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Atleast make eye of the destructionstaff ulti blockable.

  • Nyghthowler
    Nyghthowler
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    Well, when ZoS pulls its collective head out of its *** and decides to differentiate how skills work in PvE and PvP then I would be real supportive of the OPs' issue.
    But since every nerf they make on skills to placate the PvP crowd affects PvE, my response is deal with it.
    Edited by Nyghthowler on November 2, 2016 10:58PM
    I'm not prejudiced; I hate everyone equally !
  • GDOFWR420
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    Dont touch that ultimate, magicka finally has somthing awesome. :p
  • Leandor
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    Leave as is, I like the fact that you can easily define where you died to a scrub who will stoop down to use and defend any messed up AF shite that has skipped any and all sanity checks.

    It's an "inspect" function for pvp players to find out which are not worth thinking about.
    Edited by Leandor on November 2, 2016 11:48PM
  • ArchMikem
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    olsborg wrote: »
    Atleast it needs one counter.

    It has one counter, it's called walking out of the circle.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • old_mufasa
    old_mufasa
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    Enslaved wrote: »
    Bow ulti can be dodged/blocked/interrupted.
    DW ulti can be dodged/blocked/purged
    2h ulti is utter crap anyways, if you ain't under 7-8k HP. Can be dodged afaik.
    resto ulti is defensive.
    1h&s ulti is defensive.

    destro ulti cannot be dodged, blocked, interrupted, purged.
    If you ask me, for something that can kill 20 ppl in a few seconds, it should not cost 250 ulti, but 500-1000 lol

    Its also 2x the cost of those other ultimate's......
  • olsborg
    olsborg
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    ArchMikem wrote: »
    olsborg wrote: »
    Atleast it needs one counter.

    It has one counter, it's called walking out of the circle.

    Someones not reading the thread @ArchMikem

    PC EU
    PvP only
  • itsfatbass
    itsfatbass
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    The thing is, the players I see complaining about this are complaining about it in a PvP sense. Please for the love of all that is right do not TOUCH the ability because a minority % of the player base wants to whine about it.
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • STEVIL
    STEVIL
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    The thing is, the players I see complaining about this are complaining about it in a PvP sense. Please for the love of all that is right do not TOUCH the ability because a minority % of the player base wants to whine about it.

    Today's "OP THING" is not the same as yesterday's "OP THING" so folks gotta complain, some or many of whom were using yesterday's "OIP THING" quite happily, no doubt.

    In other news: Water is Still Wet.
    Edited by STEVIL on November 3, 2016 2:17AM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • FloppyTouch
    FloppyTouch
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    Okay nerf eye of the storm that's fine and all but give destro something it's horrible in pvp the skills suck and you lose so much having it destro builds need something if u nerf the damage from it wth does destro have to compete with Stam? I'll tell you NOTHING!!!!! So how about up the damage to all the abilitys on the destro before you ask for a nerf to an already dying magic play in pvp
  • Code2501
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    For that much ultimate it needs to hurt if your unable to get out if the splash zone.
    I recall destro users were asking for the ulti cost to be reduced on test and the response from Zos was to buff the damage, so don't hate the players...

    As for counters? DW Quick Cloak, available to all classes. Sets? Bastion of the heartland. Both options give you time to flee or space to heal through.
    Edited by Code2501 on November 3, 2016 3:23AM
  • alexkdd99
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    OdinForge wrote: »
    Your math doesn't make sense though, it's like you're running no penetration at all. With 3500 spell damage and 43K magicka, you should be hitting much higher against a setup like that. I can only dream of 3500 spell damage, that's not a world I'm a part of. I hit much harder than you against the same type of 1H-Tremor-BR-Viper-etc setups, with far less damage.

    Anyway it's irrelevant what people say about the stationary morph, it doesn't move so don't stand in stupid applies. In PvE mobs don't really activate mobile AoEs and actively track you with roots and CC and damage. You can't apply that saying to EoTS because it moves with you. If you're playing the right way, your target isn't going to get away from you unless he's running from you 100% to begin with. If he's even remotely invested in trying to kill you, he shouldn't be escaping.

    You're a Sorc with three shields, three shields is also a world I'm not a part of. Put your shields up before the ult and refresh one or two mid ult if you need to the ult still works on your back bar, then go back to attacking your target.
    It is obvious you don't play a sorc as shield stacking just isn't practical anymore with such short shield times.

    What people are saying is they are being chased down and being slowed from the added effect which isn't possible as they are 2 different morphs. Now if we had both sides of the 2 morphs then I could possibly agree for a nerf but not for how it really is.

    Find me 1 person who is actively still using 3 shields and I'll show you someone who isn't attacking anyone.




  • Koolio
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    alexkdd99 wrote: »
    OdinForge wrote: »
    Your math doesn't make sense though, it's like you're running no penetration at all. With 3500 spell damage and 43K magicka, you should be hitting much higher against a setup like that. I can only dream of 3500 spell damage, that's not a world I'm a part of. I hit much harder than you against the same type of 1H-Tremor-BR-Viper-etc setups, with far less damage.

    Anyway it's irrelevant what people say about the stationary morph, it doesn't move so don't stand in stupid applies. In PvE mobs don't really activate mobile AoEs and actively track you with roots and CC and damage. You can't apply that saying to EoTS because it moves with you. If you're playing the right way, your target isn't going to get away from you unless he's running from you 100% to begin with. If he's even remotely invested in trying to kill you, he shouldn't be escaping.

    You're a Sorc with three shields, three shields is also a world I'm not a part of. Put your shields up before the ult and refresh one or two mid ult if you need to the ult still works on your back bar, then go back to attacking your target.
    It is obvious you don't play a sorc as shield stacking just isn't practical anymore with such short shield times.

    What people are saying is they are being chased down and being slowed from the added effect which isn't possible as they are 2 different morphs. Now if we had both sides of the 2 morphs then I could possibly agree for a nerf but not for how it really is.

    Find me 1 person who is actively still using 3 shields and I'll show you someone who isn't attacking anyone.




    I use 3 shields and stack them. I also attack at the same time. Infernal is a wonderful tool. Lmao.
  • STEVIL
    STEVIL
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    alexkdd99 wrote: »
    OdinForge wrote: »
    Your math doesn't make sense though, it's like you're running no penetration at all. With 3500 spell damage and 43K magicka, you should be hitting much higher against a setup like that. I can only dream of 3500 spell damage, that's not a world I'm a part of. I hit much harder than you against the same type of 1H-Tremor-BR-Viper-etc setups, with far less damage.

    Anyway it's irrelevant what people say about the stationary morph, it doesn't move so don't stand in stupid applies. In PvE mobs don't really activate mobile AoEs and actively track you with roots and CC and damage. You can't apply that saying to EoTS because it moves with you. If you're playing the right way, your target isn't going to get away from you unless he's running from you 100% to begin with. If he's even remotely invested in trying to kill you, he shouldn't be escaping.

    You're a Sorc with three shields, three shields is also a world I'm not a part of. Put your shields up before the ult and refresh one or two mid ult if you need to the ult still works on your back bar, then go back to attacking your target.
    It is obvious you don't play a sorc as shield stacking just isn't practical anymore with such short shield times.

    What people are saying is they are being chased down and being slowed from the added effect which isn't possible as they are 2 different morphs. Now if we had both sides of the 2 morphs then I could possibly agree for a nerf but not for how it really is.

    Find me 1 person who is actively still using 3 shields and I'll show you someone who isn't attacking anyone.




    Elegant weave LMH/shields with LMH/other and sets that proc on damage or LMH or shields can be very "attacking" while still cycling new shields every 2 seconds or so. Also, one of the shields lasts 10s and while yeah thats weaker shield when combined with two others thats Ok and allows a couple extra attacks every 12s or so.

    Not saying its the greatest ever done etc.. but a lot of the really strong sorc players complaints about the duration reduction was that it didn't hurt shield stacking much at all and made more casual shield use more annoying.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • OdinForge
    OdinForge
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    alexkdd99 wrote: »
    OdinForge wrote: »
    Your math doesn't make sense though, it's like you're running no penetration at all. With 3500 spell damage and 43K magicka, you should be hitting much higher against a setup like that. I can only dream of 3500 spell damage, that's not a world I'm a part of. I hit much harder than you against the same type of 1H-Tremor-BR-Viper-etc setups, with far less damage.

    Anyway it's irrelevant what people say about the stationary morph, it doesn't move so don't stand in stupid applies. In PvE mobs don't really activate mobile AoEs and actively track you with roots and CC and damage. You can't apply that saying to EoTS because it moves with you. If you're playing the right way, your target isn't going to get away from you unless he's running from you 100% to begin with. If he's even remotely invested in trying to kill you, he shouldn't be escaping.

    You're a Sorc with three shields, three shields is also a world I'm not a part of. Put your shields up before the ult and refresh one or two mid ult if you need to the ult still works on your back bar, then go back to attacking your target.
    It is obvious you don't play a sorc as shield stacking just isn't practical anymore with such short shield times.

    What people are saying is they are being chased down and being slowed from the added effect which isn't possible as they are 2 different morphs. Now if we had both sides of the 2 morphs then I could possibly agree for a nerf but not for how it really is.

    Find me 1 person who is actively still using 3 shields and I'll show you someone who isn't attacking anyone.




    That's funny, every good Sorc I know run three shields. And if I cared about the game enough to finish my Sorc I'd go three shields with no issue as well.

    I play a shield stacking nightblade with one less shield and no use of cloak, and I have no issue at all defending and attacking.


    The Age of Wrobel.
  • Minalan
    Minalan
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    STEVIL wrote: »
    alexkdd99 wrote: »
    OdinForge wrote: »
    Your math doesn't make sense though, it's like you're running no penetration at all. With 3500 spell damage and 43K magicka, you should be hitting much higher against a setup like that. I can only dream of 3500 spell damage, that's not a world I'm a part of. I hit much harder than you against the same type of 1H-Tremor-BR-Viper-etc setups, with far less damage.

    Anyway it's irrelevant what people say about the stationary morph, it doesn't move so don't stand in stupid applies. In PvE mobs don't really activate mobile AoEs and actively track you with roots and CC and damage. You can't apply that saying to EoTS because it moves with you. If you're playing the right way, your target isn't going to get away from you unless he's running from you 100% to begin with. If he's even remotely invested in trying to kill you, he shouldn't be escaping.

    You're a Sorc with three shields, three shields is also a world I'm not a part of. Put your shields up before the ult and refresh one or two mid ult if you need to the ult still works on your back bar, then go back to attacking your target.
    It is obvious you don't play a sorc as shield stacking just isn't practical anymore with such short shield times.

    What people are saying is they are being chased down and being slowed from the added effect which isn't possible as they are 2 different morphs. Now if we had both sides of the 2 morphs then I could possibly agree for a nerf but not for how it really is.

    Find me 1 person who is actively still using 3 shields and I'll show you someone who isn't attacking anyone.




    Elegant weave LMH/shields with LMH/other and sets that proc on damage or LMH or shields can be very "attacking" while still cycling new shields every 2 seconds or so. Also, one of the shields lasts 10s and while yeah thats weaker shield when combined with two others thats Ok and allows a couple extra attacks every 12s or so.

    Not saying its the greatest ever done etc.. but a lot of the really strong sorc players complaints about the duration reduction was that it didn't hurt shield stacking much at all and made more casual shield use more annoying.

    Some people can pull shield stacking off by animation cancelling each shield. But by the time you swap bars back the first cast has only a second left on it.

    It doesn't work in a practical fight though, and it shouldn't be used as an argument for balance. It's only really good for theoretical forum crybaby stam-tards anymore. "Boo hoo Sorc is so OP with its three shields."

    PS: Nobody uses empowered ward outside of PVE. It's a 5K-6K shield in PVP mate, even if it lasts ten seconds that's laughable.
  • Waffennacht
    Waffennacht
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    Uf you're facing 4 opponents spamming any ult, you're sol.

    If you have allies, spam your ult

    In 1v1 takes forever to charge

    I endorse this ability
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • OdinForge
    OdinForge
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    Minalan wrote: »
    STEVIL wrote: »
    alexkdd99 wrote: »
    OdinForge wrote: »
    Your math doesn't make sense though, it's like you're running no penetration at all. With 3500 spell damage and 43K magicka, you should be hitting much higher against a setup like that. I can only dream of 3500 spell damage, that's not a world I'm a part of. I hit much harder than you against the same type of 1H-Tremor-BR-Viper-etc setups, with far less damage.

    Anyway it's irrelevant what people say about the stationary morph, it doesn't move so don't stand in stupid applies. In PvE mobs don't really activate mobile AoEs and actively track you with roots and CC and damage. You can't apply that saying to EoTS because it moves with you. If you're playing the right way, your target isn't going to get away from you unless he's running from you 100% to begin with. If he's even remotely invested in trying to kill you, he shouldn't be escaping.

    You're a Sorc with three shields, three shields is also a world I'm not a part of. Put your shields up before the ult and refresh one or two mid ult if you need to the ult still works on your back bar, then go back to attacking your target.
    It is obvious you don't play a sorc as shield stacking just isn't practical anymore with such short shield times.

    What people are saying is they are being chased down and being slowed from the added effect which isn't possible as they are 2 different morphs. Now if we had both sides of the 2 morphs then I could possibly agree for a nerf but not for how it really is.

    Find me 1 person who is actively still using 3 shields and I'll show you someone who isn't attacking anyone.




    Elegant weave LMH/shields with LMH/other and sets that proc on damage or LMH or shields can be very "attacking" while still cycling new shields every 2 seconds or so. Also, one of the shields lasts 10s and while yeah thats weaker shield when combined with two others thats Ok and allows a couple extra attacks every 12s or so.

    Not saying its the greatest ever done etc.. but a lot of the really strong sorc players complaints about the duration reduction was that it didn't hurt shield stacking much at all and made more casual shield use more annoying.

    Some people can pull shield stacking off by animation cancelling each shield. But by the time you swap bars back the first cast has only a second left on it.

    It doesn't work in a practical fight though, and it shouldn't be used as an argument for balance. It's only really good for theoretical forum crybaby stam-tards anymore. "Boo hoo Sorc is so OP with its three shields."

    PS: Nobody uses empowered ward outside of PVE. It's a 5K-6K shield in PVP mate, even if it lasts ten seconds that's laughable.

    Well now it all makes sense.

    The shield change didn't hurt shield stacking. Everyone knew the change to shield duration would only hurt the casuals relying on an easy over-performing mechanic. Shield stacking is still just as effective as before, and people are running larger shields now than before.

    Some people can pull it off, but you can't and so you think it's not viable.
    The Age of Wrobel.
  • Thraben
    Thraben
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    Eye of the Storm needs lag-proof indicators like a clear acustic signal overthundering everything else when you're in it, and an easily visible change of appearance of the caster.


    The argument "Don't stand in the stupid" counts then and ONLY under these conditions. It is far to easy to hide the ulti behind a wall of AoE skills and the lag they cause.
    Edited by Thraben on November 3, 2016 4:21PM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • Minalan
    Minalan
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    OdinForge wrote: »
    Minalan wrote: »
    STEVIL wrote: »
    alexkdd99 wrote: »
    OdinForge wrote: »
    Your math doesn't make sense though, it's like you're running no penetration at all. With 3500 spell damage and 43K magicka, you should be hitting much higher against a setup like that. I can only dream of 3500 spell damage, that's not a world I'm a part of. I hit much harder than you against the same type of 1H-Tremor-BR-Viper-etc setups, with far less damage.

    Anyway it's irrelevant what people say about the stationary morph, it doesn't move so don't stand in stupid applies. In PvE mobs don't really activate mobile AoEs and actively track you with roots and CC and damage. You can't apply that saying to EoTS because it moves with you. If you're playing the right way, your target isn't going to get away from you unless he's running from you 100% to begin with. If he's even remotely invested in trying to kill you, he shouldn't be escaping.

    You're a Sorc with three shields, three shields is also a world I'm not a part of. Put your shields up before the ult and refresh one or two mid ult if you need to the ult still works on your back bar, then go back to attacking your target.
    It is obvious you don't play a sorc as shield stacking just isn't practical anymore with such short shield times.

    What people are saying is they are being chased down and being slowed from the added effect which isn't possible as they are 2 different morphs. Now if we had both sides of the 2 morphs then I could possibly agree for a nerf but not for how it really is.

    Find me 1 person who is actively still using 3 shields and I'll show you someone who isn't attacking anyone.




    Elegant weave LMH/shields with LMH/other and sets that proc on damage or LMH or shields can be very "attacking" while still cycling new shields every 2 seconds or so. Also, one of the shields lasts 10s and while yeah thats weaker shield when combined with two others thats Ok and allows a couple extra attacks every 12s or so.

    Not saying its the greatest ever done etc.. but a lot of the really strong sorc players complaints about the duration reduction was that it didn't hurt shield stacking much at all and made more casual shield use more annoying.

    Some people can pull shield stacking off by animation cancelling each shield. But by the time you swap bars back the first cast has only a second left on it.

    It doesn't work in a practical fight though, and it shouldn't be used as an argument for balance. It's only really good for theoretical forum crybaby stam-tards anymore. "Boo hoo Sorc is so OP with its three shields."

    PS: Nobody uses empowered ward outside of PVE. It's a 5K-6K shield in PVP mate, even if it lasts ten seconds that's laughable.

    Well now it all makes sense.

    The shield change didn't hurt shield stacking. Everyone knew the change to shield duration would only hurt the casuals relying on an easy over-performing mechanic. Shield stacking is still just as effective as before, and people are running larger shields now than before.

    Some people can pull it off, but you can't and so you think it's not viable.

    Really? Seriously? If you don't do a flawless cancel every cast three times it doesn't work at all. Even when it does, you bought yourself one second. Two seconds and one expires, then another second and the other one is down too. Have you tried it? Add in the fact that nobody has the mana or regen to sustain a triple shield for long.

    It's a crybaby stam player whine that comes up every time one of you drools on your keyboard and a magicka player fails to instantly die.

    Thus, Most of us use one shield, maybe two with a healing ward but half of the time someone else on your team steals that ward because it goes to the closest person who NEEDS it.

    The multi shield users I see keep one on each bar and use whatever shield is convenient to their current casting. If the shields ever ever 'stack' then the overlap is only a second or two since bar swapping steals a second (or two with lag). I'm sure you'll bold this and say 'see I was right!' But then that wouldn't be very smart, so...
  • OdinForge
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    You don't need to "flawlessly animation cancel" your shields to survive. That's the biggest load of crap I've ever heard, I mess up my animation canceling all the time.

    To be honest it sounds like you and your build are the one drooling, not the stamina players killing you easily.
    Edited by OdinForge on November 3, 2016 4:32PM
    The Age of Wrobel.
  • Minalan
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    OdinForge wrote: »
    You don't need to "flawlessly animation cancel" your shields to survive. That's the biggest load of crap I've ever heard, I mess up my animation canceling all the time.

    To be honest it sounds like you and your build are the one drooling, not the stamina players killing you easily.

    Do the math. I know counting is hard for you, but let's do it together shall we?

    Bar swap. = .5 to 1 second depending on lag
    Shield 1 cast = 1 second clap animation (5 sec shield and some change)
    Shield 2 cast = 1 second fist animation (4 secs left first, 5 on the second)
    Bar swap = .5 to 1 second lag.
    2-3 second first shield
    3-4 on the second

    But wait! It takes 1-2 seconds to swap BACK and complete the recast the first shield. So you have to do it early or you go unshielded for a second or two. The smart people can see the problem with this. Please move on if you haven't yet, there's nothing else I can do to explain it.

  • Alucardo
    Alucardo
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    Please stop trying to nerf a PvE game because of dead PvP. Just stop.

    Yes, it'd be a shame if all them NPCs blocked your ultimate. You know, because they block all the time. Get over yourself man.
  • STEVIL
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    If this thread is only to be about pvp impact of Eye, can we get it moved to the forum for pvp, please?
    Edited by STEVIL on November 3, 2016 5:11PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Browiseth
    Browiseth
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    shezof wrote: »
    they make some builds and skills op every patch, let us magicka players have some fun.

    What a healthy balance mentality
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • STEVIL
    STEVIL
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    Alucardo wrote: »
    Please stop trying to nerf a PvE game because of dead PvP. Just stop.

    Yes, it'd be a shame if all them NPCs blocked your ultimate. You know, because they block all the time. Get over yourself man.

    I see pve blocking npcs very frequently.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Alucardo
    Alucardo
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    STEVIL wrote: »
    Alucardo wrote: »
    Please stop trying to nerf a PvE game because of dead PvP. Just stop.

    Yes, it'd be a shame if all them NPCs blocked your ultimate. You know, because they block all the time. Get over yourself man.

    I see pve blocking npcs very frequently.

    Where? The only time I see them are the ones with shields. They block just before you do a heavy attack. Other than that I don't see any.
  • OdinForge
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    Minalan wrote: »
    OdinForge wrote: »
    You don't need to "flawlessly animation cancel" your shields to survive. That's the biggest load of crap I've ever heard, I mess up my animation canceling all the time.

    To be honest it sounds like you and your build are the one drooling, not the stamina players killing you easily.

    Do the math. I know counting is hard for you, but let's do it together shall we?

    Bar swap. = .5 to 1 second depending on lag
    Shield 1 cast = 1 second clap animation (5 sec shield and some change)
    Shield 2 cast = 1 second fist animation (4 secs left first, 5 on the second)
    Bar swap = .5 to 1 second lag.
    2-3 second first shield
    3-4 on the second

    But wait! It takes 1-2 seconds to swap BACK and complete the recast the first shield. So you have to do it early or you go unshielded for a second or two. The smart people can see the problem with this. Please move on if you haven't yet, there's nothing else I can do to explain it.

    That's a cute play by play, but completely irrelevant in terms of actual possible combat. When you're being focused heavily, you should be focused on re-positioning yourself and cycling your shields, and you don't have to have flawless animation cancel to do so. When you're recovered you should be pressuring your target (or targets) well enough not to need every shield, making do with only one or two.

    I'm not the one that needs to do math, you just need to learn to play better. You're arguing that shield stacking is not viable anymore, because you can't maintain your shields under the current length they last. But earlier you admitted to running very high damage, and that you cannot sustain your shields long enough to survive.

    And the funny thing is that shields have only increased in size, before the length change shields were being bursted down at the same rate as today if you were being focused. The only difference now is that you can't have shields up all the time, especially when you're pressuring your target. But if you're pressuring your targets properly you don't need to have them up 100% anyway.

    Sounds like you have a sustain issue, but with damage that high how you have trouble doing better damage with an ult like EoTS is beyond reason. Sounds like you need to incorporate more sustain and penetration, but clearly you're mathematically above that.

    Edited by OdinForge on November 3, 2016 6:29PM
    The Age of Wrobel.
  • itscompton
    itscompton
    ✭✭✭✭✭
    OdinForge wrote: »
    Minalan wrote: »
    STEVIL wrote: »
    alexkdd99 wrote: »
    OdinForge wrote: »
    Your math doesn't make sense though, it's like you're running no penetration at all. With 3500 spell damage and 43K magicka, you should be hitting much higher against a setup like that. I can only dream of 3500 spell damage, that's not a world I'm a part of. I hit much harder than you against the same type of 1H-Tremor-BR-Viper-etc setups, with far less damage.

    Anyway it's irrelevant what people say about the stationary morph, it doesn't move so don't stand in stupid applies. In PvE mobs don't really activate mobile AoEs and actively track you with roots and CC and damage. You can't apply that saying to EoTS because it moves with you. If you're playing the right way, your target isn't going to get away from you unless he's running from you 100% to begin with. If he's even remotely invested in trying to kill you, he shouldn't be escaping.

    You're a Sorc with three shields, three shields is also a world I'm not a part of. Put your shields up before the ult and refresh one or two mid ult if you need to the ult still works on your back bar, then go back to attacking your target.
    It is obvious you don't play a sorc as shield stacking just isn't practical anymore with such short shield times.

    What people are saying is they are being chased down and being slowed from the added effect which isn't possible as they are 2 different morphs. Now if we had both sides of the 2 morphs then I could possibly agree for a nerf but not for how it really is.

    Find me 1 person who is actively still using 3 shields and I'll show you someone who isn't attacking anyone.




    Elegant weave LMH/shields with LMH/other and sets that proc on damage or LMH or shields can be very "attacking" while still cycling new shields every 2 seconds or so. Also, one of the shields lasts 10s and while yeah thats weaker shield when combined with two others thats Ok and allows a couple extra attacks every 12s or so.

    Not saying its the greatest ever done etc.. but a lot of the really strong sorc players complaints about the duration reduction was that it didn't hurt shield stacking much at all and made more casual shield use more annoying.

    Some people can pull shield stacking off by animation cancelling each shield. But by the time you swap bars back the first cast has only a second left on it.

    It doesn't work in a practical fight though, and it shouldn't be used as an argument for balance. It's only really good for theoretical forum crybaby stam-tards anymore. "Boo hoo Sorc is so OP with its three shields."

    PS: Nobody uses empowered ward outside of PVE. It's a 5K-6K shield in PVP mate, even if it lasts ten seconds that's laughable.

    Well now it all makes sense.

    The shield change didn't hurt shield stacking. Everyone knew the change to shield duration would only hurt the casuals relying on an easy over-performing mechanic. Shield stacking is still just as effective as before, and people are running larger shields now than before.

    Some people can pull it off, but you can't and so you think it's not viable.


    You got this right for sure. Top end PvP Sorcs still stack shields and absorb 25-30K damage before recasting them, then turn around and roast you with a well timed burst of 30-40K damage over 2 seconds when you run out of magic/stam.

  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    OdinForge wrote: »
    Minalan wrote: »
    OdinForge wrote: »
    You don't need to "flawlessly animation cancel" your shields to survive. That's the biggest load of crap I've ever heard, I mess up my animation canceling all the time.

    To be honest it sounds like you and your build are the one drooling, not the stamina players killing you easily.

    Do the math. I know counting is hard for you, but let's do it together shall we?

    Bar swap. = .5 to 1 second depending on lag
    Shield 1 cast = 1 second clap animation (5 sec shield and some change)
    Shield 2 cast = 1 second fist animation (4 secs left first, 5 on the second)
    Bar swap = .5 to 1 second lag.
    2-3 second first shield
    3-4 on the second

    But wait! It takes 1-2 seconds to swap BACK and complete the recast the first shield. So you have to do it early or you go unshielded for a second or two. The smart people can see the problem with this. Please move on if you haven't yet, there's nothing else I can do to explain it.

    That's a cute play by play, but completely irrelevant in terms of actual possible combat. When you're being focused heavily, you should be focused on re-positioning yourself and cycling your shields, and you don't have to have flawless animation cancel to do so. When you're recovered you should be pressuring your target (or targets) well enough not to need every shield, making do with only one or two.

    I'm not the one that needs to do math, you just need to learn to play better. You're arguing that shield stacking is not viable anymore, because you can't maintain your shields under the current length they last. But earlier you admitted to running very high damage, and that you cannot sustain your shields long enough to survive.

    And the funny thing is that shields have only increased in size, before the length change shields were being bursted down at the same rate as today if you were being focused. The only difference now is that you can't have shields up all the time, especially when you're pressuring your target. But if you're pressuring your targets properly you don't need to have them up 100% anyway.

    Sounds like you have a sustain issue, but with damage that high how you have trouble doing better damage with an ult like EoTS is beyond reason. Sounds like you need to incorporate more sustain and penetration, but clearly you're mathematically above that.

    My sustain is fine, but nobody is going to keep 3 different shields shield up, one every 1-2 seconds for long. You know regen doesn't tick every second in combat right? Do we need to do the MATH thing again?

    As I've said numerous times. EOTS isn't that great against heavy armor targets, especially those with sword and board. 5K damage per tick tops? The stationary fire morph does 20% more, so it's like an empower on every tick. EoTS. Doesn't DO that. It gets what, 7 ticks? If you dodge roll out of the radius, half of those won't hit you.

    So far I haven't seen "coordinated groups" using more than one or two of these at a time, probably because the cost is astronomical. I did finally die to one. I was taking a drink of my coffee and one got me through the side wall of a tower from outside. (how the?..).

    Let's put away the Sorc hyperbole for a change? Knock one on the ground 2-3 times and they can't break the next CC. Count to five after they bubble up, and they won't have any shields while they eat dirt either. Literally. Anyone who can count to five and watch their opponent can do this...
  • SnubbS
    SnubbS
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    Remember when everyone said the 2h ult was the most OP thing ever, and the destro ult was useless?

    Pepperidge Farm remembers.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
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