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[Suggestion] Instance everything.

  • LaiTash
    LaiTash
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    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    No, terrible idea, go play a single player game.


    You mean ESO is not that? You still not gave a reason why having this option is a bad idea.

    I shouldn't have to explain why instancing an entire MMO is stupid, outside of dungeons and trials there is no forced grouping in this game. Social interaction and playing with others is the whole point of an MMO, if that's not your thing, there are tons of great single player games out there to go play.

    Wow. Isn't the idea of BoP stupid? Isn't the idea of cyrodiil PvP stupid? I hate to say it, but ESO is doing a terrible job of trying to be a MMO. Seeing people everywhere you go doesn't make it a good MMO. Because except for WB and group dungeons/trials i don't need these people.
  • Wollust
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    I'll never understand why people try to take the MMO aspect out of an MMO.
    Susano'o

    Zerg Squad
  • LaiTash
    LaiTash
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    Wollust wrote: »
    I'll never understand why people try to take the MMO aspect out of an MMO.

    I find open pvp a MMO aspect, but it was never here. I find a working economy a MMO aspect, but with 1T it's not here as well. I don't find seeing random people i don't care for everywhere a MMO aspect. Not a good one, at least - it just formally makes the game "a MMO" without really making it one. If ESO is a "single player MMO", zeni should stick to it.
    Edited by LaiTash on November 3, 2016 8:04AM
  • Wollust
    Wollust
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    LaiTash wrote: »
    Wollust wrote: »
    I'll never understand why people try to take the MMO aspect out of an MMO.

    I find open pvp a MMO aspect, but it was never here. I find a working economy a MMO aspect, but with 1T it's not here as well. I don't find seeing random people i don't care for everywhere a MMO aspect. Not a good one, at least - it just formally makes the game "a MMO" without really making it one. If ESO is a "single player MMO", zeni should stick to it.

    I don't understand how you want to play a MMO without meeting random people.. Like how are you supposed to meet new people if you can't even find them in the first place?
    Susano'o

    Zerg Squad
  • LaiTash
    LaiTash
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    Wollust wrote: »
    LaiTash wrote: »
    Wollust wrote: »
    I'll never understand why people try to take the MMO aspect out of an MMO.

    I find open pvp a MMO aspect, but it was never here. I find a working economy a MMO aspect, but with 1T it's not here as well. I don't find seeing random people i don't care for everywhere a MMO aspect. Not a good one, at least - it just formally makes the game "a MMO" without really making it one. If ESO is a "single player MMO", zeni should stick to it.

    I don't understand how you want to play a MMO without meeting random people.. Like how are you supposed to meet new people if you can't even find them in the first place?

    Easily. I'd like to meet random people if there was any actual interaction with them. I've been playing UO on siege perilous where sometimes you get 0 people online, and it still feels more like a MMO then ESO.
  • Wollust
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    LaiTash wrote: »
    Wollust wrote: »
    LaiTash wrote: »
    Wollust wrote: »
    I'll never understand why people try to take the MMO aspect out of an MMO.

    I find open pvp a MMO aspect, but it was never here. I find a working economy a MMO aspect, but with 1T it's not here as well. I don't find seeing random people i don't care for everywhere a MMO aspect. Not a good one, at least - it just formally makes the game "a MMO" without really making it one. If ESO is a "single player MMO", zeni should stick to it.

    I don't understand how you want to play a MMO without meeting random people.. Like how are you supposed to meet new people if you can't even find them in the first place?

    Easily. I'd like to meet random people if there was any actual interaction with them. I've been playing UO on siege perilous where sometimes you get 0 people online, and it still feels more like a MMO then ESO.

    It's your own decision to interact (or not) with others though?
    Susano'o

    Zerg Squad
  • Rune_Relic
    Rune_Relic
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    You cant form a tight knit group without first meeting other players.
    You cant meet other players without the ability to socialise and interact....inside and outside of combat.

    So open world interaction and combat is required to meet other people.
    Instances are required to stop the 1000 people attacking a 4 man boss problem.
    Being delves are designed scaled to be done solo....
    There is just as much reason to have a 4 man instance for a 4 man boss as there is to have a solo instance for a soloable boss.

    Could you imagine the uproar of 12 man trials were all open world and not instanced ?
    The finely balanced nature of the combat would be trashed due to the accurate scaling of the content.

    All I see how is I am allowed to have my own special 12-man instance, I am allowed to have my special 4-man instance.....but no you cant have your solo instance.
    There is no fair or valid reason to say no ...only to argue for both open world and instance solo options.
    Edited by Rune_Relic on November 3, 2016 10:35AM
    Anything that can be exploited will be exploited
  • LaiTash
    LaiTash
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    Wollust wrote: »
    LaiTash wrote: »
    Wollust wrote: »
    LaiTash wrote: »
    Wollust wrote: »
    I'll never understand why people try to take the MMO aspect out of an MMO.

    I find open pvp a MMO aspect, but it was never here. I find a working economy a MMO aspect, but with 1T it's not here as well. I don't find seeing random people i don't care for everywhere a MMO aspect. Not a good one, at least - it just formally makes the game "a MMO" without really making it one. If ESO is a "single player MMO", zeni should stick to it.

    I don't understand how you want to play a MMO without meeting random people.. Like how are you supposed to meet new people if you can't even find them in the first place?

    Easily. I'd like to meet random people if there was any actual interaction with them. I've been playing UO on siege perilous where sometimes you get 0 people online, and it still feels more like a MMO then ESO.

    It's your own decision to interact (or not) with others though?

    Interact? How? For what reason? Can i kill anyone? No. Can i steal from players? No. Can i sell dungeon loot to them? No. Do i need them to farm dolmens/delves/public dungeons? No. Do i need them for questing? No. Are WB worth waiting to find someone to help me kill them? No.

    I do that when i need to - that is, doing group dungeons and sharing TD dailies. I'd be roleplaying but 1T ruined mah immersun, and 95% of players don't care for RP anyway.

    Damm, people can farm the same public dungeon together for hours and never say a word. Because, why? To plan a tactics to kill a boss in 2 seconds instead of 3? MMO? Formally, yes, because you see people, lots of them. In reality? Lol, no.
  • Hallothiel
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    As someone who never played an MMO before, I initially was wary of this aspect of this game BUT now would have it no other way.

    Its a joy with 1T to have people running around areas that previously were dead (cadwells) & there is a real feeling of life in the game.

    As for the social side - I am usually a solo player yet have had such fun linking up with others sometimes. It may not be <necessary> to do it but it makes things much more entertaining. Its easier with text / voice chat but not absolutely needed, just slightly more chaotic. I now find myself wanting to be more sociable as it just adds to the enjoyment.

    Even in pvp.
  • idk
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    LaiTash wrote: »
    LaiTash wrote: »
    Zuuman wrote: »
    If you want skyrim.. then play skyrim. Its right there for you. This is an MMO and those 3 letters are made specifically so you know there will be a ***-ton of player around.

    You knew it when you paid the price.

    Actually it was known as a quiet cosy single player mmo with optional coop perfect for antisocial jerks like me when i paid the price. Now it's still a single player mmo, just not quiet and cosy and coop is no longer optional 'cause even if you can faceroll something alone there WILL be those who are willing to help. Even if you just want to test your rotation on a mammoth, you'll always find a complaisant player who will help you kill it.

    @LaiTash

    Actually, it was billed as an MMO with friction to encourage grouping. Of course some content from day one required grouping such as the dungeons.

    All that has happened recently is that friction to encourage grouping was brought back.

    I'd prefer they did stick to play-the-way-you-want.

    @LaiTash

    The game is still play as you want to. Nothing has changed that. Play as you want did not mean everything can be done solo. It also did not mean every style of play would be equally effective.

    Nothing has changed with that.

    However, seeing many of your posts in this thread, it seems as though you have a unique view on what you want from an MMO. Being you seem to not want to interact on a team basis with other players, I can see why you have your opinions, though obviously I do not agree feel the game should change to meet your view.
  • LaiTash
    LaiTash
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    However, seeing many of your posts in this thread, it seems as though you have a unique view on what you want from an MMO. Being you seem to not want to interact on a team basis with other players, I can see why you have your opinions, though obviously I do not agree feel the game should change to meet your view.

    What "team basis", exactly? Random people farming a dolmen or public dungeon with you isn't a team. Most of the time, PUG is not a team either.
  • idk
    idk
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    LaiTash wrote: »
    However, seeing many of your posts in this thread, it seems as though you have a unique view on what you want from an MMO. Being you seem to not want to interact on a team basis with other players, I can see why you have your opinions, though obviously I do not agree feel the game should change to meet your view.

    What "team basis", exactly? Random people farming a dolmen or public dungeon with you isn't a team. Most of the time, PUG is not a team either.

    Call it whatever you want. My comment about yiur contribution to this thread stands solid. This thread isn't as much about dolmens as it is about everything.
  • Ghost-Shot
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    LaiTash wrote: »
    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    No, terrible idea, go play a single player game.


    You mean ESO is not that? You still not gave a reason why having this option is a bad idea.

    I shouldn't have to explain why instancing an entire MMO is stupid, outside of dungeons and trials there is no forced grouping in this game. Social interaction and playing with others is the whole point of an MMO, if that's not your thing, there are tons of great single player games out there to go play.

    Wow. Isn't the idea of BoP stupid? Isn't the idea of cyrodiil PvP stupid? I hate to say it, but ESO is doing a terrible job of trying to be a MMO. Seeing people everywhere you go doesn't make it a good MMO. Because except for WB and group dungeons/trials i don't need these people.

    BoP is stupid yes, Cyrodiil PvP is a great idea. Just because you seem to have an issue with interacting with other people, why should we all have the MMO experience ruined? Random pugs to take down world bosses, PvP, and guild groups for dungeons and raids are the MMO experience for many of us, all of that is present here. If single player is what you want, go play a single player game and stop trying to ruin this game for the actual MMO players here.
  • Zuuman
    Zuuman
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    So based on this discussion, should we make ammusement park exclusive to you for the sake of your safespace? Should movie theater only have 1 seat so you never get to make eye contact?

    Oh wait that's stupid analogy, since crowds are part of these place and you know it prior to going there, or maybe you don't go there because you could take the risk of meeting someone..

    So back to the game... oh yeah you paid it.. so you should be getting your experience as you though it would be otherwise it would be unfair... so should i call a movie producer when im ot satisfied with the movie i just watch?

    People seem to think that because something is digital it should meet their every standard despite what community think, but hey changing things in game does cost money to the business and has to be worth their while..

    Im sorry but your 40$ just won't cut it.

    And i might say that if you have such issue with human beings you might want to go see someone about that, it's a very serious issue to be SO against sociability...
  • NewBlacksmurf
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    Dephyrius wrote: »
    I can't get behind this either. I'm just recently returned to the game, and love the fact that it feels more alive then ever. I realize playing on the Xbox one it feels a little harder to find and communicate with guilds especially with everything being voice comm all the time and sometimes I just don't really want to sit in the channel and listen to everyone talk (but would rather have a guild text chat but neither here nor there) but that's a concession I'm willing to make. As far as the game goes, I too, consider myself alot of times to be a solo player nowadays rather then a hardcore group going mmo player. That said, I love the fact that its an MMO. There are TONS of options. I bought the game KNOWING what I was in for. I knew that being a 'massive multiplayer online game' that there is going to be PLENTY of content for me to do on my own, and plenty of content for the people that like to group all of the time, and I love the idea of being able to do both, when I want. From the time I played previously and from what I've seen and done thus far again I'm pretty sure that there are TONS of delves and instances that I can go and solo, along with public dungeons, that were made for this very sort of thing. I love the idea of challenging myself to do it solo and if someone comes along and whacks some mobs that I'm working on, that's cool with me. Get you some. Doesn't take away from my accomplishments, and if I show up when a world boss is being camped, that means less time for me to have to try and find a group and I can get it done or I can come back another time if I really want to try and solo it.

    If however you're looking for a truer 'single player experience' (which this game already offers already on a wonderful scale for an MMO) then maybe an MMO isn't quite what you're wanting.

    @Dephyrius
    FYI text chat was added a month or two or three ago to Xbox one. Go in your settings in the game or just hit enter or menu and choose the other social screen.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • LaiTash
    LaiTash
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    Ghost-Shot wrote: »
    LaiTash wrote: »
    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    No, terrible idea, go play a single player game.


    You mean ESO is not that? You still not gave a reason why having this option is a bad idea.

    I shouldn't have to explain why instancing an entire MMO is stupid, outside of dungeons and trials there is no forced grouping in this game. Social interaction and playing with others is the whole point of an MMO, if that's not your thing, there are tons of great single player games out there to go play.

    Wow. Isn't the idea of BoP stupid? Isn't the idea of cyrodiil PvP stupid? I hate to say it, but ESO is doing a terrible job of trying to be a MMO. Seeing people everywhere you go doesn't make it a good MMO. Because except for WB and group dungeons/trials i don't need these people.

    BoP is stupid yes, Cyrodiil PvP is a great idea. Just because you seem to have an issue with interacting with other people, why should we all have the MMO experience ruined? Random pugs to take down world bosses, PvP, and guild groups for dungeons and raids are the MMO experience for many of us, all of that is present here. If single player is what you want, go play a single player game and stop trying to ruin this game for the actual MMO players here.

    I don't have any issues interacting with people. I have issues having so many people there's no reason to interact with. It's not fun. I'm not the only one feeling like this. I'm an actual MMO player, mind you. I just don't see how ESO is an actual MMO. And i think it should stop pretending to be one. It's a "MMO" where most guilds don't even require their members to use teamspeak - shows very well how much cooperation is really needed here.

    Also, if you think Cyrodiil a great idea you probably should accept instancing a great idea as well. It separates those who want to PvP from those who doesn't. So, why those who want single player experience can't be separated from those who don't? Why there can't be those open PvP "chaos" instances OP mentioned?
    Edited by LaiTash on November 3, 2016 2:48PM
  • d0e1ow
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    I remember when the game first came out and everything really did feel instanced. You'd go into a quest area with a friend and you couldn't see them anymore.

    It pissed a lot of people off. Less instancing. Not more. This is not a single player game.
    "Her mystery was as essential to her as savagery was to Boethiah or treachery was to Molag Bal. To understand Nocturnal is to negate her, to pull back the curtains cloaking her realm of darkness." - Sigillah Parate "Invocation of Azura"


  • AlnilamE
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    AuldWolf wrote: »
    Finally, instance resources, please. Guild Wars 2 does it, so why can't ESO? And I know ESO can do it because the technology is already there. It's being used to scale nodes to one's crafting knowledge/level, after all. It could also be used to instance nodes to the player, so if three people end up at a node, all three can harvest the node. This would allow people to feel happy and comfortable about seeing other players around, without the anxiety and competition of fighting over nodes. This fighting over nodes is WoW-minded, outmoded, and frankly antiquated. It has no place in ESO.

    .

    Honestly, I disagree with this. First of all, compare the availability of resources in GW2 to ESO. There's plenty more to go around here.
    Second, I find that ESO has a good balance of things that are instanced (loot and containers) to things that you need to compete for (nodes and chests). Having a bit of both worlds makes things more interesting for me.
    The Moot Councillor
  • AlnilamE
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    LaiTash wrote: »
    Wollust wrote: »
    I'll never understand why people try to take the MMO aspect out of an MMO.

    I find open pvp a MMO aspect, but it was never here. I find a working economy a MMO aspect, but with 1T it's not here as well. I don't find seeing random people i don't care for everywhere a MMO aspect. Not a good one, at least - it just formally makes the game "a MMO" without really making it one. If ESO is a "single player MMO", zeni should stick to it.

    How does 1T not have a working economy? I love watching price curves every time there is an update.
    The Moot Councillor
  • Ghost-Shot
    Ghost-Shot
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    LaiTash wrote: »
    Ghost-Shot wrote: »
    LaiTash wrote: »
    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    No, terrible idea, go play a single player game.


    You mean ESO is not that? You still not gave a reason why having this option is a bad idea.

    I shouldn't have to explain why instancing an entire MMO is stupid, outside of dungeons and trials there is no forced grouping in this game. Social interaction and playing with others is the whole point of an MMO, if that's not your thing, there are tons of great single player games out there to go play.

    Wow. Isn't the idea of BoP stupid? Isn't the idea of cyrodiil PvP stupid? I hate to say it, but ESO is doing a terrible job of trying to be a MMO. Seeing people everywhere you go doesn't make it a good MMO. Because except for WB and group dungeons/trials i don't need these people.

    BoP is stupid yes, Cyrodiil PvP is a great idea. Just because you seem to have an issue with interacting with other people, why should we all have the MMO experience ruined? Random pugs to take down world bosses, PvP, and guild groups for dungeons and raids are the MMO experience for many of us, all of that is present here. If single player is what you want, go play a single player game and stop trying to ruin this game for the actual MMO players here.

    I don't have any issues interacting with people. I have issues having so many people there's no reason to interact with. It's not fun. I'm not the only one feeling like this. I'm an actual MMO player, mind you. I just don't see how ESO is an actual MMO. And i think it should stop pretending to be one. It's a "MMO" where most guilds don't even require their members to use teamspeak - shows very well how much cooperation is really needed here.

    Also, if you think Cyrodiil a great idea you probably should accept instancing a great idea as well. It separates those who want to PvP from those who doesn't. So, why those who want single player experience can't be separated from those who don't? Why there can't be those open PvP "chaos" instances OP mentioned?

    There is not one guild worth a *** running end game content that doesn't require team speak, the ones that don't(and they exist in every MMO) are glorified pugs. Go try vet Maw hard mode, or try and fight the faction stacks in Cyrodiil with a group of 12-16, and then tell me how little cooperation is required and how you do with out voice coms. I might suggest joining a good guild before that becomes the basis for your argument. I don't think people who want a single player experience should be catered to at all in an MMO, that is nonsensical, you have hundreds of single player games available for those people.
  • Ghost-Shot
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    AuldWolf wrote: »
    Finally, instance resources, please. Guild Wars 2 does it, so why can't ESO? And I know ESO can do it because the technology is already there. It's being used to scale nodes to one's crafting knowledge/level, after all. It could also be used to instance nodes to the player, so if three people end up at a node, all three can harvest the node. This would allow people to feel happy and comfortable about seeing other players around, without the anxiety and competition of fighting over nodes. This fighting over nodes is WoW-minded, outmoded, and frankly antiquated. It has no place in ESO.

    I missed this part about resources being WoW-minded. First of all WoW is a far more successful game so that may not be a bad thing. Second, resource nodes in WoW, at least in Legion zones, are instanced, 2 people can take the exact same one at the same time.
  • LaiTash
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    There is not one guild worth a *** running end game content that doesn't require team speak, the ones that don't(and they exist in every MMO) are glorified pugs

    Except there's no endgame content outside trials that would require a teamspeak. And it's not like trial runs are a must in this game.
    Ghost-Shot wrote: »
    I don't think people who want a single player experience should be catered to at all in an MMO

    Wow, really? Well i have some news for you: mmo isn't about "grouping". People who want a "single player" experience still participate in economy, for example. Even EVE provides lots of single player activities, there are people who never join a corp and feel fine, now tell me it is not a MMO. And lots of people who want some single player experience now and then. And finally, i can say people who don't want open world PvP or any other forms of competition (that's ESO for you) can go play some single player game with a cooperative multiplayer option - like, mass effect, AC, whatever, so that "actual MMO players" could have nice things. No? Then please stop telling who should be catered to and who shouldn't.
    Edited by LaiTash on November 3, 2016 4:51PM
  • LaiTash
    LaiTash
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    AlnilamE wrote: »
    LaiTash wrote: »
    Wollust wrote: »
    I'll never understand why people try to take the MMO aspect out of an MMO.

    I find open pvp a MMO aspect, but it was never here. I find a working economy a MMO aspect, but with 1T it's not here as well. I don't find seeing random people i don't care for everywhere a MMO aspect. Not a good one, at least - it just formally makes the game "a MMO" without really making it one. If ESO is a "single player MMO", zeni should stick to it.

    How does 1T not have a working economy? I love watching price curves every time there is an update.

    I can hardly call half the loot being BoP and the other half as cheap as a vendor trash a working economy.
  • idk
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    LaiTash wrote: »
    Ghost-Shot wrote: »
    LaiTash wrote: »
    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    No, terrible idea, go play a single player game.


    You mean ESO is not that? You still not gave a reason why having this option is a bad idea.

    I shouldn't have to explain why instancing an entire MMO is stupid, outside of dungeons and trials there is no forced grouping in this game. Social interaction and playing with others is the whole point of an MMO, if that's not your thing, there are tons of great single player games out there to go play.

    Wow. Isn't the idea of BoP stupid? Isn't the idea of cyrodiil PvP stupid? I hate to say it, but ESO is doing a terrible job of trying to be a MMO. Seeing people everywhere you go doesn't make it a good MMO. Because except for WB and group dungeons/trials i don't need these people.

    BoP is stupid yes, Cyrodiil PvP is a great idea. Just because you seem to have an issue with interacting with other people, why should we all have the MMO experience ruined? Random pugs to take down world bosses, PvP, and guild groups for dungeons and raids are the MMO experience for many of us, all of that is present here. If single player is what you want, go play a single player game and stop trying to ruin this game for the actual MMO players here.

    I don't have any issues interacting with people. I have issues having so many people there's no reason to interact with. It's not fun. I'm not the only one feeling like this. I'm an actual MMO player, mind you. I just don't see how ESO is an actual MMO. And i think it should stop pretending to be one. It's a "MMO" where most guilds don't even require their members to use teamspeak - shows very well how much cooperation is really needed here.

    Also, if you think Cyrodiil a great idea you probably should accept instancing a great idea as well. It separates those who want to PvP from those who doesn't. So, why those who want single player experience can't be separated from those who don't? Why there can't be those open PvP "chaos" instances OP mentioned?

    The first paragraph is humorous. Everyone is entitled to their oppinion even if ESO meets the definition of an MMO in a very solid manner. Most decent guilds have TS or similar. Haveing some guild styat do not require it has no bearing in the matter. Some guilds don't run anything seriously. Experienced MMO players would agree ESO is an MMO.

    Cyrodiil as an example is grabbing for straws. Might as well mention the Glenumbra and Stormhaven as examples of instancing.

    Me thinks you prefer to disagree or maybe prefer to be a solo player in an multi player environment.
  • Dephyrius
    Dephyrius
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    @NewBlacksmurf

    Thanks for the heads up. I actually just caught onto that while messing around in the voice channels last night, trying to get my headset and mic to work on my computer when streaming through it, rather then having to use the one I often connect to the controller itself. Sometimes feels hit or miss, but once I find a good guild and get into regular channels that'll make it easier to test. Ty Sir.
  • AzuraKin
    AzuraKin
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    how about this, go back to how it was originally with exception, silver and gold zones are each 100 cp higher then previous zone (for example the rift for a dc player would be cp 1000 mobs.)
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • d0e1ow
    d0e1ow
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    LaiTash wrote: »
    There is not one guild worth a *** running end game content that doesn't require team speak, the ones that don't(and they exist in every MMO) are glorified pugs

    Except there's no endgame content outside trials that would require a teamspeak. And it's not like trial runs are a must in this game.
    Ghost-Shot wrote: »
    I don't think people who want a single player experience should be catered to at all in an MMO

    Wow, really? Well i have some news for you: mmo isn't about "grouping". People who want a "single player" experience still participate in economy, for example. Even EVE provides lots of single player activities, there are people who never join a corp and feel fine, now tell me it is not a MMO. And lots of people who want some single player experience now and then. And finally, i can say people who don't want open world PvP or any other forms of competition (that's ESO for you) can go play some single player game with a cooperative multiplayer option - like, mass effect, AC, whatever, so that "actual MMO players" could have nice things. No? Then please stop telling who should be catered to and who shouldn't.

    I agree with you that an MMO doesn't necessarily mean grouping all the time, but a lot of people just group because they like playing with others, not because they "need" each other to beat the game. Some people just enjoy seeing other players running around. Some people just like chatting.

    Heavy instancing is something I've -never- seen well received in this genre. For awhile, I guess maybe between 2011-2014, MMO's tried pushing it on people because WoW did it in their Cataclysm expansion -a lot-, and people hated it.

    People don't like logging into to "empty" feeling MMO's. Other people are a natural part of the equation. If you ask me, it's bad enough that we are forced into mega-servers instead of being able to form RP oriented servers, progression PvE oriented communities, PvP communities, etc. Instead we're all just tossed into the salad dish together, and it makes it hard to naturally happen upon people with similar interests and goals.

    That being said, I'd much prefer that to a heavily instanced world where I'm grouping up with people and going "Where are you?! Are we instanced?! I can't see you!" Or running around Glenumbra soloing dolmens thinking "Where is everyone?"

    That's what single player RPG's are for.


    Edited by d0e1ow on November 3, 2016 5:13PM
    "Her mystery was as essential to her as savagery was to Boethiah or treachery was to Molag Bal. To understand Nocturnal is to negate her, to pull back the curtains cloaking her realm of darkness." - Sigillah Parate "Invocation of Azura"


  • Sigtric
    Sigtric
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    How-About-No.gif?gs=
    Skyrim is a great game, go give that a try
    Edited by Sigtric on November 3, 2016 5:31PM

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Ghost-Shot
    Ghost-Shot
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    ✭✭
    LaiTash wrote: »
    There is not one guild worth a *** running end game content that doesn't require team speak, the ones that don't(and they exist in every MMO) are glorified pugs

    Except there's no endgame content outside trials that would require a teamspeak. And it's not like trial runs are a must in this game.
    Ghost-Shot wrote: »
    I don't think people who want a single player experience should be catered to at all in an MMO

    Wow, really? Well i have some news for you: mmo isn't about "grouping". People who want a "single player" experience still participate in economy, for example. Even EVE provides lots of single player activities, there are people who never join a corp and feel fine, now tell me it is not a MMO. And lots of people who want some single player experience now and then. And finally, i can say people who don't want open world PvP or any other forms of competition (that's ESO for you) can go play some single player game with a cooperative multiplayer option - like, mass effect, AC, whatever, so that "actual MMO players" could have nice things. No? Then please stop telling who should be catered to and who shouldn't.

    This doesn't even make sense, you aren't even making an intelligent argument here.
  • Katahdin
    Katahdin
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    I disagree with instance everything.

    Instanced main/guild story line quests, yes.

    Scalable instanced dungeons for 2 to 4 man, yes
    Instanced trials, yes, scalable to something above 2 and below 12, maybe

    Instanced public dungeons and delves, no
    Edited by Katahdin on November 3, 2016 5:48PM
    Beta tester November 2013
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