Shad0wfire99 wrote: »
i know most people think dps is such a brain dead role, but decent dps is probably the rarest thing in this game, especially when you consider the fact that you need at least 8 dps per trial group.
This. I'm of the opinion that dishing out constant, high-end dps is MUCH harder than endgame healing or tanking.
@Bobby_V_Rockit wrote: »I dropped out of HRC a few days ago because it seemed noone had any dps at all and the healers couldnt keep anyone alive for the 10 minutes it took to fight gargoyles, first time I've ever had to bail on a trial because it just wasnt gonna happen
KoshkaMurka wrote: »@Bobby_V_Rockit wrote: »I dropped out of HRC a few days ago because it seemed noone had any dps at all and the healers couldnt keep anyone alive for the 10 minutes it took to fight gargoyles, first time I've ever had to bail on a trial because it just wasnt gonna happen
Well, when you start doing dungeons, youre clearing normal version first, right? Not some vet dlc hardmode.
Its the same with the trials... Normal mode exists so new players can learn the mechanics and gear up.
P.S. Also seem like it wasnt just a vet version, someone also activated the hardmode XD What a troll.
Shad0wfire99 wrote: »
i know most people think dps is such a brain dead role, but decent dps is probably the rarest thing in this game, especially when you consider the fact that you need at least 8 dps per trial group.
This. I'm of the opinion that dishing out constant, high-end dps is MUCH harder than endgame healing or tanking.
As some one who has Tanked, DPSed and Healed all vet trials including some hard modes I disagree. DPS is a brain dead role in this game. I can pull 25k just spamming wrecking blow or snipe with dots. All you have to do is not stand in stupid and do your rotation. That is enough to clear all craglorn vet trials.
Healing is probably the hardest role in the game. Keeping buffs up, providing resources and making sure the group is alive. It is much more a dynamic role than DPS.
If you think tanking is easy you are lucky to have a good tank in your group. Though not as hard as healing it is another dynamic role compared to dpsing.
s7732425ub17_ESO wrote: »kylewwefan wrote: »I am positive it's a DPS issue. I agree, there is no gear you can get that's going to make your Damage skyrocket. You'd have to be doing good DPS already. Good DPS is all that's required. 10k + would likely be enough......that's right 10k. Many people don't do that. For reals.
Then there's organization. Yeah. It not so good when 10 people go running all over the map.
I've actually yet to have a bad tank or bad healer in vet trials. Maybe one bad healer. Low Damage is by far the biggest problem.
When you get the warrior to 65% health, you have 5 minutes to get him down to 30% health or he wipes the group. Before you get there, notice how long it takes to burn down the air atro. If seems like it takes forever......this is a good time to throw in the towel.
Actually, 10k dps is rather low, even for normal Trials. Most guilds I know require their members to have 15k dps for normal.
However, PC NA, Vet Trials requirements by a lot of the top guilds who are running require players to have 30k+ single target dps before they will ever consider allowing you into a Trial with them.
Other guilds with not so top tier members are requiring about 20k single target DPS.
For a lot of people, reaching those numbers is near impossible.. Yes, they could work on it a lot, work on their rotation etc, etc, but for the average player, they are either not going to be able to put in that much effort due to having a real life, or they have physical disability issues that give them additional limitations that can't be overcome.
Like a few others, I find that running the Normal dungeons is not rewarding at all. No one wants blue jewellery. At least not until ZOS makes it so it can be upgraded by crafters. Blue armor you can already do that with. Some people say there isn't much of a difference between the blue and purple, only a few points difference. True, but add those 30pts across three pieces and it can make just that much more difference to someone's DPS or survivability.
I still think ZOS really needs to make a middle tier Trials that's between normal and Vet modes. Give players a stepping stone to work towards. The difficulty difference between Normal and Vet modes is HUGE!!! Players burn through the normal enemies so quickly that there isn't a chance to learn all the mechanics. PLUS, some of the bosses don't even have the same mechanics as they do on Vet mode.
A middle ground trial is actually required, especially if players want to progress better into Vet Trials by learning the mechanics. I would also say this middle ground would also drop all purple gear and jewellery, but no gold stuff at all, where Vet gets you one gold at the end and Hardmode gives you two.
A lot of the more casual players don't want to spend 3hrs at a time trying to figure out the mechanics and rotations learning the Vet Dungeons. That's not fun for them and so they get frustrated and leave. I have seen it over and over again and it creates tension in the guild between players who can do the best dps and want the hard challenge and those who just can't do it. A middle ground with no Leaderboard would go a long way to helping these players improve their game, while allowing them to have fun and feel like they accomplished something.
The thing is, if you are new to Trials and cannot pull 25k dps solo consistently, I really just cannot take you along in a Vet Trial run. Why? Since you are new to Trials, your 25k dps will turn into 15k dps because you are focused on mechanics and not dieing. 15K dps is enough to have a smooth experience and actually be able to complete Vet Trials.
But if you are pulling 15k dps solo, that will turn into 5k dps, and that's just not enough to have a good time for anyone in the group.
Actually, 10k dps is rather low, even for normal Trials. Most guilds I know require their members to have 15k dps for normal.
However, PC NA, Vet Trials requirements by a lot of the top guilds who are running require players to have 30k+ single target dps before they will ever consider allowing you into a Trial with them.
Other guilds with not so top tier members are requiring about 20k single target DPS.
For a lot of people, reaching those numbers is near impossible.. Yes, they could work on it a lot, work on their rotation etc, etc, but for the average player, they are either not going to be able to put in that much effort due to having a real life, or they have physical disability issues that give them additional limitations that can't be overcome.
20k is absolutely doable with the raid buff, come on. And if a player has decent gear that complements his build (magicka or stamina), uses dots and weaves - then there's no reason he can't reach 20k. All the things except for weaves don't require practice. And weaves.. well if they played long enough to be able to go to trials then they had more than enough time to practice weaving. Or if not - then they can start now and just do it whenever they fight. Very soon they'll be decent at it. And if they have other limitations - well, too bad? What do you suggest we do about it? Ruin the game for the majority to cater to minority? They have content designed for them. Or maybe there are other games for them. Not everyone can get everything, such is life.Like a few others, I find that running the Normal dungeons is not rewarding at all. No one wants blue jewellery. At least not until ZOS makes it so it can be upgraded by crafters. Blue armor you can already do that with. Some people say there isn't much of a difference between the blue and purple, only a few points difference. True, but add those 30pts across three pieces and it can make just that much more difference to someone's DPS or survivability.
Ok, let's add 30pts across 3 pieces. It will make 90 points difference in a stat. That is nothing. It's negligibly small. But also, and more importantly, if those sets aren't good enough for you when they are blue - good, use other sets of better quality. Oh you want better quality of these sets? Well then become a better player who plays good enough to deserve those sets. Or find a group to carry you.
That gear is for those who can handle the challenge. You shouldn't expect top gear to be handed for easier content. You should not expect to not have better rewards for harder content. And there always be players who can't complete harder content. So what, they should be just handed top jewelry? No, they don't deserve it, they don't meet requirements to get it. It just happened so, that you are one of those players currently.
You have two choices. 1 - practice and improve. 2- whine and complain on forums and ask devs to give the same gear to everyone, thus trying to kill the game since there would be no differentiation in access to gear and skill/commitment wouldn't be rewarded.
So, if you are reading this, guess you won't get vet trials done any time soon...
And rings absolutely shouldn't be upgraded by crafters in the current state of the game. It would mean that players can just get them blue in easy modes and then upgrade . They don't deserve having everything minmaxed if they can't complete that content. They should have that little bit of stat missing to push them to get better. They already can do that with all gear except for jewelry too. That is too much. They should make gear from normals cp150 or cp159 or something. Intentionally suboptimal.I still think ZOS really needs to make a middle tier Trials that's between normal and Vet modes. Give players a stepping stone to work towards. The difficulty difference between Normal and Vet modes is HUGE!!! Players burn through the normal enemies so quickly that there isn't a chance to learn all the mechanics. PLUS, some of the bosses don't even have the same mechanics as they do on Vet mode.
A middle ground trial is actually required, especially if players want to progress better into Vet Trials by learning the mechanics. I would also say this middle ground would also drop all purple gear and jewellery, but no gold stuff at all, where Vet gets you one gold at the end and Hardmode gives you two.
GOod point. Should be 1 more difficulty or normal difficulty must be buffed to stop being trivial. But then - less content for players with limitations, so I guess they should name normal easy and add normal as a moderate difficulty trial. But you need to understand, that vet is still supposed to have better rewards since it's higher challenge + a leaderboard activity. And you need to understand that some players still won' be able to complete it (and might whine too) and actually you might be one of those players and still won't get top jewelry. Will you be okay with that? Or is this all jsut because you can't get top gear?A lot of the more casual players don't want to spend 3hrs at a time trying to figure out the mechanics and rotations learning the Vet Dungeons. That's not fun for them and so they get frustrated and leave. I have seen it over and over again and it creates tension in the guild between players who can do the best dps and want the hard challenge and those who just can't do it. A middle ground with no Leaderboard would go a long way to helping these players improve their game, while allowing them to have fun and feel like they accomplished something.
So there are other dungeons for them where they can get rewards that they deserve. But yes, see, now you see why many players complained the content was too easy. Because it was and still is in normal dungeons. They should add dungeons similar in difficulty to old vet dungeons before they buffed them in 1T.
Meanwhile our trial group (not a guild, just a large pool of friends) joins TS and then no-one speaks, instead preferring to use the in-game text chat...Teamspeak is absolutely needed though, tried once without, was a disaster.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
raidentenshu_ESO wrote: »I could get them myself I suppose... but I prefer to play in a group rather then solo.
kylewwefan wrote: »Well, it wasn't exactly a PUG; it was all guild players....from a few different guilds, but nowhere near enough DPS. Why is it so freaking hard to find good DPS? Why do I keep doing this to myself? Maybe I should just stick with daily pledges.
One of these days the stars will align and well burn through the Warrior or Mage or Celestial Serpent. Til then F the vet trials. Maybe next weekend. Or tonight. Hehe.
The unfortunate truth right now is that the mechanics are less important compared too DPS meaning virtually everything about the trials right now is a DPS race.
two examples:
Hel-Ra - If you cant burn the warrior down quick enough you get swamped with mobs.
Atherian archive - If you cant kill the mini mages fast enough, too many spawn and you get crushed utterly.
I havent even bothered with Maw Of Lorkaj or Sanctum ophidia - simply because everything is too much of a dps race.
Sure its important to know the mechanics in order to prevent your group from wiping but ultimately all comes down to who can burn it fast enough. Which really...is kind of sad to be honest. I want the mechanics too actually matter way more. Sure it could prove a problem for unorganised groups if they add more complicated mechanics and such but frankly the percentage of people running high DPS consistently compared to the rest of the games population is pretty small.
Yeah...3x 30=90 add in some multipliers and CP and you are at 150 stat difference between purple and blue and 300 between blue and gold. Do you guys really want to call this a reason for anything?
So just imagine someone with 3.5k Spelldmg and 40k magicka and compare it to 3.5k spelldmg and 40.3k magicka. That's a 0.4% DPS-Increase. This won't change anything.
IwakuraLain42 wrote: »Yeah...3x 30=90 add in some multipliers and CP and you are at 150 stat difference between purple and blue and 300 between blue and gold. Do you guys really want to call this a reason for anything?
So just imagine someone with 3.5k Spelldmg and 40k magicka and compare it to 3.5k spelldmg and 40.3k magicka. That's a 0.4% DPS-Increase. This won't change anything.
Thanks for the math, because that's something I really never understood (the race for gold/purple jewelry).
But what makes normal trial runs uninteresting is the abysmal low drop rate for high end weapons/jewelry (like VO). Three month of nearly regular runs has netted me 1 ring and 1 necklace of VO in total. I really don't want to run normal trials anymore.
LEGENDARYYY wrote: »The other day my group had so low dps that I had to tank 15+ welvas on the left side for 10 minutes.
Weapondroprate is incredibly low even on vet. Jewelry should drop a bit more often now, and you can also trade with your group. You also can't really expect to get your gear as fast as in vetmode....the difference in difficulty is just too big.
btw. it took me 7 months to get my moondancer weapons in vMoL+ weekly. Sadly 3 months farming is like nothing atm...
I'm on the other end... 35-40k dps consistently and access to teamspeak but can't find a trial guild... rip all that wasted deeps
LadyLethalla wrote: »So can anyone give me any pointers on improving my DPS, for my two mains - a Stamblade and a Magplar?
The Stamblade runs a (med) mix of NMG (5pc) and HR, with 2pc Kena, all Stam enchants, and 3pc purple robust Agility (though one ring is only CP70 as I'm not willing to part with 100k or more for a CP160) with WD enchants. All purple armour except the Chest (gold) - I'd rather not gold the rest of it as I am going to change it. All my weapons are gold NMG/HR with I think absorb health enchants. All 64 pts in Stam,
I can make TBS now and I'm trying to get a Vicious Ophidian 5pc (just need rings). My DW Flurry tops at around 15k, but is more usually around 10k. Bow is less. Never done a DPS test.
The Magplar runs a (med) mix of Kagrenac (5pc) and Seducers and 2pc Lord Warden, all purple with Mag enchants (except Chest is gold with health enchant), with I think 3pc Endurance Healthy with HR enchants (she was a vamp, but I need to swap that out now, just have to remember to do it). Weapons/Shield are Kags/ Seducers as well (she's DW and 1HS), with I think absorb health enchants (shield has a Stam enchant). 62 points in Mag, 2 pts in Health.
I cured her vampirism on the weekend, and recrafted/enchanted her gear but didn't see terribly much improvement in DPS, which seems to be about the same as the Stamblade. I tend to run her with Luminous Shards and Extended Ritual/Restoring Focus to assist the healer in Trials/ Dungeons.
TIA
KingYogi415 wrote: »As some who has lead many vet hel rah runs. The truth is you need to leave every one not max CP or stormproof out.
VAA I'd say all stormproofs.
Even max cp players lie. I have def had to replace to odd person I noticed dropping runes from his eternal hunt set.
The problem with guild runs is that every 300-400 feels entitled to be carryied through because they are in the guild.
Of course if you are willing to vet and train players I'm sure there a couple well geared 450's floating around.
kylewwefan wrote: »Well, it wasn't exactly a PUG; it was all guild players....from a few different guilds, but nowhere near enough DPS. Why is it so freaking hard to find good DPS? Why do I keep doing this to myself? Maybe I should just stick with daily pledges.
Because 99.99% of the game is so ridiculously easy, almost no one actually learns how to play.
Shad0wfire99 wrote: »Shad0wfire99 wrote: »
i know most people think dps is such a brain dead role, but decent dps is probably the rarest thing in this game, especially when you consider the fact that you need at least 8 dps per trial group.
This. I'm of the opinion that dishing out constant, high-end dps is MUCH harder than endgame healing or tanking.
As some one who has Tanked, DPSed and Healed all vet trials including some hard modes I disagree. DPS is a brain dead role in this game. I can pull 25k just spamming wrecking blow or snipe with dots. All you have to do is not stand in stupid and do your rotation. That is enough to clear all craglorn vet trials.
Healing is probably the hardest role in the game. Keeping buffs up, providing resources and making sure the group is alive. It is much more a dynamic role than DPS.
If you think tanking is easy you are lucky to have a good tank in your group. Though not as hard as healing it is another dynamic role compared to dpsing.
I have a tank, a healer, and a couple dps characters. There's nothing brain dead about dps. Try pulling 45-50k with Wrecking Blow spam.