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A characters should only benifit from major encounter once!

  • idk
    idk
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    Not just any vendor....and not for money...like the shield .....you have to get dragon scales....dragons would spawn only if certain conditions are met....not a certain haour with bots & fameers waiting....like if the lair is unexplored of random nunber of game months..
    And yes not random treasure....I agtree if you kill the dragon you get dragon scales for a shield...now I would make the number of dragon scales random...and you can only get dragon scales once character.
    Now what you do with your scales us up to you....you can bring them to the smith and make your shield /trade them for gold...ect.

    @Talon_Draconis

    Your ideas may be good, but not for ESO. Bad idea for ESO. Really nothing I could suggest other than just forget about this idea.
    Edited by idk on October 29, 2016 10:29PM
  • Talon_Draconis
    Talon_Draconis
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    It might be a nice idea for a rp story and whatnot, but from balance standpoint its absolutely and utterly horrible.
    I hate ESO rng with passion, and if it would be even worse than that, I would've given up on this game. I dont want some random guy to be stronger than I could ever be just because he got lucky... Sure, it would be nice and exciting for those lucky guys. But for for the rest of us it wouldnt be fun at all.

    That is the point....I don't care is somebody is Connan wielding Storbringer it is only one person not 1000 storbringiners
    And maybe Gandalf wielding the staff of kings on our team will beat him or the 100 eleven archers will bring him down
  • Unsent.Soul
    Unsent.Soul
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    It might be a nice idea for a rp story and whatnot, but from balance standpoint its absolutely and utterly horrible.
    I hate ESO rng with passion, and if it would be even worse than that, I would've given up on this game. I dont want some random guy to be stronger than I could ever be just because he got lucky... Sure, it would be nice and exciting for those lucky guys. But for for the rest of us it wouldnt be fun at all.

    That is the point....I don't care is somebody is Connan wielding Storbringer it is only one person not 1000 storbringiners
    And maybe Gandalf wielding the staff of kings on our team will beat him or the 100 eleven archers will bring him down

    Storbringer? Storbringiner? 100 eleven?
  • Talon_Draconis
    Talon_Draconis
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    dame auto correct you know what I mean,
    Anyway the point is there will only be 1 or 2 uber weapon not 1000 I don't see why everybody has to have the same top gear,
    if there just one ONE RING or if there were maybe only 20 or so Dragon Scale shields that the guild lords have great.
    Everybody would be special a if you got a uber weapon...it be like wow...not awe i got another Excalibur I wanted a nother stormbringer for my lvl 10 character i guess I will have to use one of my ONE rings on my lvl 10 nightblade
  • Blayzemaster
    Blayzemaster
    Soul Shriven
    Sounds stupid.
  • dem0n1k
    dem0n1k
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    ESO does have an epic quest that is extremely hard & you are rewarded with top tier weapons... the Maelstrom Arena. Or Dragonstar arena if you want to use a group.

    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • MasterSpatula
    MasterSpatula
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    If there could be no repeating content for different drops, there could be no grinding for gear and no constant repeating of the same content. That would mean the entire basic concept of MMO endgame would have to be thrown out and replaced with lots and lots of new content, and...

    Wait a minute, I kind of like where this is going.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Valethar
    Valethar
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    Someone got a bad batch of whatever recreational substance they're using.

    You could always just run everything one time yourself, and never go back. Then you'd have the benefit of a bad idea without ruining things for everyone else.
    Resistance is not futile! Say no to the Greed Collective™. Boycott Crown Crates.
  • Talon_Draconis
    Talon_Draconis
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    What I trying to say ESO is degenerating into farming for the same gear <maybe it gold sellers>
    What I want is each character to me unique with memorable adventures to get there.
    I know it's a problem with all MMOs like I said I wish they would take more stuff from their single player TES games and adapt it to ESO.
    I think catering to the PVP crowd might be causing this or maybe it's gold sellers invading I don't know...but the last week on XBONE you can't do a quest anything but resistanced content whith out sharing the area with 100 fammers
  • Egonieser
    Egonieser
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    Tn-memes-no-face-of-course-not.jpg
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
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    PC - EU
  • Darkonflare15
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    What I trying to say ESO is degenerating into farming for the same gear <maybe it gold sellers>
    What I want is each character to me unique with memorable adventures to get there.
    I know it's a problem with all MMOs like I said I wish they would take more stuff from their single player TES games and adapt it to ESO.
    I think catering to the PVP crowd might be causing this or maybe it's gold sellers invading I don't know...but the last week on XBONE you can't do a quest anything but resistanced content whith out sharing the area with 100 fammers

    I prefer getting my gear by knowledge and effort with a little bit of luck. Not just plain random luck. You may not like farming but farming is making older content a lot more viable now. Not really a problem but a solution to an older problem. This game rarely rewarded you with loot and now there actually viable loot from playing the game different ways instead just pvp, dungeons, arenas, and trials.Memorable adventures does not need to be tied to loot. I can have plenty of memorable adventures playing with my friends.You may think that having farmers out in the world maybe not pleasing to the eye but it better than them just standing in cities or just plain emptiness because no has anything to do.
  • alexkdd99
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    What I trying to say ESO is degenerating into farming for the same gear <maybe it gold sellers>
    What I want is each character to me unique with memorable adventures to get there.
    I know it's a problem with all MMOs like I said I wish they would take more stuff from their single player TES games and adapt it to ESO.
    I think catering to the PVP crowd might be causing this or maybe it's gold sellers invading I don't know...but the last week on XBONE you can't do a quest anything but resistanced content whith out sharing the area with 100 fammers

    Maybe you should just play single player games? I will never understand why people play mmo's and expect to have ANY area to themselves.
    I think some people don't understand what mmo stands for.
  • acw37162
    acw37162
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    Quit playing this game.

    Go design you own ultra cool game that works how you think it should.

    Come back and play this game after months of trying to get others to play your game.

    Or you could you just keep playing your game by yourself.

  • Elijah_Crow
    Elijah_Crow
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  • LaiTash
    LaiTash
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    There should not be farming or grinding for gear.

    Instant failure. There can't be enough content to give you something new every day for years. Grinding is a blood of MMO.
    Edited by LaiTash on October 30, 2016 4:04AM
  • Talon_Draconis
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    LaiTash wrote: »
    There should not be farming or grinding for gear.

    Instant failure. There can't be enough content to give you something new every day for years. Grinding is a blood of MMO.

    Even as it is there is months of content stories lore to explore I just wish they mattered
    The main problem is people rush to the end to pvp amd grind and they complain nerf this & that because they feel everybody should be the same.
    They grind for the uber set FOM when that gets nerfed they grind to the next one.
    To tell the truth I like the first 1/3 of characters life...when I discover new things and stories
    I like it when it takes many months to may out a character I don't care if he has the best min/max I am in it for the journey
    not the destination.
    I would love to see different heroes some with epic skills some with epic gear not all the same clone FOM that got there by doing memorable things not CC warriors or Farmers who Killed the same orc over & over again
    I much rather see few true Heroes rather than army of clone even if I am not they uber one if I happen to beat him great I don't Mind losing PVP to Superior hero.
    I would love to see Connan on the battlefield but not a army of Clone Connans
  • SolarCat02
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    Reading all your suggestion threads, I get the impression that this is not the game you are looking for.
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • altemriel
    altemriel
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    nope
  • Talon_Draconis
    Talon_Draconis
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    Like I said it's the best there is.
    I really want is MMO that plays like PNP game with a shard world with 1000s people and old school rpg
    I know it does not exist prob never will :( but so far eso is the best.
    I am commenting in slim hopes that we can discuss how to make it better
    And give some constructive criticizium to help make this game better and mabey make nets eso more like the perfect game
  • LaiTash
    LaiTash
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    LaiTash wrote: »
    There should not be farming or grinding for gear.

    Instant failure. There can't be enough content to give you something new every day for years. Grinding is a blood of MMO.

    Even as it is there is months of content stories lore to explore I just wish they mattered
    The main problem is people rush to the end to pvp amd grind and they complain nerf this & that because they feel everybody should be the same.
    They grind for the uber set FOM when that gets nerfed they grind to the next one.
    To tell the truth I like the first 1/3 of characters life...when I discover new things and stories
    I like it when it takes many months to may out a character I don't care if he has the best min/max I am in it for the journey
    not the destination.
    I would love to see different heroes some with epic skills some with epic gear not all the same clone FOM that got there by doing memorable things not CC warriors or Farmers who Killed the same orc over & over again
    I much rather see few true Heroes rather than army of clone even if I am not they uber one if I happen to beat him great I don't Mind losing PVP to Superior hero.
    I would love to see Connan on the battlefield but not a army of Clone Connans

    Questing as a main gameplay feature is also a failure for a MMO. Because quests in MMO will be worse then in a single player game no matter how you try. MMO should focus on sandbox features and player interaction, because this is where MMO can be better then single player games.
  • AlexDaedric
    I kinda like the idea of having a few weapons and armor that are extremely rare, so only very few people acquire them.

    Perhaps even unique skins for existing items with the same stats, just so there's some differentiation and make Legendary items actually Legendary..
  • Talon_Draconis
    Talon_Draconis
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    LaiTash wrote: »
    LaiTash wrote: »
    There should not be farming or grinding for gear.

    Instant failure. There can't be enough content to give you something new every day for years. Grinding is a blood of MMO.

    Even as it is there is months of content stories lore to explore I just wish they mattered
    The main problem is people rush to the end to pvp amd grind and they complain nerf this & that because they feel everybody should be the same.
    They grind for the uber set FOM when that gets nerfed they grind to the next one.
    To tell the truth I like the first 1/3 of characters life...when I discover new things and stories
    I like it when it takes many months to may out a character I don't care if he has the best min/max I am in it for the journey
    not the destination.
    I would love to see different heroes some with epic skills some with epic gear not all the same clone FOM that got there by doing memorable things not CC warriors or Farmers who Killed the same orc over & over again
    I much rather see few true Heroes rather than army of clone even if I am not they uber one if I happen to beat him great I don't Mind losing PVP to Superior hero.
    I would love to see Connan on the battlefield but not a army of Clone Connans

    Questing as a main gameplay feature is also a failure for a MMO. Because quests in MMO will be worse then in a single player game no matter how you try. MMO should focus on sandbox features and player interaction, because this is where MMO can be better then single player games.

    True but when player interaction degrades to pvp dueling in the street or groups of Farmers Clones grinding for FTM
    I love the ESO Story a guild stories cyridill is great way to handle PVP although again it has degraded into clones grinding the FTM I would like to see more stagy with heroes and kings and proper sieges large armies
    Guild getting involved in politics assassination ect
  • Ghost-Shot
    Ghost-Shot
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    10/10 dumbest idea I've ever seen on the forums.
  • Zuuman
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    It's a good idea, and the worst of them all, let me explain.

    It's a good idea from a pure theorical point of view, to fit ES lore of artifact and ect and would indeed bring a big feeling of awesomeness from certain item, but in an MMO it just won't work.

    Because, and this is where its an horrible idea, it wouldn't fix anything. The people that grind gears would still do it, under your system people can only loot from a certain encounter once per toon, focus on per toon, everyone could simply roll new toons over and over just to grind gears. It wouldn't be any different from now or more time consuming, just the same old grind under a new mechanic.

    Point 2, as stated above, it would create a toxic market where only a very specific few would control the gears and their selling price. And once said player quit the game, then what? No more of that gear until some random other player that may or may not ever find said recipe...

    Point 3, players don't like the feeling of being locked from content they paid for. I pay 60$ to get ESO today and come into the game now where say 95% of legendary items have already been found and so locked from others, i paid the same 60$ you paid when you acquired the game but i'm locked from content you weren't because of RNG. I would feel ripped off and wouldn't want to play that game. You would then kill your renewal of players.. bad buiseness.

    Last but not least, MMORPG live on long character progression to stay alive, you don't fund an MMO on 60h of gameplay. If content only reward a player once, there is no incentive to do it again. No content, no player, and don't tell me to make sufficient ammount so there is always new stuff, that's just impossible. Devs are human after all and content just does'nt come out of a magic jar. So grind mechanics are a mean to an end to make actual content take longer and give incentive to make the same content over and over again.

    Sorry mate, but it's a terrible idea.

    TL;DR, Bad idea.
  • Sasyk
    Sasyk
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    This thread needs to die in a fire.
    Sasyk Ik-ce - Spacey Ricochet - Swaggette - Andrea Ik-ce - Avari Lebe - Rubi Malone - Amaryllis Fox - Sergeant Moxy - Moon Unit Zoey - Retro Betty - Emmanuelle Sinclair
    Nightfighters - Sempiternal Way - Macro and Cheese
  • Talon_Draconis
    Talon_Draconis
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    Zuuman wrote: »
    It's a good idea, and the worst of them all, let me explain.

    It's a good idea from a pure theorical point of view, to fit ES lore of artifact and ect and would indeed bring a big feeling of awesomeness from certain item, but in an MMO it just won't work.

    Because, and this is where its an horrible idea, it wouldn't fix anything. The people that grind gears would still do it, under your system people can only loot from a certain encounter once per toon, focus on per toon, everyone could simply roll new toons over and over just to grind gears. It wouldn't be any different from now or more time consuming, just the same old grind under a new mechanic.

    Point 2, as stated above, it would create a toxic market where only a very specific few would control the gears and their selling price. And once said player quit the game, then what? No more of that gear until some random other player that may or may not ever find said recipe...

    Point 3, players don't like the feeling of being locked from content they paid for. I pay 60$ to get ESO today and come into the game now where say 95% of legendary items have already been found and so locked from others, i paid the same 60$ you paid when you acquired the game but i'm locked from content you weren't because of RNG. I would feel ripped off and wouldn't want to play that game. You would then kill your renewal of players.. bad buiseness.

    Last but not least, MMORPG live on long character progression to stay alive, you don't fund an MMO on 60h of gameplay. If content only reward a player once, there is no incentive to do it again. No content, no player, and don't tell me to make sufficient ammount so there is always new stuff, that's just impossible. Devs are human after all and content just does'nt come out of a magic jar. So grind mechanics are a mean to an end to make actual content take longer and give incentive to make the same content over and over again.

    Sorry mate, but it's a terrible idea.

    TL;DR, Bad idea.

    Thanks for your comments I live it when people explain there point of view instead of just dismissing then because they don't agree :smile:
    Ok point 2 Legendary items should be so valuable and rare you would never sell one for gold they should be so difficult to get that if you get one made for you it would be a great reward eg the smith would make your dragon scale shield it you give him your extra scales maybe a great gem or some other legendary mat
    He should not have any for sale he would have to make it at great cost...and would not make one just to sell.

    You should only be able to kill Saron once whit each character if has a name it should be unique now I would say once dead it is dead but make the re spawn times random and long enough so it is worth killing for the quest but not worth farming and each character can only be rewarded once.
    Your character is not locked out from content but make some items so rare the effectively it does not exist or shows up once in a games lifetime .
    These items are not worth framing because you will never find one if you do....like wining the lottery I would be like wow where did you get that ....I bet you will remember it for real years to come....Like in wizardry back in 1980? I came across a blade quesenart never ever found one again but still remember it...looking for it's equivalence in other games.

    3 have players drive content...Like the smith and Dragonscale shield maybe he sends the player to get a recipe for the one ring...or the hammer of thor which he needs to make a sword of power....

  • Zuuman
    Zuuman
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    Thanks for your comments I live it when people explain there point of view instead of just dismissing then because they don't agree :smile:
    Ok point 2 Legendary items should be so valuable and rare you would never sell one for gold they should be so difficult to get that if you get one made for you it would be a great reward eg the smith would make your dragon scale shield it you give him your extra scales maybe a great gem or some other legendary mat
    He should not have any for sale he would have to make it at great cost...and would not make one just to sell.

    You should only be able to kill Saron once whit each character if has a name it should be unique now I would say once dead it is dead but make the re spawn times random and long enough so it is worth killing for the quest but not worth farming and each character can only be rewarded once.
    Your character is not locked out from content but make some items so rare the effectively it does not exist or shows up once in a games lifetime .
    These items are not worth framing because you will never find one if you do....like wining the lottery I would be like wow where did you get that ....I bet you will remember it for real years to come....Like in wizardry back in 1980? I came across a blade quesenart never ever found one again but still remember it...looking for it's equivalence in other games.

    3 have players drive content...Like the smith and Dragonscale shield maybe he sends the player to get a recipe for the one ring...or the hammer of thor which he needs to make a sword of power....

    I see where your coming from.. but how you want it would'nt work for ESO.

    If it was implemented in the form of unique memento then maybe since it would only add aesthetic value.

  • Talon_Draconis
    Talon_Draconis
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    There is alot in ESO to works with Like how many Deadric Lords are there....I did not keep count but I encounter at least 6

    With Items like the amulet of kings around I am sure they can dig up other legendary artifacts to put in the world and you can always borrow things form other fantasy lore.
    Unearthing these items could be world events although I would make them unique only one in the game.
    Would make them disappear or lootable when you die.
    I remember one mmo had a very powerful sword...whenever the character holding it died or after a certain amount of time the sword would teleport to a random location.
    These items could be like that....somebody finds the amulet of kings and must light the dragon fire or oblivion portals start opening up....as Dartic prince tries to kill who possess it...Hmm sound like familiar TES game :wink:
    But these portals can appear everywhere spewing powerful dearie until somebody lights the dragonfires
    That could work MMO


  • wolfie1.0.
    wolfie1.0.
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    [/quote]

    Thanks for your comments I live it when people explain there point of view instead of just dismissing then because they don't agree :smile:
    Ok point 2 Legendary items should be so valuable and rare you would never sell one for gold they should be so difficult to get that if you get one made for you it would be a great reward eg the smith would make your dragon scale shield it you give him your extra scales maybe a great gem or some other legendary mat
    He should not have any for sale he would have to make it at great cost...and would not make one just to sell.

    You should only be able to kill Saron once whit each character if has a name it should be unique now I would say once dead it is dead but make the re spawn times random and long enough so it is worth killing for the quest but not worth farming and each character can only be rewarded once.
    Your character is not locked out from content but make some items so rare the effectively it does not exist or shows up once in a games lifetime .
    These items are not worth framing because you will never find one if you do....like wining the lottery I would be like wow where did you get that ....I bet you will remember it for real years to come....Like in wizardry back in 1980? I came across a blade quesenart never ever found one again but still remember it...looking for it's equivalence in other games.

    3 have players drive content...Like the smith and Dragonscale shield maybe he sends the player to get a recipe for the one ring...or the hammer of thor which he needs to make a sword of power....

    [/quote]

    Some issues I have with this concept

    1) Incentive: The problem with your idea is that people need to know that the item can be obtained and that it is in fact possible for everyone and that everyone has a chance at it. If an item is so rare that there is only one, then that item would have to be of normal strength and be purely cosmetic. What happens when they are not I will address in a bit....

    2) Crafting: As a master crafter in ESO I love to craft, it took me a year to research all of the traits and obtain all of the motifs that I want to use. I pride myself on the ability to craft any set or gear in the game. I use said crafting skill to make money in the game and to gear up my own characters. So please let me know why I would make an item that would be uber rare and the mats would be uber rare just to give to someone else? If the item I crafted was so rare that I could only make one I would not give it to someone else. nor would I sell it unless I could make another. Especially if said weapon was Very Powerful.

    3) Selling: For every item there is a price and a market. Unless its BOP then it can and will be sold. And if these items are super rare and can be crafted then it will be crafted and then sold for extreme gold. which means that those that have the most gold or resources will have the item and they will pay for it again especially if the item is very powerful. Trust me if an item can be sold it will be sold. Case in point someone in RL paid $58.3 million USD for a balloon dog.

    4) Balance and Power: This is really important here. If an item is truly as rare as you want it it would need to be very powerful to matter. If it is not powerful then it would be rare for rarities sake and worth nothing all all (ie petty soul gems, or old provisioning mats). Also it would need to have an advantage that does not exist in the game. which means that the player that has the item will have an advantage over other players. PVP would be hell. worse than it is now. In your examples before you state that Gandalf would be taken down with 100 elves. well yes, but not if said Gandalf had his own army of 100 elves. Also in this game you can re-spawn, so you also have to defeat said Gandalf not once but indefinitely as long as they remain online. Which based on experience from other games when someone Uber logs into PVP, PVP dies until that player logs off.


    Even with all of the points above I think that your idea is a good one, but it is not suitable for this game. Its more fitting for a game where you have one character, and one life, and a finite amount of skills to invest in. Something that would be difficult to do in an MMO right now as those style games are pretty much gone from the mainstream. People in general like to feel like they are the protagonist or involved in the story. many use video games to feel special or to get away from the challenges of RL. No one wants to play a game and feel like they suck at it, anyone that does wont stick around.

  • Talon_Draconis
    Talon_Draconis
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    Thanks for your comments I live it when people explain there point of view instead of just dismissing then because they don't agree :smile:
    Ok point 2 Legendary items should be so valuable and rare you would never sell one for gold they should be so difficult to get that if you get one made for you it would be a great reward eg the smith would make your dragon scale shield it you give him your extra scales maybe a great gem or some other legendary mat
    He should not have any for sale he would have to make it at great cost...and would not make one just to sell.

    You should only be able to kill Saron once whit each character if has a name it should be unique now I would say once dead it is dead but make the re spawn times random and long enough so it is worth killing for the quest but not worth farming and each character can only be rewarded once.
    Your character is not locked out from content but make some items so rare the effectively it does not exist or shows up once in a games lifetime .
    These items are not worth framing because you will never find one if you do....like wining the lottery I would be like wow where did you get that ....I bet you will remember it for real years to come....Like in wizardry back in 1980? I came across a blade quesenart never ever found one again but still remember it...looking for it's equivalence in other games.

    3 have players drive content...Like the smith and Dragonscale shield maybe he sends the player to get a recipe for the one ring...or the hammer of thor which he needs to make a sword of power....

    [/quote]

    Some issues I have with this concept

    1) Incentive: The problem with your idea is that people need to know that the item can be obtained and that it is in fact possible for everyone and that everyone has a chance at it. If an item is so rare that there is only one, then that item would have to be of normal strength and be purely cosmetic. What happens when they are not I will address in a bit....

    2) Crafting: As a master crafter in ESO I love to craft, it took me a year to research all of the traits and obtain all of the motifs that I want to use. I pride myself on the ability to craft any set or gear in the game. I use said crafting skill to make money in the game and to gear up my own characters. So please let me know why I would make an item that would be uber rare and the mats would be uber rare just to give to someone else? If the item I crafted was so rare that I could only make one I would not give it to someone else. nor would I sell it unless I could make another. Especially if said weapon was Very Powerful.

    3) Selling: For every item there is a price and a market. Unless its BOP then it can and will be sold. And if these items are super rare and can be crafted then it will be crafted and then sold for extreme gold. which means that those that have the most gold or resources will have the item and they will pay for it again especially if the item is very powerful. Trust me if an item can be sold it will be sold. Case in point someone in RL paid $58.3 million USD for a balloon dog.

    4) Balance and Power: This is really important here. If an item is truly as rare as you want it it would need to be very powerful to matter. If it is not powerful then it would be rare for rarities sake and worth nothing all all (ie petty soul gems, or old provisioning mats). Also it would need to have an advantage that does not exist in the game. which means that the player that has the item will have an advantage over other players. PVP would be hell. worse than it is now. In your examples before you state that Gandalf would be taken down with 100 elves. well yes, but not if said Gandalf had his own army of 100 elves. Also in this game you can re-spawn, so you also have to defeat said Gandalf not once but indefinitely as long as they remain online. Which based on experience from other games when someone Uber logs into PVP, PVP dies until that player logs off.


    Even with all of the points above I think that your idea is a good one, but it is not suitable for this game. Its more fitting for a game where you have one character, and one life, and a finite amount of skills to invest in. Something that would be difficult to do in an MMO right now as those style games are pretty much gone from the mainstream. People in general like to feel like they are the protagonist or involved in the story. many use video games to feel special or to get away from the challenges of RL. No one wants to play a game and feel like they suck at it, anyone that does wont stick around.

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    1 The item would be so rare that they would not really effect pvp the chances of you encounter the person with said item would negligible.
    But the person who had the item would be a hero

    2 Crating a legendary item would be the life work for a master crafter . there would have to be a good reason for him to give tp another character ....eg owes the other character a life debt ect

    3 if you want to sell your life work for gold go ahead ;) how many million gp would you sell it for the objects should be so valuable that they should not be enough gold in the game to buy one
    As for R:M anybody caught buy or selling should be banned no if ands or buts but that is another topic

    4 if you die with the item the items should be lost teleported to random boos or even lootable...I know CC warriors would prob rage quit but we would be better off with out them.

    And your lat point YES i am old school gamer miss the days when your character died It was major event...lost items maybe even perm death or powerful magic to bring you back
    I miss the adrenln rush know every move can be my last one.

    Everybody gets a chance to be a hero...not just some no lifer living farming all day or cc warrior.
    I think even my character armed with wooden staff and leather arnour fun and if he dies I get to do it all over again meybe even find the staff or kings in that dungeon
    Its not being uber it going on great adventures narrow escapes finding new stories and yes pvp battles too
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