around in the sun, and conceal their true nature.
http://www.uesp.net/wiki/Lore:Manifesto_Cyrodiil_Vampyrum
To Kin-father Molag Bal, who brought forth the Bloodmatron Lamae to spite Arkay, we owe our existence, as do all vampires, though not all honor Him. For him we revel in the feast, and acknowledge the gift adrift in our veins. To patron Clavicus Vile, beacon o'er our affairs, we owe our successes and social stature. Our bond with Vile makes us unique among our kind, for his guidance steels our savage craving with reason and savvy. For him we live amidst mankind, and twist them to our will from offices of power.
Clavicus Vile the Daedric Prince of Power and the Granting of wishes...its in his sphere of influence to grant this wish, and Lamae and her bloodline did not receive this assistance from Vile. A vampire, maybe sired by one of Lamae's children created his own coven of vampires and this coven of vampires, later on known as the Cyrodiil Vampyrum Order exclusively has this araangement with Clavicus Vile.
Its also hinted that without Vile's blessing, Vampires can not control their bloodlust. This is seen even with the Volikhar Clan as Harkon has to keep slaves tied up to constantly feed on, and often sends people to kidnap more slaves as if he wants to be able to focus on anything remotely intelligent he has to keep feeding on blood or he would turn into a savage animal...he even refers to the vampires found out in the world as mindless savages...all they can think about is bloodlust.
When you vist Clavicus Vile's shrine in Skyrim you will see a group of vampires there pretty much begging him for the same gift "The Order" has...of course Vile won't answer their prayers but thats why they are there. The Vile strain of Vampirism is Polyphoric Hemophila....Lamae's version has made no such deal.....
The Vampires in ESO completely break lore and they don't make the game better.
As for Werewolves. Werewolves are unable to control their transformations unless:
1. They have the Ring of Hircine and Hircine has blessed the ring.
2. They make a deal with the Witches of Glenmoril Coven to forge a boind in blood to allow them to control their lycanthropy(The Companions of the 4th era)
Otherwise, see Sinding....a werewolf...at any moment...overcome with rage to hunt...unable to control his transformation...a walking trigger at anytime....werewolf are also weak against silver and poison all the time...
but hey...ESO wouldn't be fun without a nice transformation, huge healing, nice fear damage spam with no penalty...just like Vampire Bats had no penalty in the early days....meh......
Prof_Bawbag wrote: »I know how they could stop a lot of players becoming a vampire without doing away with any of the benefits for those who wish to remain a vampire. Just give them the same face model as those hideous looking characters we got in Skyrim when Dawnguard appeared. I still shudder at how they managed to make them even more awful looking than they already were before that particular update. Only Bethesda could have achieved that.