I can't believe how many people agree with this. It is part of the role.Joy_Division wrote: »No healer strike.
But apparently there has been an influx of entitled DPS entering into ques lately.
It was not written in the Code of Conduct I signed to play this game that as a healer it my my job, duty, or requirement to use warhorns, elemental drains, siphon spirits, and orbs. There are other means of healing / supporting the group than acting as DPS third bar of support options that they are too lazy to slot themselves.
Joy_Division wrote: »No healer strike.
But apparently there has been an influx of entitled DPS entering into ques lately.
It was not written in the Code of Conduct I signed to play this game that as a healer it my my job, duty, or requirement to use warhorns, elemental drains, siphon spirits, and orbs. There are other means of healing / supporting the group than acting as DPS third bar of support options that they are too lazy to slot themselves.
Flameheart wrote: »Joy_Division wrote: »No healer strike.
But apparently there has been an influx of entitled DPS entering into ques lately.
It was not written in the Code of Conduct I signed to play this game that as a healer it my my job, duty, or requirement to use warhorns, elemental drains, siphon spirits, and orbs. There are other means of healing / supporting the group than acting as DPS third bar of support options that they are too lazy to slot themselves.
So many stars and so many "agrees" let me doubt for the playing skills of the entire community.
...but ok, oh wise one, what "other support" you think is more important to add ?
Flameheart wrote: »SolarCat02 wrote: »Sometimes buffing the DPS is a waste, though, and takes up skill slots best left for more offensive skills.
I somewhat agree to that even, because I know that the main issue in PUGs usually aren't healers or tanks (maybe just their rarity), but DDs who queue up as DDs and have not a single clue about their job, because of underwhelming or even awful dps and not knowing oneshot mechanics, but blaming the healer for not healing a oneshot (imagine that)...I play as a healer often enough, believe me I know such behaviour.
...but if you realize that - lets say after some trash or after the first boss (for testing single target dps), that the dps is fine, I think it would not fuss you to pop a bubble (or if not leveled yet, maybe a drain or a Siphon Soul) or a spear (in the templar case) here and there ? I for example try to use Siphon Soul even in some trash fights (placing it on the add with the largest health pool while the group is running towards the mobs to engage them). This skill has a nasty 1,5 sec cast time, but it's so worth it, not just for the magicka return, but for the healing too.
vyndral13preub18_ESO wrote: »Flameheart wrote: »SolarCat02 wrote: »Sometimes buffing the DPS is a waste, though, and takes up skill slots best left for more offensive skills.
I somewhat agree to that even, because I know that the main issue in PUGs usually aren't healers or tanks (maybe just their rarity), but DDs who queue up as DDs and have not a single clue about their job, because of underwhelming or even awful dps and not knowing oneshot mechanics, but blaming the healer for not healing a oneshot (imagine that)...I play as a healer often enough, believe me I know such behaviour.
...but if you realize that - lets say after some trash or after the first boss (for testing single target dps), that the dps is fine, I think it would not fuss you to pop a bubble (or if not leveled yet, maybe a drain or a Siphon Soul) or a spear (in the templar case) here and there ? I for example try to use Siphon Soul even in some trash fights (placing it on the add with the largest health pool while the group is running towards the mobs to engage them). This skill has a nasty 1,5 sec cast time, but it's so worth it, not just for the magicka return, but for the healing too.
You did say in the OP that the dps wasnt fine though...
Flameheart wrote: »vyndral13preub18_ESO wrote: »Flameheart wrote: »SolarCat02 wrote: »Sometimes buffing the DPS is a waste, though, and takes up skill slots best left for more offensive skills.
I somewhat agree to that even, because I know that the main issue in PUGs usually aren't healers or tanks (maybe just their rarity), but DDs who queue up as DDs and have not a single clue about their job, because of underwhelming or even awful dps and not knowing oneshot mechanics, but blaming the healer for not healing a oneshot (imagine that)...I play as a healer often enough, believe me I know such behaviour.
...but if you realize that - lets say after some trash or after the first boss (for testing single target dps), that the dps is fine, I think it would not fuss you to pop a bubble (or if not leveled yet, maybe a drain or a Siphon Soul) or a spear (in the templar case) here and there ? I for example try to use Siphon Soul even in some trash fights (placing it on the add with the largest health pool while the group is running towards the mobs to engage them). This skill has a nasty 1,5 sec cast time, but it's so worth it, not just for the magicka return, but for the healing too.
You did say in the OP that the dps wasnt fine though...
Mine was, that of the other guy not, but 50k+ for AoE trash and 25k+ to 30k+ for single target bosses (as mentioned without warhorn, the score depends on the specific boss encounter) should be even with another dead-loss-DD enough to earn some support. Although I like to burn through boss health bars alone too, another dead loss DD lets you run dry even on a magicka NB on bosses with 5m+ healthbars. I hate to be empty and on pot cooldown in my execute phase. To be honest, I didn't watch the healer do dps either.
...and to to specify my first post, I don't want all that stuff, just one thing would already help a lot.
Flameheart wrote: »Within the last days whenever I do vet pledges into random groups I got as a magicka dd the following over a sequel of maybe 25 vet plages:
-Elemental Drain -> never
-Siphon Soul -> never
-bubbles -> never
-warhorn -> never
-repentance (not that it would bother me as a magicka DD, but ok, helps for blocking) -> never
-5 spears (I guess I stole them from the tank)
..but I see healers busy clicking hard mode scrolls to up boss health by 2 million+ and in one case demanding a speed- and no death run after starting an instance (not even a spear btw).
Did I miss something ? [snip] is there a bug with the above support skills I don't know of ? need I to rub some feet before I carry the group through at the cost of 30+ pots because the other DD is a dead loss ?
[Edit to remove inappropriate comment.]
Best thing I heard during this day, "wait don't start again I'm going to slot werewolf so I can tank better"
I am of the opinion that healers should be pure support only in trials. In small-group content like dungeons, the overall group DPS is better served by the healer doing DPS, and I never run a full-support healer setup in 4-man dungeons..
If you think most healers are so bad, then maybe it's time for you to play a healer yourself instead and be a good example...
Flameheart wrote: »Within the last days whenever I do vet pledges into random groups I got as a magicka dd the following over a sequel of maybe 25 vet plages:
-Elemental Drain -> never
-Siphon Soul -> never
-bubbles -> never
-warhorn -> never
-repentance (not that it would bother me as a magicka DD, but ok, helps for blocking) -> never
-5 spears (I guess I stole them from the tank)
..but I see healers busy clicking hard mode scrolls to up boss health by 2 million+ and in one case demanding a speed- and no death run after starting an instance (not even a spear btw).
Did I miss something ? [snip] is there a bug with the above support skills I don't know of ? need I to rub some feet before I carry the group through at the cost of 30+ pots because the other DD is a dead loss ?
[Edit to remove inappropriate comment.]
I am of the opinion that healers should be pure support only in trials. In small-group content like dungeons, the overall group DPS is better served by the healer doing DPS, and I never run a full-support healer setup in 4-man dungeons..
I'd agree with you, but this is pug runs we're talking about and if you get lucky enough on pug runs to get away with a hybrid setup then we envy you, but most times you need to go full trial setup so you can keep everyone alive with enough buffs to not wipe themselves within 20 seconds.
Flameheart wrote: »Within the last days whenever I do vet pledges into random groups I got as a magicka dd the following over a sequel of maybe 25 vet plages:
-Elemental Drain -> never
-Siphon Soul -> never
-bubbles -> never
-warhorn -> never
-repentance (not that it would bother me as a magicka DD, but ok, helps for blocking) -> never
-5 spears (I guess I stole them from the tank)
..but I see healers busy clicking hard mode scrolls to up boss health by 2 million+ and in one case demanding a speed- and no death run after starting an instance (not even a spear btw).
Did I miss something ? [snip] is there a bug with the above support skills I don't know of ? need I to rub some feet before I carry the group through at the cost of 30+ pots because the other DD is a dead loss ?
[Edit to remove inappropriate comment.]
I do things very differently in a dungeon than in a trial:
- Ele Drain: I'll run it if the DPS asks for it.
- Siphon Spirit: I run it only if the DPS asks for it. And reluctantly. Cast time is too annoying.
- Orbs: I'll run it if the DPS asks for it.
- War Horn: Healer should not use War Horn is 4-man content; running a DPS ultimate like meteor will be better for the overall group DPS (or Nova)
- Repentence: Should always run unless there's a stamplar in the group who prefers to run it (so that they can better control when they get resources)
- Shards: Should always run because it's good DPS
I am of the opinion that healers should be pure support only in trials. In small-group content like dungeons, the overall group DPS is better served by the healer doing DPS, and I never run a full-support healer setup in 4-man dungeons. I don't even slot Springs for dungeons. Lay down my Regeneration and Ritual HoTs, swap to DPS bar, cast Breath or Repentance as needed if there's damage that bursts through the HoTs.
Of course, in a trial, I'll be in full-support mode. But small-group PvE is a very different beast than trials PvE, and it doesn't make sense to heal the former as if it was the latter.
I am of the opinion that healers should be pure support only in trials. In small-group content like dungeons, the overall group DPS is better served by the healer doing DPS, and I never run a full-support healer setup in 4-man dungeons..
I'd agree with you, but this is pug runs we're talking about and if you get lucky enough on pug runs to get away with a hybrid setup then we envy you, but most times you need to go full trial setup so you can keep everyone alive with enough buffs to not wipe themselves within 20 seconds.
Flameheart wrote: »Within the last days whenever I do vet pledges into random groups I got as a magicka dd the following over a sequel of maybe 25 vet plages:
-Elemental Drain -> never
-Siphon Soul -> never
-bubbles -> never
-warhorn -> never
-repentance (not that it would bother me as a magicka DD, but ok, helps for blocking) -> never
-5 spears (I guess I stole them from the tank)
..but I see healers busy clicking hard mode scrolls to up boss health by 2 million+ and in one case demanding a speed- and no death run after starting an instance (not even a spear btw).
Did I miss something ? [snip] is there a bug with the above support skills I don't know of ? need I to rub some feet before I carry the group through at the cost of 30+ pots because the other DD is a dead loss ?
[Edit to remove inappropriate comment.]
I do things very differently in a dungeon than in a trial:
- Ele Drain: I'll run it if the DPS asks for it.
- Siphon Spirit: I run it only if the DPS asks for it. And reluctantly. Cast time is too annoying.
- Orbs: I'll run it if the DPS asks for it.
- War Horn: Healer should not use War Horn is 4-man content; running a DPS ultimate like meteor will be better for the overall group DPS (or Nova)
- Repentence: Should always run unless there's a stamplar in the group who prefers to run it (so that they can better control when they get resources)
- Shards: Should always run because it's good DPS
I am of the opinion that healers should be pure support only in trials. In small-group content like dungeons, the overall group DPS is better served by the healer doing DPS, and I never run a full-support healer setup in 4-man dungeons. I don't even slot Springs for dungeons. Lay down my Regeneration and Ritual HoTs, swap to DPS bar, cast Breath or Repentance as needed if there's damage that bursts through the HoTs.
Of course, in a trial, I'll be in full-support mode. But small-group PvE is a very different beast than trials PvE, and it doesn't make sense to heal the former as if it was the latter.
I am of the opinion that healers should be pure support only in trials. In small-group content like dungeons, the overall group DPS is better served by the healer doing DPS, and I never run a full-support healer setup in 4-man dungeons..
I'd agree with you, but this is pug runs we're talking about and if you get lucky enough on pug runs to get away with a hybrid setup then we envy you, but most times you need to go full trial setup so you can keep everyone alive with enough buffs to not wipe themselves within 20 seconds.
I think the opposite is true. In a PUG run, you should run even less support. If the DPS is just standing there light-attacking with a bow for 2K DPS, why on earth would I care if he's dead or alive or if he has the proper buffs? Support is wasted on a bad DPS that can't capitalize on the buffs that you provide. Heals are wasted on a DPS who isn't contributing to the group. I will play with more support in mind if it's a good group and I know that the support that I provide will actually be put to good use. Otherwise, my focus will be on my own DPS so that I can carry the group.
Yesterday, I queued for a random normal dungeon on my alt account for the daily reward. I was assigned the role of tank. On the very first pull, I did 50% of the overall group DPS in my tank setup. I immediately gear-swapped to pure DPS and just ran the rest of the dungeon as if I was soloing it. I could've continued to tank it, but it would've made no sense to do so.
Flameheart wrote: »Within the last days whenever I do vet pledges into random groups I got as a magicka dd the following over a sequel of maybe 25 vet plages:
-Elemental Drain -> never
-Siphon Soul -> never
-bubbles -> never
-warhorn -> never
-repentance (not that it would bother me as a magicka DD, but ok, helps for blocking) -> never
-5 spears (I guess I stole them from the tank)
..but I see healers busy clicking hard mode scrolls to up boss health by 2 million+ and in one case demanding a speed- and no death run after starting an instance (not even a spear btw).
Did I miss something ? [snip] is there a bug with the above support skills I don't know of ? need I to rub some feet before I carry the group through at the cost of 30+ pots because the other DD is a dead loss ?
[Edit to remove inappropriate comment.]
Hamiltonmath wrote: »I pug as a healer, and use ele drain, aether, worm cult, spell power, shards, repentance, warhorn, purifying light....I have orbs but I don't use them much unless someone asks. I also don't use spirit syphon much unless asked. I just got talked into using Power of the Light too. We'll see.
Lava_Croft wrote: »I didn't know there was any 4-player content requiring any of the things you listed.
I tank and/or heal with randoms. All it does is take more time, not add any challenge.Flameheart wrote: »Lava_Croft wrote: »I didn't know there was any 4-player content requiring any of the things you listed.
You might really do it from time to time and experience the new hardmode bosses with up to 7m+ life, with another DD that pulls just half of average. You might encounter some issues, even on a magicka NB with Siphoning Attacks after several magicka skills were upped in costs, Funnel Health included.
You won't encounter any issues of course if you do LA spam.
Flameheart wrote: »Within the last days whenever I do vet pledges into random groups I got as a magicka dd the following over a sequel of maybe 25 vet plages:
-Elemental Drain -> never
-Siphon Soul -> never
-bubbles -> never
-warhorn -> never
-repentance (not that it would bother me as a magicka DD, but ok, helps for blocking) -> never
-5 spears (I guess I stole them from the tank)
..but I see healers busy clicking hard mode scrolls to up boss health by 2 million+ and in one case demanding a speed- and no death run after starting an instance (not even a spear btw).
Did I miss something ? [snip] is there a bug with the above support skills I don't know of ? need I to rub some feet before I carry the group through at the cost of 30+ pots because the other DD is a dead loss ?
[Edit to remove inappropriate comment.]
-Elemental Drain - was your healer running a destro staff? I use double swords and a resto, so this is never on my rotation.
-Siphon Soul - never use it, hate the channel and my healing springs returns more magicka
-Bubbles - if I'm running with mags, sure I can slot this, but it's expensive and has a channel, lately, have been running with a lot of stams - so thankfully not needed
-Warhorn - I have it leveled and will slot only if the tank doesn't have it...which is frankly rare
-Repentance - usually have this on (since it improves regen), but it depends on the team, do you have a stamplar in the group with it slotted, no need to duplicate if someone is already running it
-Spears - ok agree with you here...if you are a templar healer spears are a must...aside from the obvious stam return (I use blazing, sorry no magicka return, my spears are intended for the tank and they need the stam more than you), spears stun and apply an aoe dot...so mob control and dps plus a return, so a must have. Though, have also had complaints from DPS that since they have to be synergized, they don't want to use them and prefer that I repent the mob instead.
But here's the issue I have with your post. If you've chosen to build a character that sacrifices regen and resource management in the pursuit of the ultimate burst DPS. If you can't get through a single mob or rotation without completely depleting your resource pool and have no skills or way to replenish your own resources...then the problem is deeper than a healer that doesn't have bubbles slotted.
Flameheart wrote: »You might really do it from time to time and experience the new hardmode bosses with up to 7m+ life, with another DD that pulls just half of average.