azoriangaming wrote: »ValkynSketha wrote: »These that kick low lvl players are not elitists, they are bad players who want others to carry them.
this is your answer, most players with high cp just solo the normal stuff if they're farming for gear, yes the queue time should be removed because it's total unfair if you've gotta wait 15mins before you can queue again and more than likely have the same issue again with people who think there good and just assume you're not good just because you're on a low level toon.
IMHO normal dungeons are there people to level or learn the game because you could sneeze and everything would die in there with high cp toons.
BlanketFort wrote: »azoriangaming wrote: »ValkynSketha wrote: »These that kick low lvl players are not elitists, they are bad players who want others to carry them.
this is your answer, most players with high cp just solo the normal stuff if they're farming for gear, yes the queue time should be removed because it's total unfair if you've gotta wait 15mins before you can queue again and more than likely have the same issue again with people who think there good and just assume you're not good just because you're on a low level toon.
IMHO normal dungeons are there people to level or learn the game because you could sneeze and everything would die in there with high cp toons.
But what would you call those players if not Elitists? Snobs? But that would just mean the same thing. IMO, they are elitist, whether or not they are good players.
My premise here is that not all High/max CP players are Elitists.
I don't believe that this thread is to attack and label every High CP toon as such, since, as posted by a couple of members here, not everyone is a snob.
I just came back to the game for 1T. Sounds like things have gotten pretty toxic since I first played at launch. I've been practicing "animation cancelling" all morning so I can start ticking off potential trouble sources that could get me yelled at by another player early on.
I'm in the minority that no-lifes games and can sit around reading forums and watching YT while still having time to play. Sounds like a not so friendly game for people who aren't able to do that. Kicked from low level dungeons? Guess I'll cross that off the stuff to do while leveling. Boo.
I just dont get it to be honest .. o.O
High CP doesn't equal skill or knowledge...it just means much xp gained during the times spent ingame...
So why is it the benchmark for "being good" ?
azoriangaming wrote: »I just dont get it to be honest .. o.O
High CP doesn't equal skill or knowledge...it just means much xp gained during the times spent ingame...
So why is it the benchmark for "being good" ?
because the mentality of the min/max player, you've got 2 players equally as good as each other with the same gear but one has 561 cp and the other only has say 160 cp, so if the players are skilled equally, the one higher cp is better the player due to the extra stats they've got via the champion point system.
azoriangaming wrote: »I just dont get it to be honest .. o.O
High CP doesn't equal skill or knowledge...it just means much xp gained during the times spent ingame...
So why is it the benchmark for "being good" ?
because the mentality of the min/max player, you've got 2 players equally as good as each other with the same gear but one has 561 cp and the other only has say 160 cp, so if the players are skilled equally, the one higher cp is better the player due to the extra stats they've got via the champion point system.
Ah...forgot about the possible statgains
Still ,if the high CP person is like me...and pick stuff at random in the cp menu with no idea whats good or bad...then many points still does little
dwemer_paleologist wrote: »there should not be the ability to KICK people out of Anything!
if they dont like it thenthey should leave the group, not KICK people!
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Taleof2Cities wrote: »WuffyCerulei wrote: »I don't complain about lowbies in normal dungeons, or even low cp in vet dungeons. As long as you don't ruin the entire run for everyone, you're fine.
^This.^
... BUT ...
... why would high CP players choose normal mode for either farming or pledges?
Would be nice to hear the other side of the story.
Curragraigue wrote: »Alright, I'll be the bad guy.
Clearly no one in this thread has had their pugged pledge agonisingly drawn out because of a low level player not being able to pull their own weight. Hmm? Riiight...
Maybe you in particular are a rock star on your lowby. Good for you. Couldn't be happier...
However, chances are, you're not geared, don't have the cp, light on skills and most importantly, don't know the conduct required for the group and or the mechanics.
I don't have enough fingers and toes to count the number of times, some undergeared lowbie has blown the fight by rushing past the tank , or drawing agro, and adds outside the circle of death, and they won't back off the attack or can't block, or roll dodge out of the big red circles.
This just put more strain on the healer to keep their low resists asses alive. Not to mention the tank having to re grab agro over and over. All so some lowby yahoo can go all Serious Sam like the rest of the group is his personal keep alive squad.
Oh, but wait. The rest of the group should be able to carry the lowby, right?
Why the *** should they keep your lowby stam/mana sponge ass alive? Yes, I like more work to make your game experience better. You need to keep up, not expect to be carried.
Not my job buddy.
I ran pledges on Friday, and just new, I mean really knew.. that the 140 something CP was gonna be a problem as soon as he whipped out his 2h sword... Sigh, this is gonna be a long boss fight... He didn't disappoint. Crit rushed past the tank, ran adds away from the group, overworked the healer and died excessively. Just being a general cockup, even after being told what to do.
Full hero mode.
All I wanted was my two *** keys...
I wish I had booted that guy from the start.
Now on an easy norm, weeeelll... Maybe, but once bitten, twice shy.
So ya, your 38 would get the Adios from me too.
Reread the opening post. Over CP cap and not his first rodeo. Hence wasn't given a chance was just kicked.
Doctordarkspawn wrote: »Once again, the only reason this happens is because people are vindicated in it. The One Tamriel scaling brought alot of it back because now suddenly we cant carry people through dungeons anymore.
Doctordarkspawn wrote: »Once again, the only reason this happens is because people are vindicated in it. The One Tamriel scaling brought alot of it back because now suddenly we cant carry people through dungeons anymore.
It's totally possible to carry people through normals, at least. Don't think I've had a normal run in years that I had to give up on for something other than a) needing to leave for real life reasons or b) rest of the group dropping because a key role left and the queue's too long. Then again, I usually run tank or healer in randoms for fast queues.
There's just no rational reason to kick someone from a group at first sight of them. And if you're a geared, high-cp person - if you can't carry a few lowbies or you just want a fast run, should you really be jumping in the normal queue without some buddies?
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Once again, the only reason this happens is because people are vindicated in it. The One Tamriel scaling brought alot of it back because now suddenly we cant carry people through dungeons anymore.
It's totally possible to carry people through normals, at least. Don't think I've had a normal run in years that I had to give up on for something other than a) needing to leave for real life reasons or b) rest of the group dropping because a key role left and the queue's too long. Then again, I usually run tank or healer in randoms for fast queues.
There's just no rational reason to kick someone from a group at first sight of them. And if you're a geared, high-cp person - if you can't carry a few lowbies or you just want a fast run, should you really be jumping in the normal queue without some buddies?
Possible, yeah. Faster just to kick them if their the only non-CP player in the group.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Once again, the only reason this happens is because people are vindicated in it. The One Tamriel scaling brought alot of it back because now suddenly we cant carry people through dungeons anymore.
It's totally possible to carry people through normals, at least. Don't think I've had a normal run in years that I had to give up on for something other than a) needing to leave for real life reasons or b) rest of the group dropping because a key role left and the queue's too long. Then again, I usually run tank or healer in randoms for fast queues.
There's just no rational reason to kick someone from a group at first sight of them. And if you're a geared, high-cp person - if you can't carry a few lowbies or you just want a fast run, should you really be jumping in the normal queue without some buddies?
Possible, yeah. Faster just to kick them if their the only non-CP player in the group.
And it's a lot faster if you just have a few friends, but I guess you're not making many.
Can I assume that you treat every non level 50 character is a 'non-CP' player?Doctordarkspawn wrote: »Doctordarkspawn wrote: »Once again, the only reason this happens is because people are vindicated in it. The One Tamriel scaling brought alot of it back because now suddenly we cant carry people through dungeons anymore.
It's totally possible to carry people through normals, at least. Don't think I've had a normal run in years that I had to give up on for something other than a) needing to leave for real life reasons or b) rest of the group dropping because a key role left and the queue's too long. Then again, I usually run tank or healer in randoms for fast queues.
There's just no rational reason to kick someone from a group at first sight of them. And if you're a geared, high-cp person - if you can't carry a few lowbies or you just want a fast run, should you really be jumping in the normal queue without some buddies?
Possible, yeah. Faster just to kick them if their the only non-CP player in the group.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Once again, the only reason this happens is because people are vindicated in it. The One Tamriel scaling brought alot of it back because now suddenly we cant carry people through dungeons anymore.
It's totally possible to carry people through normals, at least. Don't think I've had a normal run in years that I had to give up on for something other than a) needing to leave for real life reasons or b) rest of the group dropping because a key role left and the queue's too long. Then again, I usually run tank or healer in randoms for fast queues.
There's just no rational reason to kick someone from a group at first sight of them. And if you're a geared, high-cp person - if you can't carry a few lowbies or you just want a fast run, should you really be jumping in the normal queue without some buddies?
Possible, yeah. Faster just to kick them if their the only non-CP player in the group.
And it's a lot faster if you just have a few friends, but I guess you're not making many.
Alot of assumptions being made here.
I actually do have a few friends I run and do pledges with, but when I do queue for random normal, I do it with the people that I'm set with unless one of them is being genuinely stupid on the level of 'light attacking and expecting that to cut it'.
What I -have- done, is kicked people who dont fit the bill who try to run Vet. And that's not really their fault. I've gone over many times how this game is bad about teaching people how to make effective characters, But I'd like to clear up any assumptions before people start calling me 'eliteist'.