Talon_Draconis wrote: »Not just any vendor....and not for money...like the shield .....you have to get dragon scales....dragons would spawn only if certain conditions are met....not a certain haour with bots & fameers waiting....like if the lair is unexplored of random nunber of game months..
And yes not random treasure....I agtree if you kill the dragon you get dragon scales for a shield...now I would make the number of dragon scales random...and you can only get dragon scales once character.
Now what you do with your scales us up to you....you can bring them to the smith and make your shield /trade them for gold...ect.
KoshkaMurka wrote: »It might be a nice idea for a rp story and whatnot, but from balance standpoint its absolutely and utterly horrible.
I hate ESO rng with passion, and if it would be even worse than that, I would've given up on this game. I dont want some random guy to be stronger than I could ever be just because he got lucky... Sure, it would be nice and exciting for those lucky guys. But for for the rest of us it wouldnt be fun at all.
Talon_Draconis wrote: »KoshkaMurka wrote: »It might be a nice idea for a rp story and whatnot, but from balance standpoint its absolutely and utterly horrible.
I hate ESO rng with passion, and if it would be even worse than that, I would've given up on this game. I dont want some random guy to be stronger than I could ever be just because he got lucky... Sure, it would be nice and exciting for those lucky guys. But for for the rest of us it wouldnt be fun at all.
That is the point....I don't care is somebody is Connan wielding Storbringer it is only one person not 1000 storbringiners
And maybe Gandalf wielding the staff of kings on our team will beat him or the 100 eleven archers will bring him down

Talon_Draconis wrote: »What I trying to say ESO is degenerating into farming for the same gear <maybe it gold sellers>
What I want is each character to me unique with memorable adventures to get there.
I know it's a problem with all MMOs like I said I wish they would take more stuff from their single player TES games and adapt it to ESO.
I think catering to the PVP crowd might be causing this or maybe it's gold sellers invading I don't know...but the last week on XBONE you can't do a quest anything but resistanced content whith out sharing the area with 100 fammers
Talon_Draconis wrote: »What I trying to say ESO is degenerating into farming for the same gear <maybe it gold sellers>
What I want is each character to me unique with memorable adventures to get there.
I know it's a problem with all MMOs like I said I wish they would take more stuff from their single player TES games and adapt it to ESO.
I think catering to the PVP crowd might be causing this or maybe it's gold sellers invading I don't know...but the last week on XBONE you can't do a quest anything but resistanced content whith out sharing the area with 100 fammers
Talon_Draconis wrote: »There should not be farming or grinding for gear.
Talon_Draconis wrote: »There should not be farming or grinding for gear.
Instant failure. There can't be enough content to give you something new every day for years. Grinding is a blood of MMO.
Talon_Draconis wrote: »Talon_Draconis wrote: »There should not be farming or grinding for gear.
Instant failure. There can't be enough content to give you something new every day for years. Grinding is a blood of MMO.
Even as it is there is months of content stories lore to explore I just wish they mattered
The main problem is people rush to the end to pvp amd grind and they complain nerf this & that because they feel everybody should be the same.
They grind for the uber set FOM when that gets nerfed they grind to the next one.
To tell the truth I like the first 1/3 of characters life...when I discover new things and stories
I like it when it takes many months to may out a character I don't care if he has the best min/max I am in it for the journey
not the destination.
I would love to see different heroes some with epic skills some with epic gear not all the same clone FOM that got there by doing memorable things not CC warriors or Farmers who Killed the same orc over & over again
I much rather see few true Heroes rather than army of clone even if I am not they uber one if I happen to beat him great I don't Mind losing PVP to Superior hero.
I would love to see Connan on the battlefield but not a army of Clone Connans
Talon_Draconis wrote: »Talon_Draconis wrote: »There should not be farming or grinding for gear.
Instant failure. There can't be enough content to give you something new every day for years. Grinding is a blood of MMO.
Even as it is there is months of content stories lore to explore I just wish they mattered
The main problem is people rush to the end to pvp amd grind and they complain nerf this & that because they feel everybody should be the same.
They grind for the uber set FOM when that gets nerfed they grind to the next one.
To tell the truth I like the first 1/3 of characters life...when I discover new things and stories
I like it when it takes many months to may out a character I don't care if he has the best min/max I am in it for the journey
not the destination.
I would love to see different heroes some with epic skills some with epic gear not all the same clone FOM that got there by doing memorable things not CC warriors or Farmers who Killed the same orc over & over again
I much rather see few true Heroes rather than army of clone even if I am not they uber one if I happen to beat him great I don't Mind losing PVP to Superior hero.
I would love to see Connan on the battlefield but not a army of Clone Connans
Questing as a main gameplay feature is also a failure for a MMO. Because quests in MMO will be worse then in a single player game no matter how you try. MMO should focus on sandbox features and player interaction, because this is where MMO can be better then single player games.
It's a good idea, and the worst of them all, let me explain.
It's a good idea from a pure theorical point of view, to fit ES lore of artifact and ect and would indeed bring a big feeling of awesomeness from certain item, but in an MMO it just won't work.
Because, and this is where its an horrible idea, it wouldn't fix anything. The people that grind gears would still do it, under your system people can only loot from a certain encounter once per toon, focus on per toon, everyone could simply roll new toons over and over just to grind gears. It wouldn't be any different from now or more time consuming, just the same old grind under a new mechanic.
Point 2, as stated above, it would create a toxic market where only a very specific few would control the gears and their selling price. And once said player quit the game, then what? No more of that gear until some random other player that may or may not ever find said recipe...
Point 3, players don't like the feeling of being locked from content they paid for. I pay 60$ to get ESO today and come into the game now where say 95% of legendary items have already been found and so locked from others, i paid the same 60$ you paid when you acquired the game but i'm locked from content you weren't because of RNG. I would feel ripped off and wouldn't want to play that game. You would then kill your renewal of players.. bad buiseness.
Last but not least, MMORPG live on long character progression to stay alive, you don't fund an MMO on 60h of gameplay. If content only reward a player once, there is no incentive to do it again. No content, no player, and don't tell me to make sufficient ammount so there is always new stuff, that's just impossible. Devs are human after all and content just does'nt come out of a magic jar. So grind mechanics are a mean to an end to make actual content take longer and give incentive to make the same content over and over again.
Sorry mate, but it's a terrible idea.
TL;DR, Bad idea.
Talon_Draconis wrote: »
Thanks for your comments I live it when people explain there point of view instead of just dismissing then because they don't agree
Ok point 2 Legendary items should be so valuable and rare you would never sell one for gold they should be so difficult to get that if you get one made for you it would be a great reward eg the smith would make your dragon scale shield it you give him your extra scales maybe a great gem or some other legendary mat
He should not have any for sale he would have to make it at great cost...and would not make one just to sell.
You should only be able to kill Saron once whit each character if has a name it should be unique now I would say once dead it is dead but make the re spawn times random and long enough so it is worth killing for the quest but not worth farming and each character can only be rewarded once.
Your character is not locked out from content but make some items so rare the effectively it does not exist or shows up once in a games lifetime .
These items are not worth framing because you will never find one if you do....like wining the lottery I would be like wow where did you get that ....I bet you will remember it for real years to come....Like in wizardry back in 1980? I came across a blade quesenart never ever found one again but still remember it...looking for it's equivalence in other games.
3 have players drive content...Like the smith and Dragonscale shield maybe he sends the player to get a recipe for the one ring...or the hammer of thor which he needs to make a sword of power....
wtlonewolf20 wrote: »