Shuffle will proc Tavas nearly on cool down, because of this it's BiS
Also, between blocking, cp, and resist you start getting finishing returns on DR and losing build efficiency
WalksonGraves wrote: »You have times when you have 27k defense, I don't. My build is mathematically better.
WalksonGraves wrote: »You haven't actually put forth any better helm or any kind of facts, just your "found on youtube" opinions. 50k hp, 33k defense and 20 dodge always, even when resources are drained thanks to siphoning strikes. Stop arguing about this you don't know enough to have an opinion.
WalksonGraves wrote: »Shuffle will proc Tavas nearly on cool down, because of this it's BiS
Also, between blocking, cp, and resist you start getting finishing returns on DR and losing build efficiency
Lol god no, even at 100% proc rate you are gaining 130 ult a min, less than half of drain. Not to mention all the set bonuses are crap on it. How the hell are you dodging that much short of blinding them with meridia's, 20% dodge chance only works so often.
There are no diminishing returns on my defense bonuses they are all with the softcaps.
WalksonGraves wrote: »Shuffle will proc Tavas nearly on cool down, because of this it's BiS
Also, between blocking, cp, and resist you start getting finishing returns on DR and losing build efficiency
Lol god no, even at 100% proc rate you are gaining 130 ult a min, less than half of drain. Not to mention all the set bonuses are crap on it. How the hell are you dodging that much short of blinding them with meridia's, 20% dodge chance only works so often.
There are no diminishing returns on my defense bonuses they are all with the softcaps.
WalksonGraves wrote: »Shuffle will proc Tavas nearly on cool down, because of this it's BiS
Also, between blocking, cp, and resist you start getting finishing returns on DR and losing build efficiency
Lol god no, even at 100% proc rate you are gaining 130 ult a min, less than half of drain. Not to mention all the set bonuses are crap on it. How the hell are you dodging that much short of blinding them with meridia's, 20% dodge chance only works so often.
There are no diminishing returns on my defense bonuses they are all with the softcaps.WalksonGraves wrote: »Shuffle will proc Tavas nearly on cool down, because of this it's BiS
Also, between blocking, cp, and resist you start getting finishing returns on DR and losing build efficiency
Lol god no, even at 100% proc rate you are gaining 130 ult a min, less than half of drain. Not to mention all the set bonuses are crap on it. How the hell are you dodging that much short of blinding them with meridia's, 20% dodge chance only works so often.
There are no diminishing returns on my defense bonuses they are all with the softcaps.
Actually Tavas and drain aren't mutually exclusive and 20% dodge chance is enough to generate more ulti than any other set in the game BY FAR.
Actually, there are diminishing returns when you stack block Passives + capped resists + CP
I'm sorry you don't fully understand the game mechanics, but there's MATH involved and numbers don't lie
WalksonGraves wrote: »WalksonGraves wrote: »Shuffle will proc Tavas nearly on cool down, because of this it's BiS
Also, between blocking, cp, and resist you start getting finishing returns on DR and losing build efficiency
Lol god no, even at 100% proc rate you are gaining 130 ult a min, less than half of drain. Not to mention all the set bonuses are crap on it. How the hell are you dodging that much short of blinding them with meridia's, 20% dodge chance only works so often.
There are no diminishing returns on my defense bonuses they are all with the softcaps.WalksonGraves wrote: »Shuffle will proc Tavas nearly on cool down, because of this it's BiS
Also, between blocking, cp, and resist you start getting finishing returns on DR and losing build efficiency
Lol god no, even at 100% proc rate you are gaining 130 ult a min, less than half of drain. Not to mention all the set bonuses are crap on it. How the hell are you dodging that much short of blinding them with meridia's, 20% dodge chance only works so often.
There are no diminishing returns on my defense bonuses they are all with the softcaps.
Actually Tavas and drain aren't mutually exclusive and 20% dodge chance is enough to generate more ulti than any other set in the game BY FAR.
Actually, there are diminishing returns when you stack block Passives + capped resists + CP
I'm sorry you don't fully understand the game mechanics, but there's MATH involved and numbers don't lie
I understand the math just fine, clearly better than you if you think tavas is an option. It's not even the best set for generating ult and that minor gain doesn't outweigh using a real tanking set.
WalksonGraves wrote: »Actually 60/1.5= 40
40 × 17% = 6.8
That's 6.8 chance of 1 ult.
So 66.8 from shalk a min.
Ww is every 5 sec so 60/5 = 12
12 x 17% = 2
62 a min from ww
Tava's is totally useless as no one can perma roll forever so lets say its active 1/3 of the time.
45 ult.
Invigorating Drain
5 ult every second = 300
60×17% = 10
310 total.
So shalk + drain wins because WW isn't as consistent since its dependant on taking damage. As for durability, it's almost impossible to die in bolstering darkness and you can run it uninterrupted.
You are forgetting that extra ult is 1 per tick not a percentage.
WalksonGraves wrote: »Shuffle will proc Tavas nearly on cool down, because of this it's BiS
Also, between blocking, cp, and resist you start getting finishing returns on DR and losing build efficiency
Lol god no, even at 100% proc rate you are gaining 130 ult a min, less than half of drain. Not to mention all the set bonuses are crap on it. How the hell are you dodging that much short of blinding them with meridia's, 20% dodge chance only works so often.
There are no diminishing returns on my defense bonuses they are all with the softcaps.
WalksonGraves wrote: »You have times when you have 27k defense, I don't. My build is mathematically better.
You haven't actually put forth any better helm or any kind of facts, just your "found on youtube" opinions. 50k hp, 33k defense and 20 dodge always, even when resources are drained thanks to siphoning strikes. Stop arguing about this you don't know enough to have an opinion.
WalksonGraves wrote: »Ok I messed up on my calcs for tavas, I was writing this on the subway. Still requires an unsupportable amount of blocking. 180 is good for a set but as I said there are more important things. Btw the fire dmg is more than cancelled by 30% dr under 50% hp and I've never died to anything but a one shot mechanic. Fire is rarely an issue in pve and even skoria is a joke as a vampire.
Lets get back to your math though. You have to be hit at least twice a second to have 100% uptime on tavas to dodge that often. Most bosses do not attack at that rate, so if there are no adds you are screwed.
Yeah you are right you haven't seen my tank before, that's doesn't mean it doesn't work.
Now that the shield ult lets me block while draining im basically immortal.
Lightspeedflashb14_ESO wrote: »WalksonGraves wrote: »Ok I messed up on my calcs for tavas, I was writing this on the subway. Still requires an unsupportable amount of blocking. 180 is good for a set but as I said there are more important things. Btw the fire dmg is more than cancelled by 30% dr under 50% hp and I've never died to anything but a one shot mechanic. Fire is rarely an issue in pve and even skoria is a joke as a vampire.
Lets get back to your math though. You have to be hit at least twice a second to have 100% uptime on tavas to dodge that often. Most bosses do not attack at that rate, so if there are no adds you are screwed.
Yeah you are right you haven't seen my tank before, that's doesn't mean it doesn't work.
Now that the shield ult lets me block while draining im basically immortal.
That is not how it works. The extra damage is always there. It does not go away. You will always have more damage applyed to you from fire vs someone that is not a vamp. Seriously you need to read the damage mitigation thread that I posted.
My math is simply shalk vs tavas/heroic slash vs werewolf hide/heroic slash. Now you have stated in this thread you have stopped using shalk so. To be clear, for tavas to beat shalk, you only need to dodge an attack every 10 seconds.
As I have said before, that is the great thing about this game, you can make just about anything work but for passively gaining ulti, which is important because warhorn is so good you want it up all the time, you can not beat tavas.
Lightspeedflashb14_ESO wrote: »WalksonGraves wrote: »Ok I messed up on my calcs for tavas, I was writing this on the subway. Still requires an unsupportable amount of blocking. 180 is good for a set but as I said there are more important things. Btw the fire dmg is more than cancelled by 30% dr under 50% hp and I've never died to anything but a one shot mechanic. Fire is rarely an issue in pve and even skoria is a joke as a vampire.
Lets get back to your math though. You have to be hit at least twice a second to have 100% uptime on tavas to dodge that often. Most bosses do not attack at that rate, so if there are no adds you are screwed.
Yeah you are right you haven't seen my tank before, that's doesn't mean it doesn't work.
Now that the shield ult lets me block while draining im basically immortal.
That is not how it works. The extra damage is always there. It does not go away. You will always have more damage applyed to you from fire vs someone that is not a vamp. Seriously you need to read the damage mitigation thread that I posted.
My math is simply shalk vs tavas/heroic slash vs werewolf hide/heroic slash. Now you have stated in this thread you have stopped using shalk so. To be clear, for tavas to beat shalk, you only need to dodge an attack every 10 seconds.
As I have said before, that is the great thing about this game, you can make just about anything work but for passively gaining ulti, which is important because warhorn is so good you want it up all the time, you can not beat tavas.
Not that I am religious but there is a verse in proberbs that fits this discussion perfectly.
"Never whisper wisdom to a fool for he will dispise you for your knowledge"
Lets let this Guy believe he is smarter then the rest of us while he gets booted from Vet trials. There is nothing to gain from this other than a few laughs.
WalksonGraves wrote: »So Im confused, you think tanks shouldn't hold aggro or pop warhorn?
WalksonGraves wrote: »Lightspeedflashb14_ESO wrote: »WalksonGraves wrote: »Ok I messed up on my calcs for tavas, I was writing this on the subway. Still requires an unsupportable amount of blocking. 180 is good for a set but as I said there are more important things. Btw the fire dmg is more than cancelled by 30% dr under 50% hp and I've never died to anything but a one shot mechanic. Fire is rarely an issue in pve and even skoria is a joke as a vampire.
Lets get back to your math though. You have to be hit at least twice a second to have 100% uptime on tavas to dodge that often. Most bosses do not attack at that rate, so if there are no adds you are screwed.
Yeah you are right you haven't seen my tank before, that's doesn't mean it doesn't work.
Now that the shield ult lets me block while draining im basically immortal.
That is not how it works. The extra damage is always there. It does not go away. You will always have more damage applyed to you from fire vs someone that is not a vamp. Seriously you need to read the damage mitigation thread that I posted.
My math is simply shalk vs tavas/heroic slash vs werewolf hide/heroic slash. Now you have stated in this thread you have stopped using shalk so. To be clear, for tavas to beat shalk, you only need to dodge an attack every 10 seconds.
As I have said before, that is the great thing about this game, you can make just about anything work but for passively gaining ulti, which is important because warhorn is so good you want it up all the time, you can not beat tavas.
I stopped using shalk because I was generating more ult than I needed, tavas would work great since im already running mirage but I'm trying for Defending Warrior since the massive damage/self heal looks sexy with the new shield ult.
Anyways this got far too heated for a discussion about ult generation. The differences are fairly marginal in the long run. As for my immortality claim, it's pretty hard to kill 50khp, 33k def with dodge, block active AND healing 31% of missing hp per sec for 3. The game just isn't designed for it because that level of damage would instakill almost everyone. *** I can mistform while blocking.
I should also mention the nb/Argonian pot passives give 20 ult which I chug every 45 sec. prolonged healing pots.
Lightspeedflashb14_ESO wrote: »WalksonGraves wrote: »So Im confused, you think tanks shouldn't hold aggro or pop warhorn?
no he meant use other skills, like talons or chain to hold and pull mobs to the tank.now you are a nb tank, i dont know how you would do this. he also mean do this like buff the team with armor set, like ebony or alkosh, bebuff the mob or boss with things like minor maim and the major armor debuffs, or minor armor debuffs if you are temp. using things like an infused crusher enchant weapon to remove even more armor. being a tank is much then just surviving.
nbs are undoubtedly the best at generating ulti, cause of the catalyst passive and the ultimate soul harvest, that you have that actually generates ulti. but tanking is more then that as well, dks are simply the best as it stands right now.
WalksonGraves wrote: »Ok first off the only thing dks can do that nb cant is pull, which isn't that useful. Either way it can be done via monster helm so you can swap it in for that one fight it matters in.
If they are far I can teleport, everything just follows once you taunt them.
So just so you know, I maim the boss via shades for 25 seconds a shot and bolstering darkness is a 30% def increase with heal that gives me an extra 60% for 18 (I think)seconds. So pretty useful in clutch situations.
As for ebony, 1k hp is garbage. Alemaxias mercy heals for like 4k aoe when hit. Ive considered running redistributor since im always overhealing and have 55% bonus healing.
Ideally I want Alemaxias and defending warrior, be an explosive fountain of health.
Right now I'm trying baharas curse and 7th legion.
Lightspeedflashb14_ESO wrote: »WalksonGraves wrote: »Baconfat79 wrote: »I don't think that any of these are a valid replacement for the Ultimate-focused sets (Bloodspawn, Tava's, Potentates, Werewolf Hide, etc.) While the bonuses on the sets you listed are cool, none of them are going to be as helpful to the group as having better uptime on Warhorn. Warhorn is just way too good.
As a vampire all I really need is invigorating drain. Bloodspawn is lackluster now because shalk blows every ult generator away and the defense bonus is too uncommon to be useful. Warhorn regularly is great but your primary concern is survivability.
http://esoitem.uesp.net/itemLinkImage.php?itemid=7382&level=66&quality=5&version=12pts
SHALK EXOSKELETON is terrible buddy, Minor Heroism is something that you get from heroic slash, so you get that buff from an ability that you ought to be running anyways as a tank. nothing beats the set that Wlak mentioned. maybe for a mag dk, that does use the heroic slash for minor main.
survivability is easy to gain from other sources, other then hard capped armor resists. healing, shields and the like.
WalksonGraves wrote: »You realize defending warrior heals you for the damage right? Getting 4k x the enemies around you hp every 10 seconds Is the highest self heal proc I've seen. I can't believe you think it's use is clearing trash, lol. 30% chance to heal everyone for 3k(closer to 5k for me) every 3rd time you are hit is obviously much better than 1k base hp. That hp bonus isn't even noticeable from ebony is pretty close to the worst set bonus in the game.
WalksonGraves wrote: »You realize defending warrior heals you for the damage right? Getting 4k x the enemies around you hp every 10 seconds Is the highest self heal proc I've seen. I can't believe you think it's use is clearing trash, lol. 30% chance to heal everyone for 3k(closer to 5k for me) every 3rd time you are hit is obviously much better than 1k base hp. That hp bonus isn't even noticeable from ebony is pretty close to the worst set bonus in the game.
If you really truly believe a 4k dmg/heal every 10 seconds is good, I guess there's nothing I can do to convince you otherwise. Almalexias gold tool tip is 2.5k heal so no matter what type of CP distribution you have, you aren't getting it to 5k. It is very clear from your bashing of Ebon that you have zero experience in a competitive trial environment. That 1k health is essential because it allows DPS in trials to 100% stack dmg and invest zero into health and gives them 17k HP which is the matter of life or death in many situations in trials.
If you wanted to make a healer/tank, I could maybe see using Almalexias in vet dungeons, but it still isn't worth giving up a whole set for. A 2.5k (3.2-3.5 with CP/buffs) 7m AOE ranged heal every 3 seconds is useless for so many reasons. Bunching up on the tank is a bad idea in many encounters and if you're heal/tanking already, your other heals are outclassing the heal from Almalexia so much that it isn't worth using.
You're stuck in this mindset that you need to be as tanky as possible when what you should really be doing is making yourself just as tanky as is necessary and devoting everything else to group buffs/debuffs, dps, group heals, or wahtever else you need to focus on. My tank runs with 27k HP and 28k armor/spell resist and I get by just fine while self healing entirely, 50% uptime on aggressive warhorn, and am capable of 10k single target DPS and 30k+ aoe dps.
WalksonGraves wrote: »It's not 4k heal, its 4k TIMES THE NUMBER OF ENEMIES. See the difference? That's an average of 8k - 60k heal every 10 sec.
WalksonGraves wrote: »1k is not going to save anyone, if your dps has zero points in health they have a crap build. Those 10 points missing stam aren't going to make a huge impact on your dps
WalksonGraves wrote: »You realize 1k is nothing right? It's 10% of base hp, 1/4 of what your food bonus is.
Enjoy your eggshell dps.
WalksonGraves wrote: »You realize 1k is nothing right? It's 10% of base hp, 1/4 of what your food bonus is.
Enjoy your eggshell dps.
Going from 16.2k HP to 17.3k HP is the line between life and death for MANY dmging abilities in trials.