leepalmer95 wrote: »If you hate animation canceling, you're doing so out of some internal personal vendetta.
If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.
If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).
Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.
NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.
But animation cancelling is basically speeding up an animation.
So your solution is to stop animation cancelling and then increase the speed of animations?
#Logic?
Where is the logic using a broken mechanic its not even look good while fighting people attack and i dont even see what they cast or what they do thats stupid...
There some logic for you
Giles.floydub17_ESO wrote: »old_mufasa wrote: »its a bad mechanic... anyone defending it just wants to exploit the extra damage because they think it adds skill...
Real skill is being able to see what your opponent is doing and reacting appropriate.. hiding attacks with animation canceling is not skill... its just reflex/macro or muscle memory
@old_mufasa
Anything with full blessings from the Devs cannot be properly termed as an exploit.
Your correct about skill is required to read the opponent properly. However, it also takes skill to get the max damage on the opponent also. I doubt most players use macros for animation canceling. It's easier to learn to do it right and works better with adjusting to the opponent.
Doctordarkspawn wrote: »It's become extremely ingraned in the combat system, being so loved by the devs as to make ultimate generation based -around- it.
At this point I think it's just become one of those things thats here to stay.
old_mufasa wrote: »its a bad mechanic... anyone defending it just wants to exploit the extra damage because they think it adds skill...
Real skill is being able to see what your opponent is doing and reacting appropriate.. hiding attacks with animation canceling is not skill... its just reflex/macro or muscle memory
I agree being able to see and react appropriately is a skill
But having good reflexes and muscle memory is a skill too...
using an accepted mechanic of a game to its fullest is what everyone should aspire to do. Not cry because they don't have the "skill" to do it
GreenSoup2HoT wrote: »I'd prefer is not possible. Id rather see my animations and not bypass animations. If you stop an animation it should cancel the action.
leepalmer95 wrote: »its allowing to exploit with macros and scripts so yes its causing exploit.
Oh look another person who thinks macro's can somehow hack the game code and bypass the global cool-down of skills/ attacks.
Macro's do not mean someone can surprise attack you 5 times in 1s.
What about people on console are they using macro's or have have learned you can improve yourself by learning to use more than 1 button.
Macros and scripts against TOS and punishable with ban.
Macros and Scripts gives huge advantage against natural players in pvp
old_mufasa wrote: »its a bad mechanic... anyone defending it just wants to exploit the extra damage because they think it adds skill...
Real skill is being able to see what your opponent is doing and reacting appropriate.. hiding attacks with animation canceling is not skill... its just reflex/macro or muscle memory
I agree being able to see and react appropriately is a skill
But having good reflexes and muscle memory is a skill too...
using an accepted mechanic of a game to its fullest is what everyone should aspire to do. Not cry because they don't have the "skill" to do it
leepalmer95 wrote: »leepalmer95 wrote: »If you hate animation canceling, you're doing so out of some internal personal vendetta.
If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.
If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).
Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.
NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.
But animation cancelling is basically speeding up an animation.
So your solution is to stop animation cancelling and then increase the speed of animations?
#Logic?
Where is the logic using a broken mechanic its not even look good while fighting people attack and i dont even see what they cast or what they do thats stupid...
There some logic for you
Well you do see what they cast, you also can hear what they cast. It doesn't make it invisible..
I love how you keep saying 'broken' mechanic when it's been greenlit by the dev's so your basically just lying.
Call it a mechanic that your too lazy to do or cant do and wont learn. It's more accurate.
Wreuntzylla wrote: »old_mufasa wrote: »its a bad mechanic... anyone defending it just wants to exploit the extra damage because they think it adds skill...
Real skill is being able to see what your opponent is doing and reacting appropriate.. hiding attacks with animation canceling is not skill... its just reflex/macro or muscle memory
I agree being able to see and react appropriately is a skill
But having good reflexes and muscle memory is a skill too...
using an accepted mechanic of a game to its fullest is what everyone should aspire to do. Not cry because they don't have the "skill" to do it
Are you even playing ESO? Animation canceling is dooable once you practice enough and thinking it is some kind of skill laughable.
Anyone who defends animation canceling as skill seems to be hiding from a truly skill based . One where skill means properly reacting to a situation and not mindlessly blasting with every gun until someone dies.leepalmer95 wrote: »leepalmer95 wrote: »If you hate animation canceling, you're doing so out of some internal personal vendetta.
If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.
If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).
Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.
NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.
But animation cancelling is basically speeding up an animation.
So your solution is to stop animation cancelling and then increase the speed of animations?
#Logic?
Where is the logic using a broken mechanic its not even look good while fighting people attack and i dont even see what they cast or what they do thats stupid...
There some logic for you
Well you do see what they cast, you also can hear what they cast. It doesn't make it invisible..
I love how you keep saying 'broken' mechanic when it's been greenlit by the dev's so your basically just lying.
Call it a mechanic that your too lazy to do or cant do and wont learn. It's more accurate.
That's such utter nonsense. My heavy attack animation cancelling of wrecking blow wants a word with you. Along with 10 other routine combos.
anything that separates good and bad players is fair game and is good design.
to the guy saying it adds damage but not skill, well then why is it that so many people have trouble canceling to perfection? *** takes legit practice.
so yea git gud...
https://www.youtube.com/watch?v=ThZtwhYkKSs