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Animation cancelling, cheating or get gud mechanic?

  • leepalmer95
    leepalmer95
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    Get good mechanic
    Axorn wrote: »
    Axorn wrote: »
    OdinForge wrote: »
    If you hate animation canceling, you're doing so out of some internal personal vendetta.

    If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.

    If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).

    Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.

    NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.

    But animation cancelling is basically speeding up an animation.

    So your solution is to stop animation cancelling and then increase the speed of animations?

    #Logic?

    Where is the logic using a broken mechanic its not even look good while fighting people attack and i dont even see what they cast or what they do thats stupid...

    There some logic for you ;)

    Well you do see what they cast, you also can hear what they cast. It doesn't make it invisible..

    I love how you keep saying 'broken' mechanic when it's been greenlit by the dev's so your basically just lying.

    Call it a mechanic that your too lazy to do or cant do and wont learn. It's more accurate.
    PS4 EU DC

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  • Doctordarkspawn
    Doctordarkspawn
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    It's become extremely ingraned in the combat system, being so loved by the devs as to make ultimate generation based -around- it.

    At this point I think it's just become one of those things thats here to stay.
  • old_mufasa
    old_mufasa
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    old_mufasa wrote: »
    its a bad mechanic... anyone defending it just wants to exploit the extra damage because they think it adds skill...

    Real skill is being able to see what your opponent is doing and reacting appropriate.. hiding attacks with animation canceling is not skill... its just reflex/macro or muscle memory

    @old_mufasa

    Anything with full blessings from the Devs cannot be properly termed as an exploit.

    Your correct about skill is required to read the opponent properly. However, it also takes skill to get the max damage on the opponent also. I doubt most players use macros for animation canceling. It's easier to learn to do it right and works better with adjusting to the opponent.

    Please learn to read.. I never said the mechanic was a exploit.... I said that you animation cancel to exploit the extra damage....
  • Mic1007
    Mic1007
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    Other (please explain)
    It's become extremely ingraned in the combat system, being so loved by the devs as to make ultimate generation based -around- it.

    At this point I think it's just become one of those things thats here to stay.

    Exactly. I think removing it would require an entire overhaul of the combat system.
    @Mic1007
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  • Espica
    Espica
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    Cheat/exploit
    I think it's an exploit, but ZOS has acknowledged it because it'll be very very hard or impossible to remove.
  • Brightxdawn
    Brightxdawn
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    Other (please explain)
    It's cheating when you use macros and alot of "skilled" pvpers use them.
  • BlackPhillip
    BlackPhillip
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    Other (please explain)
    Its neither good mechanics nor a cheat. Every DPS role that Ive experienced has had some type of "clipping" animation to be able to pull off a combo attack faster. DPS=Damage per second. If you decide to not hit faster you will fall behind in damage. I guess because I've always been able to cut animation times shorter in every other game, I guess Ive gotten use to it.
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  • old_mufasa
    old_mufasa
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    Trublz wrote: »
    old_mufasa wrote: »
    its a bad mechanic... anyone defending it just wants to exploit the extra damage because they think it adds skill...

    Real skill is being able to see what your opponent is doing and reacting appropriate.. hiding attacks with animation canceling is not skill... its just reflex/macro or muscle memory


    I agree being able to see and react appropriately is a skill
    But having good reflexes and muscle memory is a skill too...
    using an accepted mechanic of a game to its fullest is what everyone should aspire to do. Not cry because they don't have the "skill" to do it

    muscle memory is not a skill.. its a practiced behavior.. the skill is when to use it or not.. but when in regards to ESO all your actions are using muscle memory its removed any skill and just becomes a repetitive behavior.

    There is no skill using animation canceling to stack damage behind one animation.. when you can program a macro to do the same actions its not skill.. its not dynamic... hence its a BAD mechanic.. but a mechanic they plan to leave in game...

    For me I rather them just make it that your damage is applied at the end of your attack animation.. there for you have to let it complete. but does not stop you from blocking or interrupting an ability when needed. Just means you don't do the damage.

  • NativeJoe
    NativeJoe
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    Personally I think its kinda crap because I can't react to and counter something I cannot see. But by far the biggiest thing is Macro's imo. Yes I understand people say they can do things faster by mucle memory. But the quick swap buffing/healing and going right back to sheer dps without even seeing whats happening is messed up.

    There are people out there legit able to kill me (someone fairly decent I'd wager) in about 3 seconds. I'll look at my combat log and be like WOW the thing is filled with attacks I didn't even see happening.

    I guess thats where I stand... make it so I can actually "see" what is happening. To me it just feels super cheap otherwise. The fact it is "unintended" and you have to sync up "certain" attacks/blocks in a "certain" pattern to do it should be clear evidence it is a type of exploit. But it is an accepted one, because alot like the old stranglers that "pulled" you to them... Zos couldn't fix them, so they just did the quickest fix they could. In this case it was nothing at all, in the case of stranglers it was to give them a snare instead which invalidated alot of mechanics they where originally designed to complicate (vma round 3 and electric water)

    Muscle memory, quick reactions, strategic positioning, and the subtle nuances to every build are all legit parts of pvp and the game as a whole. But scripting, macroing, and these extreme forms of Animation cancling arn't very legit, and feel about as legit as firing 2 arrows and timing them so they hit at the same time. While it provides awesome burst, we all know it's wonky and completely taking advantage of the situation.
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  • NewBlacksmurf
    NewBlacksmurf
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    Ahh it's one of those things I kinda feel like one or more of the devs want to keep but it's definitely circumstantial viewed as good or cheating all the same.
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • GreenSoup2HoT
    GreenSoup2HoT
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    I'd prefer is not possible. Id rather see my animations and not bypass animations. If you stop an animation it should cancel the action.
    PS4 NA DC
  • NewBlacksmurf
    NewBlacksmurf
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    I'd prefer is not possible. Id rather see my animations and not bypass animations. If you stop an animation it should cancel the action.

    Agreed
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • smokey13a
    smokey13a
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    well its not classed as a cheat but its no different then one, if you were playing any other game and someone hits you with 4 or 5 moves in an instant and you didn't see any of them you would class it as a cheat.

    basically if the animation doesn't happen then neither should the damage, simple as that.

    also while I agree it does take some skill to learn how to do it once you've practiced enough so it becomes muscle memory it requires little to no skill at all to use, most people that use it are only average at best and have to use it because they don't have the skill to adapt to battling different types of builds and situations, I know players that can adapt by analysing the other players build and finding the weaknesses, that takes real skill, also a truly skilled player wouldn't need to use it.

    truth is if ZOS removed it most people would realize they aren't as skilled as they thought they were and would probably quit but given the amount of people that jumped ship after the 1Tam update it doesn't really matter anyway :smile: .
  • DocFrost72
    DocFrost72
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    PvE: "git gud"

    PvP: Sorta kinda cheap, but then so is Viper/BR/Selene's.

    Ultimately, it comes down to developer approval. Devs have acknowledged and approved of this mechanic. Could it use more fleshing out to help people learn? Of course. But I also still find tanks without taunts, so the track record for learning is actually spot on here.
  • AtmaDarkwolf
    AtmaDarkwolf
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    *Replying to original post only:


    Yes, it is exploiting a bug... in many cases but NOT all cases.

    IMO weaving(chaining lights between skills and/or charging 'mediums' during skill animations) is fine. It makes combat fluid, and does seem logical (and adds that element of skill a player can add to the 'mix' and improve his performance)

    But the tards who 'twitch' and shower out a bunch of arrows, or send steel slicing though everything around them, or healing, etc that imo is cheating and should be stopped.(IE the guys who u KNOW use macros because they are chaining 4-5 skills/attacks/etc with blocks between each faster than its humanly possible to react/move, as well as, to lesser extent, those who CAN do it and do it well, without macros...but anyone can tell those two players apart.)

    It should have the MOMENT it came to light, but zos, as they have proven over and over, are lazy and will NOT fix their game if there's no money in it for them.

    For certain skills, that really, logically, 'demand' the full animation (Example: arrow hail) if you cancel it (Bar swap, block, etc) the skill should simply NOT GO OFF.

    For other skills with channeled effects, it should NOT be cancel-able (IE you cannot block, cannot bar swap, etc, the skill, once started, has to finish.)

    I have learned to use said skills with and without canceling, and I admit that now(And partially BECAUSE Of this issue they never stepped up to and fixed) one can't really expect to do the harder content in the game and pull the 'expected' damage values without doing, but that has only lead and fed the 'power creep' that has pretty much killed this game.

    So TL/DR version is, yes it is exploiting, and it is a bug, but in some cases(IE weaving) its fine and should be kept in, but other (IE barswap/block cancels) it should be 'fixed' and prevented.
  • AtmaDarkwolf
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    Axorn wrote: »
    Axorn wrote: »
    its allowing to exploit with macros and scripts so yes its causing exploit.

    Oh look another person who thinks macro's can somehow hack the game code and bypass the global cool-down of skills/ attacks.

    Macro's do not mean someone can surprise attack you 5 times in 1s.

    What about people on console are they using macro's or have have learned you can improve yourself by learning to use more than 1 button.

    Macros and scripts against TOS and punishable with ban.

    Macros and Scripts gives huge advantage against natural players in pvp

    ZoS has no way to detect macros. Unless they design some way to 'decide' if someones using too many skills that a human can possibly do (IE min 100ms or so, which is the absolute min and world record holder, for quickest human reaction times, generally the average is about 200-250ms), which if it racks up more than 10-15 'repeats' that are all under possible marks, should auto-ban them (Or at very least, send in 'quiet report' to zos staff who can review the data and decide if a ban is warranted or not)
  • Wreuntzylla
    Wreuntzylla
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    Trublz wrote: »
    old_mufasa wrote: »
    its a bad mechanic... anyone defending it just wants to exploit the extra damage because they think it adds skill...

    Real skill is being able to see what your opponent is doing and reacting appropriate.. hiding attacks with animation canceling is not skill... its just reflex/macro or muscle memory


    I agree being able to see and react appropriately is a skill
    But having good reflexes and muscle memory is a skill too...
    using an accepted mechanic of a game to its fullest is what everyone should aspire to do. Not cry because they don't have the "skill" to do it

    Are you even playing ESO? Animation canceling is dooable once you practice enough and thinking it is some kind of skill laughable.

    Anyone who defends animation canceling as skill seems to be hiding from a truly skill based . One where skill means properly reacting to a situation and not mindlessly blasting with every gun until someone dies.
    Axorn wrote: »
    Axorn wrote: »
    OdinForge wrote: »
    If you hate animation canceling, you're doing so out of some internal personal vendetta.

    If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.

    If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).

    Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.

    NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.

    But animation cancelling is basically speeding up an animation.

    So your solution is to stop animation cancelling and then increase the speed of animations?

    #Logic?

    Where is the logic using a broken mechanic its not even look good while fighting people attack and i dont even see what they cast or what they do thats stupid...

    There some logic for you ;)

    Well you do see what they cast, you also can hear what they cast. It doesn't make it invisible..

    I love how you keep saying 'broken' mechanic when it's been greenlit by the dev's so your basically just lying.

    Call it a mechanic that your too lazy to do or cant do and wont learn. It's more accurate.

    That's such utter nonsense. My heavy attack animation cancelling of wrecking blow wants a word with you. Along with 10 other routine combos.
  • d0e1ow
    d0e1ow
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    Get good mechanic
    It's not hard to do, and you do it naturally sometimes without trying. Like if you use an ability then quickly roll away from damage, or if you're charging a heavy attack then switch into block. People do use forms of it without trying.

    I don't mind that it exists, but I do think the divide between people who use it and people who don't is too great. I don't think whether or not someone can be even remotely competitive should revolve around it, and from what I can tell with the way people talk and act about it, that's exactly the case.

    This is a mechanic that seems to decide your fate at end game, and it's not even -explained- in the game. That is ridiculous. I also don't like the way it looks. It's very unaesthetic.

    All that side, I do use it.
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  • Deheart
    Deheart
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    Other (please explain)
    If everyone can learn to do it deliberately, then it is not a cheat/exploit.

    On the other hand this was a bug in beta but they obviously couldn't fix it without some sort of major problem so they gave up and stated that it was now a feature, so everyone was allowed to exploit it.
    As a casual player I was satisfied that at one point I had a char max level and near max crafting with almost all motifs and I pretty much lost interest. Then ESO discovered DLC's and now my main is just a wanabe and I am happily pulled back into the game.
  • TheDarkRuler
    TheDarkRuler
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    Cheat/exploit
    If a skill is supposed to be 1,3 seconds long then it SHOULD be that long.
    Any attempt to cancel it should cancel out any effects of the skill as whole.
    Simple like that!
  • SublimeSparo
    SublimeSparo
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    Trublz wrote: »
    old_mufasa wrote: »
    its a bad mechanic... anyone defending it just wants to exploit the extra damage because they think it adds skill...

    Real skill is being able to see what your opponent is doing and reacting appropriate.. hiding attacks with animation canceling is not skill... its just reflex/macro or muscle memory


    I agree being able to see and react appropriately is a skill
    But having good reflexes and muscle memory is a skill too...
    using an accepted mechanic of a game to its fullest is what everyone should aspire to do. Not cry because they don't have the "skill" to do it

    Are you even playing ESO? Animation canceling is dooable once you practice enough and thinking it is some kind of skill laughable.

    Anyone who defends animation canceling as skill seems to be hiding from a truly skill based . One where skill means properly reacting to a situation and not mindlessly blasting with every gun until someone dies.
    Axorn wrote: »
    Axorn wrote: »
    OdinForge wrote: »
    If you hate animation canceling, you're doing so out of some internal personal vendetta.

    If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.

    If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).

    Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.

    NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.

    But animation cancelling is basically speeding up an animation.

    So your solution is to stop animation cancelling and then increase the speed of animations?

    #Logic?

    Where is the logic using a broken mechanic its not even look good while fighting people attack and i dont even see what they cast or what they do thats stupid...

    There some logic for you ;)

    Well you do see what they cast, you also can hear what they cast. It doesn't make it invisible..

    I love how you keep saying 'broken' mechanic when it's been greenlit by the dev's so your basically just lying.

    Call it a mechanic that your too lazy to do or cant do and wont learn. It's more accurate.

    That's such utter nonsense. My heavy attack animation cancelling of wrecking blow wants a word with you. Along with 10 other routine combos.

    True that.
    Dawnbreaker can be pretty much completely clipped.
    Just today a nb ambushed me, the onky sound audible was teleport strike, the only animation was teleport strike followed by me dying, the death recap:- teleport strike, viper, Incapacitating Strike, killers blade.
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  • SaibotLiu
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    Other (please explain)
    It's not cheating and it's not that hard to do either. There's plenty of other mmos that have some form of it so it's not like it's some alien concept that only cagey eso people know how to do.
  • Wollust
    Wollust
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    Get good mechanic
    Do we really need such a thread every week? It upsets the poor carebears so much
    Susano'o

    Zerg Squad
  • LaiTash
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    Get good mechanic
    CultOfMMO wrote: »
    anything that separates good and bad players is fair game and is good design.

    to the guy saying it adds damage but not skill, well then why is it that so many people have trouble canceling to perfection? *** takes legit practice.

    so yea git gud...

    It's not that easy when you're living in some russian *** with only ISP being a local monopolist who doesn't give a *** and your ping jumps randomly anywhere from 140 to 1040 :(
  • altemriel
    altemriel
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    not an exploit, not intended mechanics, but welcome by ZOS, check out Wrobel:
    https://www.youtube.com/watch?v=ThZtwhYkKSs
  • Johngo0036
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    Other (please explain)
    I feel otherwise about animation cancelling,

    I think with lower latency you have a better chance to perform animation cancelling better than people who have higher latency,

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  • psxfloh
    psxfloh
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    Other (please explain)
    It's a *** bad example of "User Interface Design". If a User does something there should be a visible result.

    Maybe I gotta l2p, but when I use (or try to use) AC one of a multitude of things happens:
    1. I get what I wanted: a dmg-number and the animation was cancelled
    2. the whole action was cancelled and I just lost some dps, although I timed it exactly like when 1. happened
    3. something like 1., but the next action is delayed and takes longer, rendering my AC attempt pointless, because my first and second action together took the same amount of time if I hadn't tried AC in the first place..
    4. something like 1., but the next action I want to AC isn't executed at all, in spite of the yellow circle clearly being displayed for a second or more, e.g. when using templar shards, or endless hail with quick aoe cast option enabled + AC via bar swap or block.

    And then there's the skills that say "Cast time 1.1s", but take something between 1.5 and 2s - oh, and the next button push won't be registered if the animation's still running. So far I've found no consistent way to cancel that without the risk of cancelling the whole action.. maybe if I time my block according to my current ping!?

    So I view AC as incosistent and very dependent on your ping/lag/response time/delay/whatever... and I hate it. I want to push a button and see its result and the next thing I push shall be queued and executed afterwards and not partly overwrite the animation, just because some of the animation happens after the actual impact of my blow.

    Ah.. here's a nice video https://forums.elderscrollsonline.com/en/discussion/279879/animation-cancelling-how-is-this-possible/p2
    But I still don't get it.. If I do AC like in the example starting at 0:27 I get the circle on the ground faster, wow - but I gain NOTHING, because the NEXT skill I want to trigger is delayed like I didn't use AC for the first skill..!? So what the hell did I win by ACing the first action?!?

    Or is this whole AC thing just about cancelling your light and heavy attacks, and about cancelling skills only if you want to block/dodge/bar swap directly afterwards. And not to speed up chaining of skills?
    Edited by psxfloh on November 4, 2016 8:11AM
  • WuffyCerulei
    WuffyCerulei
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    Other (please explain)
    Animation cancelling is just reducing the time between skills with weaving in light attacks or even spamming certain attacks, i.e. rapid strikes or jabs. It's not a terrible mechanic, and some people are better at it than others. People will complain about it in pvp, because everything is complained about in pvp. Everything. In pve, it amps up your dps and builds ultimate if you weave. I don't say it should be done away with nor am I going to defend it with my life. In pvp, perhaps increase the global cooldown on skills, so you're not hit by poison injection, lethal arrow, and whatnot in 2 seconds.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

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  • Enslaved
    Enslaved
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    Other (please explain)
    Did Zos say it was a cheat? No, since they cannot fix it. Do I like being killed by animation canceling ppl? Sure I don't. Do I use animation canceling? Only in PvP and PvE. I still haven't mastered it for fishing, and that makes me complete n00b.
  • Gaggin
    Gaggin
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    Other (please explain)
    For developer: horrible mechanic, completely immersion-breaking, makes the game look cheesy, but i can understand why they embrace it, as it would take too much in the way of resources to fix it.

    For player: Learn it, you'll play better. It's not cheating, it's not an exploit, it's people actually doing extra work to use the abilities as intended. I can see if u could animation-cancel things with cast time like crystal frags(hardcast) or jesus beam etc. but you can,t you only do on instant cast(or things with less than 1sec cast), so when you animation cancel, you make the ability work as intended, because if volley and ele blockade are instant cast, they shouldnt take 2 seconds to cast. It takes some skill to do with weaves(also not an exploit) and i like that it's not just about getting gear and rotation, you gotta work at it.

    Instead of complaining about a mechanic that can't be fixed and most people seem to like as is, push to get those practice dummies ingame asap.
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