Ghost-Shot wrote: »rager82b14_ESO wrote: »Ghost-Shot wrote: »No, terrible idea, go play a single player game.
You mean ESO is not that? You still not gave a reason why having this option is a bad idea.
I shouldn't have to explain why instancing an entire MMO is stupid, outside of dungeons and trials there is no forced grouping in this game. Social interaction and playing with others is the whole point of an MMO, if that's not your thing, there are tons of great single player games out there to go play.
I'll never understand why people try to take the MMO aspect out of an MMO.
I'll never understand why people try to take the MMO aspect out of an MMO.
I find open pvp a MMO aspect, but it was never here. I find a working economy a MMO aspect, but with 1T it's not here as well. I don't find seeing random people i don't care for everywhere a MMO aspect. Not a good one, at least - it just formally makes the game "a MMO" without really making it one. If ESO is a "single player MMO", zeni should stick to it.
I'll never understand why people try to take the MMO aspect out of an MMO.
I find open pvp a MMO aspect, but it was never here. I find a working economy a MMO aspect, but with 1T it's not here as well. I don't find seeing random people i don't care for everywhere a MMO aspect. Not a good one, at least - it just formally makes the game "a MMO" without really making it one. If ESO is a "single player MMO", zeni should stick to it.
I don't understand how you want to play a MMO without meeting random people.. Like how are you supposed to meet new people if you can't even find them in the first place?
I'll never understand why people try to take the MMO aspect out of an MMO.
I find open pvp a MMO aspect, but it was never here. I find a working economy a MMO aspect, but with 1T it's not here as well. I don't find seeing random people i don't care for everywhere a MMO aspect. Not a good one, at least - it just formally makes the game "a MMO" without really making it one. If ESO is a "single player MMO", zeni should stick to it.
I don't understand how you want to play a MMO without meeting random people.. Like how are you supposed to meet new people if you can't even find them in the first place?
Easily. I'd like to meet random people if there was any actual interaction with them. I've been playing UO on siege perilous where sometimes you get 0 people online, and it still feels more like a MMO then ESO.
I'll never understand why people try to take the MMO aspect out of an MMO.
I find open pvp a MMO aspect, but it was never here. I find a working economy a MMO aspect, but with 1T it's not here as well. I don't find seeing random people i don't care for everywhere a MMO aspect. Not a good one, at least - it just formally makes the game "a MMO" without really making it one. If ESO is a "single player MMO", zeni should stick to it.
I don't understand how you want to play a MMO without meeting random people.. Like how are you supposed to meet new people if you can't even find them in the first place?
Easily. I'd like to meet random people if there was any actual interaction with them. I've been playing UO on siege perilous where sometimes you get 0 people online, and it still feels more like a MMO then ESO.
It's your own decision to interact (or not) with others though?
Giles.floydub17_ESO wrote: »If you want skyrim.. then play skyrim. Its right there for you. This is an MMO and those 3 letters are made specifically so you know there will be a ***-ton of player around.
You knew it when you paid the price.
Actually it was known as a quiet cosy single player mmo with optional coop perfect for antisocial jerks like me when i paid the price. Now it's still a single player mmo, just not quiet and cosy and coop is no longer optional 'cause even if you can faceroll something alone there WILL be those who are willing to help. Even if you just want to test your rotation on a mammoth, you'll always find a complaisant player who will help you kill it.
@LaiTash
Actually, it was billed as an MMO with friction to encourage grouping. Of course some content from day one required grouping such as the dungeons.
All that has happened recently is that friction to encourage grouping was brought back.
I'd prefer they did stick to play-the-way-you-want.
Giles.floydub17_ESO wrote: »However, seeing many of your posts in this thread, it seems as though you have a unique view on what you want from an MMO. Being you seem to not want to interact on a team basis with other players, I can see why you have your opinions, though obviously I do not agree feel the game should change to meet your view.
Giles.floydub17_ESO wrote: »However, seeing many of your posts in this thread, it seems as though you have a unique view on what you want from an MMO. Being you seem to not want to interact on a team basis with other players, I can see why you have your opinions, though obviously I do not agree feel the game should change to meet your view.
What "team basis", exactly? Random people farming a dolmen or public dungeon with you isn't a team. Most of the time, PUG is not a team either.
Ghost-Shot wrote: »rager82b14_ESO wrote: »Ghost-Shot wrote: »No, terrible idea, go play a single player game.
You mean ESO is not that? You still not gave a reason why having this option is a bad idea.
I shouldn't have to explain why instancing an entire MMO is stupid, outside of dungeons and trials there is no forced grouping in this game. Social interaction and playing with others is the whole point of an MMO, if that's not your thing, there are tons of great single player games out there to go play.
Wow. Isn't the idea of BoP stupid? Isn't the idea of cyrodiil PvP stupid? I hate to say it, but ESO is doing a terrible job of trying to be a MMO. Seeing people everywhere you go doesn't make it a good MMO. Because except for WB and group dungeons/trials i don't need these people.
I can't get behind this either. I'm just recently returned to the game, and love the fact that it feels more alive then ever. I realize playing on the Xbox one it feels a little harder to find and communicate with guilds especially with everything being voice comm all the time and sometimes I just don't really want to sit in the channel and listen to everyone talk (but would rather have a guild text chat but neither here nor there) but that's a concession I'm willing to make. As far as the game goes, I too, consider myself alot of times to be a solo player nowadays rather then a hardcore group going mmo player. That said, I love the fact that its an MMO. There are TONS of options. I bought the game KNOWING what I was in for. I knew that being a 'massive multiplayer online game' that there is going to be PLENTY of content for me to do on my own, and plenty of content for the people that like to group all of the time, and I love the idea of being able to do both, when I want. From the time I played previously and from what I've seen and done thus far again I'm pretty sure that there are TONS of delves and instances that I can go and solo, along with public dungeons, that were made for this very sort of thing. I love the idea of challenging myself to do it solo and if someone comes along and whacks some mobs that I'm working on, that's cool with me. Get you some. Doesn't take away from my accomplishments, and if I show up when a world boss is being camped, that means less time for me to have to try and find a group and I can get it done or I can come back another time if I really want to try and solo it.
If however you're looking for a truer 'single player experience' (which this game already offers already on a wonderful scale for an MMO) then maybe an MMO isn't quite what you're wanting.
Ghost-Shot wrote: »Ghost-Shot wrote: »rager82b14_ESO wrote: »Ghost-Shot wrote: »No, terrible idea, go play a single player game.
You mean ESO is not that? You still not gave a reason why having this option is a bad idea.
I shouldn't have to explain why instancing an entire MMO is stupid, outside of dungeons and trials there is no forced grouping in this game. Social interaction and playing with others is the whole point of an MMO, if that's not your thing, there are tons of great single player games out there to go play.
Wow. Isn't the idea of BoP stupid? Isn't the idea of cyrodiil PvP stupid? I hate to say it, but ESO is doing a terrible job of trying to be a MMO. Seeing people everywhere you go doesn't make it a good MMO. Because except for WB and group dungeons/trials i don't need these people.
BoP is stupid yes, Cyrodiil PvP is a great idea. Just because you seem to have an issue with interacting with other people, why should we all have the MMO experience ruined? Random pugs to take down world bosses, PvP, and guild groups for dungeons and raids are the MMO experience for many of us, all of that is present here. If single player is what you want, go play a single player game and stop trying to ruin this game for the actual MMO players here.
Finally, instance resources, please. Guild Wars 2 does it, so why can't ESO? And I know ESO can do it because the technology is already there. It's being used to scale nodes to one's crafting knowledge/level, after all. It could also be used to instance nodes to the player, so if three people end up at a node, all three can harvest the node. This would allow people to feel happy and comfortable about seeing other players around, without the anxiety and competition of fighting over nodes. This fighting over nodes is WoW-minded, outmoded, and frankly antiquated. It has no place in ESO.
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I'll never understand why people try to take the MMO aspect out of an MMO.
I find open pvp a MMO aspect, but it was never here. I find a working economy a MMO aspect, but with 1T it's not here as well. I don't find seeing random people i don't care for everywhere a MMO aspect. Not a good one, at least - it just formally makes the game "a MMO" without really making it one. If ESO is a "single player MMO", zeni should stick to it.
Ghost-Shot wrote: »Ghost-Shot wrote: »rager82b14_ESO wrote: »Ghost-Shot wrote: »No, terrible idea, go play a single player game.
You mean ESO is not that? You still not gave a reason why having this option is a bad idea.
I shouldn't have to explain why instancing an entire MMO is stupid, outside of dungeons and trials there is no forced grouping in this game. Social interaction and playing with others is the whole point of an MMO, if that's not your thing, there are tons of great single player games out there to go play.
Wow. Isn't the idea of BoP stupid? Isn't the idea of cyrodiil PvP stupid? I hate to say it, but ESO is doing a terrible job of trying to be a MMO. Seeing people everywhere you go doesn't make it a good MMO. Because except for WB and group dungeons/trials i don't need these people.
BoP is stupid yes, Cyrodiil PvP is a great idea. Just because you seem to have an issue with interacting with other people, why should we all have the MMO experience ruined? Random pugs to take down world bosses, PvP, and guild groups for dungeons and raids are the MMO experience for many of us, all of that is present here. If single player is what you want, go play a single player game and stop trying to ruin this game for the actual MMO players here.
I don't have any issues interacting with people. I have issues having so many people there's no reason to interact with. It's not fun. I'm not the only one feeling like this. I'm an actual MMO player, mind you. I just don't see how ESO is an actual MMO. And i think it should stop pretending to be one. It's a "MMO" where most guilds don't even require their members to use teamspeak - shows very well how much cooperation is really needed here.
Also, if you think Cyrodiil a great idea you probably should accept instancing a great idea as well. It separates those who want to PvP from those who doesn't. So, why those who want single player experience can't be separated from those who don't? Why there can't be those open PvP "chaos" instances OP mentioned?
Finally, instance resources, please. Guild Wars 2 does it, so why can't ESO? And I know ESO can do it because the technology is already there. It's being used to scale nodes to one's crafting knowledge/level, after all. It could also be used to instance nodes to the player, so if three people end up at a node, all three can harvest the node. This would allow people to feel happy and comfortable about seeing other players around, without the anxiety and competition of fighting over nodes. This fighting over nodes is WoW-minded, outmoded, and frankly antiquated. It has no place in ESO.
There is not one guild worth a *** running end game content that doesn't require team speak, the ones that don't(and they exist in every MMO) are glorified pugs
Ghost-Shot wrote: »I don't think people who want a single player experience should be catered to at all in an MMO
I'll never understand why people try to take the MMO aspect out of an MMO.
I find open pvp a MMO aspect, but it was never here. I find a working economy a MMO aspect, but with 1T it's not here as well. I don't find seeing random people i don't care for everywhere a MMO aspect. Not a good one, at least - it just formally makes the game "a MMO" without really making it one. If ESO is a "single player MMO", zeni should stick to it.
How does 1T not have a working economy? I love watching price curves every time there is an update.
Ghost-Shot wrote: »Ghost-Shot wrote: »rager82b14_ESO wrote: »Ghost-Shot wrote: »No, terrible idea, go play a single player game.
You mean ESO is not that? You still not gave a reason why having this option is a bad idea.
I shouldn't have to explain why instancing an entire MMO is stupid, outside of dungeons and trials there is no forced grouping in this game. Social interaction and playing with others is the whole point of an MMO, if that's not your thing, there are tons of great single player games out there to go play.
Wow. Isn't the idea of BoP stupid? Isn't the idea of cyrodiil PvP stupid? I hate to say it, but ESO is doing a terrible job of trying to be a MMO. Seeing people everywhere you go doesn't make it a good MMO. Because except for WB and group dungeons/trials i don't need these people.
BoP is stupid yes, Cyrodiil PvP is a great idea. Just because you seem to have an issue with interacting with other people, why should we all have the MMO experience ruined? Random pugs to take down world bosses, PvP, and guild groups for dungeons and raids are the MMO experience for many of us, all of that is present here. If single player is what you want, go play a single player game and stop trying to ruin this game for the actual MMO players here.
I don't have any issues interacting with people. I have issues having so many people there's no reason to interact with. It's not fun. I'm not the only one feeling like this. I'm an actual MMO player, mind you. I just don't see how ESO is an actual MMO. And i think it should stop pretending to be one. It's a "MMO" where most guilds don't even require their members to use teamspeak - shows very well how much cooperation is really needed here.
Also, if you think Cyrodiil a great idea you probably should accept instancing a great idea as well. It separates those who want to PvP from those who doesn't. So, why those who want single player experience can't be separated from those who don't? Why there can't be those open PvP "chaos" instances OP mentioned?
There is not one guild worth a *** running end game content that doesn't require team speak, the ones that don't(and they exist in every MMO) are glorified pugs
Except there's no endgame content outside trials that would require a teamspeak. And it's not like trial runs are a must in this game.Ghost-Shot wrote: »I don't think people who want a single player experience should be catered to at all in an MMO
Wow, really? Well i have some news for you: mmo isn't about "grouping". People who want a "single player" experience still participate in economy, for example. Even EVE provides lots of single player activities, there are people who never join a corp and feel fine, now tell me it is not a MMO. And lots of people who want some single player experience now and then. And finally, i can say people who don't want open world PvP or any other forms of competition (that's ESO for you) can go play some single player game with a cooperative multiplayer option - like, mass effect, AC, whatever, so that "actual MMO players" could have nice things. No? Then please stop telling who should be catered to and who shouldn't.
There is not one guild worth a *** running end game content that doesn't require team speak, the ones that don't(and they exist in every MMO) are glorified pugs
Except there's no endgame content outside trials that would require a teamspeak. And it's not like trial runs are a must in this game.Ghost-Shot wrote: »I don't think people who want a single player experience should be catered to at all in an MMO
Wow, really? Well i have some news for you: mmo isn't about "grouping". People who want a "single player" experience still participate in economy, for example. Even EVE provides lots of single player activities, there are people who never join a corp and feel fine, now tell me it is not a MMO. And lots of people who want some single player experience now and then. And finally, i can say people who don't want open world PvP or any other forms of competition (that's ESO for you) can go play some single player game with a cooperative multiplayer option - like, mass effect, AC, whatever, so that "actual MMO players" could have nice things. No? Then please stop telling who should be catered to and who shouldn't.