Integral1900 wrote: »No, stupid idea, we put up with dead bodies all over the floor because lazy sods don't clean up after themselves, we put up with duelling in the bloody market place and the bloody bank! No!!! Enough!!! Sod off to pvp land if you want to get slaughtered
What about making it so important quest npcs and all traders and merchants are not to be killed? I know we have the prevent attacking innocents but some merchants and npcs don't have that white glow deeming them innocent and thus killable. Just code it so shopkeepers and quest npcs don't have the option to be killed and everything else is fair game?
Night_Wolf2112 wrote: »With 1 Tam going gang busters right now... I think it's time for us, the citizens of Tamriel, to be able to fight back against the immune guard overlords in the major towns!
Just give them stats like the almost impossible to solo World Bosses, and make it so only the caught/spotted criminal can actually fight back. This won't lead to mass murder of the cities guards but will allow that slim hope of taking one down. IF you do happen to beat a guard into submission, your bounty triples!
Escaping guards is BEYOND EASY these days. So I think this will add another level of difficulty for those wanting to give it a go!
dwemer_paleologist wrote: »i agree with killable guards.
the only NPC that should be "UNkillable" are the quest givers.
Night_Wolf2112 wrote: »With 1 Tam going gang busters right now... I think it's time for us, the citizens of Tamriel, to be able to fight back against the immune guard overlords in the major towns!
Just give them stats like the almost impossible to solo World Bosses, and make it so only the caught/spotted criminal can actually fight back. This won't lead to mass murder of the cities guards but will allow that slim hope of taking one down. IF you do happen to beat a guard into submission, your bounty triples!
Escaping guards is BEYOND EASY these days. So I think this will add another level of difficulty for those wanting to give it a go!
What about making it so important quest npcs and all traders and merchants are not to be killed? I know we have the prevent attacking innocents but some merchants and npcs don't have that white glow deeming them innocent and thus killable. Just code it so shopkeepers and quest npcs don't have the option to be killed and everything else is fair game?
Unkillable guards and they sent me to kill Molg Bal.... Pact logic!